This document discusses using humble games to improve online learning. It references research on casual games and how players can show dedication despite games not requiring deep knowledge of video game history. Research cited includes a 2013 report on adult competencies in literacy, numeracy and problem solving from the Program for the International Assessment of Adult Competencies. The document also references a 2010 US Department of Education meta-analysis on evidence-based practices in online learning. Design principles from the studies emphasized learner control of media and promoting student reflection. The document does not provide details of a specific game idea but discusses using games to address issues in online learning.