All you need to know to start developing your games for Asha and Windows Phone platform. Contains overview of Asha and WP8 features, requiements, tools for development, and tips for developing a great mobile games.
Making apps for the Apple TV:
-What is the Apple TV?
-AirPlay
-Adding AirPlay support to iOS apps
-Testing AirPlay in the iOS simulator
-Design considerations
Video from NSScotland 2014 at: https://vimeo.com/album/3132071/video/111942376
Presented at NSScotland 2014 and LiDG November 2014
Native Code is Dead AKA Cross Platform Development with Unity3DRalph Barbagallo
To survive in today's ultra fast paced game development ecosystem, you can no longer develop native code stuck to one platform. This presentation walks through all of the major cross-platform development tools and explains why I chose Unity3D and how I used it to build games on multiple platforms simultaneously.
This is the GDC Taipei Summit version of my GDC China talk. Pretty much the same.
Microsoft'un mobil işletim sistemleri Windows Mobile ve Windows Phone ailesi, Windows Phone 8 ve yazılım geliştirme konusunda Dumlupınar Üniversitesi'nde gerçekleştirdiğim sunum dosyasıdır.
Application Design, Development and User Experience Methodologies for the 2 i...Intel® Software
Application Design, Development and User Experience Methodologies for the 2 in 1 Ultrabook™: Creating Compelling Tablet and Laptop Usages on Windows* 8
Making apps for the Apple TV:
-What is the Apple TV?
-AirPlay
-Adding AirPlay support to iOS apps
-Testing AirPlay in the iOS simulator
-Design considerations
Video from NSScotland 2014 at: https://vimeo.com/album/3132071/video/111942376
Presented at NSScotland 2014 and LiDG November 2014
Native Code is Dead AKA Cross Platform Development with Unity3DRalph Barbagallo
To survive in today's ultra fast paced game development ecosystem, you can no longer develop native code stuck to one platform. This presentation walks through all of the major cross-platform development tools and explains why I chose Unity3D and how I used it to build games on multiple platforms simultaneously.
This is the GDC Taipei Summit version of my GDC China talk. Pretty much the same.
Microsoft'un mobil işletim sistemleri Windows Mobile ve Windows Phone ailesi, Windows Phone 8 ve yazılım geliştirme konusunda Dumlupınar Üniversitesi'nde gerçekleştirdiğim sunum dosyasıdır.
Application Design, Development and User Experience Methodologies for the 2 i...Intel® Software
Application Design, Development and User Experience Methodologies for the 2 in 1 Ultrabook™: Creating Compelling Tablet and Laptop Usages on Windows* 8
Slides from my talk at Laracon EU 2017. This talk was about improving your tools used for everyday development. I focused on command line tools and few PHPStorm plugins. My talk consisted mostly of live demo but hopefully links to resources in the slides will be useful to you.
Developing great games for Windows 8 by Lorenzo BarbieriCodemotion
Windows 8 is now a reality on many different form factors, desktops, laptops, tablets, hybrids…
In this session you will learn how to develop a great game on Windows 8, how to interact with the system and how to integrate and make money with the game!
Absolutist: Porting to major platforms within a minuteDevGAMM Conference
What challenges does development to various platforms assume? The speaker will touch upon vital question that every team faces. Is it possible to minimize coding costs and what technologies may help?
This session will talk about what sponsors expect from HTML5 mobile game developers and what to avoid when negotiating and managing a sponsoring deal. In addition, this session will highlight the importance of picking the right business model and how to create HTML5 games to satisfy the sponsor’s demands.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
If there was one thing that was missing in the Nokia Lumia lineup, it was dual-SIM support. The drought has ended with the Lumia 630, an entry-level smartphone from Nokia that holds two firsts to its credit – it's the first Windows Phone dual-SIM device, and also the first to run the very latest version of the OS, i.e. Windows Phone 8.1. Here's how this notable device fares when it comes to real-life usage...
Nvidia’s much anticipated, Shield has come a long way since it was first introduced at CES early 2013. After many alterations and changes NVidia are finally satisfied with the product and are supposed to ship it by July. This infographic aims to highlight early impressions of the console and identify the possible impact it may have on NVidia’s business.
Universal Windows PlatformProgramando para todos y todasMariano Sánchez
Universal Windows Platform (UWP) es la propuesta de Microsoft para poder desarrollar una única aplicación que corra en toda la plataforma Windows (IOT, PC, Mobile, Xbox, HoloLens) utilizando una nueva API existente en todos los dispositivos con Windows 10. En esta sesión revisaremos los fundamentos de esta tecnología.
I want to answer this question by sharing some of my beliefs and how this thinking makes me passionate about how I shape my life in both a personal or professional manner:
Slides from my talk at Laracon EU 2017. This talk was about improving your tools used for everyday development. I focused on command line tools and few PHPStorm plugins. My talk consisted mostly of live demo but hopefully links to resources in the slides will be useful to you.
Developing great games for Windows 8 by Lorenzo BarbieriCodemotion
Windows 8 is now a reality on many different form factors, desktops, laptops, tablets, hybrids…
In this session you will learn how to develop a great game on Windows 8, how to interact with the system and how to integrate and make money with the game!
Absolutist: Porting to major platforms within a minuteDevGAMM Conference
What challenges does development to various platforms assume? The speaker will touch upon vital question that every team faces. Is it possible to minimize coding costs and what technologies may help?
This session will talk about what sponsors expect from HTML5 mobile game developers and what to avoid when negotiating and managing a sponsoring deal. In addition, this session will highlight the importance of picking the right business model and how to create HTML5 games to satisfy the sponsor’s demands.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
If there was one thing that was missing in the Nokia Lumia lineup, it was dual-SIM support. The drought has ended with the Lumia 630, an entry-level smartphone from Nokia that holds two firsts to its credit – it's the first Windows Phone dual-SIM device, and also the first to run the very latest version of the OS, i.e. Windows Phone 8.1. Here's how this notable device fares when it comes to real-life usage...
Nvidia’s much anticipated, Shield has come a long way since it was first introduced at CES early 2013. After many alterations and changes NVidia are finally satisfied with the product and are supposed to ship it by July. This infographic aims to highlight early impressions of the console and identify the possible impact it may have on NVidia’s business.
Universal Windows PlatformProgramando para todos y todasMariano Sánchez
Universal Windows Platform (UWP) es la propuesta de Microsoft para poder desarrollar una única aplicación que corra en toda la plataforma Windows (IOT, PC, Mobile, Xbox, HoloLens) utilizando una nueva API existente en todos los dispositivos con Windows 10. En esta sesión revisaremos los fundamentos de esta tecnología.
I want to answer this question by sharing some of my beliefs and how this thinking makes me passionate about how I shape my life in both a personal or professional manner:
How to create more talents for Indonesian Game Dev IndustryAditia Dwiperdana
Berdasarkan survey yang dilakukan bulan Mei 2013, berbagai game studio di Indonesia mengalami kesulitan mendapatkan talent yang sesuai dengan kebutuhan mereka. Apa yang menyebabkan problem tersebut? Apa kontribusi akademisi Indonesia terhadap problem ini? Apa yang kita semua bisa lakukan untuk menciptakan lebih banyak talent yang siap untuk terjun ke industri game Indonesia?
Pertama kali dipresentasikan di Game Developer Gathering 2013.
Jika belum mengisi survey SDM game dev 2013, silahkan mengisi di https://docs.google.com/forms/d/1ePWoyiYXL4MV1nNIiUad0bqRaI7JYxGox2bS3PldpIc/viewform
Streamed Cloud Gaming Solutions for Android* and PC GamesIntel® Software
Cloud gaming is getting a lot of press lately. As the leading cloud service provider in China, Tencent is embracing the cloud to deliver graphic-intensive PC and mobile games, as well as core developer solutions.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
Building Multi-platform Video Games for the CloudChris Schalk
This is a presentation on how to build multi-platform (HTML5, Flash, Java/Android) video games using an open source technology known as Forplay (PlayN).
This presentation was delivered in Mexico City on Aug 9th, 2011 at the "EstoEsGoogle" aka Devfest Mexico event on Aug 9th in Mexico City by Google Developer Advocate Chris Schalk
GDD 2011 - How to build kick ass video games for the cloudChris Schalk
This is the Google Developer Day 2011 "How to build kick ass games in the cloud" presentation that was given in Sao Paulo and Buenos Aires. (The title is in Spanish since it was last given in Argentina - the content is the same as Sao Paulo though)
It was given by Google Developer Advocate, Chris Schalk in Sept 2011. @cschalk
SuperFeet is a cross-browser Mario Bros clone built using HTML5
This application has many characters: SuperFeet (main character), snakes, bats, spiders (the enemies)
The main goal of the hero is to kill the enemies and collect all the coins and diamonds in its path. Each level has one diamond.
It must collect all the diamonds to finish the game. We created a 3-level game and SuperFeet has 6 lives.
Each time it comes in contact with its enemies, it loses a life. When it loses all its lives, the game ends
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
1. @dwiperdana
GAME DEVELOPMENT
FOR ASHA & WP8
Hashcode 2013
16 & 17 November, Bangalore
Aditia Dwiperdana (@dwiperdana)
Head of Academy Division of Agate Studio
Game Development
for Asha & WP8
3. @dwiperdana
GAME DEVELOPMENT MAIN CONCERNS
Input methods available (will influence the gameplay)
• Qwerty keypad
• Touchscreen
• Multi-touch
Memory, processing power, and overall performance
• Will decide how complex the game can be
Display area (will influence the graphics in game)
• Screen resolution
• Screen size (and pixel per inch)
Game Development
for Asha & WP8
4. @dwiperdana
ASHA DEVELOPMENT REQUIREMENTS
To build Asha Projects, you need:
• Programming IDE of your choice (Eclipse, Netbeans, etc)
• Nokia Asha SDK (1.1)
To use Asha Emulator, you need:
• Nokia Asha SDK (emulator included)
To run your app on your device, you need:
• Jar file of your app, sent to your device via bluetooth or USB
Game Development
for Asha & WP8
5. @dwiperdana
BENEFIT AND CHALLENGES OF ASHA
Benefits:
• Larger market for India
(and Indonesia)
• Easier to start develop
Challenges:
• Not many game
development tools for
J2ME
• Hardware and game
design limitations
Game Development
for Asha & WP8
12. @dwiperdana
WP8 DEVELOPMENT REQUIREMENTS
To build WP8 Projects, you need:
• Win 8
• Visual Studio 2012
To use WP8 Emulator, you need:
• Win 8 Pro 64bit
• Hyper-V enabled Processor (i.e Intel Core i3, i5, or i7)
To run your app on your device, you need:
• Windows Phone app (on your PC/laptop)
• Unlocked Lumia device (need Windows Developer account, 1 account
can unlock 3 device)
Game Development
for Asha & WP8
13. @dwiperdana
BENEFITS AND CHALLENGES OF WP8
Benefits
• Larger display area
• Better performance for complex games
Challenges
• Higher requirements to start
developing games (hardware,
software)
• C++
Game Development
for Asha & WP8
17. @dwiperdana
TOOLS FOR DEVELOPING WP8 GAMES
Programming IDE:
• Visual Studio 2012
Graphical Editor:
• Blend for Visual Studio (encluded in VS2012) for XAML apps
• Any other graphic editor for Direct3D apps
Game Development
for Asha & WP8
18. @dwiperdana
TOOLS FOR DEVELOPING WP8 GAMES
Programming SDK:
• Marmalade SDK (trial/paid)
• Cocos2d-x (free)
Notes:
• You will be using Visual Studio and C++
Game Development
for Asha & WP8
19. @dwiperdana
TOOLS FOR DEVELOPING WP8 GAMES
Game Developing Tools:
• Unity3d (free)
• Using C#, Javascript, or Boo
• Construct 2 (free)
• Using visual editor
Game Development
for Asha & WP8
20. @dwiperdana
ASHA – WP8 COMPARISON RECAP
Screen resolution:
• 320x240
Software:
• Nokia Asha SDK 1.1
Requirements:
• Windows or Linux
• PC/Laptop that can run the
emulator smoothly
Game Development
for Asha & WP8
Screen resolution(s):
• 800x480, 1280x768
Software(s):
• Game development tools
• Visual Studio 2012
Requirements:
• Win 8 (Pro 64bit for Emulator)
• Hyper-V Enabled (for Emulator)
• Unlocked device (for testing)
21. @dwiperdana
TIPS FOR CREATING MOBILE GAMES
Gameplay or game design choice:
• Not all game are a good fit
for mobile devices
• Utilize the display and
touchscreen for gameplay
Game Development
for Asha & WP8
22. @dwiperdana
TIPS FOR CREATING MOBILE GAMES
Input methods:
• Must be easy for touch devices
• If possible, avoid virtual buttons
• Avoid input methods that make
user’s fingers block the display
Game Development
for Asha & WP8
23. @dwiperdana
CHALLENGES IN MOBILE GAMES
Memory limitations
• Hardware limitation (such as in Asha devices)
• Higher memory demand for larger display
(require larger image files)
• If possible, use tiled graphic assets
Game Development
for Asha & WP8
24. @dwiperdana
24 HOUR GAME DEV CHALLENGES
Tips for Hackathons:
• Don’t pick games with complex
gameplay, It will take longer to
develop
• If possible, use random
generated level designs
Game Development
for Asha & WP8
25. @dwiperdana
24 HOUR GAME DEV CHALLENGES
Tips for Hackathons:
• Or better, create a unlimited
game (highscore/survival based)
• If you are using game tools
with visual editor, creating level
won’t be a problem
• Focus on the core gameplay,
menu and supporting screens
can be done later
Game Development
for Asha & WP8