The document discusses problem solving issues encountered while creating a parallax scrolling background in GameSalad. Initially, having many background instances caused lag and crashes. To address this, the developers created spawner and destroyer actors to renew background instances once they moved off screen, but this led to instances spawning and destroying on top of each other. To fix this, attributes were used to communicate when instances should spawn and destroy, which improved the cycling. Some additional issues with building sizes and positioning were also addressed.