Sales Hacker Series San Francisco - Elay Cohen - To Sell Is To Be HumanSales Hacker
To Sell Is To Be Human by Elay Cohen.
Sales Hacker Series San Francisco, September 25, 2014.
Visit SalesHacker.com for more sales hacks, tips, and tactics.
While working with my team to create landing pages I found that it was easy to lose site of why these pages exist and make them too complicated and unfocused. The remedy was to teach my team why we were making them as well as best practices for landing page development.
Sales Hacker Series San Francisco - Elay Cohen - To Sell Is To Be HumanSales Hacker
To Sell Is To Be Human by Elay Cohen.
Sales Hacker Series San Francisco, September 25, 2014.
Visit SalesHacker.com for more sales hacks, tips, and tactics.
While working with my team to create landing pages I found that it was easy to lose site of why these pages exist and make them too complicated and unfocused. The remedy was to teach my team why we were making them as well as best practices for landing page development.
Incorporating methods of Quint Studer and Patrick Lencioni, I developed a method to create an environment where employees thrived and wanted to come to work.
Supporting customers doesn’t have to suck. In fact, with Freshdesk Arcade, you can actually let your agents have fun and compete to resolve customer issues all day. Jump in and learn the how, what and why of turning your customer support into a game.
Developer Secrets: How to Avoid Common Mistakes when Contracting for Serious ...SeriousGamesAssoc
Drawing upon 15 years’ experience making serious learning and assessment games for external customers, the presenter will discuss common mistakes organizations have made (or allowed their developers to make) in the procurement, design, development, and employment of serious games. Strategies for overcoming these issues will be shared to prepare stakeholders to lead successful serious game initiatives. The presentation will conclude with a discussion session where attendees will be encouraged to share their questions and experiences related to serious game efforts.
Reputation Managment vs. Reputation MarketingBill Fukui
Learn the difference between reputation managment and reputation marketing. Get tips and ideas on how to generate and promote positive reviews as part of your online marketing. Guest Presenter, Ryan Steinolfson from Accelerate Marketing, Inc.
Incorporating methods of Quint Studer and Patrick Lencioni, I developed a method to create an environment where employees thrived and wanted to come to work.
Supporting customers doesn’t have to suck. In fact, with Freshdesk Arcade, you can actually let your agents have fun and compete to resolve customer issues all day. Jump in and learn the how, what and why of turning your customer support into a game.
Developer Secrets: How to Avoid Common Mistakes when Contracting for Serious ...SeriousGamesAssoc
Drawing upon 15 years’ experience making serious learning and assessment games for external customers, the presenter will discuss common mistakes organizations have made (or allowed their developers to make) in the procurement, design, development, and employment of serious games. Strategies for overcoming these issues will be shared to prepare stakeholders to lead successful serious game initiatives. The presentation will conclude with a discussion session where attendees will be encouraged to share their questions and experiences related to serious game efforts.
Reputation Managment vs. Reputation MarketingBill Fukui
Learn the difference between reputation managment and reputation marketing. Get tips and ideas on how to generate and promote positive reviews as part of your online marketing. Guest Presenter, Ryan Steinolfson from Accelerate Marketing, Inc.