http://www.rocksolidarcade.com Robo-Killer Planet Cruncher
Trial and Error Repetition Learning Consequences Losing a Life Losing hit Points Watching Player’s Skill Everyone starts at level 1
Flow Black Line Scale with player’s difficulty The middle ground between stress and boredom happens to be fun.
Sissy Fight simulates a playground fight between little girls. Each Sissy Fighter’s attack take away self esteem points Played at the Game Design Workshop at GDC 05 and 07
3 Action Cards: Attack Team Attack Cower Up to 5 Target cards Red Blue Green White Black 10 Self Esteem chips (poker chips/counters)
Choose an “Action” and “Target” in secret. Reveal cards simultaneously Resolve actions When you run out of chips, you’re out. All commutation is public! When  one  or  two  people are left, they  win .
Attack:  Target takes  1 Self Esteem damage (means remove one of your chips) Team:  If someone else, has made a team attack against the same target as you. (If no one else has the same target as you, your attack fails) This target takes  2 Self Esteem damage  per player. (3 Players team attack Black, Black takes 6 damage) Cower:  If no one targets you : Take  1   Self Esteem damage If someone does target you take half the damage rounded down
Play Sissy Fight Think about these questions. What is wrong with it? What makes it fun? How do we fix it’s flaws?
Alter Sissy Fight’s story to make it your own card game. Add two new mechanics Don’t Forget to play it.

Level 2

  • 1.
  • 2.
  • 3.
    Trial and ErrorRepetition Learning Consequences Losing a Life Losing hit Points Watching Player’s Skill Everyone starts at level 1
  • 4.
    Flow Black LineScale with player’s difficulty The middle ground between stress and boredom happens to be fun.
  • 5.
    Sissy Fight simulatesa playground fight between little girls. Each Sissy Fighter’s attack take away self esteem points Played at the Game Design Workshop at GDC 05 and 07
  • 6.
    3 Action Cards:Attack Team Attack Cower Up to 5 Target cards Red Blue Green White Black 10 Self Esteem chips (poker chips/counters)
  • 7.
    Choose an “Action”and “Target” in secret. Reveal cards simultaneously Resolve actions When you run out of chips, you’re out. All commutation is public! When one or two people are left, they win .
  • 8.
    Attack: Targettakes 1 Self Esteem damage (means remove one of your chips) Team: If someone else, has made a team attack against the same target as you. (If no one else has the same target as you, your attack fails) This target takes 2 Self Esteem damage per player. (3 Players team attack Black, Black takes 6 damage) Cower: If no one targets you : Take 1 Self Esteem damage If someone does target you take half the damage rounded down
  • 9.
    Play Sissy FightThink about these questions. What is wrong with it? What makes it fun? How do we fix it’s flaws?
  • 10.
    Alter Sissy Fight’sstory to make it your own card game. Add two new mechanics Don’t Forget to play it.

Editor's Notes

  • #2 Part 2 (Learning and Second chances)