This document discusses strategies for using gamification techniques in retail brokerages. It begins with definitions of gamification and an explanation of why companies use it. It then covers game mechanics, key user metrics, the gamification design process, and technical considerations. Common gamification patterns and anti-patterns are also outlined. The presentation concludes by discussing the future of gamification and integrating it into user experience design to engage and reward users.
In this interactive workshop you will find out how to utilise game psychology to attract and engage potential customers and some insights from what companies have already done in the field of gamified marketing.
You will also learn the steps involved to ensure you set yourself up for long-term success with gamification rather than fall into the trap of being superficial and off-putting. We will look at how to tell a cross-media story and engage your customers, exploring crowd sourcing and explore virtual and augmented reality as well as more 2D approaches to gamification.
Your Appointment With Your Future Is NowJobing.com
This is a nuts and bolts presentation on everything you need to know about interviewing for a job. From what to wear, what questions to ask, and what to bring- this presentation is made available to you by the Jobing Foundation.
The original paper is written by Saima Aman and Stan Szpakowicz. I presented it to my batch. Sentiment Analysis has typically focused on recognizing positive and negative words.The authors goal was to investigate the expression of emotion in the language through a corpus annotation study.They achieve 73.89% accuracy according to the preliminary results of their emotion classification experiments.1
In this interactive workshop you will find out how to utilise game psychology to attract and engage potential customers and some insights from what companies have already done in the field of gamified marketing.
You will also learn the steps involved to ensure you set yourself up for long-term success with gamification rather than fall into the trap of being superficial and off-putting. We will look at how to tell a cross-media story and engage your customers, exploring crowd sourcing and explore virtual and augmented reality as well as more 2D approaches to gamification.
Your Appointment With Your Future Is NowJobing.com
This is a nuts and bolts presentation on everything you need to know about interviewing for a job. From what to wear, what questions to ask, and what to bring- this presentation is made available to you by the Jobing Foundation.
The original paper is written by Saima Aman and Stan Szpakowicz. I presented it to my batch. Sentiment Analysis has typically focused on recognizing positive and negative words.The authors goal was to investigate the expression of emotion in the language through a corpus annotation study.They achieve 73.89% accuracy according to the preliminary results of their emotion classification experiments.1
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
This presentation is about how gamification can be used to drive engagement, used in recruitment, training and use of innovation games in budgeting and performance assessments.
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
Utilize the power of Data Science In Gaming business to deliver a personalized gaming experience. Data science in the gaming industry helps in staying ahead. Our expert data scientists team of Rootfacts help gaming companies in bringing and streaming data sources together that help in gamer acquisition, engagement, and retention. And also use different ways to check on a variety of ideas. We also help in creating mathematical models and automating analytical tools to identify points and use the game.
Summary:
You know the game you want to make but how do you talk about it? Not with your peers and friends, but with investors and publishers. In this session, we’ll discover the art of pitching, why it’s useful, and how to structure it so you feel prepared in front of a publisher.
Presenter Bio:
Kumsal Obuz is a self-taught veteran web developer with more than 15 years of experience. After several years of preparation, he started his own game studio, Viroid Games, in August 2020. He also authored a game development book that covers Blender and Godot Engine for Packt Publishing.
Context:
This is a talk I often give at game development Meetups and conferences. I see that many indie developers suffer from the most basic aspects of pitching their creation to people who have the power to part way with money.
20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...Vlad Micu
This presentation will outline a collection of stories, examples and tricks neatly curated into a list of questions that will allow the audience to ask themselves some questions regarding the most recurring challenges game developers are confronted with today in the areas of Business, PR and Marketing.
The questions covered are:
#1 Should we even Jam?
#2 How much time did we spend to make first 0-15 minutes of your game count the MOST?
#3 Where are all our players going?
#4 In what ways can our game already be popular before it’s finished?
#5 How do we describe ‘our LOOK’?
#6 How much do we test our game with strangers?
#7 When was the last time we applied for indie game festivals and competitions?
#8 Are we even prepared for big business?
#9 Where’s our investor deck?
#10 How smart are we about EVERYTHING we do?
#11 How much info and research have we gathered before making a decision?
#12 How well do we know ourselves, our product and our market?
#13 Are we pitching to everyone we can?
#14 How much do we measure?
#15 What are we sharing?
#16 What kind of partnerships would we need to flourish?
#17 Are we becoming better people?
#18 How have we embraced the power of timing?
#19 In what ways can we work with YouTubers & Streamers?
#20 How do we get out of the trenches enough?
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
The future of mobile gaming is in operations. It’s not enough to just have great gameplay — that’s table stakes now. Winning games need to be able to engage their players long after launch and keep them coming back for more. To do that you need a great live operations strategy and the backend tools to execute it. And while it used to be that if you wanted a backend for your game, you had to build it yourself, companies like PlayFab and others are now making it easy for everyone.
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
This presentation is about how gamification can be used to drive engagement, used in recruitment, training and use of innovation games in budgeting and performance assessments.
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
Utilize the power of Data Science In Gaming business to deliver a personalized gaming experience. Data science in the gaming industry helps in staying ahead. Our expert data scientists team of Rootfacts help gaming companies in bringing and streaming data sources together that help in gamer acquisition, engagement, and retention. And also use different ways to check on a variety of ideas. We also help in creating mathematical models and automating analytical tools to identify points and use the game.
Summary:
You know the game you want to make but how do you talk about it? Not with your peers and friends, but with investors and publishers. In this session, we’ll discover the art of pitching, why it’s useful, and how to structure it so you feel prepared in front of a publisher.
Presenter Bio:
Kumsal Obuz is a self-taught veteran web developer with more than 15 years of experience. After several years of preparation, he started his own game studio, Viroid Games, in August 2020. He also authored a game development book that covers Blender and Godot Engine for Packt Publishing.
Context:
This is a talk I often give at game development Meetups and conferences. I see that many indie developers suffer from the most basic aspects of pitching their creation to people who have the power to part way with money.
20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...Vlad Micu
This presentation will outline a collection of stories, examples and tricks neatly curated into a list of questions that will allow the audience to ask themselves some questions regarding the most recurring challenges game developers are confronted with today in the areas of Business, PR and Marketing.
The questions covered are:
#1 Should we even Jam?
#2 How much time did we spend to make first 0-15 minutes of your game count the MOST?
#3 Where are all our players going?
#4 In what ways can our game already be popular before it’s finished?
#5 How do we describe ‘our LOOK’?
#6 How much do we test our game with strangers?
#7 When was the last time we applied for indie game festivals and competitions?
#8 Are we even prepared for big business?
#9 Where’s our investor deck?
#10 How smart are we about EVERYTHING we do?
#11 How much info and research have we gathered before making a decision?
#12 How well do we know ourselves, our product and our market?
#13 Are we pitching to everyone we can?
#14 How much do we measure?
#15 What are we sharing?
#16 What kind of partnerships would we need to flourish?
#17 Are we becoming better people?
#18 How have we embraced the power of timing?
#19 In what ways can we work with YouTubers & Streamers?
#20 How do we get out of the trenches enough?
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
The future of mobile gaming is in operations. It’s not enough to just have great gameplay — that’s table stakes now. Winning games need to be able to engage their players long after launch and keep them coming back for more. To do that you need a great live operations strategy and the backend tools to execute it. And while it used to be that if you wanted a backend for your game, you had to build it yourself, companies like PlayFab and others are now making it easy for everyone.
Tavant's case study on Enterprise Mobility Solution for a large agriculture & dairy cooperative presented at NASSCOM Tech Series: Enterprise Mobility Conference, April 18, 2013. Bangalore
This presentation was presented by Ken Monroe of Ingersoll Rand and Devarapalli Moshe of Tavant Technologies at the Warranty Chain Management Conference 2013. The presentation talks about how customers can improve their business which is coupled between Warranty, part returns and supplier recovery.
Creating Intelligent Enterprises with Unified Aftermarket Services by Tavant ...Tavant Technologies Inc.
This presentation was presented by Rohit Lohan of Tavant Technologies at the Warranty Chain Management Conference 2013. This talks about how to improve customer experience by integrating customer service, service contracts, fleet management and warranty.
This presentation was presented by Ken Deters of NACCO Material Handling and Roshan Pinto, Director Manufacturing Practice, Tavant Technologies at the Warranty Chain Management Conference 2013. This talks about a company's approach to choose a Warranty Solution apt for their business needs.
Tavant leverages its domain experience to help financial institutions successfully expand their technology capabilities and gain competitive advantage.
Its offerings include:
> Application Development and Systems Integration
– Managed approach to defining requirements, design, development and testing
– Specialized Application Support Services
• Unifi/Progress: Development and maintenance services
> Maintenance Application Portfolio
– Optimization of resources to help minimize costs, improve consistency and control, and maximize efficiency
> Business Intelligence & Data Warehousing
– Customization of advanced data warehousing and BI analytics technologies to maximize revenue and optimize operations
> Advanced Testing Methodology
– Comprehensive testing methodology and technology framework to provide end-to-end testing and advanced automation solutions
> Mobile Platform Development
– Custom mobile applications for common mobile platforms to support integrated content and advertising as well as transactional applications
Tavant Warranty is a simple, user-friendly and effective one-stop warranty management solution for the complete warranty lifecycle of original equipment manufacturers. This warranty solution's unique cross-functional integration empowers you to quickly reduce warranty costs and reserves, and increase supplier recovery. Tavant warranty solution also helps you improve reserves forecasting accuracy and cash flow to maximize profitability. The integrated workflow of Tavant's warranty solution enables all stakeholders to collaborate with a common objective to reduce warranty spend, improve product quality and enhance end-customer satisfaction.
Tavant BI Capabilities: Architect and design large complex BI solutions tailored to meet your needs
Build/refine BI Strategy, including Roadmap creation and Budgeting
24x7 monitoring for business critical BI applications
Improve data quality by identifying/improving and automating data testing processes
Implement cutting edge technologies to process large volumes of structured and unstructured data
Execute architecture, technology and performance assessment of existing BI solutions
Tavant Technologies, a leading provider of fast track solutions and services to the Capital Markets industry, is exhibiting at the Securities Industry and Financial Markets Association's (SIFMA's) 32nd Annual Financial Services Technology Expo to be held at The Hilton, New York, NY, June 19 through 21.
At the Expo, Tavant will present its leading-edge Financial Trading applications and solutions expertise. It will also demonstrate how Rich Internet Applications, gamification, social networking/social media and mobile platforms can be leveraged to augment trading platforms, and enhance customer loyalty and traction. Visitors will also have an opportunity to talk to domain experts from Tavant and gain insights into highly customized niche trading applications and industry trends.
To sample Tavant's varied services for the Capital Markets industry, please drop by booth # 1762 at the SIFMA Expo to talk to Tavant's domain experts on specialized offerings and also be part of an exciting lucky draw. Mail us at bizdev@tavant.com to set up a meeting
Tavant Technologies Showcases its Field Service Mobilty Solution at WCM 2012 Tavant Technologies Inc.
Automation of Warranty Management applications helps improve warranty KPIs and reduce costs. But there is another other side of warranty that connects to the field repair process, which is often overlooked.
Service technicians are usually in the field to fix the customers’ problems proficiently, and should not be bothered with any other issues that could delay or hold their work. Be it preventive maintenance, unscheduled repair or warranty replacement, troubleshooting and decision making in the field is often intricate and time-consuming.
Also, field technicians strive to understand complex contract or warranty entitlements, policies, or service bulletins to make on-field decisions on troubleshooting or to evaluate the coverage for billing and warranty or service contracts.
Therefore, it’s important for organizations to mobilize their field service staff by automating the field service tasks, and connecting transactions in the field with warranty, contracts and other backend ERP systems.
In this white paper, the author discusses the real-life challenges faced by field technicians and how they can be empowered with mobility solutions to improve field productivity, increase accuracy of diagnostics, reduce warranty and invoicing cycle times, enhance service revenues, and most importantly, improve customer experience to make service excellence a strong selling point.
Not sure what you should be measuring? Measurement is an essential management activity, yet with all the tools and data available today, it is a challenge to determine what to measure and with which tool so as to improve:
˃ Marketing performance
˃ Lead capture performance
˃ Sales performance
˃ Performance of any measurable goal
This webinar provides insight into:
˃ What to measure?
˃ Which tools to use?
˃ How to fine-tune the process of measurement?
By attending the webinar, you can learn how to maximize the impact of any online marketing activity.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
2. >Speakers:
Gaspard De Dreuzy
Chief Innovation Officer
Kapitall
gaspard@kapitall.com
Mohammad Rashid
Senior Director, Capital Markets
Tavant Technologies
mohammad.rashid@tavant.com
3. Tavant Proprietary & Confidential
Agenda
> What is “Gamification” and Why Gamify?
> Game Mechanics and Thoughts around Game Design
> Demo of Kapitall Website
> Key User Metrics
> Gamification Design Process
> Technical Considerations of a Gamified System
> Gamification Patterns and Anti-Patterns
> Future of Gamification
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4. Tavant Proprietary & Confidential
What is “Gamification”?
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>The application of game elements and
game design techniques to non-game
contexts for the purpose of increasing
engagement and having fun
Game Mechanics
Game Components
Game Dynamics
Game Structures
Game Patterns
Game Abstractions
Game Learnings
5. Tavant Proprietary & Confidential
Why Gamify?
> 170 Million Americans play games - 55% of the US population
> Angry Birds downloaded 1 Billion times
> Gartner: “by 2015, 40 percent of Global 1000 organizations will use
Gamification as the primary mechanism to transform business operations.”
> A new “Generation of Users” growing up with electronic games
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6. Tavant Proprietary & Confidential
Game Mechanics and thoughts around Game Design
> Description of Game Structures
— Full-screen graphics
— Information overlays
— User-directed control
— Instant feedback
— Acting upon objects
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7. Tavant Proprietary & Confidential
Key User Metrics
> Pure engagement:
— i.e. # of visits, time spent on site
— i.e. Active and returning users, retention
> Social interactions:
— i.e. # of contacts, messages sent/received
> Game activity
— i.e # of points scores, level progression
— i.e. # paper trades, value of virtual assets
> Brokerage activity
— i.e. DARTs and assets
— i.e. interactions with sales and customer support
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8. Tavant Proprietary & Confidential
Gamification – A word about the word
> Engagification
> Motivational Design
> Fun-gineering
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Gamification
Behavioral Economics
Game Design
UX Design
Psychology
Behaviorism
Cognitivism
Black Magic
9. Tavant Proprietary & Confidential
Gamification Design Framework (GDF)
Courtesy of Prof. Kevin Werbach at Wharton School (the 6 D’s)
>Define business objectives
>Delineate target behaviors
>Describe your players*
>Design activity loops*
>Don’t forget the “FUN”
>Deploy the appropriate game abstractions
>Track, Gather, Process, Analyze telemetry data
>Iterate
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10. Tavant Proprietary & Confidential
GDF – Player Types
> To Start – Richard Bartle’s MUD Player Types
> Hearts
> Clubs
> Diamonds
> Spades
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Gamification Anti-Patterns
> Gamify the World
> Sprinkle PBLs on your offerings and Game ON!
> Crowd out intrinsic motivation by providing mega-rewards
> Make the “Product” or “Offering” the center of your design
> Pointsification rules! (Margaret Robertson)
> Develop Exploitationware (Ian Bogost)
> “High Fructose Corn Syrup” is good for you (Kathy Sierra)
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14. Tavant Proprietary & Confidential
Gamification Patterns
> Think like a Game Designer
— Hire a Game Designer
> Think of your customers as Players not Puppets
— What motivates your Players – Competence, Autonomy, Relatedness
— Think of the “Player’s Journey” through your offering
— The experience needs to evolve over time
> Differentiate between “Behavioral” vs. “Cognitive” approaches – Doing
vs. Feeling – Extrinsic vs. Intrinsic
> Gather and Analyze telemetry data
> Design for “Flow”
> Make sure it is “Fun”
> Play Games!
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15. Tavant Proprietary & Confidential
Future of Gamification
> Pervasive Gamification
— “Sight” – A Short Film by May-raz & Lazo
> Out-of-Sight Gamification
— HabitRPG.com vs. Simple.com
> Gamification as a word will likely disappear and become
integrated with the practice of User Experience Design with
the goal of engaging, rewarding and educating users
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References
> Gamification Corp
http://www.gamification.co
> Kevin Werbach, "For the Win: How Game Thinking Can Revolutionize Your Business“
http://wdp.wharton.upenn.edu/books/for-the-win
> Jesse Schell, “The Art of Game Design”
> Raph Koster, “A Theory of Fun for Game Design”
> Charles Mauro, “Why Angry Birds is so Successful and Popular: A Cognitive
Teardown of the User Experience”
http://www.mauronewmedia.com/blog/why-angry-birds-is-so-successful-a-cognitive-teardown-of-the-user-expe
> MDA: A Formal Approach to Game Design and Game Research
http://www.cs.northwestern.ed/~hunicke/pubs/MDA.pdf
> Game Data Mining
http://andersdrachen.files.wordpress.com/2012/08/gamedatamining_intro.pdf
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References (contd.)
> Ian Bogost, “Persuasive Games – Exploitationware”
http://www.gamasutra.com/view/feature/6366/persuasive_games_exploitationware.php
> Margaret Robertson, “Can’t Play, Won’t Play”
http://hideandseek.net/2010/10/06/cant-play-wont-play/
> Mozilla Open Badges Framework
http://openbadges.org
> Michael Wu, “The Magic Potion of Game Dynamics”
http://lithosphere.lithium.com/t5/science-of-social-blog/The-Magic-Potion-of-Game-
Dynamics/ba-p/19260
> “Sight” – A Short Film by Eran May-raz and Daniel Lazo
http://www.youtube.com/watch?v=lK_cdkpazjI
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