As Virtual Reality, Augmented Reality and Wearables extend the spaces in which designers can enhance user experiences, we need to expand our ways of talking about these vast experiences and the wider future possibilities for UX.
Alastair Somerville speaks about how we can talk and share our own experience of the awesome and how we can frame ideas of the transcendent in future design.
4. What did you
pass by today?
Cinema Church
Pub
Cafe
Temple
Mosque Art Gallery
Restaurant
Gym
Theatre
Coffee Shop
Nightclub
Library
Concert Hall
Stadium
Thank you I’ve come to talk about going from user experience design to human experience design. The good, the bad and the simply terrifying.
People buy experiences. People seek out experiences. People look for them. They always have.
The enormity of the universe and our individual smallness has been obvious for 10’s of thousands of years.
We coped with this by doodling patterns onto the hugness. Graffiti or wireframes? You choose. We made the unknowably vast ours by drawing pictures onto it.