MMOWGLI is a massively multiplayer online wargame designed to elicit collective intelligence from a large and diverse pool of players to solve real-world problems. It uses multimedia techniques to immerse players in compelling game scenarios, allowing novel ideas and solutions to emerge from the interactions between players' knowledge and perspectives. The goal is to broaden thinking and explore more possibilities than possible through conventional methods by aggregating this breadth and depth of input from many participants. MMOWGLI is currently in a pilot stage testing scenarios related to piracy off the coast of Somalia.
"Transmedia & Advertising: What Advertisers, Marketers, Brands & Businesses Can Learn from Transmedia Storytelling" - presentation from "The Story To Sell", a conference on transmedia storytelling held in Amsterdam on 11 June 2009. Presentation by Ivan Askwith, Senior Content Strategist at Big Spaceship
A brief overview on the gaming industry, the types of games we play, and how elements from game design are being used outside of the consoles in order to influence our behaviour in the real world...
FreeForm is a evening of discussion on technology, the non-traditional and cool stuff held by Saatchi & Saatchi London.
In this set you will finf the same slides than from the Masterclass in San Sebastian last year, but I have added some since I have been working with Robert Pratten, Transmedia Storyteller Ltd., where we focus on some game mechanics and specific preparation for a project using a lot of platforms and social media to be implemented in the tool named Conducttr.
These slides are meant for the students of the Master Transmedia at Sciences PO Grenoble, May 23rd 2012.
We’ll review and apply videoludic techniques to non strictly ludic contexts, focusing on the many roles storytelling can play in games and outside games.
Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
What new kinds of games will we play in the future, and what key knowledge and skills will game developers need to invent them? Futurist and game designer Jane McGonigal argues that over the next decade, games will become a powerful interface for managing our real work, organizing society, and optimizing our real lives. Increasingly, she predicts, game developers will be charged with the task of making people happier, smarter, friendlier, greener, and healthier -- and hundreds of millions of new gamers will be playing together at home, at school, at work, and everywhere in between. The result? Game design and development expertise will become a sought-after talent in virtually every industry and field, from Fortune 500 companies to top government agencies. Indeed, the future is brighter for game developers than ever before. But making games that aim to improve our quality of life and to re-invent society as we know it will require a new set of design skills and content expertise beyond what we traditionally teach in game programs. In this keynote, you'll find out the top five design competencies (such as 'technology foresight' and the ability to generate and measure 'participation bandwidth') and the five most important subject areas (such as positive psychology and mass collaboration) for this new class of reality-changing game developers.
The key takeaway of this talk: We can live in any world we want but only if we teach the next generation of game developers what they need to know in order to imagine and make new and better realities.
"Transmedia & Advertising: What Advertisers, Marketers, Brands & Businesses Can Learn from Transmedia Storytelling" - presentation from "The Story To Sell", a conference on transmedia storytelling held in Amsterdam on 11 June 2009. Presentation by Ivan Askwith, Senior Content Strategist at Big Spaceship
A brief overview on the gaming industry, the types of games we play, and how elements from game design are being used outside of the consoles in order to influence our behaviour in the real world...
FreeForm is a evening of discussion on technology, the non-traditional and cool stuff held by Saatchi & Saatchi London.
In this set you will finf the same slides than from the Masterclass in San Sebastian last year, but I have added some since I have been working with Robert Pratten, Transmedia Storyteller Ltd., where we focus on some game mechanics and specific preparation for a project using a lot of platforms and social media to be implemented in the tool named Conducttr.
These slides are meant for the students of the Master Transmedia at Sciences PO Grenoble, May 23rd 2012.
We’ll review and apply videoludic techniques to non strictly ludic contexts, focusing on the many roles storytelling can play in games and outside games.
Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
What new kinds of games will we play in the future, and what key knowledge and skills will game developers need to invent them? Futurist and game designer Jane McGonigal argues that over the next decade, games will become a powerful interface for managing our real work, organizing society, and optimizing our real lives. Increasingly, she predicts, game developers will be charged with the task of making people happier, smarter, friendlier, greener, and healthier -- and hundreds of millions of new gamers will be playing together at home, at school, at work, and everywhere in between. The result? Game design and development expertise will become a sought-after talent in virtually every industry and field, from Fortune 500 companies to top government agencies. Indeed, the future is brighter for game developers than ever before. But making games that aim to improve our quality of life and to re-invent society as we know it will require a new set of design skills and content expertise beyond what we traditionally teach in game programs. In this keynote, you'll find out the top five design competencies (such as 'technology foresight' and the ability to generate and measure 'participation bandwidth') and the five most important subject areas (such as positive psychology and mass collaboration) for this new class of reality-changing game developers.
The key takeaway of this talk: We can live in any world we want but only if we teach the next generation of game developers what they need to know in order to imagine and make new and better realities.
Using MMOWGLI to Reframe Wicked Problems as Grand Challenges - Garth Jensen, ...SeriousGamesAssoc
The challenge: We live in an era of wicked problems ….. increasingly complex, open-ended, and uncertain ….. characterized by shifting requirements and invisible interdependencies. In this context, a hierarchically driven, top down approach to our thinking no longer works.
The opportunity: with mmowgli we can reframe our grandest challenge as a grand opportunity – to tap into our collective intelligence – to engage with our most difficult situations while also engaging with each other more deeply and meaningfully.
mmowgli is an online platform as well as a transformational practice that harnesses the potential of large, diverse groups for thinking and acting on emergent challenges and unmissable opportunities.
At the same time, mmowgli builds the creative capacity of the crowd by offering a more gameful, more novel, and more democratized way of engaging together with a problem than traditional methods afford. mmowgli shifts our institutional thinking away from narrow practices that create inert, top down blueprints towards a new culture of continuous, non-hierarchical conversation around challenges and our collective response.
In this session, Garth Jensen, the founder of mmowgli, will present the design principles behind mmowgli, illuminate those principles with a series of use cases, and discuss how audience members might use mmowgli for their own purposes.
Epic Win - Why Gaming is the Future of LearningJane McGonigal
Why doesn't the real world seem more like an online game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. When we're playing a good online game, we get constant useful feedback, we turbo-charge the neurochemistry that makes challenge fun, and we feel an insatiable curiosity about the world around us. None of this is by accident. In fact, game developers have spent three decades figuring out how to make us happier and more collaborative, how to make learning more fun and social, and how to satisfy our hunger for meaning and success. And all of these game-world insights can be applied directly to amplify and augment the way we teach, learn, and do research in the real world. In this talk, you'll learn how online game methods and mechanics can transform our learning communities - and help re-invent higher education as we know it.
Dr. McGonigal is the Director of Game Research & Development at the Institute for the Future in Palo Alto, California.
SxSW is a two week festival (not a conference) where the best of tech, film, and music collide. It's the "Spring Break for Geeks," the thing you're supposed to get lost in, the way-less-serious and way-more-fun version of TED. It's the only place where you'd find all of these people in a two-week span:
- Vice President Joe Biden,
- DJ/Producer Chainsmokers,
- Billionaire investor Mark Cuban,
- Elon Musk's brother Kimble Musk
- Producer Rick Ross
- CTO of Pixar Steve May,
- Actor Seth Rogan
Can't wait for next year.
Product design - Service design - Revolut Case Study + ShareshopTadej Mursic
Revolut Case Study through the eyes of a product / service designer & Shareshop. Revolut User Experience & Product Design Best practices that generate enormous user value.
We review Autography design as an exemplary case of persuasive application. We immerse it in the context of applied and persuasive games built around gameful mechanics and interactive learning. We then contrast it with superficial gamification efforts. We propose some guidelines for an effective process of cooperative design and process for these complex media productions.
Intervento di Pietro Polsinelli in Plenary Room - We’ll review Autography’s design as an exemplary case of persuasive application. We will immerse it in the context of applied and persuasive games built around gameful mechanics and interactive learning. We will then contrast it with superficial gamification efforts. We will propose some guidelines for an effective process of cooperative design and process for these complex media productions.
http://mdt-conference.com/applied-persuasive-playful-learning/
The road to innovation requires special behaviors and skills, we will explore both of them in this presentation. We will also follow a few innovative bread crumbs on the way.
The Future of Advertising: How brands can embrace miraculous new technologies...Leo Burnett
Leo Burnett Worldwide and Contagious Magazine present Wildfire, a look 60 months into the future to offer a head-start on the most significant technological innovations that they believe will redefine how brands connect with people.
Wildfire explores how technology might be empathetically applied to the natural cadence of our daily lives in order to make routine activities and behaviors more streamlined, meaningful or entertaining. This is a future where brands are ideally positioned to create the kinds of small and vital wonders that we soon won't imagine being able to live without.
A recap of interesting points and quotes from the May 2024 WSO2CON opensource application development conference. Focuses primarily on keynotes and panel sessions.
Join us for a special date and time as Metanomics broadcasts live from Gametech, the annual military conference on games and virtual worlds for training and simulation.
Virtual worlds have become an important technology to support training and community outreach. But over the past several years, changes in the virtual world industry have opened up new choices while closing others. Advances like the consumer adoption of Microsoft Kinect, widening use of Unity 3D, and the coming changes to the browser with the launch of HTML-5 and WebGL are opening up a new range of options.
Click here to watch the video:
http://www.metanomics.net/show/march_24th_live_from_gametech_orlando_-_the_future_of_virtual_worlds/
Harry Collins - Testing Machines as Social Prostheses - EuroSTAR 2013TEST Huddle
EuroSTAR Software Testing Conference 2013 presentation on Testing Machines as Social Prostheses by Harry Collins.
See more at: http://conference.eurostarsoftwaretesting.com/past-presentations/
Gamification, Pandemics, Appropriate Technologies, Classroom Strategies, Rapid Games Prototyping, Data Visualisation, Pattern Recognition, Robot Trust and Big Data Analytics
Welcome to the GAETSS August 2015 E-Newsletter. This newsletter is a mixed bag of new presentations, ideas and opportunities that have arisen over the last month during a trip to Asia for 3 conference events.
Using MMOWGLI to Reframe Wicked Problems as Grand Challenges - Garth Jensen, ...SeriousGamesAssoc
The challenge: We live in an era of wicked problems ….. increasingly complex, open-ended, and uncertain ….. characterized by shifting requirements and invisible interdependencies. In this context, a hierarchically driven, top down approach to our thinking no longer works.
The opportunity: with mmowgli we can reframe our grandest challenge as a grand opportunity – to tap into our collective intelligence – to engage with our most difficult situations while also engaging with each other more deeply and meaningfully.
mmowgli is an online platform as well as a transformational practice that harnesses the potential of large, diverse groups for thinking and acting on emergent challenges and unmissable opportunities.
At the same time, mmowgli builds the creative capacity of the crowd by offering a more gameful, more novel, and more democratized way of engaging together with a problem than traditional methods afford. mmowgli shifts our institutional thinking away from narrow practices that create inert, top down blueprints towards a new culture of continuous, non-hierarchical conversation around challenges and our collective response.
In this session, Garth Jensen, the founder of mmowgli, will present the design principles behind mmowgli, illuminate those principles with a series of use cases, and discuss how audience members might use mmowgli for their own purposes.
Epic Win - Why Gaming is the Future of LearningJane McGonigal
Why doesn't the real world seem more like an online game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. When we're playing a good online game, we get constant useful feedback, we turbo-charge the neurochemistry that makes challenge fun, and we feel an insatiable curiosity about the world around us. None of this is by accident. In fact, game developers have spent three decades figuring out how to make us happier and more collaborative, how to make learning more fun and social, and how to satisfy our hunger for meaning and success. And all of these game-world insights can be applied directly to amplify and augment the way we teach, learn, and do research in the real world. In this talk, you'll learn how online game methods and mechanics can transform our learning communities - and help re-invent higher education as we know it.
Dr. McGonigal is the Director of Game Research & Development at the Institute for the Future in Palo Alto, California.
SxSW is a two week festival (not a conference) where the best of tech, film, and music collide. It's the "Spring Break for Geeks," the thing you're supposed to get lost in, the way-less-serious and way-more-fun version of TED. It's the only place where you'd find all of these people in a two-week span:
- Vice President Joe Biden,
- DJ/Producer Chainsmokers,
- Billionaire investor Mark Cuban,
- Elon Musk's brother Kimble Musk
- Producer Rick Ross
- CTO of Pixar Steve May,
- Actor Seth Rogan
Can't wait for next year.
Product design - Service design - Revolut Case Study + ShareshopTadej Mursic
Revolut Case Study through the eyes of a product / service designer & Shareshop. Revolut User Experience & Product Design Best practices that generate enormous user value.
We review Autography design as an exemplary case of persuasive application. We immerse it in the context of applied and persuasive games built around gameful mechanics and interactive learning. We then contrast it with superficial gamification efforts. We propose some guidelines for an effective process of cooperative design and process for these complex media productions.
Intervento di Pietro Polsinelli in Plenary Room - We’ll review Autography’s design as an exemplary case of persuasive application. We will immerse it in the context of applied and persuasive games built around gameful mechanics and interactive learning. We will then contrast it with superficial gamification efforts. We will propose some guidelines for an effective process of cooperative design and process for these complex media productions.
http://mdt-conference.com/applied-persuasive-playful-learning/
The road to innovation requires special behaviors and skills, we will explore both of them in this presentation. We will also follow a few innovative bread crumbs on the way.
The Future of Advertising: How brands can embrace miraculous new technologies...Leo Burnett
Leo Burnett Worldwide and Contagious Magazine present Wildfire, a look 60 months into the future to offer a head-start on the most significant technological innovations that they believe will redefine how brands connect with people.
Wildfire explores how technology might be empathetically applied to the natural cadence of our daily lives in order to make routine activities and behaviors more streamlined, meaningful or entertaining. This is a future where brands are ideally positioned to create the kinds of small and vital wonders that we soon won't imagine being able to live without.
A recap of interesting points and quotes from the May 2024 WSO2CON opensource application development conference. Focuses primarily on keynotes and panel sessions.
Join us for a special date and time as Metanomics broadcasts live from Gametech, the annual military conference on games and virtual worlds for training and simulation.
Virtual worlds have become an important technology to support training and community outreach. But over the past several years, changes in the virtual world industry have opened up new choices while closing others. Advances like the consumer adoption of Microsoft Kinect, widening use of Unity 3D, and the coming changes to the browser with the launch of HTML-5 and WebGL are opening up a new range of options.
Click here to watch the video:
http://www.metanomics.net/show/march_24th_live_from_gametech_orlando_-_the_future_of_virtual_worlds/
Harry Collins - Testing Machines as Social Prostheses - EuroSTAR 2013TEST Huddle
EuroSTAR Software Testing Conference 2013 presentation on Testing Machines as Social Prostheses by Harry Collins.
See more at: http://conference.eurostarsoftwaretesting.com/past-presentations/
Gamification, Pandemics, Appropriate Technologies, Classroom Strategies, Rapid Games Prototyping, Data Visualisation, Pattern Recognition, Robot Trust and Big Data Analytics
Welcome to the GAETSS August 2015 E-Newsletter. This newsletter is a mixed bag of new presentations, ideas and opportunities that have arisen over the last month during a trip to Asia for 3 conference events.
Similar to Garth jensen mmowgli for tech at state 05.27.2011 (20)
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
3. Massively Multiplayer Online Wargame Leveraging the Internet Where would you use MMOWGLI? In situations where you are struggling with a difficult challenge, do not possess all the answers, or need to transcend your usual ways of knowing. In these cases, the intellectual capital is supplied by the broader community “out there”, but it exists in the form of unrealized potential. By structuring the problem in the form of a game, and opening it up to a large pool of players, MMOWGLI provides the mechanism by which this unrealized potential can emerge and be converted to insight. “One thing a person cannot do, no matter how rigorous his analysis, or heroic his imagination, is to draw up a list of things that would never occur to him.” – Thomas Schelling What is MMOWGLI? MMOWGLI is an online game platform designed to elicit collectiveintelligence from an engaged pool of players to solve real-world problems. How does it work? Multimedia techniques immerse players into the game, where compelling conditions engage their attention. Online play enables MMOWGLI to massively scale up the size, knowledge and experience level, and diversity of the participant pool, while also reducing the barriers to entry associated with traditional wargaming. The large participant pool facilitates the emergence of outliers, while the play of the game drives more “knowledge accidents”: novel intersections and complex interactions of ideas which would not occur or be otherwise predictable. Finally, MMOWGLI goes a step deeper, combining insight with simulation to foster confidence that the innovations which emerge are well grounded. How will MMOWGLI influence our thinking? MMOWGLI broadens the aperture, allowing us to foresee larger and more unimagined possibilities than currently possible. With conventional methods, facilitating and aggregating this level of breadth and depth is prohibitively difficult. Because the game will persist online, and can even evolve over time, MMOWGLI increases the range of possibilities that can be explored, resulting in more effective and more frequent decision cycles. At the end of the game what do you have? A lightweight, repurposeable game engine that other Navy commands and services can use to tackle their own tough questions and challenges. A persistent, re-playable conversation between Navy sailors, marines, sister services, other federal agencies, academics, non-profits, and think tanks, around topics of vital interest. MMOWGLI is currently in the pilot demonstration stage. The pilot will explore the piracy ‘stalemate’ off the coast of Somalia and will play out using a holistic, multi-stakeholder approach. Use Case Example Providing early adopters with an opportunity to influence the development of the “Next Big Thing” before the technology becomes a reality (e.g EMRG). MMOWGLI would be a great environment for evolving the candidate concepts in the new Concept Generation Concept Development process. Ironing out the interface between CONOPS and Technology…………………………………. Introducing a game changing technology to a community of users………………………………………. MMOWGLI provides players with an immersive environment to test out and inhabit alternative futures, enabling better planning for an uncertain future. Inhabiting alternative futures for strategic planning…………………………………….. With MMOWGLI’s dynamic, reprogrammable platform, we can increase the number of Red Teams we run, ensuring that we are “countering their counter”. Red Teaming……………………………… MMOWGLI is a tool that is also used for horizon scanning, enabling us to become more aware of technical progress across the globe, reducing the likelihood for technology surprise. Horizon Scanning………..…………….. MMOWGLI will help us examine our toughest problems - i.e., how do we solved the IED problem? Wicked problems.……………....…….. Regulatory and Policy Development……..……………......….. What if we gamed the implementation of Rules of Engagement (e.g., use of Autonomous Systems)?
4. Garth Jensen is currently the Director of Innovation at the Carderock Division, Naval Surface Warfare Center. Prior to this, Garth was an ONR Science Advisor at the Pentagon. mmowgliis both the coolest project I have ever worked on, and the hardest to describe in words, but I’ll try to do so here. If I had to do it in one sentence, I’d say that mmowgli is an experiment in generating collective intelligence. If I had another sentence, I would add that it is a pilot project being developed by the Office of Naval Research (ONR). But beyond that, mmowgli is ultimately the answer to a question……a question that haunted me every day during my tour as a Science Advisor: why did I experience such a disconnect between technologists and “innovators”, on the one hand, and warfighters and end users on the other? Why didn’t “game changing innovations” generate more enthusiasm from those who were “in the game”? And what was I doing to make it better? As my Pentagon tour drew to a close, this question nagged at me and morphed into a thousand others: What if we took a heavy, formal approach, and made it lighter…….more of a continuous conversation instead of a blueprint? What if you didn’t need a fully formed idea to make a contribution? What if ideas, even half-formed ones, could meet up in space and recombine with other ideas to form new ones? What if this conversation engaged more stakeholders, and tolerated more excursions? Finally, what if this conversation became so rich and compelling that, instead of truncating the debate, it actually enlarged the universe of possibilities? A pivotal moment occurred as these questions were swirling around in my head. I attended a speech by Marina Gorbis, Executive Director of The Institute for the Future. What she presented became the kernel of an idea that grew into mmowgli. Marina showed me a world where Alternate Reality Games were being used to engage the imaginations of thousands players to harness fresh insights…..where Massive Multiplayer Forecasting Games were redefining how we look at technology horizons…..where companies like IBM were using Innovation Jams to create value across their entire workforce and with their stakeholders….and where the notion of innovation as a social phenomenon was moving to the fore. From there, it was a short leap for me to connect the dots between Marina’s world and my own struggles with innovation, and voila!!!! mmowgli was born!!! In reality, it wasn’t quite that easy. We’ve had to persist through all of the typical hurdles associated with any first of its kind innovation. But, now that we’re almost there, we’ve got a really engaging game in store, and I’m excited about the launch. mmowgli goes live in just a few weeks. You can register for the game at http://mmowgli.nps.edu/mmowgli. I’m looking forward to meeting you online during the game. massively. multiplayer. online. wargame. leveraging. the internet.
5. 5 Why Play Games????? Thomas Schelling: “One thing a person cannot do, no matter how rigorous his analysis or heroic his imagination, is to draw up a list of things that would never occur to him.” Source: Thomas Schelling, Nobel Prize, Economics, 2005.
6. Where is mmowgli? intellectual capital: “out there” Insight data intellectual capital: “in here”
7. Where is mmowgli? intellectual capital: “out there” Where would you use MMOWGLI? In situations where you are struggling with a difficult challenge, do not possess all the answers, or need to transcend your usual ways of knowing. In these cases, the intellectual capital is supplied by the broader community “out there”, but it exists in the form of unrealized potential. By structuring the problem in the form of a game, and opening it up to a large pool of players, MMOWGLI provides the mechanism by which this unrealized potential can emerge and be converted to insight. “One thing a person cannot do, no matter how rigorous his analysis, or heroic his imagination, is to draw up a list of things that would never occur to him.” – Thomas Schelling data Insight intellectual capital: “in here”
8. Where is mmowgli? intellectual capital: “out there” data Insight intellectual capital: “in here”
9. Where is mmowgli? intellectual capital: “out there” data Insight intellectual capital: “in here”
13. It looks like you want to playtest an interactive geopolitical scenario! Would you like… • a 3-Move game? • a Blue Team / Red Team? repurposeable platform For internal use only by Center for Applied Strategic Learning. Contact: Garth Jensen, garth.jensen@navy.mil