4. Some ACRG PhDs
• Complexity science and hominid dispersal – Complex
Systems Simulation
• Multispectral, microscopic imaging– ECS
• Structural and flood simulation of Winchester Cathedral –
Engineering
• Light and the past – perception, functional behaviour,
simulation – Chemistry, Geography, Art & Physics
• The sound of the past – ISVR
5. Archaeology and Visual Data
• Imaging
• Computer Vision
• Visualisation
• Capture & Delivery
Image from BBC/ Discovery – Rome What Lies beneath
http://www.portusproject.org/blog/2012/12/reconstructing-portus/
6. Imaging
• Micro-CT
• e.g. Roman cremations
See http://www.guardian.co.uk/science/2012/jul/09/x-
rays-reveal-secrets-roman-coins and
http://www.bbc.co.uk/news/technology-21235980
12. Normal quality determined by input data and the fitting algorithm
Most applications are interested in qualitative assessment; relative metric calculations are internally robust
13. 1 degree minimum angle difference between normals
(thicker = steeper)
Rendered view with raking light
14. Normal comparisons/ search
• Per-pixel comparisons (Dellapiane et al 2006)
• On-going work by Lindsay MacDonald (UCL)
and Mark Drew (Simon Fraser University)
• Opportunities posed by flatbed scanners: e.g.
Ruggero Pintus et al 2009 and Brown et al
2008
• Our own work used pseudo surface matching;
most recently a solely normal-based approach
using RAW data and CGI libraries
• Normal-based image segmentation using CGI
toolsets (but note: benefits of CARE system)
Earl, G.P., Martinez, K. and Malzbender, T. 2010. Archaeological Applications of
Polynomial Texture Mapping: Analysis, Conservation and Representation. Journal
Archaeological Science 37
15. CARE
• Collaborative Algorithmic Rendering tool
Illustration of Complex Real-World Objects using Images
with Normals.
Corey Toler-Franklin, Adam Finkelstein, and Szymon
Rusinkiewicz.
International Symposium on Non-Photorealistic Animation
and Rendering (NPAR), San Diego, CA, 2007.
17. Visualisation
• Networks and Rendering
• e.g. Iridis3 supercomputer
• e.g. Çatalhöyük
Photographs from Catalhoyuk Project
and CGI by Grant Cox
18. CGI visualisations by Grant Cox, on
data from Staffordshire Hoard and
Catalhoyuk Project
19. Capture & Delivery
• Scanning
• e.g. recording Portus
Photographs and scan data by PA, Gareth Beale and James
Miles from Portus
20. Capture & Delivery
• Mixed reality
• e.g. mobile computing for site interpretation and recording
21. 3d Semantics
• On-going work to annotate 3d datasets
• 3D-COFORM project
• University of Queensland:
http://itee.uq.edu.au/~eresearch/projects/3dsa/index.php
#overview
NICCOLUCCI F and A. D'ANDREA, "An Ontology for 3D Cultural Objects," in VAST 2006: 7th International
Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 2006, pp. 203-210.
KOLLER, D. B. FRISCHER and G. HUMPHREYS. 2009 Research Challenges for Digital Archives of 3D
Cultural Heritage Models. ACM Journal on Computing and Cultural Heritage, Vol. 2, No. 3, Article 7.
26. Repositories
• Ancient document artefacts: Oxford archive; Cuneiform Digital Library
Initiative
• Archaeological data:
• ADS repository (primary archive)
• JISC IDMB pilot repository
• JISC DepositMO toolset
• JISC DataPool
• JISC DepositMOre
• Access to resources via:
• RTIviewer (local and streamed on-line)
• (SpiderGL)
• New AHRC RTI project @AHRCRTI
Archiving
27. On-going research focus
• Real time and predictive rendering
• Data integration e.g. scan, vector, photogrammetry
• Sensor and capture technologies
• Data visualisation
• Web technologies e.g. 3d linked data
• Educational frameworks e.g. 3d technology MOOCs (see for
example developments of our Portus mini MOOC)