The document describes a presentation on using 360 video, virtual reality, and gamification techniques for education. It provides examples of how VR and 360 video can immerse students and make learning engaging. It then describes a proposed challenge where students would be divided into teams to complete a map-labeling activity using locations and details from 360 video tours of 10 countries. Gamification elements like competition, chance, feedback are incorporated to motivate students. The goal is to use innovative technologies to make learning fun and inspire students to learn about different places and cultures.