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GAMES AND INTERNATIONAL
DEVELOPMENT
Using games to address global poverty
GAMING WORKING GROUP
GOALS
 Bring together resources (particularly human
  resources) to facilitate making games for
  international development
 Define challenges and assets, and develop path
  forward
INTRODUCTIONS
 Who   you are

 Where   you work

 What   you do

 Whyyou’re interested in international
 games for change
THE REALITY—SOME CHALLENGES
 Most accessible
  platform is usually a
  relatively simple phone
 Limited access to
  electricity
 Limited alphanumeric
  and technological
  literacy
 Need for localization

 Almost no chance of       o Traditional methods
  being commercial            for product delivery
                              probably won’t work
THE REALITY—SOME OPPORTUNITIES
                   Interest in a much
                    broader subject matter:
                    behavior change in
                    hygiene, health,
                    nutrition, livelihoods,
                    etc
                   Often easier to capture
                    attention
BREAKOUT GROUPS
   Publisher: provides financing (foundations,
    government donors, etc)

   Developer: develops game under direction of
    publisher

   Distributor: responsible for pushing the game out
    to players (NGO, Ministry of Education, Mobile
    Network Operator, etc)
QUESTIONS TO THINK ABOUT
 Why   are you interested in int’l serious games?

 Why have you (have you not) invested in int’l
 serious games?

 What do you need to make decisions about int’l
 serious games?

 Whatcan you offer to the int’l serious games
 space?
TO GET INVOLVED
   Put your name on the sign in sheet and indicate
    who you’d like to be involved

   Attend working group sessions

   Volunteer to present at a working group session

   Email virginia.zaunbrecher@ri.org with any
    questions

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#G4C12: Games and International Development

  • 1. GAMES AND INTERNATIONAL DEVELOPMENT Using games to address global poverty
  • 2. GAMING WORKING GROUP GOALS  Bring together resources (particularly human resources) to facilitate making games for international development  Define challenges and assets, and develop path forward
  • 3. INTRODUCTIONS  Who you are  Where you work  What you do  Whyyou’re interested in international games for change
  • 4. THE REALITY—SOME CHALLENGES  Most accessible platform is usually a relatively simple phone  Limited access to electricity  Limited alphanumeric and technological literacy  Need for localization  Almost no chance of o Traditional methods being commercial for product delivery probably won’t work
  • 5. THE REALITY—SOME OPPORTUNITIES  Interest in a much broader subject matter: behavior change in hygiene, health, nutrition, livelihoods, etc  Often easier to capture attention
  • 6. BREAKOUT GROUPS  Publisher: provides financing (foundations, government donors, etc)  Developer: develops game under direction of publisher  Distributor: responsible for pushing the game out to players (NGO, Ministry of Education, Mobile Network Operator, etc)
  • 7. QUESTIONS TO THINK ABOUT  Why are you interested in int’l serious games?  Why have you (have you not) invested in int’l serious games?  What do you need to make decisions about int’l serious games?  Whatcan you offer to the int’l serious games space?
  • 8. TO GET INVOLVED  Put your name on the sign in sheet and indicate who you’d like to be involved  Attend working group sessions  Volunteer to present at a working group session  Email virginia.zaunbrecher@ri.org with any questions