As the G4C movement goes global, more actors are looking at how games can improve life for developing world denizens. Programs that seek to change people’s behavior–getting a mother to wash her hands before feeding her family–can use games as an outreach tool. Advocacy organizations can use games to raise awareness about events overseas. For all their promise, there are also challenges to using games in international development. Platforms in the developing world are drastically different than those in the developed world. Traditional funding streams and the model for game development and publishing don’t always work in an international context. NetHope’s Gaming Working Group seeks to answer some of these questions. In this open meeting of the USAID-supported Gaming Working Group anyone—developers, publishers, funders, non-profits—who is interested in exploring how to use games to improve lives in the developing world is welcome to join the discussion. PARTICIPANTS: John Maris, SVP, Programs, Relief International Virginia Zaunbrecher, Senior Program Development Officer, Relief International, NetHope Gaming Working Group Co-Chair