This document discusses gamification and mobile-based educational games. It defines gamification as the integration of game elements like points, leaderboards, and badges into conventional learning activities to increase student engagement and motivation. Some key game elements that can be incorporated into lessons through gamification are goals, badges, standings, friendly competition, and teamwork. Examples of specific gamification elements discussed are achievement indicators like points, levels, and leaderboards, as well as rewards systems using in-game resources, collectibles, and bonuses. Time-based elements for gamification include countdown timers and schedules.