Enkele speerpunten van ons bedrijf:
- uitgebreid en deskundig advies omtrent internationaal georienteerde pensioenen.
- het volledig verzorgen van internationaal georienteerde pensioenen.
- advies en verzorging andere internationaal georienteerde verzekeringen.
- MKB van klein tot groot, zowel nationaal als internationaal, wereldwijd.
- 24/7 backoffice.
- maatwerkoplossingen, goedkoper dan de 'geeigende kanalen'.
- saving constructies.
- etecetera.
Kwa financiele complexiteit is ons niets te gek: we zijn van alle financiele markten thuis.
En door onze persoonlijke benadering en korte, directe lijnen naar zowel de particulier als werkgever als werknemer is het motto "eenmaal klant, altijd klant" tot nu toe altijd waarheid gebleken!
Wij denken actief met u mee om zo aan uw wensen en verwachtingen te voldoen. En wij hanteren tarieven waar niemand aan kan tippen!
Voor meer informatie, ga naar http://www.4ieder.nl/aanbod/_abid_1024.html.
Of belt u ons op telefoonnr 0317-417474.
Enkele speerpunten van ons bedrijf:
- uitgebreid en deskundig advies omtrent internationaal georienteerde collectieve pensioenen.
- het volledig verzorgen van internationaal georienteerde collectieve pensioenen.
- advies en verzorging andere internationaal georienteerde collectieve verzekeringen.
- MKB van klein tot groot, zowel nationaal als internationaal, wereldwijd.
- 24/7 backoffice.
- maatwerkoplossingen, goedkoper dan de 'geeigende kanalen'.
- saving constructies.
- etecetera.
Kwa financiele complexiteit is ons niets te gek: we zijn van alle financiele markten thuis.
En door onze persoonlijke benadering en korte, directe lijnen naar zowel de particulier als werkgever als werknemer is het motto "eenmaal klant, altijd klant" tot nu toe altijd waarheid gebleken!
Wij denken actief met u mee om zo aan uw wensen en verwachtingen te voldoen. En wij hanteren tarieven waar niemand aan kan tippen!
Voor meer informatie, ga naar http://www.4ieder.nl/aanbod/_abid_1024.html.
Of belt u ons op telefoonnr 0317-417474.
Bolck Makelaardij & Taxaties is een familiebedrijf waar de liefde voor het vak makelaar en taxateur wordt gecombineerd met persoonlijke aandacht en flexibiliteit. Wij zijn een sparringpartner voor jong en oud. Betrouwbare communicatie en betrokkenheid bij een verkoop, aankoop of taxatie opdracht vinden wij erg belangrijk. Bij ons ben je verzekerd van 100% inzet en betrokkenheid.
Enkele speerpunten van ons bedrijf:
- uitgebreid en deskundig advies omtrent internationaal georienteerde pensioenen.
- het volledig verzorgen van internationaal georienteerde pensioenen.
- advies en verzorging andere internationaal georienteerde verzekeringen.
- MKB van klein tot groot, zowel nationaal als internationaal, wereldwijd.
- 24/7 backoffice.
- maatwerkoplossingen, goedkoper dan de 'geeigende kanalen'.
- saving constructies.
- etecetera.
Kwa financiele complexiteit is ons niets te gek: we zijn van alle financiele markten thuis.
En door onze persoonlijke benadering en korte, directe lijnen naar zowel de particulier als werkgever als werknemer is het motto "eenmaal klant, altijd klant" tot nu toe altijd waarheid gebleken!
Wij denken actief met u mee om zo aan uw wensen en verwachtingen te voldoen. En wij hanteren tarieven waar niemand aan kan tippen!
Voor meer informatie, ga naar http://www.4ieder.nl/aanbod/_abid_1024.html.
Of belt u ons op telefoonnr 0317-417474.
Enkele speerpunten van ons bedrijf:
- uitgebreid en deskundig advies omtrent internationaal georienteerde collectieve pensioenen.
- het volledig verzorgen van internationaal georienteerde collectieve pensioenen.
- advies en verzorging andere internationaal georienteerde collectieve verzekeringen.
- MKB van klein tot groot, zowel nationaal als internationaal, wereldwijd.
- 24/7 backoffice.
- maatwerkoplossingen, goedkoper dan de 'geeigende kanalen'.
- saving constructies.
- etecetera.
Kwa financiele complexiteit is ons niets te gek: we zijn van alle financiele markten thuis.
En door onze persoonlijke benadering en korte, directe lijnen naar zowel de particulier als werkgever als werknemer is het motto "eenmaal klant, altijd klant" tot nu toe altijd waarheid gebleken!
Wij denken actief met u mee om zo aan uw wensen en verwachtingen te voldoen. En wij hanteren tarieven waar niemand aan kan tippen!
Voor meer informatie, ga naar http://www.4ieder.nl/aanbod/_abid_1024.html.
Of belt u ons op telefoonnr 0317-417474.
Bolck Makelaardij & Taxaties is een familiebedrijf waar de liefde voor het vak makelaar en taxateur wordt gecombineerd met persoonlijke aandacht en flexibiliteit. Wij zijn een sparringpartner voor jong en oud. Betrouwbare communicatie en betrokkenheid bij een verkoop, aankoop of taxatie opdracht vinden wij erg belangrijk. Bij ons ben je verzekerd van 100% inzet en betrokkenheid.
Feelings is an educational game for children where they can change the facial expression on different faces by moving the mouth to match common emotions like happy, tired, sad, surprised, and angry. It also includes a "Happy Song" music video to help teach children about feelings.
1) The GameLab at Binus University conducts research on using games for greater good such as physical and psychological therapy.
2) It aims to build a research community within Binus and strengthen partnerships with industry, government, and other academics.
3) The GameLab hosts various events like seminars, conferences, and playtesting sessions and has published papers on game design, artificial intelligence, and serious games.
Gamedevid adalah komunitas pengembang game di Indonesia yang didirikan pada tahun 2000 melalui mailing list dan berkembang menjadi forum online pada 2003, menghimpun para pembuat game profesional dan amatir untuk berbagi informasi, berdiskusi, dan berkompetisi. Komunitas ini pernah menyelenggarakan beberapa kontes game dan mencatat anggota terdaftar sebanyak 3600 orang.
Realsense only STAGE 01 - Firstman Marpaung binusgamelab
This document discusses Intel's RealSense technology, which adds computer vision and sensing capabilities to PCs. It describes RealSense's abilities in areas like vision, speech recognition, gesture recognition and facial tracking. The document suggests applications for RealSense in areas like user interfaces, entertainment, education and 3D scanning. It also references programs Intel ran in Indonesia to promote development on RealSense.
Tapping Indonesia's Local Market - Casual Connect Asia 2012Dien Wong
The document discusses tapping into Indonesia's local market for games. It notes that Indonesia has a large population of over 230 million people and is the 4th largest mobile market in the world. To succeed in Indonesia, companies must localize their games by translating into Bahasa Indonesia, adjusting price points and contents to local preferences, and gaining a deep understanding of the country's diverse socioeconomic landscape. Localization examples from Square Enix and other companies demonstrate how adapting games to the local context can open up opportunities in Indonesia's promising but still developing games market.
Altermyth TGS 2013 - Indonesian Game Market & IndustryDien Wong
Altermyth presenting Indonesian Game Market & Industry at TGS 2013, as part of Asia Game Business Summit, discussing game industry among Asian countries, including Japan, Taiwan, Korea, Thailand, Malaysia and Indonesia.
GOGAME Company Profile & Indonesia Gaming Market StatisticsAndryan Gouw
PT. Jaring Interactive Indonesia (JII) was established in 2008 by Ricky Gunawan, Andryan Gouw, and Patrick Setiawan to focus on licensing online games in Indonesia. JII launched its first games, SanrioTown and Hello Kitty Online, in 2009. The online gaming market in Indonesia has grown rapidly, reaching an estimated 12-15 million gamers in 2011, spending an average of 2 hours per day playing games. JII's staff have extensive experience in the gaming industry and its founders have successful backgrounds in business and IT.
The document discusses the potential for hardcore mobile games in Indonesia. It notes that while smartphone penetration is currently only 23%, it is projected to reach 39.8% in the next 3 years, opening up a huge market of 38 million new mobile gamers. Currently casual games dominate the mobile games market in Indonesia. However, in the next 3 years the market is likely to see strong growth in hardcore games due to factors like an increasing demographic of male smartphone users aged 18-24, the rising ability to play hardcore games on higher-end smartphones, and improving financial card penetration that will enhance monetization abilities.
The document discusses the history and growth of Agate Studio, an Indonesian game development startup founded in 2009. It started with 15 people earning $5 per month and has since grown to over 75 employees developing over 120 games across multiple platforms. The document also provides context about the Indonesian game industry by reviewing the country's population trends, internet usage growth, and potential as a gaming market due to its young demographic.
The document discusses the business environment for game development in Indonesia. It analyzes the political, economic, socio-cultural, and technological factors using PEST analysis. Some key points include: the growing middle class and smartphone usage in Indonesia present opportunities for game developers; traffic issues lead many to play mobile games while commuting; and the game development community is strengthening with events and organizations like the Indonesia Game Association (AGI). Threats include potential negative public perceptions of gaming and a lack of investment capital compared to other industries.
inGAME Company Profile & Indonesia Gaming Market StatisticsAndryan Gouw
The document provides an overview of inGAME, an online games publisher in Indonesia. It discusses the company's background, structure, vision, mission, values, people, milestones, current and past products, marketing campaigns, and online market information. Some key details include that inGAME was established in 2011 and focuses on online games publishing and IT businesses. It has published games like ShowTime Indonesia and King of Kings. The document also summarizes the growing market for online games in Indonesia, with internet usage and infrastructure expanding significantly in recent years.
[Industry Report] Indonesia Mobile games Phuong Vu
The mobile game industry in Indonesia is growing rapidly due to a young population and rising smartphone adoption. However, feature phones still account for 80% of the mobile market. Key points:
- The mobile game market is relatively immature compared to other Southeast Asian countries like Vietnam.
- Android dominates the smartphone market and platform, but Google Play does not support local developers' monetization.
- Top grossing mobile games are mostly from foreign publishers like Line, while local developers struggle without proper payment and distribution channels.
- Casual and strategy games are popular genres in Indonesia. There is room for more game diversity and innovation.
- Partnering with telcos is important for distribution and payments
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
How are the Indonesia Social Media Trend in 2016 ?. We see there are many new apps and services on social networking. Indonesian eople are starting to consume and creating contents on different platform and share it with their peers. We capture some trends from 1033 JAKPAT Mobile Panel regarding Social Media Trend in early 2016. The survey was run for 1 day
In this report we cover in general about Social Media Usage of Indonesian respondent also more detailed behavior at each social media they use from Facebook, Instagram, Path,Twitter,Pinterest,Snapchat,Periscope,etc.
Feelings is an educational game for children where they can change the facial expression on different faces by moving the mouth to match common emotions like happy, tired, sad, surprised, and angry. It also includes a "Happy Song" music video to help teach children about feelings.
1) The GameLab at Binus University conducts research on using games for greater good such as physical and psychological therapy.
2) It aims to build a research community within Binus and strengthen partnerships with industry, government, and other academics.
3) The GameLab hosts various events like seminars, conferences, and playtesting sessions and has published papers on game design, artificial intelligence, and serious games.
Gamedevid adalah komunitas pengembang game di Indonesia yang didirikan pada tahun 2000 melalui mailing list dan berkembang menjadi forum online pada 2003, menghimpun para pembuat game profesional dan amatir untuk berbagi informasi, berdiskusi, dan berkompetisi. Komunitas ini pernah menyelenggarakan beberapa kontes game dan mencatat anggota terdaftar sebanyak 3600 orang.
Realsense only STAGE 01 - Firstman Marpaung binusgamelab
This document discusses Intel's RealSense technology, which adds computer vision and sensing capabilities to PCs. It describes RealSense's abilities in areas like vision, speech recognition, gesture recognition and facial tracking. The document suggests applications for RealSense in areas like user interfaces, entertainment, education and 3D scanning. It also references programs Intel ran in Indonesia to promote development on RealSense.
Tapping Indonesia's Local Market - Casual Connect Asia 2012Dien Wong
The document discusses tapping into Indonesia's local market for games. It notes that Indonesia has a large population of over 230 million people and is the 4th largest mobile market in the world. To succeed in Indonesia, companies must localize their games by translating into Bahasa Indonesia, adjusting price points and contents to local preferences, and gaining a deep understanding of the country's diverse socioeconomic landscape. Localization examples from Square Enix and other companies demonstrate how adapting games to the local context can open up opportunities in Indonesia's promising but still developing games market.
Altermyth TGS 2013 - Indonesian Game Market & IndustryDien Wong
Altermyth presenting Indonesian Game Market & Industry at TGS 2013, as part of Asia Game Business Summit, discussing game industry among Asian countries, including Japan, Taiwan, Korea, Thailand, Malaysia and Indonesia.
GOGAME Company Profile & Indonesia Gaming Market StatisticsAndryan Gouw
PT. Jaring Interactive Indonesia (JII) was established in 2008 by Ricky Gunawan, Andryan Gouw, and Patrick Setiawan to focus on licensing online games in Indonesia. JII launched its first games, SanrioTown and Hello Kitty Online, in 2009. The online gaming market in Indonesia has grown rapidly, reaching an estimated 12-15 million gamers in 2011, spending an average of 2 hours per day playing games. JII's staff have extensive experience in the gaming industry and its founders have successful backgrounds in business and IT.
The document discusses the potential for hardcore mobile games in Indonesia. It notes that while smartphone penetration is currently only 23%, it is projected to reach 39.8% in the next 3 years, opening up a huge market of 38 million new mobile gamers. Currently casual games dominate the mobile games market in Indonesia. However, in the next 3 years the market is likely to see strong growth in hardcore games due to factors like an increasing demographic of male smartphone users aged 18-24, the rising ability to play hardcore games on higher-end smartphones, and improving financial card penetration that will enhance monetization abilities.
The document discusses the history and growth of Agate Studio, an Indonesian game development startup founded in 2009. It started with 15 people earning $5 per month and has since grown to over 75 employees developing over 120 games across multiple platforms. The document also provides context about the Indonesian game industry by reviewing the country's population trends, internet usage growth, and potential as a gaming market due to its young demographic.
The document discusses the business environment for game development in Indonesia. It analyzes the political, economic, socio-cultural, and technological factors using PEST analysis. Some key points include: the growing middle class and smartphone usage in Indonesia present opportunities for game developers; traffic issues lead many to play mobile games while commuting; and the game development community is strengthening with events and organizations like the Indonesia Game Association (AGI). Threats include potential negative public perceptions of gaming and a lack of investment capital compared to other industries.
inGAME Company Profile & Indonesia Gaming Market StatisticsAndryan Gouw
The document provides an overview of inGAME, an online games publisher in Indonesia. It discusses the company's background, structure, vision, mission, values, people, milestones, current and past products, marketing campaigns, and online market information. Some key details include that inGAME was established in 2011 and focuses on online games publishing and IT businesses. It has published games like ShowTime Indonesia and King of Kings. The document also summarizes the growing market for online games in Indonesia, with internet usage and infrastructure expanding significantly in recent years.
[Industry Report] Indonesia Mobile games Phuong Vu
The mobile game industry in Indonesia is growing rapidly due to a young population and rising smartphone adoption. However, feature phones still account for 80% of the mobile market. Key points:
- The mobile game market is relatively immature compared to other Southeast Asian countries like Vietnam.
- Android dominates the smartphone market and platform, but Google Play does not support local developers' monetization.
- Top grossing mobile games are mostly from foreign publishers like Line, while local developers struggle without proper payment and distribution channels.
- Casual and strategy games are popular genres in Indonesia. There is room for more game diversity and innovation.
- Partnering with telcos is important for distribution and payments
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
How are the Indonesia Social Media Trend in 2016 ?. We see there are many new apps and services on social networking. Indonesian eople are starting to consume and creating contents on different platform and share it with their peers. We capture some trends from 1033 JAKPAT Mobile Panel regarding Social Media Trend in early 2016. The survey was run for 1 day
In this report we cover in general about Social Media Usage of Indonesian respondent also more detailed behavior at each social media they use from Facebook, Instagram, Path,Twitter,Pinterest,Snapchat,Periscope,etc.
2. Eigen Huis Costa Blanca is uw ideale partner voor uw aankoop- en
verkoopbeslissing van uw droomwoning in De Costa Blanca (en Costa
Calida). Eigen Huis Costa Blanca werkt nauw samen met onze lokale
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persoonlijk en correct begeleidt door ons ervaren team.
Waarom uw droomwoning aankopen met Eigen Huis Costa Blanca?
· Profiteer nu van de lage prijzen
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· Geen geforceerde verkooppraatjes, maar terdege betrouwbaar advies
· Grote diversiteit aan (nieuwbouw) projecten
· Samenwerking uitsluitend met betrouwbare en gerenommeerde
projectontwikkelaars, advocaten en onze Nederlandstalige partners
· Professionele begeleiding in uw eigen taal
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Eigen Huis Costa Blanca
T: (+31) 36 521 3290
M: (+31) 6 52 051 034
info@eigenhuiscostablanca.nl
www.eigenhuiscostablanca.nl