The C/C++ compilation process involves four main steps:
1. Preprocessing: The preprocessor handles directives like #include and #define and processes the source code.
2. Compilation: The compiler translates the preprocessed code into machine code (object files).
3. Assembly: The object files are linked together along with library code and runtime files.
4. Linking: The linker combines the object files and libraries to create a single executable program file that can be run on the computer.
Old Java lectures by my teacher Karim Zebari at Software Department College of Engineering University of Salahaddin-Erbil. The topics are:
- Multithreading
- Security in Java
- Java Beans
- Internationalization
- Java Servlets
- Java Server Pages
- Database access in Java
- More GUI Components & Printing
- Remote Method Invocation (RMI)
- Java Collections Framework
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This slide notes are more than 10 years old of my teacher Mr Karim Zebari. He uses a brilliant simple language to explain programming principles step by step.
Old Java lectures by my teacher Karim Zebari at Software Department College of Engineering University of Salahaddin-Erbil. The topics are:
- Multithreading
- Security in Java
- Java Beans
- Internationalization
- Java Servlets
- Java Server Pages
- Database access in Java
- More GUI Components & Printing
- Remote Method Invocation (RMI)
- Java Collections Framework
C & C++ Training Centre in Ambala! BATRA COMPUTER CENTREjatin batra
Are you in search of C & C++ Training in Ambala? Now your search ends here.. BATRA COMPUTER CENTRE provides best training in:Basics of Computer, HTML,PHP,WebDesigning
Web Development , SEO, SMO and So many other courses are available here.
This slide notes are more than 10 years old of my teacher Mr Karim Zebari. He uses a brilliant simple language to explain programming principles step by step.
Everything about OOPs (Object-oriented programming) in this slide we cover the all details about object-oriented programming using C++. we also discussed why C++ is called a subset of C.
Object Oriented Programming With Real-World ScenarioDurgesh Singh
We write programs to solve our problem and get our work done. Object Oriented Programming is basically considered as design methodology for creating a non-rigid application. In OOPS every logic is written to get our work done, but this is done based on entity which we call it as Objects. OOP allow us to decompose our problem in to small unit of work which are accessed via Objects. We build function around this objects. There are mainly four pillars (features) of OOP.
Programming is hard. Programming correct C and C++ is particularly hard. Indeed, both in C and certainly in C++, it is uncommon to see a screenful containing only well defined and conforming code.Why do professional programmers write code like this? Because most programmers do not have a deep understanding of the language they are using.While they sometimes know that certain things are undefined or unspecified, they often do not know why it is so. In these slides we will study small code snippets in C and C++, and use them to discuss the fundamental building blocks, limitations and underlying design philosophies of these wonderful but dangerous programming languages.
This content has a CC license. Feel free to use it for whatever you want. You may download the original PDF file from: http://www.pvv.org/~oma/DeepC_slides_oct2012.pdf
Everything about OOPs (Object-oriented programming) in this slide we cover the all details about object-oriented programming using C++. we also discussed why C++ is called a subset of C.
Object Oriented Programming With Real-World ScenarioDurgesh Singh
We write programs to solve our problem and get our work done. Object Oriented Programming is basically considered as design methodology for creating a non-rigid application. In OOPS every logic is written to get our work done, but this is done based on entity which we call it as Objects. OOP allow us to decompose our problem in to small unit of work which are accessed via Objects. We build function around this objects. There are mainly four pillars (features) of OOP.
Programming is hard. Programming correct C and C++ is particularly hard. Indeed, both in C and certainly in C++, it is uncommon to see a screenful containing only well defined and conforming code.Why do professional programmers write code like this? Because most programmers do not have a deep understanding of the language they are using.While they sometimes know that certain things are undefined or unspecified, they often do not know why it is so. In these slides we will study small code snippets in C and C++, and use them to discuss the fundamental building blocks, limitations and underlying design philosophies of these wonderful but dangerous programming languages.
This content has a CC license. Feel free to use it for whatever you want. You may download the original PDF file from: http://www.pvv.org/~oma/DeepC_slides_oct2012.pdf
I am Jason B. I am a C++ Programming Homework Expert at cpphomeworkhelp.com. I hold a Masters in Programming from Princeton University, USA. I have been helping students with their homework for the past 5 years. I solve homework related to C++ Programming.
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C is mother language of all programming language.
It is a system programming language. It is a procedure-oriented programming language. It is also called mid-level programming language.
C evolved from a language called B, written by Ken Thompson at Bell Labs in 1970. Ken used B to write one of the first implementations of UNIX. B in turn was a descendant of the language BCPL (developed at Cambridge (UK) in 1967), with most of its instructions removed.
So many instructions were removed in going from BCPL to B, that Dennis Ritchie of Bell Labs put some back in (in 1972), and called the language C.
The famous book The C Programming Language was written by Kernighan and Ritchie in 1978, and was the definitive reference book on C for almost a decade.
The original C was still too limiting, and not standardized, and so in 1983, an ANSI committee was established to formalize the language definition.
It has taken until now (ten years later) for the ANSI ( American National Standard Institute) standard to become well accepted and almost universally supported by compilers.
C++ was developed by Bjarne Stroustrup, as an extension to the C language. cp...bhargavi804095
C++ is a cross-platform language that can be used to create high-performance applications.
C++ was developed by Bjarne Stroustrup, as an extension to the C language.
C++ gives programmers a high level of control over system resources and memory.
The C++ Programming Language is basically an extension of the C Programming Language. The C Programming language was developed from 1969-1973 at Bell labs, at the same time the UNIX operating system was being developed there. C was a direct descendant of the language B, which was developed by Ken Thompson as a systems programming language for the fledgling UNIX operating system. B, in turn, descended from the language BCPL which was designed in the 1960s by Martin Richards while at MIT.
In 1971 Dennis Ritchie at Bell Labs extended the B language (by adding types) into what he called NB, for "New B". Ritchie credits some of his changes to language constructs found in Algol68, although he states "although it [the type scheme], perhaps, did not emerge in a form that Algol's adherents would approve of" After restructuring the language and rewriting the compiler for B, Ritchie gave his new language a name: "C".
I am Allen K. I am a Computer Science Assignment Help Expert at programminghomeworkhelp.com. I hold a Ph.D. in Programming, The University of Chicago, USA. I have been helping students with their homework for the past 9 years. I solve assignments related to Computer Science.
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Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
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May Marketo Masterclass, London MUG May 22 2024.pdfAdele Miller
Can't make Adobe Summit in Vegas? No sweat because the EMEA Marketo Engage Champions are coming to London to share their Summit sessions, insights and more!
This is a MUG with a twist you don't want to miss.
Prosigns: Transforming Business with Tailored Technology SolutionsProsigns
Unlocking Business Potential: Tailored Technology Solutions by Prosigns
Discover how Prosigns, a leading technology solutions provider, partners with businesses to drive innovation and success. Our presentation showcases our comprehensive range of services, including custom software development, web and mobile app development, AI & ML solutions, blockchain integration, DevOps services, and Microsoft Dynamics 365 support.
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Learn how our collaborative approach and dedication to excellence help businesses achieve their goals and stay ahead in today's digital landscape. From concept to deployment, Prosigns is your trusted partner for transforming ideas into reality and unlocking the full potential of your business.
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Paketo Buildpacks : la meilleure façon de construire des images OCI? DevopsDa...Anthony Dahanne
Les Buildpacks existent depuis plus de 10 ans ! D’abord, ils étaient utilisés pour détecter et construire une application avant de la déployer sur certains PaaS. Ensuite, nous avons pu créer des images Docker (OCI) avec leur dernière génération, les Cloud Native Buildpacks (CNCF en incubation). Sont-ils une bonne alternative au Dockerfile ? Que sont les buildpacks Paketo ? Quelles communautés les soutiennent et comment ?
Venez le découvrir lors de cette session ignite
In software engineering, the right architecture is essential for robust, scalable platforms. Wix has undergone a pivotal shift from event sourcing to a CRUD-based model for its microservices. This talk will chart the course of this pivotal journey.
Event sourcing, which records state changes as immutable events, provided robust auditing and "time travel" debugging for Wix Stores' microservices. Despite its benefits, the complexity it introduced in state management slowed development. Wix responded by adopting a simpler, unified CRUD model. This talk will explore the challenges of event sourcing and the advantages of Wix's new "CRUD on steroids" approach, which streamlines API integration and domain event management while preserving data integrity and system resilience.
Participants will gain valuable insights into Wix's strategies for ensuring atomicity in database updates and event production, as well as caching, materialization, and performance optimization techniques within a distributed system.
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top nidhi software solution freedownloadvrstrong314
This presentation emphasizes the importance of data security and legal compliance for Nidhi companies in India. It highlights how online Nidhi software solutions, like Vector Nidhi Software, offer advanced features tailored to these needs. Key aspects include encryption, access controls, and audit trails to ensure data security. The software complies with regulatory guidelines from the MCA and RBI and adheres to Nidhi Rules, 2014. With customizable, user-friendly interfaces and real-time features, these Nidhi software solutions enhance efficiency, support growth, and provide exceptional member services. The presentation concludes with contact information for further inquiries.
Large Language Models and the End of ProgrammingMatt Welsh
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In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
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Understanding Globus Data Transfers with NetSageGlobus
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Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
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- The Art of Effective Code Reviews
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Globus Compute wth IRI Workflows - GlobusWorld 2024Globus
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2. LINKERCOMPILERPREPROCESSO
R
The preprocessor
handles
statements or
lines of code that
begin with the "#"
character, which
are called
"preprocessor
directives."
The compiler
translates C++
source code into
the machine code
that a given
computer
"understands" and
can execute.
The linker takes
the object files
created by the
compiler and links
them together,
along with library
code and a
runtime file, to
form a complete,
executable
program that is
stored in a single
file.
Are there any
Preprocessor
Directives in
Source program
TranslatetoObject
Code
Processedsource
code
Source
Code
Executable
Code
Ye
s
No
C/C++ OPERATIONS
3. C++ SOURCE
Main.h
#pragma once
#include <iostream>
using namespace std;
#define name “Basic
Math”
void PrintName();
Main.cpp
#include “Main.h”
#include “Math.h”
void PrintName(){
cout << name <<
endl;
}
int main()
{
PrintName();
int val = Add( 10,
12);
cout << val << endl;
return0;
}
Math.h
#pragma once
int Add(int a, int b);
Math.cpp
#include “Math.h”
int Add(int a, int b)
{
return a + b;
}
4. C++ PRE-PROCESSING
The compilation task contains a initial processing phase of the source file. The initial phase is called
preprocessing. The preprocessing is executed by a preprocessor invoked by the compiler.
Now, a preprocessor is simply a directive that starts with #. So, #define, #include, #if, #then, #else
and #line are some of the preprocessors with which the compiler interacts.
The preprocessor looks through the source code for all the lines which are starting with the # (hash)
key. These lines are called compiler directives.
One of the compiler’s directive is to include functions which are defined externally from our source
code. The preprocessor removes all the compiler directives from the source code but remembers
what additional files need to be included later in the process. At the end of the preprocessing a
temporary filed will be created, not visible to the user.
5. C++ PRE-PROCESSING
Main.temp
int main(){
PrintName();
int val = Add( 10,
12);
cout << val << endl;
return0;
}
void PrintName(){
cout << name <<
endl;
}
Math.tem
p
int Add(int a, int b);
int Add(int a, int b)
{
return a + b;
}
Main.h
#program once
#include <iostream>
using namespace std;
#define name “Basic
Math”
void PrintName();
Main.cpp
#include “Main.h”
#include “Math.h”
void PrintName(){
cout << name <<
endl;
}
int main()
{
PrintName();
int val = Add( 10,
12);
cout << val << endl;
return0;
}
Math.h
#program once
int Add(int a, int b);
Math.cpp
#include “Math.h”
int Add(int a, int b)
{
return a + b;
}
Source Code
Code after
preprocessing
6. C++ COMPILING
The compiler converts preprocessed file into an object file. The object file is also named machine
code and can be interpreted by the Central Processing Unit of the computer or microcontroller.
The object file is ready but it is missing some undefined references. These undefined references are
pieces of code which have to be retrieved form a different place. In our case the undefined
reference is the cout() function. We know from where to get the code for this function because it
was specified by the compiler directive (#include<iostream.h>).
7. C++ COMPILING
Main.o
name:0x1000
main:0x2000
PrintName:0x3000
cout << 0x1000 <<
endl
val:0x4000
Add(1010, 1100)
cout << 0x4000 <<
endl
return 0x0000
Math.o
Add:0x5000
a:0x6000
b:0x7000
--------------------
-----------
0x5000(0x6000,
0x7000)
Object Code(Demo)
Main.temp
int main(){
PrintName();
int val = Add( 10,
12);
cout << val << endl;
return0;
}
void PrintName(){
cout << name <<
endl;
}
Math.tem
p
int Add(int a, int b);
int Add(int a, int b)
{
return a + b;
}
Preprocessed Code
8. C++ LINKING
The linker takes the object files created by the compiler and links them together, along with library
code and a runtime file, to form a complete, executable program that is stored in a single file.
This means that we need to have the object files and the static library files for the external functions.
The static library files (*.lib) contain the definition of the external functions used in our source file. In
our particular case the static library file will contain the machine code of the cout() function.
At the end of the linking process we are going to have an executable file (e.g. *.exe for Windows
applications, *.hex for microcontrollers).
The name of the executable file depends on the hosting operating system: On a Windows computer,
the linker produces a file whose name ends with a ".exe" extension. On Linux, Unix, and OS X
computers, the linker produces a file named a.out by default but the user may specify a different name