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HOW TO KICKSTARTER:
PR & Community Management
Mateusz Greloch, Jakub Kwinta
Game Industry Conference, Poznań 23.10.2021
• Intro
• New vs. Returning backers
• Traffic Analysis
• Kickstarter Flowchart
• Covid-19
• Campaign Structure
• Discord
• Community-Driven Marketing
• Summary
Agenda
Mateusz Greloch
Community
Manager
Jakub Kwinta
PR & Marketing
Manager
office@ansharpublishing.com
ansharstudios.com/anshar-publishing
Anshar Publishing focuses on providing comprehensive marketing and
publishing services for PC and console games.
Campaign Details
• Initial Goal: $50,000
• 4,911 Backers
• Funded in 36 hours
• Final score:
$171,163 (342% of goal)
Kicktraq
Analyze Gamedec Kickstarter
Campaign at your own pace.
Scan the following QR Code to access
Kicktraq Charts.
Traffic Analysis
Kickstarter community vs. Your target audience
Traffic Analysis
• Direct traffic is
the most impactful
• Constant work on a
marketing beats
during the campaign
• Kickstarter marketing
tools (Newsletter,
Recommendations)
• Project We Love Badge
Kickstarter Flowchart
• The importance of the first
and last 48 hours
• Covid aftermath
• Unusual peaks during the
campaign
Kickstarter Flowchart - Launch plan
• Our preparations last ~5 months
• Launch Activities:
a) Coming Soon Page
b) Media Coverage, Kickstarter
Announcement during PAX East
c) Discord had the access to the
preview page
d) IGN Exclusive Coverage
e) Kick Video Teaser
f) Gamedec on GOG.COM
announcement; Platformholders
support
g) Ad Campaign
• People lose jobs - should we postpone?
• Working remotely was unexpectable...
• … but super efficient.
• Be sure to support almost 24/7
• Be water my friend - adapt and talk
• Be in touch: Board <-> PR <-> Devs
• Pledge refunds were real
Covid-19 Impact & Tips to survive
Campaign Structure
• Graphic Assets!
Campaign Structure
• Graphic Assets!
Campaign Structure
• Testing the optimal campaign
structure based on key sections
• Resignation from sections like:
Budget, The Team
Campaign Structure – Gameplay Video
Campaign Structure – Elevator Pitch
Campaign Structure – Social Media Goals
Campaign Structure – Support Rewards
• Split between digital and physical rewards
• Reward scheme other than "Include All Above"
Campaign Structure - Support Rewards
• Kickstarter Special ($25) - Limited reward
• Early Birds 1 & 2 ($20 & $22)
• Limited Rewards
• Backer's Creative Input Early
Bird 1
Early
Bird 2
Kick Special Gamedec
Price $20 $22 $25 $25
% of
backers
8% 6% 25% 36%
% of the
total
5% 4% 18% 26%
• Range Hole ($45 - $179)
• Second drop of prizes from the middle
price range
• $1 & $5 Rewards - Not Useful
• Additional rewards (Displate,
codes for other games)
Campaign Structure – Support Rewards
Campaign Structure
• No Media Build
• Expanded Slot for physical rewards
• Industry Support
• IGN Exclusive Coverage
• Cross-Promo
• Community-Driven Marketing
• Community is your strength – use them before KS
• Discord as a main hub
• Hidden channels for backers
• Listen & learn - backers had impact on the game
• Expose your devs to the world
• From fans to QA (Beta, feedback, post-release QA)
Discord
Community-Driven Marketing
70 % - 30%
Community-Driven Marketing
• Kickstarter and Steam Updates – Max.
of 2 days gap between updates during
the campaign
• Total revamp of key social media
channels (Streams, AMAs)
Community-Driven Marketing
Summary
What we achieved:
• Top 3 Polish Kickstarter campaigns
• Boosted visibility
• Community feedback
Thoughts:
• Running a campaign during global pandemic vs reality
• People were hungry for distractions & tried to kill some time
• Huge morale boost for our devs & a massive validation of our premise
Summary
• Ending a KS campaign doesn't end your support
• Use a pledge manager like BackerKit for Campaign
Fullfillment & addons
• Discord is life – use it
• Do a closed beta and learn from feedback
• Additional activities - Discount bundles, Custom Displate,
Events, Dev-Diaries, Live Streams and constant hype building
• Plans vs Production
• What's next for Gamedec?
• Use the visibility for contact-building
• Internal editorial tools needs improvement
• Poor management system
• Opening up to other currencies
• Don't treat Kickstarter as the only option.
Summary
THANK YOU! LET'S DISCUSS!
@MateuszGreloch
@KwintaJakub
Download Presentation
mateusz.greloch@ansharpublishing.com
jakub.kwinta@ansharpublishing.com

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How to Kickstarter: PR & Community Management

  • 1. HOW TO KICKSTARTER: PR & Community Management Mateusz Greloch, Jakub Kwinta Game Industry Conference, Poznań 23.10.2021
  • 2. • Intro • New vs. Returning backers • Traffic Analysis • Kickstarter Flowchart • Covid-19 • Campaign Structure • Discord • Community-Driven Marketing • Summary Agenda
  • 4.
  • 5. office@ansharpublishing.com ansharstudios.com/anshar-publishing Anshar Publishing focuses on providing comprehensive marketing and publishing services for PC and console games.
  • 6. Campaign Details • Initial Goal: $50,000 • 4,911 Backers • Funded in 36 hours • Final score: $171,163 (342% of goal)
  • 7. Kicktraq Analyze Gamedec Kickstarter Campaign at your own pace. Scan the following QR Code to access Kicktraq Charts.
  • 8. Traffic Analysis Kickstarter community vs. Your target audience
  • 9. Traffic Analysis • Direct traffic is the most impactful • Constant work on a marketing beats during the campaign • Kickstarter marketing tools (Newsletter, Recommendations) • Project We Love Badge
  • 10. Kickstarter Flowchart • The importance of the first and last 48 hours • Covid aftermath • Unusual peaks during the campaign
  • 11. Kickstarter Flowchart - Launch plan • Our preparations last ~5 months • Launch Activities: a) Coming Soon Page b) Media Coverage, Kickstarter Announcement during PAX East c) Discord had the access to the preview page d) IGN Exclusive Coverage e) Kick Video Teaser f) Gamedec on GOG.COM announcement; Platformholders support g) Ad Campaign
  • 12. • People lose jobs - should we postpone? • Working remotely was unexpectable... • … but super efficient. • Be sure to support almost 24/7 • Be water my friend - adapt and talk • Be in touch: Board <-> PR <-> Devs • Pledge refunds were real Covid-19 Impact & Tips to survive
  • 15. Campaign Structure • Testing the optimal campaign structure based on key sections • Resignation from sections like: Budget, The Team
  • 16. Campaign Structure – Gameplay Video
  • 17. Campaign Structure – Elevator Pitch
  • 18. Campaign Structure – Social Media Goals
  • 19. Campaign Structure – Support Rewards • Split between digital and physical rewards • Reward scheme other than "Include All Above"
  • 20. Campaign Structure - Support Rewards • Kickstarter Special ($25) - Limited reward • Early Birds 1 & 2 ($20 & $22) • Limited Rewards • Backer's Creative Input Early Bird 1 Early Bird 2 Kick Special Gamedec Price $20 $22 $25 $25 % of backers 8% 6% 25% 36% % of the total 5% 4% 18% 26%
  • 21. • Range Hole ($45 - $179) • Second drop of prizes from the middle price range • $1 & $5 Rewards - Not Useful • Additional rewards (Displate, codes for other games) Campaign Structure – Support Rewards
  • 22. Campaign Structure • No Media Build • Expanded Slot for physical rewards • Industry Support • IGN Exclusive Coverage • Cross-Promo • Community-Driven Marketing
  • 23. • Community is your strength – use them before KS • Discord as a main hub • Hidden channels for backers • Listen & learn - backers had impact on the game • Expose your devs to the world • From fans to QA (Beta, feedback, post-release QA) Discord
  • 25. Community-Driven Marketing • Kickstarter and Steam Updates – Max. of 2 days gap between updates during the campaign • Total revamp of key social media channels (Streams, AMAs)
  • 27. Summary What we achieved: • Top 3 Polish Kickstarter campaigns • Boosted visibility • Community feedback Thoughts: • Running a campaign during global pandemic vs reality • People were hungry for distractions & tried to kill some time • Huge morale boost for our devs & a massive validation of our premise
  • 28. Summary • Ending a KS campaign doesn't end your support • Use a pledge manager like BackerKit for Campaign Fullfillment & addons • Discord is life – use it • Do a closed beta and learn from feedback • Additional activities - Discount bundles, Custom Displate, Events, Dev-Diaries, Live Streams and constant hype building • Plans vs Production • What's next for Gamedec? • Use the visibility for contact-building
  • 29. • Internal editorial tools needs improvement • Poor management system • Opening up to other currencies • Don't treat Kickstarter as the only option. Summary
  • 30. THANK YOU! LET'S DISCUSS! @MateuszGreloch @KwintaJakub Download Presentation mateusz.greloch@ansharpublishing.com jakub.kwinta@ansharpublishing.com