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Integrated Technology for Archaeological Imaging in the Field and in the Lab

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Presented during a guest lecture at the University of California, Los Angeles, Cotsen Institute of Archaeology

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Integrated Technology for Archaeological Imaging in the Field and in the Lab

  1. 1. Integrated Data Capture Technologies and Methodologies for Rapid Archaeological Field Deployment and the Creation of Point Cloud Based Data Scaffolds for Cultural Heritage Dissemination: Case Studies from Cyprus, Italy, Jordan, and San Diego For The Cotsen Institute of Archaeology, UCLA 7 June 2013 Ashley M. Richter Ashley M. Richter Cultural Heritage Diagnostics Engineering Researcher PhD Student, Anthropological Archaeology National Science Foundation’s (NSF) Integrative Graduate Education and Research Traineeship (IGERT) project for Training, Research and Education in Engineering for Cultural Heritage Diagnostics (TEECH) at the Center of Interdisciplinary Science for Art, Architecture, and Archaeology (CISA3) at the California Institute of Telecommunication and Information Technology (Calit2) at the University of California, San Diego (UCSD)
  2. 2. TABLE OF CONTENTS •Intro •The Center of Interdisciplinary Science for Art, Architecture, & Archaeology at the University of California, San Diego •Layered Reality Systems •Laser Scanning for CyberArchaeology & Digital Scaffolds •Structure from Motion for CyberArchaeology •Structured Light for CyberArchaeology •Project Expansions •The Ethics & Future Issues of Digitization & Layered Realities
  3. 3. University College, University of Durham, United Kingdom BA Joint Honours in Archaeology & Ancient History University of Leicester MA Archaeology & Heritage
  4. 4. Center of Interdisciplinary Science for Art, Architecture, and Archaeology =
  5. 5. Engineering Computer Science Cognitive Science Anthropology Ancient History Museum Studies ArchaeologyPublic Archaeology Chemistry Physics Political Science Mathematics Architecture Visual Arts Interdisciplinary & Collaborative Material Science Art History
  6. 6. LAYERED REALITIES Satellite Imagery Aerial Photography (Visible, Multispectral) Point Clouds- Raw & Modeled Layers High Resolution Photography Artifact Layers Multispectral Imaging Community Input Textual Annotation Layers Cartography GIS
  7. 7. Layered Realities!! 3D Immersive Cave Systems Collaborative Visualization Walls Augmented Reality: ARtifact Capable Point Rendering Software
  8. 8. But what does it mean?
  9. 9. LIGHT DETECTION & RANGING (LIDAR)
  10. 10. Initial Work in Cyprus Cyprus Archaeometallurgical Project (CAMP)
  11. 11. Terrestrial LiDAR = The best way to get a dense data scaffold in the field- if it could be adapted for rapid deployment in uncertain environments…
  12. 12. TEST CASE 2011 Khirbat Faynan, Jordan *testing the engineering *creating metadata standards & workflow *building a digital scaffold
  13. 13. Rescue LiDAR at Umm al-Amad
  14. 14. SANDCASTLES FOR SCIENCE NSF-IGERT Mini- Grant Project: Sediment Interval & Site Deformation Processes: Exploring Time Lapse Laser Scanning Capabilities & Methodologies for Archaeology
  15. 15. Structure from Motion
  16. 16. Jordan 2012: Back at Faynan looking at integrating more technologies into the data capture process…
  17. 17. Invited to collect data at Petra…. The Temple of the Winged Lions with the American Center of Oriental Research’s Conservation Project
  18. 18. Byzantine Petra Mosaic Church
  19. 19. Structured Light
  20. 20. Upcoming: The Digital Documentation of Balboa Park & its Museum Collections for their centennial
  21. 21. Fall Field Work in Italy Palazzo Vecchio, Florence
  22. 22. Digitally Documenting Egnazio Danti’s Terrestrial Globe in the Map Room at the Palazzo Vecchio •Full visible & multispectral documentation in 2D and 3D •Data Sets Layered Together •What does the globe show? •Data, Analysis, & Historical Background published via ARtifact
  23. 23. The CISA3 Undergraduate Research Interns: Past & Present •Rebecca Asch, International Studies, Data Collection Management •Shelby Cohantz, Cognitive Science, Neurological User Interface Design •James M. Darling, Cognitive Science, Phenomenological User Interface Design •Ross Davison, Archaeology, Laser Scanning Use in Field Archaeology (now graduated, works with CyArk) •Jonathan Eliashiv, Geophysics, Underwater Site De-Formation •Aliya Hoff, Anthropology- Underwater Archaeology •Kat Huggins, Anthropology, Illustration Apps, Materiality & 3D Printing •Annie Jessup-Snyder, Visualizing Lithic Typologies •Jessica Linback, International Studies, Data Hierarcihes for Point Clouds •Bridget McGovern, Linguistics, Education Outreach •Adrian Phillips, ICAM, Social Implications of Augmented Reality Systems •Savannah Shifrin, Anthropology, Coastal Site Deformation •Leah Trujillo, Anthropology, Education Outreach (graduated- now works for LACHMA) •Lillian Wakefield, Environmental Chemistry, XRF & Multispectral Imaging for Cultural Heritage Diagnostic Visualization
  24. 24. Taking our terrestrial data collection and visualization methodologies and applying them towards underwater cultural heritage surveys Underwater Archaeology
  25. 25. Multi-Spectral Imaging X-Ray Fluorescence (XRF) Radiography
  26. 26. Cognitively Designed User Interfaces for our Software Infrastructures & Visualization Systems
  27. 27. But what does it mean?
  28. 28. PHYSICAL Evolving Data Capturing Technologies Mean INTANGIBLE (Ceci n’est pas le site!) The Site A Photograph of the Site (2D) Accurate 3D Point Cloud Model of the Site
  29. 29. Digital Sites Create Questions of Authenticity If you have a digital replica- Do you need to preserve the reality? Can there even be a reality if it is based on perception and propaganda? Emergence of cultural heritage heteroutopias- Is the heteroutopia better than the original as a more easily disseminatable imagined conglomorate? Can the experience of the false place be more or less authentic if it’s the idealized /archetypal version?
  30. 30. Can we ever collect a digital recreation which accurately holds onto the phenomenological experience of the reality? •Would we then need to keep reality? •What does it mean to be able to experience all times and all places? Can we even calculate and program that?
  31. 31. What will an Augmented Reality mean? “Augmented Reality: It’s like Real Life, But Better!” – Guardian Headline
  32. 32. If and when everyone can experience the past- what does this mean to their sense of self in time? Globalism = awareness of space Social Media/Internet= awareness of society What happens when there is a global awareness of time and one’s place in it?
  33. 33. If all information is available- how does one navigate through it without becoming lost- losing self/losing meaning? Jose Luis Borges The Library of Babel THE DATA AVALANCHE BIG DATA Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information Information information information information information information information information
  34. 34. ACKNOWLEDGEMENTS •The National Science Foundation (NSF) Education and Research Traineeship (IGERT) project for Training, Research and Education in Engineering for Cultural Heritage Diagnostics (TEECH) • the Center of Interdisciplinary Science for Art, Architecture, and Archaeology (CISA3) • • the California Institute of Telecommunication and Information Technology (Calit2) • •the Anthropology Department at the University of California, San Diego (UCSD) •My fellow CISA3 Asgardians: Vid Petrovic (gentleman thief), XXX XXXXX, David Vanoni (white knight & tiger), and Andrew Huyhn (penguin conniseur) •My CISA3 colleagues, esp: John Mangan, Joe DeBlasio, David Srour, Jason Kimball, and Sam Stout •My CURIs- especially James Darling and Aliya Hoff •Professors Thomas E. Levy (Anthropology), Falko Kuester (Computer Science & Engineering), Maurizio Seracini (EmerituS Engineering)
  35. 35. Interested in Visiting/Training/Collaborating? Email contact: arichter@ucsd.edu And Come Visit CISA3 at Qi/Calit2 Second floor of Atkinson Hall University of California, San Diego
  36. 36. Questions? Comments? Philosophical Ruminations?

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