This document discusses the importance and benefits of sketching interactions and designs. It argues that sketching helps with ideation, organizing thoughts, communicating designs, and exploring the design space. Sketches can be fast, cheap, plentiful, and disposable. The document provides examples of sketching techniques like storyboards, interaction flows, and paper prototypes. It emphasizes that sketching, even with low fidelity, can elicit useful feedback about user experiences. Sketching is presented as a valuable tool that product teams should use more frequently, especially for requirements gathering and communicating design decisions.