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July 2016
Digital Medicine and 3D Medical Printing, European Chapter of ISDM,
Medilink Innovation and Digital Health SIG, Gamification Made Simple,
Games for Health UK and EU Conferences, Disruptive Technologies and Education
World of Health IT Conference, Upcoming Events.
Welcome tothe GAETSS July2016 E-Newsletter.
In this Edition
 What is the Role of GamificationandDigital MedicineinDigital Health?
 The 1st
Conference and Launchof the International SocietyforDigital Medicine (ISDM)
 3D Medical PrintingandAdditiveManufacturing
 EuropeanChapterof ISDM
 Medilink InnovationandDigital HealthSIGEvents
 The GAM-NAV Concept- GamificationMade Simple
 Gamesfor HealthUK and Europe
 Disruptive TechnologiesandEducation
 Worldof HealthIT Conference
 FeaturedUpcomingEvents
o July28/29 Thaisim
o Aug17-19 RevolutionaryLearning
o Sept7/9 VSGames2016
o Sept23/24 Singapore HealthandBioMedical Congress
o Oct 31/Nov 1 Games forHealthEurope
o Nov28/Dec 1st
SEANES2016 Ergonomicsand HumanFactors Conference
 CallsforPapersand Articles
 RecentArticlesandPresentations
 Future EventsListing
What is the Role of Gamification and Digital Medicine in Digital Health?
Digital Medicine – Technologies for Prediction, Prevention, Diagnosis, Treatment, Training of Medical Conditions
A majortheme forthe GAETSS July2016 Newsletteristhe combinationof GamificationandDigital Medicineappliedtohealth
and wellbeing.The inaugural conferenceof the International Societyof Digital Medicine inNanjinginJune featuredinthis
newsletterprovidedamulti-disciplinaryinsightintothe manydifferentwaysenablingtechnologiesare impactingthe medical
professioninitspracticesandapproachestoimprovingpublichealthoutcomesglobally.Here Iexamine fivedifferentwaysi n
whichdigital medicine istransformingthe healthsector.
Theme Objectives Enabling Technologies Impact
Prediction To anticipate potential
medical conditionsbefore
symptomsarise
Genome andDNA analysis,
bigdata analytics,scanning
and measurement
technologies,artificial
intelligence
Personalisedmedicine,more
effectiveprevention
strategies,increased
understandingof howthe
bodyand mindwork
Prevention To preventavoidablemedical
conditions
Sensordevices,wearable
technologies,bigdata
analytics,datavisualisation,
mobile devices
Improvedpersonal health
management
Diagnosis To correctlyidentifymedical
conditions
Sensordevices,
Measurementandanalysis
technologies,bigdata
analytics,machine learning,
data visualisation
Personalisedmedicine,
improvedoutcomes
Treatment To effectivelytreatandcure
or improve medical
outcomes
Robotics,sensors,artificial
intelligence
Personalisedmedicine,
improvedoutcomes
Training To prepare health
stakeholderstodeal with
medical conditions
Simulation,hapticdevices,
data analytics,virtual
environments,seriousgames
Improved response to
medical scenariosand
conditions
All of these technologiescanassisthealthprofessionalsinimprovingpublichealthandbettereducating,informingand
empoweringcitizenstobettermanage theirpersonal health.However,itdoesnotmatter how good or effective digital
technologiesare if citizenschoose toadoptlifestyleswhichdamage theirhealthorfail tocomplywithappropriate medical
treatment.
It isin thiscontextthatGamificationcanplaya vital role ininfluencingpatient/citizenbehaviourstoadoptlifestyle practices
and/orencourage compliance withrecommendedmedical treatment.Laterinthisnewsletter,the Gam-Navconceptexplains
howGamificationstrategiescanbe appliedtoanyhumanscenarioto influencechoices,behavioursanddecisionsatapersonal
or macro level.
The 1st
Conference and Launch of the International Society for Digital Medicine (ISDM)
Professor Zhang - Founding President of the ISDM
Nanjingwasthe venue forthe FoundingConference of the InternationalSocietyof DigitalMedicine(ISDM) andthe 1st
International Conference onDigital Medicine andMedical 3Dprinting.Iwas honouredtobe invitedtobecome amemberof the
FoundingCouncil andtobe involvedindiscussingthe draftof the ISDM’sStatute withotherinvitedISDMCouncil members
from38 differentcountries.
The conference wasattendedbyover1000 participantsfromChinaandinternationallyandsupplementedbyanexhibition
whichprimarilyfocusedonMedical 3DprintingandSimulationtechnologies.
To learnmore about ISDMand itsactivities,visit www.isdm.org.cn.
3D Medical Printing and Additive Manufacturing
3D Medical Printing /Additive Manufacturing Application Examples
One of the mostimpressive elementsof the NanjingISDMconference wasthe varietyandsophisticationof technologyusages
for Medical 3D printing.Conceptually,medical 3Dprintingisexactlythe same aswhatisknowninother disciplinesasadditive
manufacturing,so-calledbecause3Dobjectsare “printed”fromcomputer-aideddesignsbybuildinglayeruponlayerof special
material accordingtothe 3D design.Thistechnologyisbeingdeployedviaawhole range of differentdevicesfromrelatively
affordable domestic3Dprintersforsmall personalisedobjectstoverylarge buildingssuchasLondon’siconicShardbuilding.
For medical applications,the combinationof 3Dprinting,sophisticatedscanningtechnologiesandthe advanceduse of
biomedical materialscreates opportunitiestotransformpatientlivesbyreplacementof defective bodypartsand/or
personalisedbiomechanical aidstoaugmentand/orcorrectfunctionality.
European Chapter of ISDM
The International Society of Digital Medicine Logo
Followingthe FoundingConference of the ISDM,I am inprocessof establishingaEuropeanChapterof the ISDMwhichIhope to
formallylaunchinNovemberthisyeartocoincide withahostedvisitfromthe ISDMPresidentProfessorZhangandthe
Executive Director,ProfessorLiao.
In the interim,Ihave setupa LinkedInGroupona “by invitationonly”basisforanyone withinvolvementora keeninterest in
Digital Medicine andthe use of EnablingTechnologiesandGamificationastoolstoenhance publichealthstrategies.If you
wouldlike tobe invitedtojoinorto knowmore aboutISDM, please email me at david@gaetss.com.
Medilink Innovation Day and Digital Health SIG Events
Medilink East Midlands Innovation Day Conference and Exhibition
MedilinkEastMidlandsisa not-for-profitorganisationwhose missionistohelppromote anddevelopthe interestsof the
organisationsinvolvedinresearching,developinganddeliveringhealth-relatedproductsandservicesinthe EastMidlandsof
the UK. Medilinkorganisesandannual InnovationDayandfacilitatesarange of eventsandactivitiessuchasthe Special Interest
Groups (SIGs) workshopsin suchareasas Digital HealthandAdditive Manufacturing.
Membershipof Medilinkisveryaffordableandgoodvalue formoneyforanyindividualororganisationthatwantstobe part o f
the healthcare revolution.Tofindoutmore aboutMedilinkEastMidlands andtheirSIGs,visit
http://www.medilinkem.com/home
The GAM-NAV Concept - Gamification Made Simple
The GAM-NAV Concept applied to Personal Health Management
Gamificationhasbecome ahot topicinrecentmonthsand yearsbut I have beendismayedbythe lackof understandingof what
Gamificationisandhowit can be appliedeverydaytoa whole multiplicityof scenarioswhere influencinghumanbehaviouris
keyto a successful outcome.Fartoooften,Gamificationisportrayedasthe use of points,badgesandrewardsand/orleague
tablesasincentivestomotivate individualsorgroups.
Aftergivingthisproblemof over-simplificationof Gamificationasthe use of extrinsicmotivationtoencourage desired
outcomes,Ihave devisedasimple conceptcalledGam-Nav(Sat-NavforGamification) asasimple wayof explaininghowGames
psychologyandmechanicscanand shouldbe appliedinalmostanyhumanscenariofrombrand development,employee
motivationandpersonal relationshipstoteambuildingandpolitics.
If you wishtouse Gamificationtoimprove performance oreffectchange thatdependsoninfluencinghumanbeings,imagine
yourself asa sophisticatedSat-Navwhose roleistohelpyourtargetvehicle toreachitsdesireddestinationaseffectivelyand
painlesslyaspossible.Toachieve this,youneedtoacquire the basiccharacteristics/competencesof ahighlysophisticatedsat-
nav whichmeans:-
a) As a sat-navyouare not incontrol of the vehicle,reachingadesireddestinationisdependenton“the driver”(i.e.the
individual/groupyouare tryinginfluence) followingyourguidance
b) You needtoknow the current statusof the vehicle/driver(i.e.where theycurrently are)
c) You needtoknow the desireddestinationof the journey(i.e.where you/yourtargetwantstofinishup)
d) You needtocalculate a route to that destinationbasedonthe preferencesof “the driver”andthe capabilitiesof “the
vehicle”
e) You needtobe able toadvise onprogressto that destination,alternativeroutesandfeasibilityof the journey
f) You needtobe able toprovide constantfeedbacktothe driverandbe preparedtosuggestan alternative ormore
practical destination
g) At a higherlevel of sophistication,youneedtoeithermake the desireddestinationasattractive aspossible or
alternative destinationsasundesirable aspossible (carrotandstick)
h) You needtomake the journey/route asengagingandenjoyable aspossible
If you can developall of these skillsandqualities,youwillbecome asuccessfulqualifiedGam-Navcapableof influencing
yourself,otherindividualsorwhole groupsof people.
You can findoutmore aboutthe GamificationElementsyoucandeploybyreadingmywhite paperonGamificationat
http://www.slideshare.net/dwortley/gamification-and-enabling-technologies-white-paper.
Games for Health UK and Europe
The Pegaso Gamification Workshop at G4HUK Conference at Coventry University
The EuropeanPegasoprojectwasamongstprojectsfeaturedatthe Games forHealthUK conference heldinJulyat
CoventryUniversityandhostedbyProfessorPamKato.The one-dayconference (see
http://www.coventry.ac.uk/events/games-for-health-uk-conference-2016/ )wasa mix of keynote presentations,panelsand
workshopparallel trackworkshopsdesignedtoexamineanddiscussthe practical use of seriousgamesandgamificationfor
a varietyof application.
The PegasoprojectinwhichMilan-basedseriousgamesspecialistImaginaryispartof a consortiumwhichincludesCoventry
Universityaimstouse gamificationenabledbywearable devicesandmobile gamestoencourage healthylifestylesin
teenagers.The focusof Pegasoisto influence bothphysicalactivityanddietanditusesa mobile game co-designedwith
teenage targetgroupsinEurope and basedonzombieswhich canbe neutralisedbyeffective lifestyle choicesand
knowledge abouthealthydiet.
The PegasoworkshopfacilitatedbyLuciaPannese andDavidWortleyusedgamificationelementstosetupteamswith
separate challengesbasedondevelopingideastomake the game as effectiveandsustainable aspossible.One of the key
outcomesof the discussionswasthe engagementof appropriate stakeholderssuchasschoolsand supermarketsinhelping
to promote Pegasoaspart of a win-winecosystem.
Alsopresentatthe conference were the GamesforHealthEurope FoundersJurriaanandSandraVanRijswijktopromote
theirforthcomingconference inthe Netherlands –see http://www.gamesforhealtheurope.org/
Disruptive Technologies and Education
Vecna Robotic Telepresence Education Application for Sick Children
Technologiesinthe classroompresentmanychallengesandopportunitiesforeducation.Manyof the activitiesandfunctions
whichare the traditional role of the teacherare graduallybeingtakenoverbytechnologieswhichcandeliverknowledge,
monitorprogressanddeliverapersonalisedcurriculuminwayswhichare more accessible andoftenmore engagingthan
humanteachers.
Addedtothis,technologiessuchasrobotics,artificial intelligence andmachine learningare beingusedtoperformjobs
previouslydonebygraduatestrainedtobe knowledgeprofessionals,meaningthatstudentsare increasinglybeingeducated
and preparedforjobswhichwill notexistwhentheygraduate.
The RevolutionaryLearningeventinNew YorkthatI am due to speakat inAugustwill seektoaddresssome of these issues(see
below) butona more positive note,inNanjingIcame across a novel use of roboticsto helpsickchildrentocontinue tonotonly
be educatedbutalsoto be connectedtotheirfellow studentsremotely.The VecnaRoboticTelepresence device andapplication
islike a remote controlledtelepresence systemwhichcanbe controlledbythe studentfromhome,allowingthemtofre ely
interactwithbothteachersandfellowstudents.See https://www.vecna.com/education/vgo/ formore information.
World of Health IT Conference
The Upcoming World of Health IT Conference in Barcelona
The newHIMSS Europe Worldof HealthIT (WoHIT) Conference &Exhibitionwillbe takingplace on21–22 November2016 in
Barcelona,Spain.The eventwill gathertopEuropeanhealthcare stakeholdersandwill be the meetingpointforthe entire
eHealthecosystem.
Througha numberof educational sessionswiththe mostexperiencedspeakerstolearnfrom, togetherwithaseriesof
workshops,hospital toursandaninteractive exhibitionfloor,thisuniqueeventaddressesbestpractices,practical solutionsand
cuttingedge developmentsineHealth.
I will be participating in the event to support a gamification workshop organised by Anna Sort who is a health gamification
specialist based in Barcelona.
See http://www.worldofhealthit.org/ehome/index.php?eventid=141909& for more information
Featured Upcoming Events
July 28/29 Thaisim
The theme of thisyear’sannual Thaisimconference whichisbeingheldatSripathumEastUniversity,Chonburi inThailandis
“The powerof games,simulationsanddebriefingtoteachmore inlesstime”.Thaisimconferencesare alwaysmemorable
eventsnotonlyfortheircontentandnetworkingopportunitiesbutalsoforthe wonderful hosting.
For more detailsgoto http://www.thaisim.org/ts16/ts2016.html
Aug 17-19 Revolutionary Learning 2016 –InspirationandCollaborationthroughGames
RevolutionaryLearning 2016 will feature hands-onworkshops,educational keynotes,aLocal Game Jam, a RevolutionaryGame
Arcade,and ample networkingactivitiesdesignedtoconnectattendeeswithprofessionalswhowill inspire.Colleaguesand
thoughtleadersfromthe cuttingedge of learningwillbe inattendance –it’sthe one place to trulylearnfromeachother.
See http://www.revolutionarylearning.org/ formore details
Sept 7/9 VS-Games 2016
The VS-Games2016 conference inBarcelonaisthe 8th International Conference onVirtual WorldsandGamesforSerious
Applications.Topicsforthisyear’sconferenceinclude:-
 Alternate realitygames
 Virtual environments
 Augmentedreality
 Game design
 Animationforseriousgamesandvirtual worlds
 AIapplicationsforseriousgames
 Seriousgamesmethodologies
 User-modellinginseriousgames
 Pervasive gaming
 Interactivityissues
 Visualisationtechniques
 Human-computerinteraction
 Mobile games
 Educationandlearning
 Multimediagaming
 Case studiesinseriousgamesandvirtual worlds
 Gamification
For more detailsgoto http://vsgames2016.com/
Sept 23/24 Singapore HealthandBiomedical Congress
The Singapore HealthandBioMedical Congressisflagshipinternational eventwithtopclassinternational speakerswhichthis
yearwill include JamesKinrossfromImperial College.The theme of thisyear’sconferenceis“ForgingaSustainable
Relationship-BasedHealthcare System”.
For full detailsof the eventgoto http://shbc.com.sg/
Oct 31st
– Nov 1st
Games for HealthEurope
Gamesfor HealthEurope bringstogetherresearchers,medical professionalsandgame developerstoshare informationabout
the impact gamesandgame technologiescanhave onhealth,healthcare andpolicy.A majoreffortof the Games forHealth
Europe isthe Annual GamesforHealthEurope Conference.
For detailsof the conference goto http://www.gamesforhealtheurope.org/2016-overview/
Nov 28/Dec 1st
SEANES 2016 Ergonomics andHuman Factors Conference
The 4th
SEANES2016 Ergonomicsand Human Factorsconference inSouthEastAsiawill be heldinBandungIndonesia.The
theme of thisyear’seventwill be:- “GreenErgonomics:Sustainability,Productivity,andWell-being”.Withinthistheme,SEANES
2016 Conference supportsandexpandsthe applicationof humanfactorsandergonomics withregardstorecentlocal andglobal
needs. Thisinternational conference aimstoenhance the awarenessof the importance of HumanFactorsEngineering(HFE) in
varioushumanactivitiesandapplicationdomains,includingproductdesign,learning,communication,healthcare,
transportation,defence andsecurity.
For more detailsof the eventgoto https://seanes2016.org/
Calls for Papers and Articles
Belowisa selectionof currentcallsforPapers,PostersandArticlesthatmaybe of interest:-
………….……………..
The Digital Medicine Journal isencouragingthe submissionof papersandarticles.If youare interested,please visittheirweb
site at http://www.digitmedicine.com/ orcontactme at david@gaetss.comformore details
………….……………..
The ThirteenthInternational Conference onTechnology,Knowledge,andSocietytobe heldatUniversityof Toronto,Toronto,
Canada from26-28 May 2017 is seekingproposalsforpapersandpresentations.
If you are interested,visitthe website at http://techandsoc.com/2017-conference/call-for-papers
……………………………
The 1st
Call for papersforESM'2016 - The 30th annual EuropeanSimulationandModellingConference SIANI - Universidad de
Las PalmasGran Canaria - SpainOctober26-28, 2016 has beenreleased.
For detailsof thisCFPgo to http://www.eurosis.org/cms/?q=taxonomy/term/383
……………………………………
Recent Articles, Presentations and Papers
A comprehensive listof archivedarticles,presentationsandvideoscanbe accessedat my website –
http://www.davidwortley.com/conferences.html
The most recentupdates are shownbelow:-
Date Article/PresentationTitle Comments
April 2016 GamifiedWellbeingforall AgesPaperand
PresentationforMedicon2016
Viewthe paperhere
Viewthe presentation here
Viewthe conferenceimages here
The Medicon 2016 Conference providedanopportunityto
meetacademicsandpractitionersinvolvedinabroad
range of biomedical technologiesandapplications
Upcoming Events Listing
Belowis a listof forthcomingconferences – also accessible at http://www.davidwortley.com/events.html
Date Event
Name /
Description
Location Web URL
Jul 28-29 Thaisim–
Gamesand
Simulationsfor
Learning
Bangkok,
Thailand
http://www.thaisim.org/ts16/ts2016.html
Aug17-19 Revolutionary
Learning2016
NewYork,
USA
http://www.revolutionarylearning.org/
Aug23-26 Immersive
Colorado
Denver,USA http://immersiveeducation.org/
Aug23-28 The Global
Summit
Riodi
Janeiro,
Brazil
http://theglobalsummit.org/
Sep7-8 Health& Care
Innovation
Expo2016
Conference
Manchester,
UK
https://www.england.nhs.uk/expo/
Sept7-9 VSGames
2016
Barcelona,
Spain
http://vsgames2016.com/
Sep13-15 Eurosis
GameOn'2016
Lisbon,
Portugal
http://www.eurosis.org/cms/?q=taxonomy/term/381
Sep23-24 Singapore
Healthand
BioMedical
Congress
Singapore http://shbc.com.sg/
Sep28-29 TCT and
Personalise
2016
Conference
NEC,
Birmingham,
UK
http://www.tctshow.com/Content/Welcome/
Oct 19-20 Worldof
Learning
Conference
NEC,
Birmingham,
UK
https://www.learnevents.com/world-of-learning-conference-programme-
2016.php
Oct 26-27 World
Gamification
Congress
Madrid,
Spain
http://www.gwc-conference.com/
Oct 31 - Nov
1
Gamesfor
HealthEurope
Netherlands http://www.gamesforhealtheurope.org/2016-overview/
Nov21-23 Worldof
HealthIT
Congress
Barcelona,
Spain
http://www.worldofhealthit.org/ehome/index.php?eventid=141909&
Nov8-11 Gamesfor
HealthUSA
Washington,
USA
https://gamesforhealth.org/
Nov28 –
Dec 1st
SEANES2016
Ergonomics
and Human
Factors
Bandung,
Indonesia
https://seanes2016.org/
May 26-28
2017
Technology,
Knowledgeand
Society2017
Toronto,
Canada
http://techandsoc.com/2017-conference
If you wouldlike anypresentations,videosordocumentscirculatedtomynetwork,Iam happyto provide thisservice freeof
charge forany material relevant toreadersof thisnewsletter.If youare interested,contactme at david@davidwortley.com.
BestWishesfora BetterFuture for all Mankind
DavidWortleyFRSA
FounderandCEO
GAETSS – GamificationandEnablingTechnologiesStrategicSolutions
Shaping theFutureof Businessand Society through Human Developmentand Motivation
Landline:+441327811827
Mobile Phone :+447896659695
Email : david@gaetss.com
Skype:davidwortley
Web:http://www.gaetss.com
If you no longerwishtoreceive these newsletters,simplyreplywiththe word
UNSUBSCRIBE andI will remove youfromthe mailinglist.

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July 2016 GAETSS Newsletter

  • 1. July 2016 Digital Medicine and 3D Medical Printing, European Chapter of ISDM, Medilink Innovation and Digital Health SIG, Gamification Made Simple, Games for Health UK and EU Conferences, Disruptive Technologies and Education World of Health IT Conference, Upcoming Events. Welcome tothe GAETSS July2016 E-Newsletter. In this Edition  What is the Role of GamificationandDigital MedicineinDigital Health?  The 1st Conference and Launchof the International SocietyforDigital Medicine (ISDM)  3D Medical PrintingandAdditiveManufacturing  EuropeanChapterof ISDM  Medilink InnovationandDigital HealthSIGEvents  The GAM-NAV Concept- GamificationMade Simple  Gamesfor HealthUK and Europe  Disruptive TechnologiesandEducation  Worldof HealthIT Conference  FeaturedUpcomingEvents o July28/29 Thaisim o Aug17-19 RevolutionaryLearning o Sept7/9 VSGames2016 o Sept23/24 Singapore HealthandBioMedical Congress o Oct 31/Nov 1 Games forHealthEurope o Nov28/Dec 1st SEANES2016 Ergonomicsand HumanFactors Conference  CallsforPapersand Articles  RecentArticlesandPresentations  Future EventsListing What is the Role of Gamification and Digital Medicine in Digital Health? Digital Medicine – Technologies for Prediction, Prevention, Diagnosis, Treatment, Training of Medical Conditions A majortheme forthe GAETSS July2016 Newsletteristhe combinationof GamificationandDigital Medicineappliedtohealth and wellbeing.The inaugural conferenceof the International Societyof Digital Medicine inNanjinginJune featuredinthis newsletterprovidedamulti-disciplinaryinsightintothe manydifferentwaysenablingtechnologiesare impactingthe medical professioninitspracticesandapproachestoimprovingpublichealthoutcomesglobally.Here Iexamine fivedifferentwaysi n whichdigital medicine istransformingthe healthsector. Theme Objectives Enabling Technologies Impact Prediction To anticipate potential medical conditionsbefore symptomsarise Genome andDNA analysis, bigdata analytics,scanning and measurement technologies,artificial intelligence Personalisedmedicine,more effectiveprevention strategies,increased understandingof howthe bodyand mindwork Prevention To preventavoidablemedical conditions Sensordevices,wearable technologies,bigdata analytics,datavisualisation, mobile devices Improvedpersonal health management Diagnosis To correctlyidentifymedical conditions Sensordevices, Measurementandanalysis technologies,bigdata analytics,machine learning, data visualisation Personalisedmedicine, improvedoutcomes Treatment To effectivelytreatandcure or improve medical outcomes Robotics,sensors,artificial intelligence Personalisedmedicine, improvedoutcomes Training To prepare health stakeholderstodeal with medical conditions Simulation,hapticdevices, data analytics,virtual environments,seriousgames Improved response to medical scenariosand conditions All of these technologiescanassisthealthprofessionalsinimprovingpublichealthandbettereducating,informingand empoweringcitizenstobettermanage theirpersonal health.However,itdoesnotmatter how good or effective digital technologiesare if citizenschoose toadoptlifestyleswhichdamage theirhealthorfail tocomplywithappropriate medical treatment. It isin thiscontextthatGamificationcanplaya vital role ininfluencingpatient/citizenbehaviourstoadoptlifestyle practices and/orencourage compliance withrecommendedmedical treatment.Laterinthisnewsletter,the Gam-Navconceptexplains howGamificationstrategiescanbe appliedtoanyhumanscenarioto influencechoices,behavioursanddecisionsatapersonal or macro level. The 1st Conference and Launch of the International Society for Digital Medicine (ISDM)
  • 2. Professor Zhang - Founding President of the ISDM Nanjingwasthe venue forthe FoundingConference of the InternationalSocietyof DigitalMedicine(ISDM) andthe 1st International Conference onDigital Medicine andMedical 3Dprinting.Iwas honouredtobe invitedtobecome amemberof the FoundingCouncil andtobe involvedindiscussingthe draftof the ISDM’sStatute withotherinvitedISDMCouncil members from38 differentcountries. The conference wasattendedbyover1000 participantsfromChinaandinternationallyandsupplementedbyanexhibition whichprimarilyfocusedonMedical 3DprintingandSimulationtechnologies. To learnmore about ISDMand itsactivities,visit www.isdm.org.cn. 3D Medical Printing and Additive Manufacturing 3D Medical Printing /Additive Manufacturing Application Examples One of the mostimpressive elementsof the NanjingISDMconference wasthe varietyandsophisticationof technologyusages for Medical 3D printing.Conceptually,medical 3Dprintingisexactlythe same aswhatisknowninother disciplinesasadditive manufacturing,so-calledbecause3Dobjectsare “printed”fromcomputer-aideddesignsbybuildinglayeruponlayerof special material accordingtothe 3D design.Thistechnologyisbeingdeployedviaawhole range of differentdevicesfromrelatively affordable domestic3Dprintersforsmall personalisedobjectstoverylarge buildingssuchasLondon’siconicShardbuilding. For medical applications,the combinationof 3Dprinting,sophisticatedscanningtechnologiesandthe advanceduse of biomedical materialscreates opportunitiestotransformpatientlivesbyreplacementof defective bodypartsand/or personalisedbiomechanical aidstoaugmentand/orcorrectfunctionality. European Chapter of ISDM The International Society of Digital Medicine Logo Followingthe FoundingConference of the ISDM,I am inprocessof establishingaEuropeanChapterof the ISDMwhichIhope to formallylaunchinNovemberthisyeartocoincide withahostedvisitfromthe ISDMPresidentProfessorZhangandthe Executive Director,ProfessorLiao. In the interim,Ihave setupa LinkedInGroupona “by invitationonly”basisforanyone withinvolvementora keeninterest in Digital Medicine andthe use of EnablingTechnologiesandGamificationastoolstoenhance publichealthstrategies.If you wouldlike tobe invitedtojoinorto knowmore aboutISDM, please email me at david@gaetss.com. Medilink Innovation Day and Digital Health SIG Events Medilink East Midlands Innovation Day Conference and Exhibition MedilinkEastMidlandsisa not-for-profitorganisationwhose missionistohelppromote anddevelopthe interestsof the organisationsinvolvedinresearching,developinganddeliveringhealth-relatedproductsandservicesinthe EastMidlandsof the UK. Medilinkorganisesandannual InnovationDayandfacilitatesarange of eventsandactivitiessuchasthe Special Interest Groups (SIGs) workshopsin suchareasas Digital HealthandAdditive Manufacturing. Membershipof Medilinkisveryaffordableandgoodvalue formoneyforanyindividualororganisationthatwantstobe part o f the healthcare revolution.Tofindoutmore aboutMedilinkEastMidlands andtheirSIGs,visit http://www.medilinkem.com/home The GAM-NAV Concept - Gamification Made Simple The GAM-NAV Concept applied to Personal Health Management Gamificationhasbecome ahot topicinrecentmonthsand yearsbut I have beendismayedbythe lackof understandingof what Gamificationisandhowit can be appliedeverydaytoa whole multiplicityof scenarioswhere influencinghumanbehaviouris keyto a successful outcome.Fartoooften,Gamificationisportrayedasthe use of points,badgesandrewardsand/orleague tablesasincentivestomotivate individualsorgroups. Aftergivingthisproblemof over-simplificationof Gamificationasthe use of extrinsicmotivationtoencourage desired outcomes,Ihave devisedasimple conceptcalledGam-Nav(Sat-NavforGamification) asasimple wayof explaininghowGames psychologyandmechanicscanand shouldbe appliedinalmostanyhumanscenariofrombrand development,employee motivationandpersonal relationshipstoteambuildingandpolitics. If you wishtouse Gamificationtoimprove performance oreffectchange thatdependsoninfluencinghumanbeings,imagine yourself asa sophisticatedSat-Navwhose roleistohelpyourtargetvehicle toreachitsdesireddestinationaseffectivelyand painlesslyaspossible.Toachieve this,youneedtoacquire the basiccharacteristics/competencesof ahighlysophisticatedsat- nav whichmeans:- a) As a sat-navyouare not incontrol of the vehicle,reachingadesireddestinationisdependenton“the driver”(i.e.the individual/groupyouare tryinginfluence) followingyourguidance b) You needtoknow the current statusof the vehicle/driver(i.e.where theycurrently are) c) You needtoknow the desireddestinationof the journey(i.e.where you/yourtargetwantstofinishup) d) You needtocalculate a route to that destinationbasedonthe preferencesof “the driver”andthe capabilitiesof “the vehicle” e) You needtobe able toadvise onprogressto that destination,alternativeroutesandfeasibilityof the journey
  • 3. f) You needtobe able toprovide constantfeedbacktothe driverandbe preparedtosuggestan alternative ormore practical destination g) At a higherlevel of sophistication,youneedtoeithermake the desireddestinationasattractive aspossible or alternative destinationsasundesirable aspossible (carrotandstick) h) You needtomake the journey/route asengagingandenjoyable aspossible If you can developall of these skillsandqualities,youwillbecome asuccessfulqualifiedGam-Navcapableof influencing yourself,otherindividualsorwhole groupsof people. You can findoutmore aboutthe GamificationElementsyoucandeploybyreadingmywhite paperonGamificationat http://www.slideshare.net/dwortley/gamification-and-enabling-technologies-white-paper. Games for Health UK and Europe The Pegaso Gamification Workshop at G4HUK Conference at Coventry University The EuropeanPegasoprojectwasamongstprojectsfeaturedatthe Games forHealthUK conference heldinJulyat CoventryUniversityandhostedbyProfessorPamKato.The one-dayconference (see http://www.coventry.ac.uk/events/games-for-health-uk-conference-2016/ )wasa mix of keynote presentations,panelsand workshopparallel trackworkshopsdesignedtoexamineanddiscussthe practical use of seriousgamesandgamificationfor a varietyof application. The PegasoprojectinwhichMilan-basedseriousgamesspecialistImaginaryispartof a consortiumwhichincludesCoventry Universityaimstouse gamificationenabledbywearable devicesandmobile gamestoencourage healthylifestylesin teenagers.The focusof Pegasoisto influence bothphysicalactivityanddietanditusesa mobile game co-designedwith teenage targetgroupsinEurope and basedonzombieswhich canbe neutralisedbyeffective lifestyle choicesand knowledge abouthealthydiet. The PegasoworkshopfacilitatedbyLuciaPannese andDavidWortleyusedgamificationelementstosetupteamswith separate challengesbasedondevelopingideastomake the game as effectiveandsustainable aspossible.One of the key outcomesof the discussionswasthe engagementof appropriate stakeholderssuchasschoolsand supermarketsinhelping to promote Pegasoaspart of a win-winecosystem. Alsopresentatthe conference were the GamesforHealthEurope FoundersJurriaanandSandraVanRijswijktopromote theirforthcomingconference inthe Netherlands –see http://www.gamesforhealtheurope.org/ Disruptive Technologies and Education Vecna Robotic Telepresence Education Application for Sick Children Technologiesinthe classroompresentmanychallengesandopportunitiesforeducation.Manyof the activitiesandfunctions whichare the traditional role of the teacherare graduallybeingtakenoverbytechnologieswhichcandeliverknowledge, monitorprogressanddeliverapersonalisedcurriculuminwayswhichare more accessible andoftenmore engagingthan humanteachers. Addedtothis,technologiessuchasrobotics,artificial intelligence andmachine learningare beingusedtoperformjobs previouslydonebygraduatestrainedtobe knowledgeprofessionals,meaningthatstudentsare increasinglybeingeducated and preparedforjobswhichwill notexistwhentheygraduate. The RevolutionaryLearningeventinNew YorkthatI am due to speakat inAugustwill seektoaddresssome of these issues(see below) butona more positive note,inNanjingIcame across a novel use of roboticsto helpsickchildrentocontinue tonotonly be educatedbutalsoto be connectedtotheirfellow studentsremotely.The VecnaRoboticTelepresence device andapplication islike a remote controlledtelepresence systemwhichcanbe controlledbythe studentfromhome,allowingthemtofre ely interactwithbothteachersandfellowstudents.See https://www.vecna.com/education/vgo/ formore information. World of Health IT Conference The Upcoming World of Health IT Conference in Barcelona The newHIMSS Europe Worldof HealthIT (WoHIT) Conference &Exhibitionwillbe takingplace on21–22 November2016 in Barcelona,Spain.The eventwill gathertopEuropeanhealthcare stakeholdersandwill be the meetingpointforthe entire eHealthecosystem. Througha numberof educational sessionswiththe mostexperiencedspeakerstolearnfrom, togetherwithaseriesof workshops,hospital toursandaninteractive exhibitionfloor,thisuniqueeventaddressesbestpractices,practical solutionsand cuttingedge developmentsineHealth. I will be participating in the event to support a gamification workshop organised by Anna Sort who is a health gamification specialist based in Barcelona. See http://www.worldofhealthit.org/ehome/index.php?eventid=141909& for more information Featured Upcoming Events July 28/29 Thaisim The theme of thisyear’sannual Thaisimconference whichisbeingheldatSripathumEastUniversity,Chonburi inThailandis “The powerof games,simulationsanddebriefingtoteachmore inlesstime”.Thaisimconferencesare alwaysmemorable eventsnotonlyfortheircontentandnetworkingopportunitiesbutalsoforthe wonderful hosting. For more detailsgoto http://www.thaisim.org/ts16/ts2016.html Aug 17-19 Revolutionary Learning 2016 –InspirationandCollaborationthroughGames RevolutionaryLearning 2016 will feature hands-onworkshops,educational keynotes,aLocal Game Jam, a RevolutionaryGame Arcade,and ample networkingactivitiesdesignedtoconnectattendeeswithprofessionalswhowill inspire.Colleaguesand thoughtleadersfromthe cuttingedge of learningwillbe inattendance –it’sthe one place to trulylearnfromeachother. See http://www.revolutionarylearning.org/ formore details Sept 7/9 VS-Games 2016 The VS-Games2016 conference inBarcelonaisthe 8th International Conference onVirtual WorldsandGamesforSerious Applications.Topicsforthisyear’sconferenceinclude:-  Alternate realitygames  Virtual environments  Augmentedreality  Game design
  • 4.  Animationforseriousgamesandvirtual worlds  AIapplicationsforseriousgames  Seriousgamesmethodologies  User-modellinginseriousgames  Pervasive gaming  Interactivityissues  Visualisationtechniques  Human-computerinteraction  Mobile games  Educationandlearning  Multimediagaming  Case studiesinseriousgamesandvirtual worlds  Gamification For more detailsgoto http://vsgames2016.com/ Sept 23/24 Singapore HealthandBiomedical Congress The Singapore HealthandBioMedical Congressisflagshipinternational eventwithtopclassinternational speakerswhichthis yearwill include JamesKinrossfromImperial College.The theme of thisyear’sconferenceis“ForgingaSustainable Relationship-BasedHealthcare System”. For full detailsof the eventgoto http://shbc.com.sg/ Oct 31st – Nov 1st Games for HealthEurope Gamesfor HealthEurope bringstogetherresearchers,medical professionalsandgame developerstoshare informationabout the impact gamesandgame technologiescanhave onhealth,healthcare andpolicy.A majoreffortof the Games forHealth Europe isthe Annual GamesforHealthEurope Conference. For detailsof the conference goto http://www.gamesforhealtheurope.org/2016-overview/ Nov 28/Dec 1st SEANES 2016 Ergonomics andHuman Factors Conference The 4th SEANES2016 Ergonomicsand Human Factorsconference inSouthEastAsiawill be heldinBandungIndonesia.The theme of thisyear’seventwill be:- “GreenErgonomics:Sustainability,Productivity,andWell-being”.Withinthistheme,SEANES 2016 Conference supportsandexpandsthe applicationof humanfactorsandergonomics withregardstorecentlocal andglobal needs. Thisinternational conference aimstoenhance the awarenessof the importance of HumanFactorsEngineering(HFE) in varioushumanactivitiesandapplicationdomains,includingproductdesign,learning,communication,healthcare, transportation,defence andsecurity. For more detailsof the eventgoto https://seanes2016.org/ Calls for Papers and Articles Belowisa selectionof currentcallsforPapers,PostersandArticlesthatmaybe of interest:- ………….…………….. The Digital Medicine Journal isencouragingthe submissionof papersandarticles.If youare interested,please visittheirweb site at http://www.digitmedicine.com/ orcontactme at david@gaetss.comformore details ………….…………….. The ThirteenthInternational Conference onTechnology,Knowledge,andSocietytobe heldatUniversityof Toronto,Toronto, Canada from26-28 May 2017 is seekingproposalsforpapersandpresentations. If you are interested,visitthe website at http://techandsoc.com/2017-conference/call-for-papers …………………………… The 1st Call for papersforESM'2016 - The 30th annual EuropeanSimulationandModellingConference SIANI - Universidad de Las PalmasGran Canaria - SpainOctober26-28, 2016 has beenreleased. For detailsof thisCFPgo to http://www.eurosis.org/cms/?q=taxonomy/term/383 …………………………………… Recent Articles, Presentations and Papers A comprehensive listof archivedarticles,presentationsandvideoscanbe accessedat my website – http://www.davidwortley.com/conferences.html The most recentupdates are shownbelow:- Date Article/PresentationTitle Comments April 2016 GamifiedWellbeingforall AgesPaperand PresentationforMedicon2016 Viewthe paperhere Viewthe presentation here Viewthe conferenceimages here The Medicon 2016 Conference providedanopportunityto meetacademicsandpractitionersinvolvedinabroad range of biomedical technologiesandapplications Upcoming Events Listing Belowis a listof forthcomingconferences – also accessible at http://www.davidwortley.com/events.html Date Event Name / Description Location Web URL Jul 28-29 Thaisim– Gamesand Simulationsfor Learning Bangkok, Thailand http://www.thaisim.org/ts16/ts2016.html Aug17-19 Revolutionary Learning2016 NewYork, USA http://www.revolutionarylearning.org/ Aug23-26 Immersive Colorado Denver,USA http://immersiveeducation.org/ Aug23-28 The Global Summit Riodi Janeiro, Brazil http://theglobalsummit.org/ Sep7-8 Health& Care Innovation Expo2016 Conference Manchester, UK https://www.england.nhs.uk/expo/ Sept7-9 VSGames 2016 Barcelona, Spain http://vsgames2016.com/ Sep13-15 Eurosis GameOn'2016 Lisbon, Portugal http://www.eurosis.org/cms/?q=taxonomy/term/381 Sep23-24 Singapore Healthand BioMedical Congress Singapore http://shbc.com.sg/
  • 5. Sep28-29 TCT and Personalise 2016 Conference NEC, Birmingham, UK http://www.tctshow.com/Content/Welcome/ Oct 19-20 Worldof Learning Conference NEC, Birmingham, UK https://www.learnevents.com/world-of-learning-conference-programme- 2016.php Oct 26-27 World Gamification Congress Madrid, Spain http://www.gwc-conference.com/ Oct 31 - Nov 1 Gamesfor HealthEurope Netherlands http://www.gamesforhealtheurope.org/2016-overview/ Nov21-23 Worldof HealthIT Congress Barcelona, Spain http://www.worldofhealthit.org/ehome/index.php?eventid=141909& Nov8-11 Gamesfor HealthUSA Washington, USA https://gamesforhealth.org/ Nov28 – Dec 1st SEANES2016 Ergonomics and Human Factors Bandung, Indonesia https://seanes2016.org/ May 26-28 2017 Technology, Knowledgeand Society2017 Toronto, Canada http://techandsoc.com/2017-conference If you wouldlike anypresentations,videosordocumentscirculatedtomynetwork,Iam happyto provide thisservice freeof charge forany material relevant toreadersof thisnewsletter.If youare interested,contactme at david@davidwortley.com. BestWishesfora BetterFuture for all Mankind DavidWortleyFRSA FounderandCEO GAETSS – GamificationandEnablingTechnologiesStrategicSolutions Shaping theFutureof Businessand Society through Human Developmentand Motivation Landline:+441327811827 Mobile Phone :+447896659695 Email : david@gaetss.com Skype:davidwortley Web:http://www.gaetss.com If you no longerwishtoreceive these newsletters,simplyreplywiththe word UNSUBSCRIBE andI will remove youfromthe mailinglist.