Engaging the Millenials: Utilizing Social Media & Virtual Worlds Susan Gold & Joanna Robinson Masters of Digital Media Program @ the Centre for Digital Media Great Northern Way mdm.gnwc.ca British Columbia Centre for International Education January 23, 2009
 
 
Recruitment & Class Use Began exploration in 2006 in Second Life and a variety of virtual environments for recruitment Augmenting existing classroom practices and Enabling effective remote learning and collaboration Remote classes, remote student collaborators
Virtual Centre for Digital Media in Second Life
Virtual Events – CITASA Conference
Virtual Club  – A testing ground for immersive collaboration
Collaborative Games in Improv Class
Sauerbraten
Remote Building Virtual Worlds Classes
Collaborative Prototyping in Second Life
 
 
 
 
 
 
 
 

Gold And Robinson 2009

Editor's Notes

  • #8 The Vclub - A student & staff research group. Involving students in testing new technologies that may potentially be used in courses.
  • #9 Example of a collaborative game in SL taught both remotely and in class.
  • #10 Using online multiplayer game Sauerbraten for leadership & team challenges.
  • #13 Team meeting in Second Life