The document discusses the challenges of managing game parameters for large development teams working on gacha games. It outlines problems that can occur when using tools like Git, Jenkins, and Google Sheets, such as long build times, inability to review changes, and conflicting edits. The document then describes a new proprietary tool developed by DeNA that solves these issues by allowing local Excel file editing and conversion, custom version control and branching for Excel files, and browser-based parameter comparison. The results were improved workflow through immediate testing and reduced errors from simultaneous edits.