This document discusses gamification, which is using game elements and design in non-game contexts. It provides a brief history of gamification from 1912 to present day. It then outlines how to gamify a project by defining goals and desired behaviors, delineating actions players should take, describing the target players, and devising engagement and progression loops. It discusses game dynamics, mechanics, and common elements used like achievements, avatars, badges, and leaderboards. The document emphasizes designing around the goals and players rather than just implementing elements, and provides examples of successfully gamified sites.
13. Thinking
“ I AM A GAME DESIGNER”
Approaching things like a game designer means that
you will have a different orientation than if you
were, say, a business manager.