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Digital Heritage Bucharest - 11.9th.2018
Methods and technologies for the creation of
a Digital Replica in Cultural Heritage:
examples drawn from research projects
Emanuel Demetrescu, Daniele Ferdani,
Enzo d'Annibale, Bruno Fanini
Studies in Cultural Heritage
(Archaeology, History,
Anthropology etc.)
Industry of
Digital libraries
Virtual Museums
Games
content validation
3D as a research tool
academic dissemination
Papers
books
research projects
Research team, VH LAB (CNR-ITABC)
• Enzo d’Annibale
• Emanuel Demetrescu
• Bruno Fanini
• Daniele Ferdani
• Alfonsina Pagano
• Augusto Palombini
• Eva Pietroni
• Sofia Pescarin
• Engineer and visual designer
• Classic Archaeologist and 3D modeller
• Computer scientist 3D realtime/CGI
• Medieval Archaeologist and 3D modeller
• UX designer specialist
• Prehistoric Archaeologist and GIS expert
• Art Historian and 3D expert
• Archaeologist Roman Topography
need for a multidisciplinary approach
An ambiguous term: 3D reconstruction
•3D reconstruction for
experts in cultural heritage
(archaeologists, architects,
historians etc..)
•3D reconstruction for experts in
geomatics and 3D survey
CG as an aesthetic endeavour ?
what is a Digital Replica
it is NOT a digital copy of the real object
it is a visual substitute that make it possible to “experiment” the real object
VR Solutions
Portable, immersive VR
solutions for easy
deployment - ovrWalker
(B.Fanini)


Gesture-based Gaming
Admotum / AiRome

Fanini, B., d'Annibale, E.,
Demetrescu, E., Ferdani, D., &
Pagano, A. (2015, September).
Engaging and shared gesture-
based interaction for museums
the case study of K2R
international expo in Rome. In
Digital Heritage, 2015 (Vol. 1,
pp. 263-270). IEEE
Digital Replica
ICOMOS and UNESCO, have revised the definition of Cultural Heritage to include in
this definition not only the elements of historical-artistic relevance and the
testimonies of civilisation but also the environment that surrounds and hosts them.
Colonia Dacica Sarmizegetusa Ulpia Traiana
Parallel Case studies
Cerveteri Necropoli Banditaccia
extensive survey at the Necropolis of Banditaccia 2013-2016
Campo della Fiera (interni ed esterni)
Onde Marine (esterni)
Onde Marine (scavo)
Grandi Tumuli (esterni)
Tomba dei capitelli (esterni)
Tomba della cornice(interni ed esterni)
Via dei monti della Tolfa (esterni)
200 m
Rizzo 1997
Pallottino 1951
Cosentino 2016
Cosentino 2008
Onde Marine excavation
10 m
10
10
Cerveteri Onde Marine
Tavola 5
vista isometrica de
scala 1:2000
10 m10
10
3D model of the excavation 2016
1500 mq
7 interiors of tomb explored
7 main epochs, from the end of VII to our days
Sarmizegetusa Ulpia Traiana ITABC-MNIT
Survey, digital restoration and reconstruction of the Great Temple of Sarmisegetusa
Survey 3D
Study
Digital restoration
Virtual Reconstruction
publishing
Ph.D. research - running publishing
Investigation on the
archaeological site
3D digital replica
Scientific documentation 3D VM DL Game
“derived" documentation (blueprints, sections)
GIS
Onde Marine Touch/Admotum
Methodologyoftheresearch
aerial and terrestrial photogrammetry,
GPS and laser scanner
3D survey
Computer Graphic
Integration of techniques
3 D
Rete topografica (Stazione Totale e D-GPS)
Fotogrammetria terrestre
PhotosshootingDomusProcuratoris
GCPlocationCameralocationCameraParameters
04Terrestrialphotogrammetry-SurveyData
ITABC-02-S1000
S-1000 costruzione ITABC-CLOUDCAM
Ottocottero, A2, weight 11630 gr.
SPR ITABC-02-GRP32 - Graupner MC-20
GIMBAL tele-controllata universale
CANON 6D 35mm
Doppia trasmissione video a terra
ITABC-01-PHM
take off weight <1300 gr
SPR ITABC-01-GRP16 - Graupner MX-20
Phantom II con GoPro Hero 3
Aerial Photogrammetry
Point Cloud Mesh Texture
04Terrestrialphotogr.-ProcessingData Photoscan Project Workflow data
3DsegmentationMeshediting
● 3D models segmentation (∼100 poly per block)
● Mesh optimization (poly decimation, capping
holes)
● Texture building (1 text 2048x2048 px per 5 m²)
● 3 Level of Details (LOD) for RT appl.
implementation: Lod1: 3K; Lod2: 1,5 K; Lod3: 0,5 K
Texturebuilding
04Terrestrialphot.-3DModelOptimization
Digital Libraries and Virtual Museums
Solid semantic tools like CIDOC CRM
Lot of literature and projects
3D survey (of extant objects)
Shared metadata schema (i.e. CARARE)
Recording the stratigraphy through the matrix of Harris
Tavola 5
vista isometric
scala 1:2000
10 m10
10
Tavola 5
vista isometrica dell'area di scavo
scala 1:2000
10 m10
10
Time
US 01 US 04 US 14US -22
2D representation of the Matrix using GraphML
The representation of stratigraphy in the 3D model
3D/2D representation of the Matrix using GraphML
The representation of stratigraphy in Blender 3D EM tools
on git hub !
The representation of stratigraphy in Blender 3D
yED - Matrix of Harris Blender - proxy /
representation models
XX d.C.
Restauration
II d.C.
(foundation podio)
I d.C.
(phase before the temple)
Carta archeologica digitale della Necropoli di Cerveteri
Produzione elaborati derivati: prospetti
Cerveteri Onde Marine
Production of derived documentation
Productionofderiveddocumentation
SEZIONI
Productionofderiveddocumentation
High-dynamic-range imaging (HDR) is a technique used in
imaging and photography to reproduce a greater dynamic
range of luminosity
06HDRIsampling-Onffieldacquisition
Mirrored Sphere for HDR
Photographic campaign using multiple exposures
Camera Setting
● ISO 200
● Af 5,6
● Te 1/8000 sec → 2 sec
● 2 POV
Mirrored sphere
● 15 cm
06HDRI-Multipleimageexposurecapturing
Equirectangular 360° panoramaPOV 1 POV 2
Multiple image exposure dataset merged to HDR
Transformation of the round fish-eye images to square equirectangular images
07Vegetationsampling
12 plant samplig
On-field sample gathering and classification
Creation of a library of the
local flora, sampling the
most prevalent vegetal
species directly on the field:
● Acacia
● Mallus Domestica
● Juglans Regia
● Prunus
● Vitis Vinifera
07Vegetationsampling
Organic procedural 3D modeling
Procedural building of the local plants and
placement on their original position in the reality-
based virtual model
3D organic model af a Mallus Domestica
Positioning on the virtual landscape
07Vegetationsampling
In recent years only 20% of papers written about  the use of 3D technology in
archaeology focus on the 3D reconstruction of lost contexts.
Virtual reconstruction (no more extant objects)
there is a general lack in validation practice inside the community
A recent survey based on 686 publications,  reports that only 1% of
contributors propose methods to be used in the validation of models.1
%
20
%
->
Filling the gaps with Virtual Stratigraphic Units
we can restore what likelihood
was in the past
The USV fill the gaps that exist in the MoH
Cerveteri Onde Marine - reconstruction
-US 93
SF03
VII BC
Cerveteri Onde Marine - reconstruction
USV2010
Cerveteri Onde Marine - reconstruction
Cerveteri Onde Marine - reconstruction
Stratigraphic unit (US) or context
USVs Virtual Stratigraphic Unit (structural)
USVn Virtual Stratigraphic Unit (non-structural)
Cerveteri Onde Marine - reconstruction
Cerveteri Onde Marine - reconstruction
Cerveteri Onde Marine - reconstruction
Stratigraphic unit (US) or context
USVs Virtual Stratigraphic Unit (structural)
USVn Virtual Stratigraphic Unit (non-structural)
Cerveteri Onde Marine - reconstruction
Cerveteri Onde Marine - reconstruction
Cerveteri Onde Marine - reconstruction
Stratigraphic unit (US) or context
USVs Virtual Stratigraphic Unit (structural)
USVn Virtual Stratigraphic Unit (non-structural)
Cerveteri Onde Marine - reconstruction
digital restoration
Digital restoration digital replica
Digital restoration starts from a physical element and it is operated on it digital replica
SF 1
EM
Digital restoration starts from a physical
element and it is operated on it digital replica
digital anastylosis restores spatial relations
between digital elements
EM
digital anastylosis
Touch application for the exploration of the excavation of the
Marine Waves
Onde Marine touch
• The application allows you to explore 8 information points
of the excavation;
• goal of integrating methods and techniques specific to
archaeological documentation
• 3D digital replica -> touch application documentation;
• double language
• fully usable version 1;
• an upgrade is planned when the final location will be
defined (audio, music, additional effects).
Touche table - prototype A
Touch table made by CNR-ITABC
(D’Annibale Demetrescu)
made to manage 3D interactive contents
Onde Marine touch
Onde Marine touch
Onde Marine touch
WORK IN PROGRESS
EXPO-CLUJ@MNIT
EXPO-CLUJ@MNIT
User1
full body gesture exploration
User2
hand gesture exploration
EXPO-CLUJ@MNIT
EXPO-CLUJ@MNIT
EXPO-CLUJ@MNIT
EXPO-CLUJ@MNIT
Awards and online assets
We are in the golden hour
technical opportunity: tools to create theoretically
infinite digital worlds (a.k.a. Open Worlds)
Virtual Reconstruction as part of the Archaelogical study to improve quality of virtual museums and games
on the field opportunity: diffusion of tools and users that
are able to make 3D survey campaign in short time
theoretical background ready since ’70 on simulation
in archaeology, virtual and cyber archeology
Digital Replica to express new Cultural Heritage definition
scientific need to include more aspects of the cultural heritage
(environment, light, vegetation, ethnographic aspects etc..)
Scientific hypothesis can be part of a digital world

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Methods and technologies for the creation of a Digital replica in Cultural Heritage

  • 1. Digital Heritage Bucharest - 11.9th.2018 Methods and technologies for the creation of a Digital Replica in Cultural Heritage: examples drawn from research projects Emanuel Demetrescu, Daniele Ferdani, Enzo d'Annibale, Bruno Fanini
  • 2. Studies in Cultural Heritage (Archaeology, History, Anthropology etc.) Industry of Digital libraries Virtual Museums Games content validation 3D as a research tool academic dissemination Papers books research projects
  • 3. Research team, VH LAB (CNR-ITABC) • Enzo d’Annibale • Emanuel Demetrescu • Bruno Fanini • Daniele Ferdani • Alfonsina Pagano • Augusto Palombini • Eva Pietroni • Sofia Pescarin • Engineer and visual designer • Classic Archaeologist and 3D modeller • Computer scientist 3D realtime/CGI • Medieval Archaeologist and 3D modeller • UX designer specialist • Prehistoric Archaeologist and GIS expert • Art Historian and 3D expert • Archaeologist Roman Topography need for a multidisciplinary approach
  • 4. An ambiguous term: 3D reconstruction •3D reconstruction for experts in cultural heritage (archaeologists, architects, historians etc..) •3D reconstruction for experts in geomatics and 3D survey CG as an aesthetic endeavour ?
  • 5. what is a Digital Replica it is NOT a digital copy of the real object it is a visual substitute that make it possible to “experiment” the real object
  • 6. VR Solutions Portable, immersive VR solutions for easy deployment - ovrWalker (B.Fanini) 

  • 7. Gesture-based Gaming Admotum / AiRome
 Fanini, B., d'Annibale, E., Demetrescu, E., Ferdani, D., & Pagano, A. (2015, September). Engaging and shared gesture- based interaction for museums the case study of K2R international expo in Rome. In Digital Heritage, 2015 (Vol. 1, pp. 263-270). IEEE
  • 8. Digital Replica ICOMOS and UNESCO, have revised the definition of Cultural Heritage to include in this definition not only the elements of historical-artistic relevance and the testimonies of civilisation but also the environment that surrounds and hosts them.
  • 9. Colonia Dacica Sarmizegetusa Ulpia Traiana Parallel Case studies Cerveteri Necropoli Banditaccia
  • 10. extensive survey at the Necropolis of Banditaccia 2013-2016 Campo della Fiera (interni ed esterni) Onde Marine (esterni) Onde Marine (scavo) Grandi Tumuli (esterni) Tomba dei capitelli (esterni) Tomba della cornice(interni ed esterni) Via dei monti della Tolfa (esterni) 200 m
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  • 12. Rizzo 1997 Pallottino 1951 Cosentino 2016 Cosentino 2008 Onde Marine excavation 10 m 10 10
  • 13. Cerveteri Onde Marine Tavola 5 vista isometrica de scala 1:2000 10 m10 10 3D model of the excavation 2016 1500 mq 7 interiors of tomb explored 7 main epochs, from the end of VII to our days
  • 15. Survey, digital restoration and reconstruction of the Great Temple of Sarmisegetusa Survey 3D Study Digital restoration Virtual Reconstruction publishing Ph.D. research - running publishing
  • 16. Investigation on the archaeological site 3D digital replica Scientific documentation 3D VM DL Game “derived" documentation (blueprints, sections) GIS Onde Marine Touch/Admotum Methodologyoftheresearch aerial and terrestrial photogrammetry, GPS and laser scanner
  • 18. Rete topografica (Stazione Totale e D-GPS)
  • 21. ITABC-02-S1000 S-1000 costruzione ITABC-CLOUDCAM Ottocottero, A2, weight 11630 gr. SPR ITABC-02-GRP32 - Graupner MC-20 GIMBAL tele-controllata universale CANON 6D 35mm Doppia trasmissione video a terra ITABC-01-PHM take off weight <1300 gr SPR ITABC-01-GRP16 - Graupner MX-20 Phantom II con GoPro Hero 3 Aerial Photogrammetry
  • 22. Point Cloud Mesh Texture 04Terrestrialphotogr.-ProcessingData Photoscan Project Workflow data
  • 23. 3DsegmentationMeshediting ● 3D models segmentation (∼100 poly per block) ● Mesh optimization (poly decimation, capping holes) ● Texture building (1 text 2048x2048 px per 5 m²) ● 3 Level of Details (LOD) for RT appl. implementation: Lod1: 3K; Lod2: 1,5 K; Lod3: 0,5 K Texturebuilding 04Terrestrialphot.-3DModelOptimization
  • 24. Digital Libraries and Virtual Museums Solid semantic tools like CIDOC CRM Lot of literature and projects 3D survey (of extant objects) Shared metadata schema (i.e. CARARE)
  • 25. Recording the stratigraphy through the matrix of Harris Tavola 5 vista isometric scala 1:2000 10 m10 10 Tavola 5 vista isometrica dell'area di scavo scala 1:2000 10 m10 10 Time
  • 26. US 01 US 04 US 14US -22 2D representation of the Matrix using GraphML The representation of stratigraphy in the 3D model
  • 27. 3D/2D representation of the Matrix using GraphML The representation of stratigraphy in Blender 3D EM tools on git hub !
  • 28. The representation of stratigraphy in Blender 3D yED - Matrix of Harris Blender - proxy / representation models
  • 29. XX d.C. Restauration II d.C. (foundation podio) I d.C. (phase before the temple)
  • 30. Carta archeologica digitale della Necropoli di Cerveteri Produzione elaborati derivati: prospetti
  • 31. Cerveteri Onde Marine Production of derived documentation
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  • 38. High-dynamic-range imaging (HDR) is a technique used in imaging and photography to reproduce a greater dynamic range of luminosity 06HDRIsampling-Onffieldacquisition Mirrored Sphere for HDR Photographic campaign using multiple exposures
  • 39. Camera Setting ● ISO 200 ● Af 5,6 ● Te 1/8000 sec → 2 sec ● 2 POV Mirrored sphere ● 15 cm 06HDRI-Multipleimageexposurecapturing Equirectangular 360° panoramaPOV 1 POV 2 Multiple image exposure dataset merged to HDR Transformation of the round fish-eye images to square equirectangular images
  • 41. On-field sample gathering and classification Creation of a library of the local flora, sampling the most prevalent vegetal species directly on the field: ● Acacia ● Mallus Domestica ● Juglans Regia ● Prunus ● Vitis Vinifera 07Vegetationsampling
  • 42. Organic procedural 3D modeling Procedural building of the local plants and placement on their original position in the reality- based virtual model 3D organic model af a Mallus Domestica Positioning on the virtual landscape 07Vegetationsampling
  • 43. In recent years only 20% of papers written about  the use of 3D technology in archaeology focus on the 3D reconstruction of lost contexts. Virtual reconstruction (no more extant objects) there is a general lack in validation practice inside the community A recent survey based on 686 publications,  reports that only 1% of contributors propose methods to be used in the validation of models.1 % 20 % ->
  • 44. Filling the gaps with Virtual Stratigraphic Units we can restore what likelihood was in the past
  • 45. The USV fill the gaps that exist in the MoH
  • 46. Cerveteri Onde Marine - reconstruction -US 93 SF03 VII BC
  • 47. Cerveteri Onde Marine - reconstruction USV2010
  • 48. Cerveteri Onde Marine - reconstruction
  • 49. Cerveteri Onde Marine - reconstruction Stratigraphic unit (US) or context USVs Virtual Stratigraphic Unit (structural) USVn Virtual Stratigraphic Unit (non-structural)
  • 50. Cerveteri Onde Marine - reconstruction
  • 51. Cerveteri Onde Marine - reconstruction
  • 52. Cerveteri Onde Marine - reconstruction Stratigraphic unit (US) or context USVs Virtual Stratigraphic Unit (structural) USVn Virtual Stratigraphic Unit (non-structural)
  • 53. Cerveteri Onde Marine - reconstruction
  • 54. Cerveteri Onde Marine - reconstruction
  • 55. Cerveteri Onde Marine - reconstruction Stratigraphic unit (US) or context USVs Virtual Stratigraphic Unit (structural) USVn Virtual Stratigraphic Unit (non-structural)
  • 56. Cerveteri Onde Marine - reconstruction
  • 57. digital restoration Digital restoration digital replica Digital restoration starts from a physical element and it is operated on it digital replica SF 1 EM
  • 58. Digital restoration starts from a physical element and it is operated on it digital replica digital anastylosis restores spatial relations between digital elements EM digital anastylosis
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  • 63. Touch application for the exploration of the excavation of the Marine Waves Onde Marine touch • The application allows you to explore 8 information points of the excavation; • goal of integrating methods and techniques specific to archaeological documentation • 3D digital replica -> touch application documentation; • double language • fully usable version 1; • an upgrade is planned when the final location will be defined (audio, music, additional effects).
  • 64. Touche table - prototype A Touch table made by CNR-ITABC (D’Annibale Demetrescu) made to manage 3D interactive contents
  • 70. EXPO-CLUJ@MNIT User1 full body gesture exploration User2 hand gesture exploration
  • 75. We are in the golden hour technical opportunity: tools to create theoretically infinite digital worlds (a.k.a. Open Worlds) Virtual Reconstruction as part of the Archaelogical study to improve quality of virtual museums and games on the field opportunity: diffusion of tools and users that are able to make 3D survey campaign in short time theoretical background ready since ’70 on simulation in archaeology, virtual and cyber archeology Digital Replica to express new Cultural Heritage definition scientific need to include more aspects of the cultural heritage (environment, light, vegetation, ethnographic aspects etc..) Scientific hypothesis can be part of a digital world