This document summarizes a talk on procedural rhetoric and games given by Sebastian Atay at the University of Chester on December 11, 2014. Some of the main points made in the talk include that procedural rhetoric refers to using processes persuasively, games are a form of procedural media and legitimate art form, and the meanings and messages of games emerge from complex interactions between the game system, materials, individual player experiences, and player community over time. The talk also discusses using board games as an example of procedural media and how their rules can make claims about the world.