At a Game Jam event in Japan, the organizer encouraged participants to try creating games with narrative elements, unlike the typical 3D action games made at such events. Three-person teams used a modified visual novel game engine to create six story-based games for smartphones in just 16 hours. More participants focused on story and narrative over programming compared to other Game Jam events in Japan, and there was a higher ratio of female participants. The organizer believes as game development becomes more accessible, different types of games and new meanings of playing and creating games will emerge.
A presentation introducing students to the concept of Games and their importance in modern life. Non-technical, and suitable for use in a 'soft skills' module.
These slides presented at "Replaying Japan 2015" on 22th May explains the characteristics of Doujin Game developers in Japan, by analyzing interviews with 76 Doujin game developers.
The Joker Game Presentation is an immersive and electrifying experience that captivates audiences with its unique blend of suspense, strategy, and psychological intrigue. Inspired by the enigmatic character from various forms of media, this presentation takes participants on a thrilling journey into the mind of the Joker.The presentation begins with an enigmatic host, dressed in a purple suit and wearing a menacing smile, introducing the concept of the Joker Game. This host embodies the essence of the Joker, exuding charisma and unpredictability, instantly captivating the audience's attention.
The presentation explores the Joker's trademark philosophy of chaos and anarchy, delving into the psychological aspects of his character. Through captivating storytelling and interactive elements, participants are drawn deeper into the Joker's twisted worldview. The host poses thought-provoking questions, challenging the audience's perceptions of order, morality, and society.
The centerpiece of the Joker Game Presentation is a series of mind-bending games and challenges. These games are designed to push participants to their limits, forcing them to confront their own fears and embrace the unpredictable. The host orchestrates each game with a devilish glee, adding a layer of tension and excitement to the proceedings.
Throughout the presentation, visual and audio effects heighten the immersive experience. Smoke machines create an ethereal atmosphere, while carefully choreographed lighting adds dramatic flair to each moment. Projection screens display eerie visuals and quotes from the Joker, reinforcing the theme of chaos and madness.
As the presentation nears its conclusion, the Joker's true motives are unveiled. The host reveals that the entire experience was an exploration of the human psyche, challenging societal norms and provoking self-reflection. The audience is left with a renewed perspective on the nature of chaos and the delicate balance between order and disorder.
The Joker Game Presentation is a masterful fusion of storytelling, psychology, and interactive entertainment. It provides a thrilling and thought-provoking experience, leaving participants questioning their own perceptions and the boundaries of their own sanity.
10 Reasons Why Every UX/Product/Designer Must Play GamesDori Adar
Are you a UX/Product/Tech Designer?
Do you play games?
If not, here are 10 good reasons why you oughta.
If you do, share this with your non-playing friends!
Read more : www.doriadar.com
Four project collaborations will support the SOUL Fusers launch: a collaborative IP creation project, a comic adaptation, a content creation project and a social good project collaborating with an orphanage in Thailand and a primary school in Laos.
Embracing The Power Of Video Games And Virtual Worlds In EducationLucas Gillispie
This presentation presents some recent statistics about video games and gamers. It also discusses my research on the Dimension-M video game and its use with middle school math students. Also, suggestions on how teachers can integrate game making into their classroom and a discussion of the potential of virtual worlds is discussed.
This is my presentation delivered at the 2009 NCTIES conference in Raleigh, NC.
Slides for a workshop on game design for storytellers. narrative not as core, but as one of the useful components. We explore the game universe, give a short intro to game design, explore the different meaning of narrative in / on / form games, and then try a game design exercise.
1. An Experiment of 1/319
@mnagaku
(GGJ13 Organizer at NII in Japan)
Special Thanks : Internationalization Task Force, IGDA Japan
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2. Skills utilized at the Game Jam
programming
art
game design (system, level)
audio engineering and composition
project management
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3. Can we find
story and/or narrative elements in games
made at the Game Jam?
Games developed at the Game Jam are
usually classified as 3D(or 2D) action.
Games with story and narrative
elements had not been seen before.
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4. Story and narrative elements in games?
In Japan, Stories and narratives are
very important in games.
Many Japanese game developers have
to realize that.
Reference : Visual novel
http://en.wikipedia.org/wiki/Visual_novel
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5. Do you want
the Game Jam to be like that?
NO! so I Acted :
http://globalgamejam.org/sites/2013/national-institute-informatics
I said,
"You do not have to come
if you're a programmer."
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6. GGJ2013 at NII in Japan
Three-person teams created
an ARG(like visual novel)
for smartphones.
We used a modified version of
AtlasX(visual novel game engine) for it.
I modified the tool.
We developed our games
in only 16 hours at the venue.
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7. Result
Most of the participants
were new to Game Jams.
Female participants: 7/18
(higher ratio than other venues in Japan)
Allocation of development resources:
story and narrative > programming
And we made six stories.
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8. I Think :
True democracy does not mean
"It is easy to develop 3D action games."
If the "Democratization of game
development" progresses and evolves,
Children will develop games in school.
Everyone will, at least once, experience
the game development process.
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9. I Think :
In such a world,
what would it mean to "play games"?
what would it mean to "develop games"?
I want to find the answer.
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10. Appendix : Complex branching narratives
When we talk about the evolution and
sophistication of visual novels, it is
almost inevitable that we will talk about
Kanno, and his work YU-NO.
YU-NO : A girl who chants love at the bound of this world
http://en.wikipedia.org/wiki/YU-NO:_A_girl_who_chants_love_at_the_bound_of_this_world
Hiroyuki Kanno (1968-2011)
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11. Appendix : Complex branching narratives
I believe I have to respect his craft, and
I hope to reproduce his the finesse, with
the support of model checking.
I have developed a visual novel game
engine capable of model checking.
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