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Joost Rietveld
Strategic Advisor for Two Tribes
PhD. in management at London Cass Business School
www.strategyguide.nl | @vgstrategyguide
1/29/2015 Game in the City 2010 r/evolutie
Evolution vs. revolution in the
digital gaming industry
“How small and medium sized video game
developers can and need to evolve through
industry wide revolutions?”
1/29/2015 Game in the City 2010 r/evolutie
Content of presentation
• Context
• Two Tribes retrospective
• Lessons learned
• Future for Two Tribes?
1/29/2015 Game in the City 2010 r/evolutie
Context
A rapidly changing, maturing, but dynamic
industry, characterized by fads,
technological changes and consolidation.
1/29/2015 Game in the City 2010 r/evolutie
Context
A rapidly changing, maturing, but dynamic
industry, characterized by fads,
technological changes and consolidation.
1/29/2015 Game in the City 2010 r/evolutie
Context
A rapidly changing, maturing, but dynamic
industry, characterized by fads,
technological changes and consolidation.
1/29/2015 Game in the City 2010 r/evolutie
Context
A rapidly changing, maturing, but dynamic
industry, characterized by fads,
technological changes and consolidation.
1/29/2015 Game in the City 2010 r/evolutie
Context
A rapidly changing, maturing, but dynamic
industry, characterized by fads,
technological changes and consolidation.
1/29/2015 Game in the City 2010 r/evolutie
Context
A rapidly changing, maturing, but dynamic
industry, characterized by fads,
technological changes and consolidation.
1/29/2015 Game in the City 2010 r/evolutie
Context
A rapidly changing, maturing, but dynamic
industry, characterized by fads,
technological changes and consolidation.
1/29/2015 Game in the City 2010 r/evolutie
Two Tribes retroperspective
1/29/2015 Game in the City 2010 r/evolutie
Two Tribes retroperspective
1/29/2015 Game in the City 2010 r/evolutie
Institutionalization of the digital gaming
industry
How original IP triggered foundation of
Two Tribes B.V.
Two Tribes retroperspective
1/29/2015 Game in the City 2010 r/evolutie
Digital revolution in gaming..
How the advent of digital distribution
channels triggered a conception of self
sustainability
True indie publishing in digital gaming?
How Two Tribes evolves through Two Tribes
publishing
Two Tribes retroperspective
1/29/2015 Game in the City 2010 r/evolutie
Lessons learned (the boring stuff)
1. Find balance between exploration – exploitation
(March, 1991)
2. Continuously innovate (Carcia & Calantone, 2002)
- incrementally to exploit on what you have
(BUT DO ADD VALUE!)
- really new to explore on novel ideas and
opportunities
3. Know your strengths, know your market
- to know where you are heading… (Barney, 1991)
- adopt a contingency approach (Mintzberg, 1978)
1/29/2015 Game in the City 2010 r/evolutie
Future for Two Tribes?
1/29/2015 Game in the City 2010 r/evolutie
New IP based
on puzzle
genre
Strategic- and
marketing
capabilities
Two Tribes
Publishing
B.V.
THANKS!
gjrietveld@gmail.com
@vgstrategyguide
www.twotribes.com | www.strategyguide.nl
1/29/2015 Game in the City 2010 r/evolutie
References
• Barney, J. (1991) Firm resources and sustained
competitive advantage, Journal of Management,
Vol. 17, no. 1.
• Garcia, R. & Calantone, R. (2001) A critical look at
technological innovation typology and innovativeness
terminology: a literature review, Journal of Product
Innovation Management, Vol. 19, no. 2.
• March, J.G. (1991) Exploration and exploitation in
organizational learning, Organizational Science, Vol.
2, no. 1.
• Mintzberg, H. (1978) Paterns in strategy formation,
Management Science, Vol. 24, no. 9.
1/29/2015 Game in the City 2010 r/evolutie

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Game in the City 2010

  • 1.
  • 2. Joost Rietveld Strategic Advisor for Two Tribes PhD. in management at London Cass Business School www.strategyguide.nl | @vgstrategyguide 1/29/2015 Game in the City 2010 r/evolutie
  • 3. Evolution vs. revolution in the digital gaming industry “How small and medium sized video game developers can and need to evolve through industry wide revolutions?” 1/29/2015 Game in the City 2010 r/evolutie
  • 4. Content of presentation • Context • Two Tribes retrospective • Lessons learned • Future for Two Tribes? 1/29/2015 Game in the City 2010 r/evolutie
  • 5. Context A rapidly changing, maturing, but dynamic industry, characterized by fads, technological changes and consolidation. 1/29/2015 Game in the City 2010 r/evolutie
  • 6. Context A rapidly changing, maturing, but dynamic industry, characterized by fads, technological changes and consolidation. 1/29/2015 Game in the City 2010 r/evolutie
  • 7. Context A rapidly changing, maturing, but dynamic industry, characterized by fads, technological changes and consolidation. 1/29/2015 Game in the City 2010 r/evolutie
  • 8. Context A rapidly changing, maturing, but dynamic industry, characterized by fads, technological changes and consolidation. 1/29/2015 Game in the City 2010 r/evolutie
  • 9. Context A rapidly changing, maturing, but dynamic industry, characterized by fads, technological changes and consolidation. 1/29/2015 Game in the City 2010 r/evolutie
  • 10. Context A rapidly changing, maturing, but dynamic industry, characterized by fads, technological changes and consolidation. 1/29/2015 Game in the City 2010 r/evolutie
  • 11. Context A rapidly changing, maturing, but dynamic industry, characterized by fads, technological changes and consolidation. 1/29/2015 Game in the City 2010 r/evolutie
  • 12. Two Tribes retroperspective 1/29/2015 Game in the City 2010 r/evolutie
  • 13. Two Tribes retroperspective 1/29/2015 Game in the City 2010 r/evolutie Institutionalization of the digital gaming industry How original IP triggered foundation of Two Tribes B.V.
  • 14. Two Tribes retroperspective 1/29/2015 Game in the City 2010 r/evolutie Digital revolution in gaming.. How the advent of digital distribution channels triggered a conception of self sustainability
  • 15. True indie publishing in digital gaming? How Two Tribes evolves through Two Tribes publishing Two Tribes retroperspective 1/29/2015 Game in the City 2010 r/evolutie
  • 16. Lessons learned (the boring stuff) 1. Find balance between exploration – exploitation (March, 1991) 2. Continuously innovate (Carcia & Calantone, 2002) - incrementally to exploit on what you have (BUT DO ADD VALUE!) - really new to explore on novel ideas and opportunities 3. Know your strengths, know your market - to know where you are heading… (Barney, 1991) - adopt a contingency approach (Mintzberg, 1978) 1/29/2015 Game in the City 2010 r/evolutie
  • 17. Future for Two Tribes? 1/29/2015 Game in the City 2010 r/evolutie New IP based on puzzle genre Strategic- and marketing capabilities Two Tribes Publishing B.V.
  • 19. References • Barney, J. (1991) Firm resources and sustained competitive advantage, Journal of Management, Vol. 17, no. 1. • Garcia, R. & Calantone, R. (2001) A critical look at technological innovation typology and innovativeness terminology: a literature review, Journal of Product Innovation Management, Vol. 19, no. 2. • March, J.G. (1991) Exploration and exploitation in organizational learning, Organizational Science, Vol. 2, no. 1. • Mintzberg, H. (1978) Paterns in strategy formation, Management Science, Vol. 24, no. 9. 1/29/2015 Game in the City 2010 r/evolutie