The document describes Sissy Fight, a card game played at gaming conferences in 2005 and 2007 that simulates playground fights between little girls. Players choose action and target cards in secret to attack other players and reduce their self-esteem points. The goal is to be one of the last players with self-esteem points remaining. The document asks players to think about flaws in the game, what makes it fun, and how to alter the story and mechanics to create their own version.