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Games,
Simulations,
and Virtual
Worlds
By: Brian Oatway
Games and Learning
 Purpose:

Using games and games design
to enhance teaching and learning


Creates:
 Engaged

Learners
 Experiential Learning
 Interactive Learning Environment
 Construct understanding by interacting
 Interactivity
Evolution of Gaming Views
 Orthographic

View/One Frame

 Side-Scrollers
 Isometric

View: 2.5 D
 Third-Person Point-of-View
 First-Person Point-of-View
Moving the Learner into the
Material
 Problem-based

Learning
 Project-based Learning
 Just-in-time resources and tools
 Case-based Learning
 WebQuests Design
 Instructional Design
Cognitive Framework for
Problem-solving
 Back

story
 Cut Scenes
 The Quest
 Spatial

 Scenario
 Unlocking

the

Narrative
 Framework
 Linear
Educational Multi-user Virtual
Environments (MUVES)
What is a MUVE?
 MUVEs

designed for the educational
community embed tasks or problems
within a virtual environment or context.
 Users:





Explore the environment
Examine digital objects
Communicate with others
Support Inquiry based learning
Educational MUVEs
 River

City
 Quest Atlantis
 Murder on Grimm Isle
Thank you!

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Games, simulations, and virtual worlds