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Improvising by
       Design
One Woman’s Adventure In The Video
         Game Industry

             Liza Wood

                              March 23, 2011
At the time of this presentation, I am Sr. Director - Development Services at Behaviour in Montreal, Canada.
    All opinions expressed are my own and do not represent the views of my current or past employers.
I want to thank the Tecnológico de Monterrey and Larva Game Studios
        for inviting me to Guadalajara to give this presentation.
I’m really excited to be in Guadalajara today because this is what the weather has been like in Montreal!
Video Games
     Are
 Interactive
  So Is This
 Presentation
Life Before
Life Before
Life Before
Video Games
My Game Journey
Producer With Many Roles
Tell Me About You!
• Who are students? Professors? From the
  industry?
• Students: what programs are you studying?
• Who is thinking about working in video games?
• Who plays video games? Every day?
  • Who plays games on their mobile phone?
  • Who plays games on Facebook?
• Are you a Gamer?
My Secret:
I don’t call myself
     a Gamer
What Do These Have In Common?
Teamwork     Flexibility




Creativity    Passion
Typical Game Dev Story
Typical Game Dev Story

        0110
        1101

0110            0110
1101            1101
 0110          0110
 1101          1101
        0110
        1101
Typical Game Dev Story

        0110
        1101

0110            0110
1101            1101
 0110          0110
 1101          1101
        0110
        1101
Typical Game Dev Story

        0110
        1101

0110            0110
1101            1101
 0110          0110
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        0110
        1101
Typical Game Dev Story

        0110
        1101

0110            0110
1101            1101
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        1101
Typical Game Dev Story

        0110
        1101

0110            0110
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        0110
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Typical Game Dev Story

        0110
        1101

0110            0110
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        0110
        1101
Typical Game Dev Story

        0110
        1101

0110            0110
1101            1101
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 1101          1101
        0110
        1101
Typical Game Dev Story

        0110
        1101

0110            0110
1101            1101
 0110          0110
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        0110
        1101
Typical Game Dev Story

        0110
        1101

0110            0110
1101            1101
 0110          0110
 1101          1101
        0110
        1101
Typical Game Dev Story

        0110
        1101

0110            0110
1101            1101
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        0110
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Typical Game Dev Story

        0110
        1101

0110            0110
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        0110
        1101
Agile Game Dev Story
Agile Game Dev Story


 0110
 1101
Agile Game Dev Story


 0110           0110
 1101           1101
Agile Game Dev Story


 0110           0110
 1101           1101




 0110
 1101
Agile Game Dev Story


 0110            0110
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          0110
 0110     1101
 1101
Agile Game Dev Story
        0110
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               0110
               1101




 0110                  0110
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                0110
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 1101
Agile Game Dev Story
        0110
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                0110
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 1101
Agile Game Dev Story
        0110
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               1101




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                0110
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Agile Game Dev Story
        0110
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               0110
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                0110
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 1101
Agile Game Dev Story
        0110
        1101
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                0110
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 1101
Agile Game Dev Story
        0110
        1101
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 0110                  0110
 1101                  1101




                0110
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 1101
But The Story Does Not
     Stop There...
But The Story Does Not
     Stop There...
But The Story Does Not
     Stop There...
But The Story Does Not
     Stop There...
But The Story Does Not
     Stop There...
But The Story Does Not
     Stop There...
But The Story Does Not
     Stop There...
But The Story Does Not
     Stop There...
But The Story Does Not
     Stop There...
And It’s Global!
How Do We
  Not Go
 Insane?
We Improvise
   By Design
Pre-Production


                 Production


                                 Post-
                              Production


Game Development Model
Pre-Production   Production   Post   Release




Viewed as Iterations
Iterative development is not just used in video game development.
      We used the same principles in hardware development.
What Is
Important For
 Working In
 Iterations?
Look For New Inspiration
Ask For Feedback
Trust Your Team
Embrace Failure: Early And Often
Know When To Stop
Why do we
 do this?
Passion
for the products
and what we do
What         e These Have In Common?
           ls Do
       E
Not Many Women
• 38% of console and 43% of PC gamers
  are women, 18 years+*
• 11% of developers are women**



                          *Women and Gaming, Forbes.com, 03.25.2010
                 ** Games Software Developers Salary Survey, TIGA, 13 April 2010
Men Will Be Boys
We Fight Differently
I have worked
   with many
  outstanding
women leaders
Teamwork     Flexibility




Creativity    Passion
Inspiration   Feedback




  Trust        Learn
Some day I hope you will get to work with a team as great as this!
Additional Information

•   scrumalliance.org


•   blog.agilegamedevelopment.com


•   http://www.ted.com/talks/lang/eng/
    steven_johnson_where_good_ideas_co
    me_from.html


•   archives.igda.org/women/


•   womeningamesjobs.com
¡Gracias!
Follow Us!




www.linkedin.com/in/lizawood          www.linkedin.com/in/derrekwood




                Blog: blog.socketsandlightbulbs.com

                       Twitter: @brightcdns
Photo Credits
In order of first appearance:

          Slide 5: flickr.com member/AngryJulieMonday
          Slide 6: image courtesy of Google
          Slide 7: newsroom.cisco.com
          Slide 10 (clockwise from top left): neoseeker.com, associatedcontent.com, flightnetwork.com,
          megauploadindex.com, gamersblog.com.br, toy-tma.com
          Slide 11 (clockwise from top left): Miguel Matos, UI menu from Iron Man Wii by Eric Bellefeuille, Liza Wood,
          Miguel Matos, Liza Wood, Concept Art by Guillaume Bonnet and Corentin Chevanne
          Slide 13: flickr.com member/coolio-claire
          Slide 15 (clockwise from top left): Miguel Matos, flickr.com member/Canon in 2D, Sara Parker, Liza Wood
          Slide 19: Kimmo Tirkkonen
          Slide 20: flick.com member/Mell P
          Slide 26: Hogarth’s “An Election Enterntainment”
          Slide 28: H. Powers
          Slide 29: flickr.com member/SuperFantastic
          Slide 30: flickr.com member/purpleapple428
          Slide 34: Miguel Matos
          Slide 36: Neil Alejandro
          Slide 37: Nils Renaldi
          Slide 41: Miguel Matos
All other photos by Liza Wood.

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Improvising By Design: One Woman's Adventure In Video Games

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