There's a growing list of organisations choosing to operate with fully distributed teams, spawning an ever-increasing community of digital nomads.
These are citizens of the world who are re-shaping what it means to be part of a team, an office and even a country.
This presentation is a case study exploring Amy's own experiences of location-independent living/working, plus experiences of 3 other people she met along the way.
Increasingly, companies find themselves being judged and scrutinized online and offline. Customers are taking their praise and dissatisfaction to social media channels and the organizations they are talking about are not always aware or proactive in their responses. How can organizations navigate this challenging environment? What are best practices for dealing with social media failures and reputation management issues? While you may not control the message, what can you do to influence the conversation and its participants? It’s not all doom and gloom either! You can be a positive influence online and leverage your existing audience to amplify your message and raise awareness about you. In this session you will how to do that too!
Robin is a smart email application to help you reach inbox zero before reaching your desk. It's designed specifically for professionals on the move.
I designed this as a prototype because I was frustrated with the existing email apps out there. If you'd like to build this for real, message me and I can hand over the assets.
Stewardship of Technology Copeland KeynoteAdam Copeland
A keynote presentation prepared for Middle Tennessee Presbytery. Sorry the comments, stories, citations, reflections, and questions aren't part of it -- guess you had to be there :)
Have you ever asked "WHY are we using an agile approach for content?" Want some help explaining the benefits of working with user needs, feedback and evidence? Need to handle the different types of people asking tricky questions along the way? This presentation is for you!
Originally presented at the #agilecontent meetup, 2 February 2015.
People for Research User Recruitment Bootcamp @ UX Cambridge 2014Emma Millington
People for Research's User Recruitment Bootcamp is a 45 minute induction to User Recruitment. We show you how to get started (writing a brief), screening participants, metamorphosis of a persona into a brief, mastering challenging segments, making sure your participants turn up and managing the curve balls which may come your way.
Increasingly, companies find themselves being judged and scrutinized online and offline. Customers are taking their praise and dissatisfaction to social media channels and the organizations they are talking about are not always aware or proactive in their responses. How can organizations navigate this challenging environment? What are best practices for dealing with social media failures and reputation management issues? While you may not control the message, what can you do to influence the conversation and its participants? It’s not all doom and gloom either! You can be a positive influence online and leverage your existing audience to amplify your message and raise awareness about you. In this session you will how to do that too!
Robin is a smart email application to help you reach inbox zero before reaching your desk. It's designed specifically for professionals on the move.
I designed this as a prototype because I was frustrated with the existing email apps out there. If you'd like to build this for real, message me and I can hand over the assets.
Stewardship of Technology Copeland KeynoteAdam Copeland
A keynote presentation prepared for Middle Tennessee Presbytery. Sorry the comments, stories, citations, reflections, and questions aren't part of it -- guess you had to be there :)
Have you ever asked "WHY are we using an agile approach for content?" Want some help explaining the benefits of working with user needs, feedback and evidence? Need to handle the different types of people asking tricky questions along the way? This presentation is for you!
Originally presented at the #agilecontent meetup, 2 February 2015.
People for Research User Recruitment Bootcamp @ UX Cambridge 2014Emma Millington
People for Research's User Recruitment Bootcamp is a 45 minute induction to User Recruitment. We show you how to get started (writing a brief), screening participants, metamorphosis of a persona into a brief, mastering challenging segments, making sure your participants turn up and managing the curve balls which may come your way.
How to involve children in the design process, Monica Ferraro.uxbri
Monica's talk from http://uxbrighton.org.uk/UX-for-kids/ examines the different techniques used while working with children as design partners in the design of technology. Dressing up, mixing ideas, Playmobil and Lego are great tools for generating new design ideas. Colouring pens, stickers and cardboard mockups of devices are great tools to create low-fidelity prototypes.
UX Scotland 2014: User Research and Testing with ChildrenBorder Crossing UX
Slides from UX Scotland 2014 Tutorial: User Research and Testing with Children by Esther Stringer and Claudio Franco.
This session gave participants the toolkit and skills required when conducting user research and testing with children and young people (under the age of 18).
We begin with an overview of the guiding principles, best practices and standards for conducting research and testing with minors. Then go through practical examples and exercises of how to research and test throughout the stages of game design, as an example, with practical takeaways of tools and techniques that should be considered when designing research and testing projects with children.
Little users; UX considerations for pre-school children - Amberlightuxbri
In their talk for http://uxbrighton.org.uk/UX-for-kids/, Filip Healy, Mansha Manohar and George Green from Aberlight plus Gemma Newell from the BBC, discuss some of the challenges of conducting user research with children under 4 and some of the design opportunities and principles that are important for this audience. In particular touchscreens have really lowered the entry level language and motor control skills required to interact with computer programs. On the one hand this provides great opportunities in early education and for busy parents to keep their children engaged, but on the other it raises some very serious ethical questions about what is an acceptable age to start encouraging children to interact with devices.
Whatsapp Diaries: User Research in a mobile, connected, bite-sized worldNeelam Shetye
The deck I used for my talk at UXIndia 2014, Bangalore.
The backstory:
Over the last few years that I have been doing user research, I have seen the practice of user research - more specifically, the methods, tools & techniques that we use - stay pretty much unchanged.
But then look at the way we consume, create and communicate now. It has undergone tremendous shifts. We have become more mobile and more connected than ever before. Our attention spans and consumption patterns are completely bite-sized. Given that user research is about knowing people, its but obvious that as people evolve, the practice should evolve too.
Through this talk, I wanted to explore how user research can evolve in order to best leverage these big 'shifts' and blend with people's everyday lives.
A lot of context is lost without the accompanying 'talk' per se. But I hope the slides give a decent idea. I would love to hear from you about how you have done user research differently, what has worked and what hasn't. Do drop me a line on pg.neelam@gmail.com
In this presentation I introduce a tool for strategic planning; Impact Mapping (http://impactmapping.org).
This is one of the best tools I've used to help us produce great, well communicated and easily understood strategic plans, by involving everyone needed to execute the plan.
This presentation is a continuation of my presentations about Mission, Vision and Strategic plans, but this time it's much more hands-on and practical.
How to Redefine Success by Writing Your Own Rules : DareConf 2013Sophie Dennis
The 10 rules that have helped me define success for myself, not by other people's expectations. My talk from @DareConf 2013. Watch the full talk at http://2013.dareconf.com/videos/dennis
Digital is a maturing industry now, compared to 10 years ago...We’ve become very good at the measurable. Infact, much of the what we do is becoming comoditised.
Websites should be as much about soul as utility...about bringing things to life. Design, branding and advertising have approaches that we can use to do this.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
Strategic UX - Rapid experience strategy techniques to help businesses succee...Eewei Chen
Many companies, in their haste to be first to market, forget the value of good early, strategic design thinking when creating a product or service. This results in mediocrity, and ultimately leads to an unloved brand experience where consumers become fickle and disloyal. Now, whether leading a design team, sitting on the board of directors or starting up a company, UX practitioners have made their way back up the value chain and have been re-empowered to make decisions that really can change the world.
My talk talk centers on the fact strategic design is critical to the success of the business and pulls together his insights and leanings to help set those brave enough to take on this responsibility in the right direction. I also talk about how to straddle the cross roads and actively connect that emotional relationship between the business and design.
#digpen V - Designing Content: or how web designers can stop worrying and lea...Sophie Dennis
At #digpen V: Plymouth, 29 Sep 2012. Discussing the vital role of good content to creating great user experiences, the perils of designing without real content, and tips from content strategy practice you can use to get better content from your clients sooner in the project process.
Child-Centered Design is a mindset. Not rocket science.Sabina Idler
Why this talk?
The goal of this talk is to raise awareness for child-centered design and give a hands on guide on how to include children (0-12 years of age) in the design and development process of digital products that are designed for this very age group.
For whom?
When designing for adults, you can target them directly and sell them the advantages of user-centered design. When designing for kids things are slightly different. To be more precise, the users are slightly different. They are kids, and they deserve to be recognized as an autonomous target group. A target group that requires a different approach to design: Child-Centered Design (CCD). Now the thing is, children benefit from CCD, but neither do they care, nor do they have the decision-making power to buy stuff based on the quality of the design. Parents, teachers, and product managers on the other hand do. Are you in any way involved in the design or development process of digital products for kids? Then CCD offers you the perfect argument to sell your products to the right stakeholders.
Have you never thought about why and how designing for kids might be different than for adults? No worries, you are certainly not alone on this. But expanding ones horizont every now and then doesn’t hurt, does it? And after all, child-centered design is not rocket science.
What is the talk about?
First, the talk will briefly cover the popular concept of user-centered design and the question “Why is it that user centered design has ignored children for so long?” It will be discussed how the concept has evolved and why it is now time to reconsider the definition of the user. We can no longer ignore children as an autonomous target group for digital media.
Next, children will be introduced as new target group for interactive media. The target group will be discussed regarding their age, media habits and the key differences from adult users.
Then, the concept of child-centered design will be introduced and discussed step by step. This includes the common phases of user-centered design process, enriched by those aspects that differ for young target groups. Different age groups will be discussed by their physical, cognitive, and emotional abilities. Based on the question answer process, it will be illustrated which research methods are suitable for which age groups - and which are not.
Last but not least, the benefits of child-centered design will be discussed. Besides children, other stakeholders like parents, teachers, and product managers will also be considered. Here it is especially interesting to point out their role and discuss how they can benefit from a child-centered design approach.
Interested in Child-Centered Design? Then follow me on Twitter @SabinaIdler or visit our website at uxkids.com.
A talk from GOTO Amsterdam, on 20th June 2014.
Abstract:
We've all been there. You release a new feature, product or service, only to find it isn't quite what your customers want or need. But by the time you release, it's too late to make significant changes.
Traditionally user experience design has involved upfront user research and design, to ensure we build products that meet customer needs. But this approach doesn't always work so well within an Agile development environment. Lean UX draws inspiration from the philosophy behind Lean manufacturing, where the emphasis is on reducing waste in the production process and only working on things that create value for your customers.
In this session Michele will demonstrate how taking a Lean UX approach can help you to design the right products for your customers. Michele will share some practical tips, tools and techniques for product teams. You'll learn how to:
Get the team out of the building to find out first-hand what your customers want and need
Use rapid prototyping techniques to validate assumptions with customers, without having to code a fully functioning application.
Work collaboratively with your team to get to the right design quickly
Which matters more: content, design or technology? A rantSophie Dennis
Can we stop arguing over whose job is more important? Web design requires creative collaboration across multiple disciplines. Arguing whether content or design is more important is like arguing whether the composer or performer is more important. It's a bogus question: without both, there is no music.
The aim of this first session was to identify the diversity of problems around the world and the research challenges that result. In particular, contributors discussed the particular barriers to, and opportunities faced by, children in engaging with digital technologies in their country or region, also identifying areas where more research is needed.
How to involve children in the design process, Monica Ferraro.uxbri
Monica's talk from http://uxbrighton.org.uk/UX-for-kids/ examines the different techniques used while working with children as design partners in the design of technology. Dressing up, mixing ideas, Playmobil and Lego are great tools for generating new design ideas. Colouring pens, stickers and cardboard mockups of devices are great tools to create low-fidelity prototypes.
UX Scotland 2014: User Research and Testing with ChildrenBorder Crossing UX
Slides from UX Scotland 2014 Tutorial: User Research and Testing with Children by Esther Stringer and Claudio Franco.
This session gave participants the toolkit and skills required when conducting user research and testing with children and young people (under the age of 18).
We begin with an overview of the guiding principles, best practices and standards for conducting research and testing with minors. Then go through practical examples and exercises of how to research and test throughout the stages of game design, as an example, with practical takeaways of tools and techniques that should be considered when designing research and testing projects with children.
Little users; UX considerations for pre-school children - Amberlightuxbri
In their talk for http://uxbrighton.org.uk/UX-for-kids/, Filip Healy, Mansha Manohar and George Green from Aberlight plus Gemma Newell from the BBC, discuss some of the challenges of conducting user research with children under 4 and some of the design opportunities and principles that are important for this audience. In particular touchscreens have really lowered the entry level language and motor control skills required to interact with computer programs. On the one hand this provides great opportunities in early education and for busy parents to keep their children engaged, but on the other it raises some very serious ethical questions about what is an acceptable age to start encouraging children to interact with devices.
Whatsapp Diaries: User Research in a mobile, connected, bite-sized worldNeelam Shetye
The deck I used for my talk at UXIndia 2014, Bangalore.
The backstory:
Over the last few years that I have been doing user research, I have seen the practice of user research - more specifically, the methods, tools & techniques that we use - stay pretty much unchanged.
But then look at the way we consume, create and communicate now. It has undergone tremendous shifts. We have become more mobile and more connected than ever before. Our attention spans and consumption patterns are completely bite-sized. Given that user research is about knowing people, its but obvious that as people evolve, the practice should evolve too.
Through this talk, I wanted to explore how user research can evolve in order to best leverage these big 'shifts' and blend with people's everyday lives.
A lot of context is lost without the accompanying 'talk' per se. But I hope the slides give a decent idea. I would love to hear from you about how you have done user research differently, what has worked and what hasn't. Do drop me a line on pg.neelam@gmail.com
In this presentation I introduce a tool for strategic planning; Impact Mapping (http://impactmapping.org).
This is one of the best tools I've used to help us produce great, well communicated and easily understood strategic plans, by involving everyone needed to execute the plan.
This presentation is a continuation of my presentations about Mission, Vision and Strategic plans, but this time it's much more hands-on and practical.
How to Redefine Success by Writing Your Own Rules : DareConf 2013Sophie Dennis
The 10 rules that have helped me define success for myself, not by other people's expectations. My talk from @DareConf 2013. Watch the full talk at http://2013.dareconf.com/videos/dennis
Digital is a maturing industry now, compared to 10 years ago...We’ve become very good at the measurable. Infact, much of the what we do is becoming comoditised.
Websites should be as much about soul as utility...about bringing things to life. Design, branding and advertising have approaches that we can use to do this.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
Strategic UX - Rapid experience strategy techniques to help businesses succee...Eewei Chen
Many companies, in their haste to be first to market, forget the value of good early, strategic design thinking when creating a product or service. This results in mediocrity, and ultimately leads to an unloved brand experience where consumers become fickle and disloyal. Now, whether leading a design team, sitting on the board of directors or starting up a company, UX practitioners have made their way back up the value chain and have been re-empowered to make decisions that really can change the world.
My talk talk centers on the fact strategic design is critical to the success of the business and pulls together his insights and leanings to help set those brave enough to take on this responsibility in the right direction. I also talk about how to straddle the cross roads and actively connect that emotional relationship between the business and design.
#digpen V - Designing Content: or how web designers can stop worrying and lea...Sophie Dennis
At #digpen V: Plymouth, 29 Sep 2012. Discussing the vital role of good content to creating great user experiences, the perils of designing without real content, and tips from content strategy practice you can use to get better content from your clients sooner in the project process.
Child-Centered Design is a mindset. Not rocket science.Sabina Idler
Why this talk?
The goal of this talk is to raise awareness for child-centered design and give a hands on guide on how to include children (0-12 years of age) in the design and development process of digital products that are designed for this very age group.
For whom?
When designing for adults, you can target them directly and sell them the advantages of user-centered design. When designing for kids things are slightly different. To be more precise, the users are slightly different. They are kids, and they deserve to be recognized as an autonomous target group. A target group that requires a different approach to design: Child-Centered Design (CCD). Now the thing is, children benefit from CCD, but neither do they care, nor do they have the decision-making power to buy stuff based on the quality of the design. Parents, teachers, and product managers on the other hand do. Are you in any way involved in the design or development process of digital products for kids? Then CCD offers you the perfect argument to sell your products to the right stakeholders.
Have you never thought about why and how designing for kids might be different than for adults? No worries, you are certainly not alone on this. But expanding ones horizont every now and then doesn’t hurt, does it? And after all, child-centered design is not rocket science.
What is the talk about?
First, the talk will briefly cover the popular concept of user-centered design and the question “Why is it that user centered design has ignored children for so long?” It will be discussed how the concept has evolved and why it is now time to reconsider the definition of the user. We can no longer ignore children as an autonomous target group for digital media.
Next, children will be introduced as new target group for interactive media. The target group will be discussed regarding their age, media habits and the key differences from adult users.
Then, the concept of child-centered design will be introduced and discussed step by step. This includes the common phases of user-centered design process, enriched by those aspects that differ for young target groups. Different age groups will be discussed by their physical, cognitive, and emotional abilities. Based on the question answer process, it will be illustrated which research methods are suitable for which age groups - and which are not.
Last but not least, the benefits of child-centered design will be discussed. Besides children, other stakeholders like parents, teachers, and product managers will also be considered. Here it is especially interesting to point out their role and discuss how they can benefit from a child-centered design approach.
Interested in Child-Centered Design? Then follow me on Twitter @SabinaIdler or visit our website at uxkids.com.
A talk from GOTO Amsterdam, on 20th June 2014.
Abstract:
We've all been there. You release a new feature, product or service, only to find it isn't quite what your customers want or need. But by the time you release, it's too late to make significant changes.
Traditionally user experience design has involved upfront user research and design, to ensure we build products that meet customer needs. But this approach doesn't always work so well within an Agile development environment. Lean UX draws inspiration from the philosophy behind Lean manufacturing, where the emphasis is on reducing waste in the production process and only working on things that create value for your customers.
In this session Michele will demonstrate how taking a Lean UX approach can help you to design the right products for your customers. Michele will share some practical tips, tools and techniques for product teams. You'll learn how to:
Get the team out of the building to find out first-hand what your customers want and need
Use rapid prototyping techniques to validate assumptions with customers, without having to code a fully functioning application.
Work collaboratively with your team to get to the right design quickly
Which matters more: content, design or technology? A rantSophie Dennis
Can we stop arguing over whose job is more important? Web design requires creative collaboration across multiple disciplines. Arguing whether content or design is more important is like arguing whether the composer or performer is more important. It's a bogus question: without both, there is no music.
The aim of this first session was to identify the diversity of problems around the world and the research challenges that result. In particular, contributors discussed the particular barriers to, and opportunities faced by, children in engaging with digital technologies in their country or region, also identifying areas where more research is needed.
5 Reasons Our Children Are About To Miss Out On The Greatest Opportunity In T...iBridge Hub
Technology they say has come to stay for good and it's only just getting started. We believe strongly that sooner rather than later, in our highly competitive global knowledge economy, the ability to code would set apart those that would be world leaders in almost all career paths. This presentation summarizes what we mean.
The full form of a paper presented at the valedictory function of the National Conference on E Business Integration at GRG Institute of Management Studies Coimbatore on October 6, 2015.
The Digital Organisation - Using the right mindset to succeed in the digital ageRobin Weninger
Companies today don't need digital transformation. They need a digital mindset. What it takes for a digital mindset and what to do with it will be outlined in this presentation.
Gov2.0 - What the Government should and should not doThe Start Society
With so many different and conflicting opportunities and ideas, it is hard for Government to act strategically. A distilled view from one niche global consultancy with a substantial international track record in business technology, financial markets and startups.
One firm's view of the opportunity of Gov2.0 or our.gov.au our government.
Full screenflow at http://www.youtube.com/watch?v=hXW_8V05hcA
La transidentité, un sujet qui fractionne les FrançaisIpsos France
Ipsos, l’une des principales sociétés mondiales d’études de marché dévoile les résultats de son étude Ipsos Global Advisor “Pride 2024”. De ses débuts aux Etats-Unis et désormais dans de très nombreux pays, le mois de juin est traditionnellement consacré aux « Marches des Fiertés » et à des événements festifs autour du concept de Pride. A cette occasion, Ipsos a réalisé une enquête dans vingt-six pays dressant plusieurs constats. Les clivages des opinions entre générations s’accentuent tandis que le soutien à des mesures sociétales et d’inclusion en faveur des LGBT+ notamment transgenres continue de s’effriter.
MRS PUNE 2024 - WINNER AMRUTHAA UTTAM JAGDHANEDK PAGEANT
Amruthaa Uttam Jagdhane, a stunning woman from Pune, has won the esteemed title of Mrs. India 2024, which is given out by the Dk Exhibition. Her journey to this prestigious accomplishment is a confirmation of her faithful assurance, extraordinary gifts, and profound commitment to enabling women.
Care Instructions for Activewear & Swim Suits.pdfsundazesurf80
SunDaze Surf offers top swimwear tips: choose high-quality, UV-protective fabrics to shield your skin. Opt for secure fits that withstand waves and active movement. Bright colors enhance visibility, while adjustable straps ensure comfort. Prioritize styles with good support, like racerbacks or underwire tops, for active beach days. Always rinse swimwear after use to maintain fabric integrity.
From Stress to Success How Oakland's Corporate Wellness Programs are Cultivat...Kitchen on Fire
Discover how Oakland's innovative corporate wellness initiatives are transforming workplace culture, nurturing the well-being of employees, and fostering a thriving environment. From comprehensive mental health support to flexible work arrangements and holistic wellness workshops, these programs are empowering individuals to navigate stress effectively, leading to increased productivity, satisfaction, and overall success.
Is your favorite ring slipping and sliding on your finger? You're not alone. Must Read this Guide on What To Do If Your Ring Is Too Big as shared by the experts of Andrews Jewelers.
Johnny Depp Long Hair: A Signature Look Through the Yearsgreendigital
Johnny Depp, synonymous with eclectic roles and unparalleled acting prowess. has also been a significant figure in fashion and style. Johnny Depp long hair is a distinctive trademark among the various elements that define his unique persona. This article delves into the evolution, impact. and cultural significance of Johnny Depp long hair. exploring how it has contributed to his iconic status.
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Introduction
Johnny Depp is an actor known for his chameleon-like ability to transform into a wide range of characters. from the eccentric Captain Jack Sparrow in "Pirates of the Caribbean" to the introspective Edward Scissorhands. His long hair is one constant throughout his evolving roles and public appearances. Johnny Depp long hair is not a style choice but a significant aspect of his identity. contributing to his allure and mystique. This article explores the journey and significance of Johnny Depp long hair. highlighting how it has become integral to his brand.
The Early Years: A Budding Star with Signature Locks
1980s: The Rise of a Young Heartthrob
Johnny Depp's journey in Hollywood began in the 1980s. with his breakout role in the television series "21 Jump Street." During this time, his hair was short, but it was already clear that Depp had a penchant for unique and edgy styles. By the decade's end, Depp started experimenting with longer hair. setting the stage for a lifelong signature.
1990s: From Heartthrob to Icon
The 1990s were transformative for Johnny Depp his career and personal style. Films like "Edward Scissorhands" (1990) and "Benny & Joon" (1993) saw Depp sporting various hair lengths and styles. But, his long, unkempt hair in "What's Eating Gilbert Grape" (1993) began to draw significant attention. This period marked the beginning of Johnny Depp long hair. which became a defining feature of his image.
The Iconic Roles: Hair as a Character Element
Edward Scissorhands (1990)
In "Edward Scissorhands," Johnny Depp's character had a wild and mane that complemented his ethereal and misunderstood persona. This role showcased how long hair Johnny Depp could enhance a character's depth and mystery.
Captain Jack Sparrow: The Pirate with Flowing Locks
One of Johnny Depp's iconic roles is Captain Jack Sparrow from the "Pirates of the Caribbean" series. Sparrow's long, dreadlocked hair symbolised his rebellious and unpredictable nature. The character's look, complete with beads and trinkets woven into his hair. was a collaboration between Depp and the film's costume designers. This style became iconic and influenced fashion trends and Halloween costumes worldwide.
Other Memorable Characters
Depp's long hair has also been featured in other roles, such as Ichabod Crane in "Sleepy Hollow" (1999). and Roux in "Chocolat" (2000). In these films, his hair added a layer of authenticity and depth to his characters. proving that Johnny Depp with long hair is more than a style—it's a storytelling tool.
Off-Screen Influenc
Have you ever wondered about the lost city of Atlantis and its profound connection to our modern world? Ruth Elisabeth Hancock’s podcast, “Visions of Atlantis,” delves deep into this intriguing topic in a captivating conversation with Michael Le Flem, author of the enlightening book titled “Visions of Atlantis.” This podcast episode offers a thought-provoking blend of historical inquiry, esoteric wisdom, and contemporary reflections. Let’s embark on a journey of discovery as we unpack the mysteries of ancient civilizations and their relevance to our present existence.
How to be a digital nomad - Amy Wagner, Agile Cambridge 2016
1. How to become a digital nomad
By Amy Wagner | @amyeee
(and how to manage one)
2. 1997, Tsugio Makimoto, David Manners
“Over the next decade, technology
will deliver to us a range of tools
that will give us all the facilities of
homes and offices - in our pockets.”
“It will happen gradually and people
will be slow to realise that a
revolution is occurring…”
8. No
“Snake oil connotations”
“I just work on the road while I travel”
“I personally find the term digital nomad to be silly”
9. 8,342 members
Slack channel & forum
24,311 members
Facebook group
29,441 readers
Sub-Reddit
facebook.com/groups/
DigitalNomadsAroundTheWorld/nomadlist.com
reddit.com/r/
digitalnomad/
13. Commuting is bad.
1. Couples are 40% more likely to divorce when 1
person commutes for 45 mins + [1]
2. 1 in 3 workers with 90 min + daily commute has
recurrent neck or back problems [2]
3. Vehicle-miles traveled has a stronger correlation with
obesity than any other factor. [3]
For sources, see references.
16. 3 easy steps
1. Get rid of your stuff
2. Make your job remote
3. Pick your first location & book your travel
17. 1. Get rid of all your stuff
easier / lighter
to travel
escape the
consumerism trap
18. 2. Make your job remote
Convince your
boss / colleagues
It’s cheaper for them
You’re a grown-up
A
19. 2. Make your job remote
Convince your
boss / colleagues
It’s cheaper for them
You’re a grown-up
Work on that
start-up idea
Live somewhere
cheaper
Work somewhere
inspirational
A B
20. 2. Make your job remote
Convince your
boss / colleagues
It’s cheaper for them
You’re a grown-up
Work on that
start-up idea
Live somewhere
cheaper
Work somewhere
inspirational
Find a remote OK job
A B C
24. “But I need to keep
an eye on my people”
Guess what? They can NOT work at work too.
25. In 2016, is this still true?
"The most efficient and effective method of
conveying information to and within a
development team is face-to-face conversation"
agilemanifesto.org - 2001
26.
27. Sam
Traveller for 2 years. 10 months on the
road, 2 months of Summer at home.
New Zealand citizen
Software Engineer, core team 4, wider 30
✔ Text/messaging: all hours
✔ Voice: daily stand-up, weekly wider
team
✔ F2F: 2 per year on average
samhogg.com
28. Tim
Full-time ‘stealth’ Van-dweller around UK
“I never park in the same place two nights in a
row”
UK citizen
Technical sales/account management, team of 2
✔ Text/messaging: daily, not enough
✔ Voice: regularly to speak to customers,
connects to office PBX
✔ F2F: “Too often”
tdobson.net
29.
30. Mandy
Full-time traveller for 8 years
USA citizen
Global house-sitter
Developer, last job, team of 3
✔ Text/messaging: constantly, all day
✔ Voice: daily stand-up, 1 extra call av.
✔ F2F: 2-3 per year
vagabondette.com
32. Industries that work remotely
1. Military
2. Computer and Mathematical
3. Arts, Design, Entertainment, Sports, and
Media Occupations
4. Farming, Fishing, and Forestry
5. Life, Physical, and Social Science
Occupations
6. Legal Occupations
7. Community and Social Service
Occupations
8. Architecture and Engineering
Occupations
9. Business and Financial
Source: globalworkplaceanalytics.com/telecommuting-statistics
50%
of the US workforce holds a job that is
compatible with at least partial telework
20-25%
of the workforce teleworks at some
frequency
33. Sam Mandy Tim
Nomading problems
“Meaningful relationships”
“Fear of missing out”
“Dropping into ‘tourist
mode’”
“Building relationships”
“Constantly planning
next move”
“Loneliness”
“Difficult maintaining
friendships at home”
“When you don't know the area”
“Evenings are boring”
34. Sam Mandy Tim
Nomading perks
“Incredible global networks”
“settle in foreign cities”
“I haven’t had a winter in
three years now”
“Seeing so many new places”
“Significantly cheaper than
USA”
“I can just leave”
“Being in the most convenient
place for now”
“Being able to lie in bed, on the
internet, with an ace view”
“Constant adventures are possible”
36. Working visas
and paying tax
Estonian Digital identity given
to non-residents.
Run a location-independent
business, online.
37. “There will be 1 billion digital nomads by 2035”
Freelancer population is increasing
Internet speed is increasing
Marriage is decreasing (mechanically linked
to home-ownership)
Flight costs / times are decreasing
9b people, 6b working, 50% freelancers,
1 in 3 digital nomads = 1 billion
Source: levels.io/future-of-digital-nomads/
Pieter Levels, Founder nomadlist.com
38. Websites
nomadlist.io - Forum and Slack community (membership fee)
weworkremotely.com - job site
Digital Nomads Around the World - Facebook Group
r/digitalnomad - sub-Reddit
42. References
1. “Couples are 40% more likely to divorce when 1 person commutes for 45 mins +”
Sandow, Erika (February 2014). “Til Work Do Us Part: The Social Fallacy of Long-distance Commuting”.
Urban Studies: http://usj.sagepub.com/content/early/2013/08/06/0042098013498280
2. “1 in 3 workers with 90 min + daily commute has recurrent neck or back problems”
Crabtree, Steve (13 August 2010). “Wellbeing Lower Among Workers With Long Commutes”
Gallup poll: http://www.gallup.com/poll/142142/wellbeing-lower-among-workers-long-commutes.aspx
3. “Vehicle-miles traveled has a stronger correlation with obesity than any other factor”
Lopez-Retina, Javier et. al. (December 2006). “The link between obesity and the built environment. Evidence from an
ecological analysis of obesity and vehicle miles of travel in California”
Health & Place: http://www.sciencedirect.com/science/article/pii/S1353829205000572