As product discovery never follows a linear process, participants of this interactive hands-on session will be introduced to the »Exploration Model« as an exploratory framework that structures discovery activities around four overarching strategic areas: 1) Mandate Evaluation, 2) Value Partner Comprehension, 3) Sense-Making, and 4) Solution Validation. The session will show how continuous small excursions into these areas help to answer the four most critical discovery questions: Is it a good idea? Is it a real problem worth solving? Are we focussing on the right customers? Do we offer the right customer value?
In 60 minutes, demonstrated by way of practical examples and exercises, participants will learn how to put the Exploration Model into practice and turn an early idea or vision into success. Accompanied by the »Unstuck Map« – an exploratory tool to pick the right frameworks – participants will learn how to drive and master the process of building the right products for the right people, serving the right needs, and thereby creating a better business outcome.
5. People Adopt New Products Faster Than Ever Before
Time to 100M people
0 50 100 150
Instagram,
YouTube
Facebook,
Snapchat
TV
Radio
Print
Years
📺
📻
📖
Src: medium.com/@mags
11. LearnRefine
LAUNCH
III TESTDEFINEIII EXPLOREBRIEF
A Recipe For Disaster
START END
HARD TO GO BACK AND CHANGE DIRECTION
PLANNING THE UNKNOWN ARTIFICIAL ENDING
SUCCESS IS DEFINED BY LAUNCH
MILESTONES DEFINE PROGRESS
LEARNING WHEN IT’S TOO LATE
NO QUESTIONING OF BRIEF
15. IN THE NEW
CENTURY NO ONE
WILL WALK – ALL
WILL HAVE WHEELS.
— Brown County Democrat newspaper, 1900.
16. —Dean Kamen, Inventor of the Segway
»THE SEGWAY WILL
BE TO THE CAR
WHAT THE CAR
WAS TO THE HORSE
AND BUGGY.«
17. IDEA CONCEPT EVALUATION DEVELOPMENT
LearnRefine
~1994 Dec 2001
II III IV
Segway’s Development Process
BIG BANG RELEASE
I
Spent 100 M $ for research & development
18. L
• Failed for all intents and purposes.
• Segway did not satisfy a need. It
couldn’t replace walking, nor fill the
gap between walking and riding a
bike.
• It was expensive, heavy, insecure
and silly.
• Only 6,000 were sold at the time,
not 50,000 like predicted.
From Hype to Disaster
–President Bush momentarily loses his
balance while riding a Segway.
19. »PRODUCT-MARKET FIT
IS THE ONLY THING THAT
MATTERS, IF NOBODY
WANTS WHAT YOU’RE
SELLING, YOU DON’T
HAVE A BUSINESS.«
—Marc Andreessen, Entrepreneur & Investor
20. What We Can Learn From Segway's Product Fail
• Product Discovery never follows a linear process.
• Learn early and often, and from the very beginning.
• Match business vision with the reality of people's needs:
No demand, no business.
21. Linear sequence where milestones define progress.
5 Signs Your Process Is Not Suitable For Innovation
1
Time-based with artificial ending.
Learning at the end, when it’s too late.
Hard to go back and change direction.
Gap between business vision and people’s needs.
2
3
4
5
25. The Polynesian Exploration Mindset
• The purpose of a goal is not to reach it — it’s to
get started.
• Be flexible and don’t be afraid to change direction.
• Search for the unpredictable and be open to results.
• Accept failure as a crucial part of the process.
27. Exploring Unfamiliar Areas
Continuous Small
Excursions
Frequent Re-
Orientation
Focus on what
Matters
Learning as
Progress
Continuous Small
Excursions
29. • Learning through fast and
frequent excursions.
• Small and low-risk
investments .
• Gaining deeper
understanding with every
excursion.
Continuous Small
Excursions
Excursion ExcursionExcursionExcursion
30. Satisfied – Not Optimised
SUFFICIENT TO GO ON
TAKES TO MUCH TIME;
WILL SLOW US DOWN
31. »MOST DECISIONS SHOULD
PROBABLY BE MADE WITH
AROUND 70% OF THE
INFORMATION YOU WISH
YOU HAD«
—Jeff Bezos, Founder & CEO Amazon
32. Optimisation VS Exploration
Excursion
REFINE FROM HERE
Excursion
Excursion
Excursion
Excursion
Excursion
Excursion
BEST OPTION MAY BE MISSEDBEST OPTION MAY BE MISSED
Execution Plan
34. Bring Yourself Constantly
Into Best Position
• Dominating the »T« is a key
strategy in squash.
• From this position, the player
can quickly access any part of
the court to retrieve the
opponent's next shot with a
minimum of movement.
Squash
Point
45. Further Readings
• https://medium.com/@jaf_designer
• Innovation Mindset in the Established Enterprise
• https://medium.com/@milez
• What Innovators can learn from Polynesian Navigators
• http://www.unstuckmap.com