The document contains code for multiple Android activities that calculate various mathematical operations and conversions by taking user input from edit texts, performing calculations, and displaying outputs in text views. The activities include subtraction of 3 numbers, perimeter calculations for polygons, unit conversions between meters to centimeters, etc. The code follows a similar structure for each activity of getting references to edit texts and text views, parsing user input, performing calculations, and setting the text view to the output.
This document contains code for 20 Android applications that perform various calculations. The applications include calculating the area of shapes like squares, circles, and nonagons, converting between units of measurement like yards to feet and minutes to seconds, calculating the volume of a pyramid, and performing mathematical operations like addition and subtraction of numbers. Each application contains code to set up the user interface, retrieve input values, perform the calculation, and display the output.
This document contains code for an Android application that allows users to convert between different units of measurement by entering a number and selecting the desired conversion. The application contains code for converting between units like meters and centimeters, hours and minutes, pounds and kilograms, and others. Each conversion is handled by a separate class that multiplies the input number by the appropriate conversion factor to calculate the result.
This document contains code for 20 programs written in Java and the Android Studio environment. The programs calculate areas, perimeters, volumes, and unit conversions for geometric shapes and measurements. Each program contains code to retrieve input values from edit text fields, perform calculations, and display output in text views. The programs cover calculations and conversions for squares, triangles, rectangles, pentagons, octagons, cubes, cylinders, cones, as well as conversions between feet/yards, centimeters/inches, kilometers/meters, minutes/seconds, hours/seconds, meters/centimeters, and seconds/minutes.
This Android program defines a MainActivity class that extends Activity. The program imports necessary Android classes and defines methods for setting the content view on create, inflating the menu, and summing two numbers entered in EditText fields to display the result in a TextView. When the sum button is clicked, it gets the values from the EditText fields, parses them to doubles, calculates the sum, and sets the TextView to display the calculation.
This document describes an Android application that saves user input from an EditText field to shared preferences. When the application is opened again, it retrieves the previously saved input from shared preferences and displays it in the EditText. The user can update the saved input by entering new text and clicking a button, which saves the new input back to shared preferences.
This document contains code for two Android programs. The first program displays a simple "Hello World" message. The second program defines an activity class to build a basic calculator app that sums two numbers input by the user and displays the result. It uses EditText views to get the user input, finds the views by ID, parses the input as doubles, calculates the sum, and displays the result in a TextView.
The document discusses various features and capabilities of Android Wear, the operating system for smartwatches and wearable devices. It covers topics like notifications, actions, voice input, paging, grouping, custom layouts, confirmation dialogs, dismissing apps, and creating watch faces. Code samples are provided to demonstrate implementing many of these Android Wear features. The document concludes by pointing to additional Android Wear resources and encouraging next steps in learning more about the platform.
This document contains code for two Android mobile application development programs. The first program, "Hola Mundo", displays a simple greeting and implements basic activity functions. The second program adds input fields to take two numbers, a button to trigger a sum calculation, and displays the result. Both programs are part of a mobile applications development class taught by Professor Margarita Rome.
This document contains code for 20 Android applications that perform various calculations. The applications include calculating the area of shapes like squares, circles, and nonagons, converting between units of measurement like yards to feet and minutes to seconds, calculating the volume of a pyramid, and performing mathematical operations like addition and subtraction of numbers. Each application contains code to set up the user interface, retrieve input values, perform the calculation, and display the output.
This document contains code for an Android application that allows users to convert between different units of measurement by entering a number and selecting the desired conversion. The application contains code for converting between units like meters and centimeters, hours and minutes, pounds and kilograms, and others. Each conversion is handled by a separate class that multiplies the input number by the appropriate conversion factor to calculate the result.
This document contains code for 20 programs written in Java and the Android Studio environment. The programs calculate areas, perimeters, volumes, and unit conversions for geometric shapes and measurements. Each program contains code to retrieve input values from edit text fields, perform calculations, and display output in text views. The programs cover calculations and conversions for squares, triangles, rectangles, pentagons, octagons, cubes, cylinders, cones, as well as conversions between feet/yards, centimeters/inches, kilometers/meters, minutes/seconds, hours/seconds, meters/centimeters, and seconds/minutes.
This Android program defines a MainActivity class that extends Activity. The program imports necessary Android classes and defines methods for setting the content view on create, inflating the menu, and summing two numbers entered in EditText fields to display the result in a TextView. When the sum button is clicked, it gets the values from the EditText fields, parses them to doubles, calculates the sum, and sets the TextView to display the calculation.
This document describes an Android application that saves user input from an EditText field to shared preferences. When the application is opened again, it retrieves the previously saved input from shared preferences and displays it in the EditText. The user can update the saved input by entering new text and clicking a button, which saves the new input back to shared preferences.
This document contains code for two Android programs. The first program displays a simple "Hello World" message. The second program defines an activity class to build a basic calculator app that sums two numbers input by the user and displays the result. It uses EditText views to get the user input, finds the views by ID, parses the input as doubles, calculates the sum, and displays the result in a TextView.
The document discusses various features and capabilities of Android Wear, the operating system for smartwatches and wearable devices. It covers topics like notifications, actions, voice input, paging, grouping, custom layouts, confirmation dialogs, dismissing apps, and creating watch faces. Code samples are provided to demonstrate implementing many of these Android Wear features. The document concludes by pointing to additional Android Wear resources and encouraging next steps in learning more about the platform.
This document contains code for two Android mobile application development programs. The first program, "Hola Mundo", displays a simple greeting and implements basic activity functions. The second program adds input fields to take two numbers, a button to trigger a sum calculation, and displays the result. Both programs are part of a mobile applications development class taught by Professor Margarita Rome.
This document discusses Android Wear and wearable app development. It covers notifications, voice input, paging, stacking notifications, layouts for wearables, and watch faces. Key points include using NotificationCompat to build notifications, adding remote inputs for voice replies, extending notifications for multiple pages, setting the same group ID to stack notifications, and using BoxInsetLayout and other layouts designed for wearables. The document also provides an overview of requirements and limitations for wearable apps.
This document contains information about a coding class including the names of 3 students, the time and topic of the class, and a simple "Hello World" Android code example in Java. The code creates an activity class called MainActivity that displays the main layout and inflates the options menu when created.
The document discusses creating menus for mobile devices using Android. It covers overriding the onCreateOptionsMenu method, adding menu items and submenus, setting icons, and returning true. Items are displayed in the order they are added, and menus only support one level of submenus. Examples are provided of adding items, submenus, and items to submenus to create a menu structure for an app.
This document provides a tutorial on using the Action Bar in Android applications. It discusses what the Action Bar is, how to add actions and menu items, customize the Action Bar, use navigation features like tabs and dropdown menus, and more advanced topics like custom views, contextual action modes, and action providers. Code examples are provided throughout to demonstrate various Action Bar features and capabilities.
This Android application allows users to add and retrieve student records from a content provider. It contains activities for adding a new student record by inserting content values into the content provider, and retrieving student records by querying the content provider and displaying the results in toast messages. The application uses content values, URIs and cursors to interface with the content provider to store and retrieve student name and grade data.
This document contains the code for a scientific calculator application. It defines classes and methods for handling button clicks and mathematical operations. Buttons are created and assigned actions for numbers, operators, and functions. When buttons are clicked, the corresponding operations will be performed on the stored values and results displayed.
This document contains code and details for an Android app that allows users to add two numbers. It includes the Java code to build the calculator functionality and layout the user interface. The UI contains text fields for two numbers, a button to add them, and a result field. The code handles parsing the input, performing the addition, and displaying the output. It also specifies the linear layout with labeled text fields, button, and result display.
The document discusses the pros and cons of choosing between a native development process versus a 3rd party solution. It lists factors to consider like the necessary skill set, time required, available tools and resources, maintenance needs including updates, and potential for fragmentation between backend data and other tools.
This document contains code for a menu-driven user interface (menuprin) in Visual Basic that allows users to register, modify, and delete database records by calling stored procedures. It includes classes for the main menu (menuprin), registration (registro), modification (modificar), and deletion (eliminar) that open the relevant form and hide the previous one. Each class contains code to call stored procedures, populate fields, and handle form events like button clicks. The stored procedures are also included to insert, retrieve, update, and delete records from a SQL database table.
The document describes a scientific calculator application created in NetBeans. It includes the code for the main class, a class that defines the calculator functions, and a class that defines the graphical user interface (GUI) form. The GUI form class contains code to initialize buttons for numbers, operators, trigonometric and other mathematical functions, and to handle button click events to perform calculations.
After you’ve done all the UI optimizations recommended by UX designers, how do you make your interface even more engaging? That’s where the Samsung Mobile SDK can help. Part 1 of Advancing Your UI introduces you to three new technologies -- Look, Motion, and Gesture – that allow you to create an interface that engages your audience in ways you have not yet explored.
The document discusses different types of events and event handling in Java graphical user interfaces (GUIs). It describes how events are generated by user actions and how listener objects register to handle specific events. It provides examples of using event listeners and handlers for common events like button clicks, list selections, and text field entries. Key points covered include the delegation model for event handling in Java and examples of implementing listeners for actions, items, selections and other events.
There are three main types of menus in Android: context menus, options menus, and submenus. Context menus appear with a long press on a view and don't support icons. Options menus appear when the device menu button is pressed and support icons. Submenus are used to organize related menu items under a title. It is best to define menus in XML resource files rather than creating them programmatically in code.
This document describes steps to create an Android application that allows communication between activities using intents. It involves creating layouts for multiple activities, passing data between activities via intents, and using intents to start other applications like photo pickers. The exercises demonstrate starting a new activity to display user data, returning data from a started activity, and using an intent to pick an image from the device's photo gallery.
This document contains the code for a Java application with a graphical user interface (GUI) that calculates employee payroll. It defines classes and methods to:
1. Create panels to input employee data like name, ID, salary and select deduction options.
2. Calculate deductions for judicial, loans, alimony based on selected checkboxes and salary amount.
3. Calculate total deductions, net salary and update text fields on button click.
4. Clear all fields and reset selections on "New" button click and exit application on "Exit" button click.
This document contains code snippets for implementing three different Android UI elements: AutocompleteTextView, Spinner, and ToggleButton.
The AutocompleteTextView snippet shows how to set up an AutocompleteTextView widget with a string array adapter to provide autocomplete suggestions.
The Spinner snippet demonstrates how to populate a spinner dropdown with string options from an array, set a click listener to handle item selection, and display a toast notification with the selected item.
The ToggleButton snippet sets up two toggle buttons and a button to display the on/off states of the toggle buttons in a toast message when clicked.
Android Event and IntentAndroid Event and Intentadmin220812
The document discusses different ways of handling events in Android, including XML-based event handling, Java-based event handling using interfaces like OnClickListener, and anonymous classes. It provides code examples for handling click, long click, focus change, key press, touch and other events on views like buttons, edit texts, checkboxes and more. It also covers using intents to start new activities and passing extras with intents.
The document provides an overview of key concepts in Android development including the application lifecycle, user interface layouts like FrameLayout, LinearLayout, and RelativeLayout, working with lists using ListView and ArrayAdapter, and using intents to start activities and pass data between components. It includes code examples for setting up activities, defining layouts in XML, populating lists, and creating explicit intents.
The document contains code for creating a simple list view in an Android application. It includes Java code to define an array of string items for the list, instantiate a ListView object, set an ArrayAdapter to populate the list with the string array items, and attach an onClick listener. It also includes XML layout code which defines a vertical LinearLayout containing the ListView with id and dimensions set to match the parent layout.
This document discusses the Android action bar and fragment framework. It covers key action bar components like app icons, action buttons, and navigation modes. It also summarizes the fragment lifecycle callbacks and how to implement different navigation modes like standard, tabs and lists. Finally, it proposes interfaces for a container to manage fragments and a navigation interface for the action bar.
The document describes how to create a simple Android calculator application. It includes code snippets for layout XML with EditText fields for input and a TextView for output, an Activity class to handle button clicks and perform calculations, and an enum to represent the different operations. The process method uses the operation and input values to calculate a result and update the output TextView.
The document discusses an Android seminar for beginners. It provides sample source code for a simple Android application with a button. When the button is clicked, a toast message is displayed. It also discusses concepts in Android like activities, intents, context and creating a new activity with an intent. Finally, it provides an example of a simple calculator app with edit texts, buttons and performing calculations on button clicks.
This document discusses Android Wear and wearable app development. It covers notifications, voice input, paging, stacking notifications, layouts for wearables, and watch faces. Key points include using NotificationCompat to build notifications, adding remote inputs for voice replies, extending notifications for multiple pages, setting the same group ID to stack notifications, and using BoxInsetLayout and other layouts designed for wearables. The document also provides an overview of requirements and limitations for wearable apps.
This document contains information about a coding class including the names of 3 students, the time and topic of the class, and a simple "Hello World" Android code example in Java. The code creates an activity class called MainActivity that displays the main layout and inflates the options menu when created.
The document discusses creating menus for mobile devices using Android. It covers overriding the onCreateOptionsMenu method, adding menu items and submenus, setting icons, and returning true. Items are displayed in the order they are added, and menus only support one level of submenus. Examples are provided of adding items, submenus, and items to submenus to create a menu structure for an app.
This document provides a tutorial on using the Action Bar in Android applications. It discusses what the Action Bar is, how to add actions and menu items, customize the Action Bar, use navigation features like tabs and dropdown menus, and more advanced topics like custom views, contextual action modes, and action providers. Code examples are provided throughout to demonstrate various Action Bar features and capabilities.
This Android application allows users to add and retrieve student records from a content provider. It contains activities for adding a new student record by inserting content values into the content provider, and retrieving student records by querying the content provider and displaying the results in toast messages. The application uses content values, URIs and cursors to interface with the content provider to store and retrieve student name and grade data.
This document contains the code for a scientific calculator application. It defines classes and methods for handling button clicks and mathematical operations. Buttons are created and assigned actions for numbers, operators, and functions. When buttons are clicked, the corresponding operations will be performed on the stored values and results displayed.
This document contains code and details for an Android app that allows users to add two numbers. It includes the Java code to build the calculator functionality and layout the user interface. The UI contains text fields for two numbers, a button to add them, and a result field. The code handles parsing the input, performing the addition, and displaying the output. It also specifies the linear layout with labeled text fields, button, and result display.
The document discusses the pros and cons of choosing between a native development process versus a 3rd party solution. It lists factors to consider like the necessary skill set, time required, available tools and resources, maintenance needs including updates, and potential for fragmentation between backend data and other tools.
This document contains code for a menu-driven user interface (menuprin) in Visual Basic that allows users to register, modify, and delete database records by calling stored procedures. It includes classes for the main menu (menuprin), registration (registro), modification (modificar), and deletion (eliminar) that open the relevant form and hide the previous one. Each class contains code to call stored procedures, populate fields, and handle form events like button clicks. The stored procedures are also included to insert, retrieve, update, and delete records from a SQL database table.
The document describes a scientific calculator application created in NetBeans. It includes the code for the main class, a class that defines the calculator functions, and a class that defines the graphical user interface (GUI) form. The GUI form class contains code to initialize buttons for numbers, operators, trigonometric and other mathematical functions, and to handle button click events to perform calculations.
After you’ve done all the UI optimizations recommended by UX designers, how do you make your interface even more engaging? That’s where the Samsung Mobile SDK can help. Part 1 of Advancing Your UI introduces you to three new technologies -- Look, Motion, and Gesture – that allow you to create an interface that engages your audience in ways you have not yet explored.
The document discusses different types of events and event handling in Java graphical user interfaces (GUIs). It describes how events are generated by user actions and how listener objects register to handle specific events. It provides examples of using event listeners and handlers for common events like button clicks, list selections, and text field entries. Key points covered include the delegation model for event handling in Java and examples of implementing listeners for actions, items, selections and other events.
There are three main types of menus in Android: context menus, options menus, and submenus. Context menus appear with a long press on a view and don't support icons. Options menus appear when the device menu button is pressed and support icons. Submenus are used to organize related menu items under a title. It is best to define menus in XML resource files rather than creating them programmatically in code.
This document describes steps to create an Android application that allows communication between activities using intents. It involves creating layouts for multiple activities, passing data between activities via intents, and using intents to start other applications like photo pickers. The exercises demonstrate starting a new activity to display user data, returning data from a started activity, and using an intent to pick an image from the device's photo gallery.
This document contains the code for a Java application with a graphical user interface (GUI) that calculates employee payroll. It defines classes and methods to:
1. Create panels to input employee data like name, ID, salary and select deduction options.
2. Calculate deductions for judicial, loans, alimony based on selected checkboxes and salary amount.
3. Calculate total deductions, net salary and update text fields on button click.
4. Clear all fields and reset selections on "New" button click and exit application on "Exit" button click.
This document contains code snippets for implementing three different Android UI elements: AutocompleteTextView, Spinner, and ToggleButton.
The AutocompleteTextView snippet shows how to set up an AutocompleteTextView widget with a string array adapter to provide autocomplete suggestions.
The Spinner snippet demonstrates how to populate a spinner dropdown with string options from an array, set a click listener to handle item selection, and display a toast notification with the selected item.
The ToggleButton snippet sets up two toggle buttons and a button to display the on/off states of the toggle buttons in a toast message when clicked.
Android Event and IntentAndroid Event and Intentadmin220812
The document discusses different ways of handling events in Android, including XML-based event handling, Java-based event handling using interfaces like OnClickListener, and anonymous classes. It provides code examples for handling click, long click, focus change, key press, touch and other events on views like buttons, edit texts, checkboxes and more. It also covers using intents to start new activities and passing extras with intents.
The document provides an overview of key concepts in Android development including the application lifecycle, user interface layouts like FrameLayout, LinearLayout, and RelativeLayout, working with lists using ListView and ArrayAdapter, and using intents to start activities and pass data between components. It includes code examples for setting up activities, defining layouts in XML, populating lists, and creating explicit intents.
The document contains code for creating a simple list view in an Android application. It includes Java code to define an array of string items for the list, instantiate a ListView object, set an ArrayAdapter to populate the list with the string array items, and attach an onClick listener. It also includes XML layout code which defines a vertical LinearLayout containing the ListView with id and dimensions set to match the parent layout.
This document discusses the Android action bar and fragment framework. It covers key action bar components like app icons, action buttons, and navigation modes. It also summarizes the fragment lifecycle callbacks and how to implement different navigation modes like standard, tabs and lists. Finally, it proposes interfaces for a container to manage fragments and a navigation interface for the action bar.
The document describes how to create a simple Android calculator application. It includes code snippets for layout XML with EditText fields for input and a TextView for output, an Activity class to handle button clicks and perform calculations, and an enum to represent the different operations. The process method uses the operation and input values to calculate a result and update the output TextView.
The document discusses an Android seminar for beginners. It provides sample source code for a simple Android application with a button. When the button is clicked, a toast message is displayed. It also discusses concepts in Android like activities, intents, context and creating a new activity with an intent. Finally, it provides an example of a simple calculator app with edit texts, buttons and performing calculations on button clicks.
The document provides an overview of key concepts in Android development including:
1) Android applications are built using Java and XML files and use the Android framework which is based on a component-based model with activities, intents, and manifest files.
2) The project structure separates code, resources, and configuration files. Activities display UI and respond to user input using callbacks.
3) Views display content on screen and are defined in XML layout files then accessed in code. Adapters populate views with data. Intents are used to start activities and pass data.
The document provides an overview of advanced Android Wear development techniques including:
1) Customizing notifications by creating a custom activity displayed as a notification, handling notification data changes, and building notifications with custom backgrounds.
2) Advanced UI techniques such as disabling swipe to dismiss, adding long press to dismiss interactions, and using round and rectangular layouts.
3) Transferring bitmap images between handheld and wearable devices using assets, Volley, Picasso, and data syncing APIs.
4) Techniques for voice input using the speech recognizer, networking on Wear using libraries, and avoiding data caching issues.
Answer1)Responsive design is the idea where all the developed pag.pdfankitcomputer11
Answer:
1)Responsive design is the idea where all the developed pages are embedded with model,view
and controller in the same page of the design so that it is easy for the user to transfer the data
from model to view and view to model.This also reduces the burden on the server when the user
makes any request all the form elements will not reach the server in responsive design but makes
the specific action element to reach the server and gives the output to the user.
2)Application templates in android involves both the layouts and UI components which are used
to build the design pages of the front end of the page.The common layouts which are used are
Gird Layout,Flow Layout,Relative Layout and UI components such as
listview,gridview,spinner,togglebuttons,radiobuttons,progressbar etc are used in any of the front
end design of the android for application to develop.We use XML for the design of the front end
in design in the application.
Android Application :
Note : Deploy the below files in Eclipse Id or Android Studio and run
MainActivity.java
package com.example.listviewcustom;
import java.io.File;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.widget.ArrayAdapter;
import android.widget.ListView;
import android.widget.Toast;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
/*
String path=\"/storage/sdcard0/sample_images/\";
File f=new File(path);
if(f.exists()){
String[] files=f.list();
ArrayAdapter adapter=new ArrayAdapter(getApplicationContext(),
android.R.layout.simple_spinner_dropdown_item,files );
*/
ListView lView=(ListView)findViewById(R.id.listView1);
lView.setAdapter(new MyAdapter(this));
/*
}else{
Toast.makeText(getApplicationContext(), \"Path is not available ....\",2000).show();
}
*/
}
public void reload(){
ListView lView=(ListView)findViewById(R.id.listView1);
lView.setAdapter(new MyAdapter(this));
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
}
MyAdapter.java
package com.example.listviewcustom;
import java.io.File;
import android.net.Uri;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.webkit.WebView.FindListener;
import android.widget.BaseAdapter;
import android.widget.ImageView;
import android.widget.TextView;
public class MyAdapter extends BaseAdapter{
//String path=\"/storage/sdcard0/sample_images/\";
String path=\"/mnt/sdcard/sample_images/\";
File f=new File(path);
String[] files=f.list();
MainActivity activity;
public MyAdapter(MainActivity mActivity){
this.activity=mActivity;
}
@Override
public int getCount() {
// TODO Auto-generated method stub
return files.length;
}
@Override
public Object getItem(int position) {
// TODO Auto-.
The document discusses Android activities including a basic "Hello World" activity code example, the methods in the Activity class and their role in the activity lifecycle, creating user interfaces programmatically and using XML layouts, and an overview of Android layouts. It provides resources for learning more about activities and user interface development in Android.
The document discusses the steps needed to develop a basic location-based Android application. It covers creating a fake GPS path for the emulator, required APIs like getting the device's location and displaying it on a map, and registering listeners to receive location updates. It also introduces an example location-based game application called "Bomberman".
The document discusses several new features and APIs in Android 3.0 (Honeycomb) for tablets, including fragments which allow recomposing UI based on factors like screen size, loaders for asynchronously fetching content, an enhanced action bar for navigation and menus, hardware accelerated graphics, and the new holographic UI design. It also questions what some aspects of Android 3.0 may mean for future phone releases and how to detect "tablet-y" systems.
Unit5 Mobile Application Development.docKNANTHINIMCA
Mini-App:1
Integrating SQLite with an Android Studio
Mini-App:2
Integrating GoogleMap with an Android Application
Mini-App:3
Integrating GPS with an Android Application
The document discusses building native components and modules for React Native applications. It provides guidance on creating native modules and components for both iOS and Android platforms. For native modules, it describes how to expose methods and properties to JavaScript. For native components, it explains how to create custom native views and expose their properties and events to React components.
The document discusses using AndroidAnnotations to simplify Android application development. It provides examples of how AndroidAnnotations uses annotations to reduce boilerplate code for common tasks like finding views by ID, handling click listeners, and managing shared preferences. The examples demonstrate annotating activities, fragments, and methods to automatically generate implementation code using the AndroidAnnotations compiler. In the last section, it briefly explains how AndroidAnnotations utilizes Java's annotation processing tool to generate source files at compile time.
Rohit android lab projects in suresh gyan viharRohit malav
Overview. 1.1. Labs v Projects. 1.2. Do As Many As You Can. 1.3. Local Lab Setup.
Getting Started.
Android Development.
Android Internals. 4.1. Project: Android OS Monitor. 4.2. Task: IGLearner.
Android Networking.
Build an Android ROM.
KeyLogger.
Malicious Apps.
The Action Bar is a graphical component at the top of an application that identifies the current section, provides user actions, and defines navigation. It can include tabs, a drop-down menu, or navigation drawer for navigation between sections. Actions are added via XML menu files and handled via callback methods. The Action Bar can be customized through styles and drawables to control its appearance and behavior.
This document provides instructions for creating a basic ToDo list Android application from scratch. It describes creating an Android project called ToDoList, modifying the main layout file to include an EditText, Button, and ListView within a LinearLayout, and giving each widget an ID. It then explains getting references to these widgets in the main activity class, creating an ArrayList to store todo items and an ArrayAdapter to bind the list to the ListView. Finally, it details adding an onClickListener to the button to add new items to the ArrayList and notify the adapter of changes. Running the application should display an editable todo list.
Este documento proporciona instrucciones paso a paso para insertar un video en una aplicación de Android. Incluye pasos como abrir el programa, cargar el nombre del video, borrar código existente, crear una carpeta para almacenar el video crudo, insertar el video en la carpeta, agregar código para reproducir el video, y ejecutar la aplicación para ver el resultado final.
Este documento presenta los pasos para agregar una imagen como icono a una aplicación móvil en desarrollo. Primero, se selecciona la opción "browse" para insertar imágenes. Luego, se elige una imagen de la carpeta de imágenes y esta se añade automáticamente como icono de la plantilla del emulador. Por último, se ejecuta el emulador para ver la aplicación con la nueva imagen como icono.
Este documento proporciona instrucciones en 3 pasos para insertar una imagen de fondo en una plantilla de Java Eclipse para Android. Primero, abrir la plantilla y seleccionar el archivo activity_mail.xml. Segundo, guardar la imagen en la carpeta res con nombre en minúsculas sin puntuación. Tercero, agregar el código android:background=“@drawable/nombreimagen” al activity_mail.xml. Al correr el emulador, la imagen de fondo debe aparecer.
El documento describe los pasos para crear un proyecto de aplicación Android en Eclipse, incluyendo darle un nombre al proyecto, continuar hasta finalizar y ver el diseño gráfico de la aplicación en el editor. Luego detalla los componentes de la interfaz como botones y cuadros de texto para ingresar y mostrar números binarios y decimales, con una breve explicación del funcionamiento del programa.
Este documento proporciona instrucciones para personalizar el icono y la imagen de fondo de una aplicación de Android. Primero, se borra el icono predeterminado y se importa uno personalizado a la carpeta Drawable. Luego, en el archivo AndroidManifest.xml se especifica la ruta del nuevo icono. Finalmente, se añade una imagen como fondo de la pantalla principal creando un botón ImageButton y seleccionando la imagen en sus propiedades.
Karen Denisee Zamora Salas is seeking a position as an assistant. She has over 5 years of experience providing administrative support in fast-paced office environments. Her skills include managing calendars, scheduling meetings, greeting visitors, answering phones, processing mail, and more. She is detail-oriented, organized, and able to multi-task and prioritize workload.
El documento describe los diferentes tipos de líderes, incluyendo líderes espontáneos, tradicionales, autoritarios, democráticos y liberales según su estilo de liderazgo. También describe líderes carismáticos que influyen a través de su personalidad. Finalmente, detalla líderes en diferentes ámbitos como políticos, religiosos, sociales y empresariales.
El documento describe los pasos para crear un programa en Android Studio que imprime los números del 1 al 10. Incluye los nombres de 3 estudiantes y las instrucciones para abrir el programa, escribir el nombre, arrastrar widgets de texto y botones, y codificar la lógica para mostrar el resultado. Una vez completado, se ejecuta el programa para verificar el resultado final.
Este documento describe un programa que imprime los números del 1 al 10 al oprimir un botón. Explica que se arrastrará un TextView con el texto "Imprimir los #’s del 1 al 10" y un botón con el texto "Calcular" que ejecutará la impresión al hacer clic. También incluye una caja de texto con el texto "Calcular" para mostrar el resultado. El código necesario y la interfaz final de la plantilla se describen brevemente.
Este documento presenta los nombres de 3 estudiantes y proporciona instrucciones paso a paso para crear una aplicación Android básica que imprime los números del 1 al 10 al presionar un botón.
Este documento proporciona instrucciones para crear una aplicación simple en Android Studio que suma tres números. Explica cómo agregar widgets como TextView y EditText, y un botón para calcular la suma. Luego, muestra un ejemplo de código para vincular los componentes y realizar la operación matemática básica.
Este documento lista 4 nombres de personas y luego describe brevemente un ejercicio de programación en el que se pide un número, se calcula el resultado y se muestra en un texto, para aprender sobre resultados positivos, negativos y cero.
El documento describe un programa de programación que permite al usuario ingresar un número y calcular su resultado. Instruye al lector sobre cómo agregar cuadros de texto para solicitar un número y mostrar el resultado, así como un botón para calcular la operación. Explica que el código correspondiente debe escribirse en la sección "Main Activity" y muestra una captura de pantalla del emulador funcionando, solicitando un número y devolviendo un resultado positivo.
El documento lista los nombres de 3 estudiantes y describe brevemente parte de una interfaz gráfica de usuario con campos de texto para ingresar un número y mostrar resultados, así como un botón para calcular. También menciona que un ejercicio anterior usó incorrectamente una estructura if pero que será corregido en el siguiente uso de if-else.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.