Ask your self these QuestionsWhy can’t you put the game down?See GoalsWhy do you get better as you play?See LearningHow can I die so many times?See Second ChancesFirst lets look at some games.
Confused?These are just some of the games I have played in my life time.Just by looking at them they seem quite complicated.Lets make it easier
What the Player wishes to achieve.Main goalsI want to win!Sub-GoalsShiny thingsSense of purpose.Reason to go on.Goal
Something that impedes the player’s progress.Example:Spike pitA MonsterA challenge of sorts. Feeling of AccomplishmentObstacles
Tools are what the player use to get to a goal.Examples:A SwordA SpellA JumpYour vocabulary…Learn to use them properly.Tools
Goal:Cure CancerComfort PatientTool:Chemo BlasterAntibiotic RocketsObstacle:Cancer CellsBacteriaExamples
The Player’s ability to fail and try again.Its just a game.Examples:Extra LivesHealth BarQuest for perfectionSecond Chances
The process of acquiring skills and knowledge through gameplay.This learning translates to similar games.Played one FPS played them all.The next few slides will clarifyLearning
The SetupHow the concepts work together
What should happen
What usually happens
Another chance
A touch of insight
It’s learning!
In Other Words?The learning process in games is accomplished by making mistakes and learning from them.The game keeps the player from progressing until they get it right.
Failure LoopIf the player keeps failing they will be stuck in this loop. The player can’t progress until they overcome this obstacle.
Success LoopWhen the player over comes the obstacle they prove to the game that they have learned.
BalanceThe best games balance these failure and success loops to generate game flow.Portal by Valve is one of the best examples. Go play it or any game with this model in mind.

Unverisal Game Model

  • 2.
    Ask your selfthese QuestionsWhy can’t you put the game down?See GoalsWhy do you get better as you play?See LearningHow can I die so many times?See Second ChancesFirst lets look at some games.
  • 4.
    Confused?These are justsome of the games I have played in my life time.Just by looking at them they seem quite complicated.Lets make it easier
  • 5.
    What the Playerwishes to achieve.Main goalsI want to win!Sub-GoalsShiny thingsSense of purpose.Reason to go on.Goal
  • 6.
    Something that impedesthe player’s progress.Example:Spike pitA MonsterA challenge of sorts. Feeling of AccomplishmentObstacles
  • 7.
    Tools are whatthe player use to get to a goal.Examples:A SwordA SpellA JumpYour vocabulary…Learn to use them properly.Tools
  • 8.
    Goal:Cure CancerComfort PatientTool:ChemoBlasterAntibiotic RocketsObstacle:Cancer CellsBacteriaExamples
  • 9.
    The Player’s abilityto fail and try again.Its just a game.Examples:Extra LivesHealth BarQuest for perfectionSecond Chances
  • 10.
    The process ofacquiring skills and knowledge through gameplay.This learning translates to similar games.Played one FPS played them all.The next few slides will clarifyLearning
  • 11.
    The SetupHow theconcepts work together
  • 12.
  • 13.
  • 14.
  • 15.
    A touch ofinsight
  • 16.
  • 17.
    In Other Words?Thelearning process in games is accomplished by making mistakes and learning from them.The game keeps the player from progressing until they get it right.
  • 18.
    Failure LoopIf theplayer keeps failing they will be stuck in this loop. The player can’t progress until they overcome this obstacle.
  • 19.
    Success LoopWhen theplayer over comes the obstacle they prove to the game that they have learned.
  • 20.
    BalanceThe best gamesbalance these failure and success loops to generate game flow.Portal by Valve is one of the best examples. Go play it or any game with this model in mind.

Editor's Notes

  • #2 5 Easy Concepts for everyone to understand
  • #9 www.Hopelab.com
  • #11 This is a dot rotation for a Shadow Priest in World of Warcraft It is actually quite complicated.