The document contains questions and responses for a media studies evaluation. It discusses the development of a magazine from preliminary to final tasks. Key points:
- The magazine aims to represent teenagers interested in music news and R&B/rap genres.
- Conventions from real magazines like Billboard and Q were used to make the magazine look professional.
- Technologies like Photoshop and Page Plus were used to design pages, and Blogger to document the process.
- Feedback is provided on strengths and weaknesses of the design process and technologies used.
- The final magazine successfully fits the task brief by including proper conventions and appealing to the target audience.
The document provides evaluation notes for a magazine project. It describes the key elements included in the magazine to make it look professional and appeal to the target audience, such as the masthead, cover image, and use of color. Principles of design like the rule of thirds were also applied throughout the magazine. The contents page similarly uses techniques like larger images and bold text for the main story to draw reader attention. Feedback is also provided on learning outcomes from creating the magazine, such as improved Photoshop skills and understanding of technologies like blogs.
The document summarizes an evaluation of a magazine coursework project. It discusses how the magazine challenges conventions through its pink color scheme and traditional layout. It represents a young male rock musician and aims to attract both female and male audiences aged 16-30 who are fans of rock music. Feedback was generally positive about the color scheme, images, and language appealing to the target audience, though the contents page could be improved. Microsoft Paint, Fireworks, and Publisher were used to create the magazine, and planning was found to be key.
- The document discusses a music magazine product the author created, evaluating how it uses and develops conventions from real music magazines.
- The author researched magazines like NME, Q, VIBE and Rolling Stone to inspire design elements like the masthead, layout, and photo styles.
- Feedback from a focus group of the target audience, ages 15-25, was positive and provided suggestions for improvement.
- The author learned skills with technologies like Photoshop, Microsoft Word, and Blogger through the process of researching, designing, and presenting their magazine product.
The document provides an analysis of the front cover, contents page, and a double page spread from the magazine "Top of the Pops". It examines the typography, color, imagery, layout, and language used and how they appeal to the magazine's target audience of teenage girls. Key conventions highlighted include an informal sans-serif font, bold text, bright colors, large celebrity images, a cluttered yet organized layout, and informal language to attract and keep readers engaged. The analysis concludes the magazine effectively uses these techniques to match its pop genre and target demographic.
The document describes the key elements used in a magazine cover and layout to make it appealing and attract readers. It discusses using bright colors, large eye-catching images, and bold text throughout the magazine to draw attention. The masthead is designed to be recognizable and the principle of thirds is used to balance the design. The target audience is described as young females interested in R&B music.
The document describes the key design elements used in a magazine called "Bounce" that was created as part of a school project. These include using bright colors like yellow, red and blue throughout; featuring a large main image on the cover; and organizing information in thirds to make it visually appealing and easy to read when stacked on shelves. The target audience is described as young females aged 15-30 who enjoy R&B music.
- The document discusses questions about representing particular social groups, distributing media products, attracting audiences, and learning from creating a media product.
- The responses describe creating a rap music magazine aimed at 16-18 year olds, representing that demographic and distributing through large media companies.
- Creating the magazine required learning photo editing software and technologies to develop an authentic-looking product from initial research to final version.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key aspects and conventions of real magazines that were used or developed in her magazine, such as the layout, color scheme, images, and topics. It also discusses how the magazine represents and targets a particular social group of teenagers interested in pop and R&B music. Finally, it discusses what type of music institution might distribute the magazine and why, focusing on an existing publisher of music magazines.
The document provides evaluation notes for a magazine project. It describes the key elements included in the magazine to make it look professional and appeal to the target audience, such as the masthead, cover image, and use of color. Principles of design like the rule of thirds were also applied throughout the magazine. The contents page similarly uses techniques like larger images and bold text for the main story to draw reader attention. Feedback is also provided on learning outcomes from creating the magazine, such as improved Photoshop skills and understanding of technologies like blogs.
The document summarizes an evaluation of a magazine coursework project. It discusses how the magazine challenges conventions through its pink color scheme and traditional layout. It represents a young male rock musician and aims to attract both female and male audiences aged 16-30 who are fans of rock music. Feedback was generally positive about the color scheme, images, and language appealing to the target audience, though the contents page could be improved. Microsoft Paint, Fireworks, and Publisher were used to create the magazine, and planning was found to be key.
- The document discusses a music magazine product the author created, evaluating how it uses and develops conventions from real music magazines.
- The author researched magazines like NME, Q, VIBE and Rolling Stone to inspire design elements like the masthead, layout, and photo styles.
- Feedback from a focus group of the target audience, ages 15-25, was positive and provided suggestions for improvement.
- The author learned skills with technologies like Photoshop, Microsoft Word, and Blogger through the process of researching, designing, and presenting their magazine product.
The document provides an analysis of the front cover, contents page, and a double page spread from the magazine "Top of the Pops". It examines the typography, color, imagery, layout, and language used and how they appeal to the magazine's target audience of teenage girls. Key conventions highlighted include an informal sans-serif font, bold text, bright colors, large celebrity images, a cluttered yet organized layout, and informal language to attract and keep readers engaged. The analysis concludes the magazine effectively uses these techniques to match its pop genre and target demographic.
The document describes the key elements used in a magazine cover and layout to make it appealing and attract readers. It discusses using bright colors, large eye-catching images, and bold text throughout the magazine to draw attention. The masthead is designed to be recognizable and the principle of thirds is used to balance the design. The target audience is described as young females interested in R&B music.
The document describes the key design elements used in a magazine called "Bounce" that was created as part of a school project. These include using bright colors like yellow, red and blue throughout; featuring a large main image on the cover; and organizing information in thirds to make it visually appealing and easy to read when stacked on shelves. The target audience is described as young females aged 15-30 who enjoy R&B music.
- The document discusses questions about representing particular social groups, distributing media products, attracting audiences, and learning from creating a media product.
- The responses describe creating a rap music magazine aimed at 16-18 year olds, representing that demographic and distributing through large media companies.
- Creating the magazine required learning photo editing software and technologies to develop an authentic-looking product from initial research to final version.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key aspects and conventions of real magazines that were used or developed in her magazine, such as the layout, color scheme, images, and topics. It also discusses how the magazine represents and targets a particular social group of teenagers interested in pop and R&B music. Finally, it discusses what type of music institution might distribute the magazine and why, focusing on an existing publisher of music magazines.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key points made about how the magazine uses conventions from real music magazines, represents a teenage audience interested in R&B and pop music, and would be distributed by a major music publisher like IPC to attract this target demographic. Sophie also reflects on what she learned about magazine layout, design, and technology from constructing the project.
- The document summarizes the ways in which Rachel Corrigan's magazine cover, contents page, and double page spread use, develop, and challenge conventions of real music magazines.
- The cover uses conventions like a masthead and color scheme but challenges conventions by slanting text and using one font.
- The contents page uses categories and continuity of design but challenges conventions through duplicated images.
- The double page spread uses a title across pages and images but challenges conventions through overlapping images.
- The document discusses the key conventions of music magazines, including an interesting masthead, cover images of bands/artists, and feature articles. Typical contents include interviews, reviews, and advertisements.
- The author created a music magazine focused on club, dubstep, and dance music for their target audience of 15-25 year olds interested in that genre.
- Some conventions like a letter from the editor were omitted based on feedback. Unconventionally, the front cover is dark colored rather than bright to stand out from typical magazines.
- The document discusses the key conventions of music magazines, including an interesting masthead, cover images of bands/artists, and feature articles.
- It describes the contents of a sample music magazine created by the author, targeting those interested in club, dubstep, and dance music aged 15-25.
- The magazine aims to stand out by focusing on an underserved genre and using a dark color scheme, while still including typical elements like interviews and reviews.
Evaluation of my media magazine product Noahmaury101
ย
The document describes the process of creating a pop music magazine as part of an evaluation. It discusses targeting older females through more subtle color schemes and fonts. Photoshop and InDesign were used to construct the front cover, contents page, and double page spread. Through this process, the creator learned new technologies like Photoshop and InDesign, and how to effectively use tools like cropping and formatting images and text. Comparisons are made to the preliminary task, noting improvements in using color schemes, fonts, and importing/formating photos to achieve a more professional feel for the final magazine.
Bethany Fox created a magazine called "Listen" for her media studies coursework. She followed conventions of real magazines such as layout, house style, and targeting her audience of 16-24 year olds of both genders. She would want Bauer Media Group to distribute her magazine as they publish similar successful music magazines. Feedback from her target audience said her color scheme and content were good but her double page spread could be more professional and interesting through additional colors. The preliminary magazine she created helped her learn about magazine layout and design.
The document discusses three potential ideas for a fanzine project:
1. A musical theatre fanzine that would explore feminism and racism in the genre through articles and interviews.
2. A feminism fanzine aimed at teaching readers about different feminist movements through articles on topics like suffragettes and campaigns. It would include interviews with local feminists.
3. A photography fanzine focused on nature photography, including tips for wildlife photography and interviews with photographers. It would have a natural color theme and handwritten fonts.
The document also provides examples of existing fanzines in coffee, feminism, and fashion sustainability as references for layout, style, and content. Bibli
1) The document summarizes the student's work creating a magazine cover, contents page, and feature article for a music magazine assignment.
2) The student chose to create a pop genre magazine and used conventions like layout, titles, and pricing to make it look like a real magazine.
3) The student compared their work to real magazines, noting similarities like headings and pictures of celebrities, as well as differences in design and colors.
Harry Myers is pitching two magazine proposals called Catalyst and MO. For Catalyst, he plans to create a website, mobile app, and social media pages to promote the magazine. He estimates the website will cost ยฃ200. The MO proposal focuses on creating a functional website and using Snapchat and Instagram to advertise to the target audience of 15-24 year olds. The document also includes magazine mind maps, target audience details, draft covers, layout examples, mood boards, style guides, staffing plans, and equipment costs.
Samuel James Smith is candidate number 2961 for Aquinas College. The document provides responses from Samuel to questions about the target audience, representation of social groups, and distribution of a proposed music magazine media product. Samuel describes the target audience as being 16 years and older, men and women in the UK interested in rock music. He discusses using bright colors and cover stars to represent younger social groups and aspire readers. Samuel proposes distributing the monthly magazine through a website, app, radio station and in print to develop brand loyalty.
The document discusses the ways in which the media product uses and develops conventions of real magazines. Some conventions that were followed include using a large memorable masthead, pull quotes, and a consistent color scheme. One convention that was challenged was using minimal images and text on the cover and double page spread to keep the focus on the main content. Throughout the process, the creator has learned new skills in using technologies like Photoshop, InDesign, and survey tools to construct a professional-looking media product.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
This document summarizes and evaluates the ways in which the author's music magazine project meets conventions of real music magazines. It discusses design elements like the front cover, contents page, and a double page spread interview. For the front cover, the author followed conventions like limited colors, catchy title, and slogans. For the contents page, a single page layout and color scheme was used. The double page spread included a large interviewee image, page numbers, and introduction as is typical in music magazines. Overall, the author demonstrated knowledge of music magazine conventions in layout, design, and information presentation.
The document discusses plans for future development of a magazine, including creating a website, mobile app, and social media pages. Creating a website would require hiring someone to develop it for around ยฃ200. A mobile app is also planned, which would provide updates on the magazine, coupons, and contact information. Establishing a social media presence is viewed as important for raising awareness and growing a following.
Bethany Fox created a magazine for a coursework evaluation. She followed conventions of real magazines by researching layouts, covers, and spreads. She also considered using online formats to reach younger audiences. Her magazine stayed true to her color scheme and house style. For her intended audience of ages 16-24, she included popular artists like Alesha Dixon and varied genres to appeal to both genders. Creating the preliminary materials helped her learn about magazine layout and design.
The document provides an evaluation of a media studies assignment where the student created an original music magazine.
The student analyzed conventions from real music magazines like Billboard to inform the design of their magazine. Key conventions included simple fonts, capitalized letters to draw attention to headlines, and limiting the number of headlines on the front cover.
The student's magazine, called "Arena," was aimed at a target audience of 15-21 year olds of both genders. Influences from magazines like Billboard helped ensure the magazine appealed to both female and male readers.
Overall, the student is happy with how their end product fulfilled the assignment brief of creating an original pop/indie style magazine informed by real media conventions and
Q Magazine is a music magazine published by Bauer Media. It focuses on popular music and includes interviews, album reviews, and stories on featured artists. The magazine aims to be culturally diverse and inclusive of all people. It maintains consistency across print and digital platforms through its branding. The website provides access to magazine content and enables interaction. Readers can contact the magazine and submit complaints to the publisher.
- The document discusses how the media product uses conventions from real music magazines like NME, such as similar colors, advertising concert tickets, clear simple text, and barcodes.
- It aims to attract an audience aged 17-30 through features like the model, font, content about popular artists and bands, and offering free concert tickets.
- Research was done on media institutions like Future PLC and IPC Media that could distribute the magazine due to their experience in similar markets.
The document provides responses to questions about the student's media product evaluation. In response to question 1, the student summarizes how they used conventions from real music magazines like Q and NME in their magazine, such as cover lines, masthead placement, and image selection. They also challenged conventions by using bolder colors and fonts. For question 2, they represented late teens and adults interested in music through relaxed, stylish artist images. Bauer Media was selected as the distributor for question 3 since it distributes similar magazines nationwide. The target audience of 15-25 year olds who like music was addressed for question 4.
1. The magazine uses conventions of real music magazines in its layout, design, and structure but challenges conventions by being in black and white rather than color. Key elements like the font, cover image style, and contents page are similar to magazines like Kerrang! and MOJO to attract the target audience.
2. The magazine represents younger audiences aged 16-25 through the style, language, and front cover image. It portrays a more positive side of youth compared to stereotypes. Articles also represent aspirations of musicians and songwriters.
3. Bauer Media would be the best institution to distribute the magazine as they already publish similar magazines like Kerrang! and MOJO that target the same demographics. Their expertise
This document contains an evaluation of a music magazine product. It discusses the target audience which is males aged 15-35 interested in hip hop/rap music. It outlines how the magazine would attract this audience through the design of the front cover using images of male rappers, relevant genres and ages. It represents the black community through the choice of images and genres featured. The magazine challenges conventions through comparisons with similar magazines. It would likely be distributed through music retailers and its own mobile app. The creator learned about improving front covers, photo selection and layout through this process compared to an earlier school magazine.
The document provides an analysis of the student's media product, a music magazine called "Voice". It discusses various conventions and techniques used in real music magazines that were employed or challenged in the student's product. This includes using red as an eye-catching color, modeling conventions like direct eye contact, and keeping the price low. The student reflects on how they represented social groups and chose their target audience of 16-24 year olds. Techniques like Photoshop filters and editing tools were learned through the process of constructing the final product.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key points made about how the magazine uses conventions from real music magazines, represents a teenage audience interested in R&B and pop music, and would be distributed by a major music publisher like IPC to attract this target demographic. Sophie also reflects on what she learned about magazine layout, design, and technology from constructing the project.
- The document summarizes the ways in which Rachel Corrigan's magazine cover, contents page, and double page spread use, develop, and challenge conventions of real music magazines.
- The cover uses conventions like a masthead and color scheme but challenges conventions by slanting text and using one font.
- The contents page uses categories and continuity of design but challenges conventions through duplicated images.
- The double page spread uses a title across pages and images but challenges conventions through overlapping images.
- The document discusses the key conventions of music magazines, including an interesting masthead, cover images of bands/artists, and feature articles. Typical contents include interviews, reviews, and advertisements.
- The author created a music magazine focused on club, dubstep, and dance music for their target audience of 15-25 year olds interested in that genre.
- Some conventions like a letter from the editor were omitted based on feedback. Unconventionally, the front cover is dark colored rather than bright to stand out from typical magazines.
- The document discusses the key conventions of music magazines, including an interesting masthead, cover images of bands/artists, and feature articles.
- It describes the contents of a sample music magazine created by the author, targeting those interested in club, dubstep, and dance music aged 15-25.
- The magazine aims to stand out by focusing on an underserved genre and using a dark color scheme, while still including typical elements like interviews and reviews.
Evaluation of my media magazine product Noahmaury101
ย
The document describes the process of creating a pop music magazine as part of an evaluation. It discusses targeting older females through more subtle color schemes and fonts. Photoshop and InDesign were used to construct the front cover, contents page, and double page spread. Through this process, the creator learned new technologies like Photoshop and InDesign, and how to effectively use tools like cropping and formatting images and text. Comparisons are made to the preliminary task, noting improvements in using color schemes, fonts, and importing/formating photos to achieve a more professional feel for the final magazine.
Bethany Fox created a magazine called "Listen" for her media studies coursework. She followed conventions of real magazines such as layout, house style, and targeting her audience of 16-24 year olds of both genders. She would want Bauer Media Group to distribute her magazine as they publish similar successful music magazines. Feedback from her target audience said her color scheme and content were good but her double page spread could be more professional and interesting through additional colors. The preliminary magazine she created helped her learn about magazine layout and design.
The document discusses three potential ideas for a fanzine project:
1. A musical theatre fanzine that would explore feminism and racism in the genre through articles and interviews.
2. A feminism fanzine aimed at teaching readers about different feminist movements through articles on topics like suffragettes and campaigns. It would include interviews with local feminists.
3. A photography fanzine focused on nature photography, including tips for wildlife photography and interviews with photographers. It would have a natural color theme and handwritten fonts.
The document also provides examples of existing fanzines in coffee, feminism, and fashion sustainability as references for layout, style, and content. Bibli
1) The document summarizes the student's work creating a magazine cover, contents page, and feature article for a music magazine assignment.
2) The student chose to create a pop genre magazine and used conventions like layout, titles, and pricing to make it look like a real magazine.
3) The student compared their work to real magazines, noting similarities like headings and pictures of celebrities, as well as differences in design and colors.
Harry Myers is pitching two magazine proposals called Catalyst and MO. For Catalyst, he plans to create a website, mobile app, and social media pages to promote the magazine. He estimates the website will cost ยฃ200. The MO proposal focuses on creating a functional website and using Snapchat and Instagram to advertise to the target audience of 15-24 year olds. The document also includes magazine mind maps, target audience details, draft covers, layout examples, mood boards, style guides, staffing plans, and equipment costs.
Samuel James Smith is candidate number 2961 for Aquinas College. The document provides responses from Samuel to questions about the target audience, representation of social groups, and distribution of a proposed music magazine media product. Samuel describes the target audience as being 16 years and older, men and women in the UK interested in rock music. He discusses using bright colors and cover stars to represent younger social groups and aspire readers. Samuel proposes distributing the monthly magazine through a website, app, radio station and in print to develop brand loyalty.
The document discusses the ways in which the media product uses and develops conventions of real magazines. Some conventions that were followed include using a large memorable masthead, pull quotes, and a consistent color scheme. One convention that was challenged was using minimal images and text on the cover and double page spread to keep the focus on the main content. Throughout the process, the creator has learned new skills in using technologies like Photoshop, InDesign, and survey tools to construct a professional-looking media product.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
This document summarizes and evaluates the ways in which the author's music magazine project meets conventions of real music magazines. It discusses design elements like the front cover, contents page, and a double page spread interview. For the front cover, the author followed conventions like limited colors, catchy title, and slogans. For the contents page, a single page layout and color scheme was used. The double page spread included a large interviewee image, page numbers, and introduction as is typical in music magazines. Overall, the author demonstrated knowledge of music magazine conventions in layout, design, and information presentation.
The document discusses plans for future development of a magazine, including creating a website, mobile app, and social media pages. Creating a website would require hiring someone to develop it for around ยฃ200. A mobile app is also planned, which would provide updates on the magazine, coupons, and contact information. Establishing a social media presence is viewed as important for raising awareness and growing a following.
Bethany Fox created a magazine for a coursework evaluation. She followed conventions of real magazines by researching layouts, covers, and spreads. She also considered using online formats to reach younger audiences. Her magazine stayed true to her color scheme and house style. For her intended audience of ages 16-24, she included popular artists like Alesha Dixon and varied genres to appeal to both genders. Creating the preliminary materials helped her learn about magazine layout and design.
The document provides an evaluation of a media studies assignment where the student created an original music magazine.
The student analyzed conventions from real music magazines like Billboard to inform the design of their magazine. Key conventions included simple fonts, capitalized letters to draw attention to headlines, and limiting the number of headlines on the front cover.
The student's magazine, called "Arena," was aimed at a target audience of 15-21 year olds of both genders. Influences from magazines like Billboard helped ensure the magazine appealed to both female and male readers.
Overall, the student is happy with how their end product fulfilled the assignment brief of creating an original pop/indie style magazine informed by real media conventions and
Q Magazine is a music magazine published by Bauer Media. It focuses on popular music and includes interviews, album reviews, and stories on featured artists. The magazine aims to be culturally diverse and inclusive of all people. It maintains consistency across print and digital platforms through its branding. The website provides access to magazine content and enables interaction. Readers can contact the magazine and submit complaints to the publisher.
- The document discusses how the media product uses conventions from real music magazines like NME, such as similar colors, advertising concert tickets, clear simple text, and barcodes.
- It aims to attract an audience aged 17-30 through features like the model, font, content about popular artists and bands, and offering free concert tickets.
- Research was done on media institutions like Future PLC and IPC Media that could distribute the magazine due to their experience in similar markets.
The document provides responses to questions about the student's media product evaluation. In response to question 1, the student summarizes how they used conventions from real music magazines like Q and NME in their magazine, such as cover lines, masthead placement, and image selection. They also challenged conventions by using bolder colors and fonts. For question 2, they represented late teens and adults interested in music through relaxed, stylish artist images. Bauer Media was selected as the distributor for question 3 since it distributes similar magazines nationwide. The target audience of 15-25 year olds who like music was addressed for question 4.
1. The magazine uses conventions of real music magazines in its layout, design, and structure but challenges conventions by being in black and white rather than color. Key elements like the font, cover image style, and contents page are similar to magazines like Kerrang! and MOJO to attract the target audience.
2. The magazine represents younger audiences aged 16-25 through the style, language, and front cover image. It portrays a more positive side of youth compared to stereotypes. Articles also represent aspirations of musicians and songwriters.
3. Bauer Media would be the best institution to distribute the magazine as they already publish similar magazines like Kerrang! and MOJO that target the same demographics. Their expertise
This document contains an evaluation of a music magazine product. It discusses the target audience which is males aged 15-35 interested in hip hop/rap music. It outlines how the magazine would attract this audience through the design of the front cover using images of male rappers, relevant genres and ages. It represents the black community through the choice of images and genres featured. The magazine challenges conventions through comparisons with similar magazines. It would likely be distributed through music retailers and its own mobile app. The creator learned about improving front covers, photo selection and layout through this process compared to an earlier school magazine.
The document provides an analysis of the student's media product, a music magazine called "Voice". It discusses various conventions and techniques used in real music magazines that were employed or challenged in the student's product. This includes using red as an eye-catching color, modeling conventions like direct eye contact, and keeping the price low. The student reflects on how they represented social groups and chose their target audience of 16-24 year olds. Techniques like Photoshop filters and editing tools were learned through the process of constructing the final product.
The document describes the process of creating a magazine called M&M. The creator took inspiration from the magazine NYLON and incorporated its styles and conventions into their own designs. Some similarities between M&M and NYLON include the use of bright colors, overall layout, and style of text blocks. The creator aimed to attract a teenage audience aged 17+ by including themes of independence and following dreams.
The document describes the development of a music magazine media product. It discusses conventions used such as placement of masthead, images, barcodes and page numbers. The target audience is identified as 16-24 year olds. Strategies to attract this audience included using relevant images and designs, and offering free items. The creator learned skills in using professional cameras, Photoshop, and InDesign to construct the magazine, and how to effectively edit images and follow conventions.
The document provides feedback from an audience evaluation of the student's music magazine. 10 people from the target age group (15-20) were asked for their opinions. Most said they liked the bold color scheme and could relate to the images of artists around their own age. However, some felt there could be more variety in the artists featured rather than a single focus. Overall, the target audience found the magazine design and content appropriate and said they would consider buying it.
This document contains an evaluation of a student's media studies coursework project to create a music magazine. The student summarizes their use of conventions from their magazine of inspiration ("Q" magazine) in designing the layout, structure, and content of their magazine. This includes replicating elements like the location of the masthead, adding artist listings on the cover, and using consistent colors. The student also discusses some ways their magazine differs, such as through more casual clothing of their model and personal responses in the interview feature. The evaluation reflects on how the magazine represents social groups like young R&B fans and troubled young men through the images and language used.
This document provides guidance for evaluation presentations in 2015-16. It lists various presentation methods that can be used such as Popplet, Prezi, PowToon, etc. It also includes sample evaluation questions about representing social groups and genres in media products. The document discusses using conventions like layout, images and language to represent a pop/country music genre. It describes targeting an audience of 14-22 year olds interested in pop or country music. Survey results found more female appeal, so feminine fonts and colors were used to make the magazine appeal to both males and females.
1) The document discusses a music magazine created by Luke Smith for an assignment.
2) The magazine utilizes common conventions of real music magazines, such as positioning the masthead and featuring the main article on the contents page.
3) One way the magazine develops conventions is by using three medium-sized images per page rather than one large image.
4) The magazine represents indie music fans aged 16-20 by featuring solo artists playing acoustic guitars, shown casually dressed.
The document discusses the process of creating a magazine cover, contents page, and center spread for an alternative rock magazine. The creator looked to MOJO magazine for inspiration on conventions and forms to emulate, such as using a large bold heading, placing cover lines and images prominently, and including pull quotes and photos on the contents page. The creator learned Photoshop and InDesign skills like removing backgrounds from images and laying out pages. Comparing the preliminary and final products, the creator felt they learned to make the magazine more professional through additional research and an audience focus.
The document summarizes the evaluation of a media product created by Adrian Williams. The media product is a music magazine that uses some conventions of real music magazines but also challenges conventions through its layout and design. It represents social groups of male teenagers to attract its target audience of 14-30 year olds interested in music. A music company like NME or Kerrang! might distribute the magazine. Through creating the project, Adrian Williams learned how to use tools like Blogger and Fireworks to compose magazines and portray ideas.
1. The document provides an evaluation of a music magazine created by Gareth Tomlins. It discusses how the magazine uses and develops conventions of real magazines through its layout, style, and use of images.
2. The magazine represents its target audience of teenagers and young adults through the choice of rock genre, use of a young male artist as the main image, and bold fonts and colors associated with rock music.
3. A media company like Bauer Media Group would be suited to distribute the magazine since they already produce magazines in the same music genre.
4. The intended audience is teenagers and young adults interested in rock music, as evidenced by the choice of a young rock artist for the cover image and inclusion of competitions
Hina Depala evaluated their music magazine media product. They researched conventions from real music magazines to develop and challenge conventional forms in their magazine. This included layout, size, content, and colors. They analyzed examples of music magazine covers and double page spreads to understand conventions. Their target audience was ages 16-28 from social classes B, C1, and C2 located in London interested in new musicians. They aimed to attract this audience through cross-media promotion like TV ads. Their closest competitors were established brands like NME targeting the same audience.
The document discusses how the media product uses and develops conventions of real media. It examines how conventions from magazines like Rolling Stone and Billboard influenced the design of the magazine, such as placing the masthead behind the cover image. While initial plans were influenced by other magazines, the final product developed as new ideas emerged during the process. For example, color schemes were altered to complement the cover model's outfit. The document also discusses how conventions like a three-column contents page were incorporated but the skyline text was developed to promote magazine features rather than sales claims. Overall, the media product challenges conventions of "busy" pop magazines by having a simpler, mature design.
The document summarizes the learning and progress of a student in developing a magazine as part of a media studies evaluation assignment. Some key points:
- The student used software like Paint.Net, Page Plus, Microsoft Word, and Publisher to design the magazine, learning both strengths and weaknesses of each program. Page Plus allowed the most interesting effects.
- A blog was used to document the planning and drafting process, allowing edits and organization over time.
- Influences included magazines like Top of the Pops and WE LOVE POP. Conventions like cover lines, images, and colors were adopted to appear like a real magazine.
- The target audience of teenage girls was represented through cover star photos
The document summarizes the progression and development of a student's media magazine project from preliminary tasks to the final product. It reflects on how researching similar magazines helped the student understand conventions to make the magazine look professional. The student aimed to attract a teenage audience and represents the hip hop genre. Feedback on the final product is positive, noting it successfully uses conventions like mastheads and cover lines to fit the brief of creating a realistic magazine.
The document summarizes what the student learned in progressing from an initial preliminary task of creating a school magazine to the full music magazine product. The student notes that the preliminary magazine was a less professional first attempt that did not include many magazine conventions. In developing the music magazine, the student learned skills like cropping, cutting and editing images as well as effective presentation and layout to produce a more polished final product that better followed magazine conventions.
The document provides details about a student's media magazine project. It discusses the design conventions used in the magazine, including placing the title in the top left corner of the cover and using left-to-right reading. It also discusses representing the target audience of 16-25 year olds interested in indie music. The student learned new skills in Photoshop and how magazines are increasingly distributed online. Overall, the progression from the preliminary project to the final magazine improved the professional design and layout.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
The document provides details about a student's magazine project on dubstep music. The student describes designing colorful mastheads and images to attract readers. Survey results showed the target audience was mostly young males interested in dubstep. The student learned new software skills in creating the magazine and better understanding how to represent artists and target audiences.
The document provides an evaluation of how the student's music magazine, Boogaloo, uses and develops conventions of real magazines. It discusses various design elements incorporated from real magazines, including a masthead, cover lines, pull quotes, images, and color scheme. It also addresses how the magazine represents its target audience of 20-35 year olds interested in folk, jazz, indie, blues, and reggae music through its content, photography, and fonts. Potential publishers and distribution partners are considered. The student reflects on skills learned from creating the magazine, including using Photoshop and publishing content online.
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2. Question 1:
In what ways does your media product use, develop or challenge forms and conventions of real media
products?
Question 2:
How does your media product represent particular social groups?
Question 3:
What Kind of media institutions might distribute your media product and why?
Question 4:
Who would be the audience for your media product?
Question 5:
How did you attract/address your audience?
Question 6:
What have you learnt about technologies from the process of constructing the product?
Question 7:
Looking back at your preliminary task, what do you feel that you have learnt I the progression from it to
the full product?
Question 8:
How successful do you feel you end product is in fulfilling the task? How does it fit the brief?
3. Question 1:
In what ways does your media
product use, develop or challenge
forms and conventions of real media
products?
4. Q1: Use, Develops or challenge forms and
conventions
http://gowsymedia.blogspot.co.uk/2016/09/research-into-similar-products.html
Throughout my
whole magazine, I
tried to use code and
conventions of a real
magazine.
This Task helped me
significantly as it
allows me the
arrangement of the
features in a magazine.
The task also helped
me get ideas for
supporting cover lines
I could use for the
front cover of my
magazine.
5. Q1: Use, Develops or challenge forms and
conventions
Using what I learnt from the
conventions task, I applied the
techniques to create a first draft for
my front cover: I have used the billboard masthead as in my opinion it is the most distinctive of all the
other masthead, this is because they masthead uses a variety of colours to emphasise
its eye catching look and has a unique style. Also, the billboard masthead links to the
hip/hop genre that I will be basing my magazine on. The masthead is in a white colour
as it is one of the few colours which stands out from the pink background.
I have chosen the bright colour scheme, consisting of the colours pink, white and
yellow to give the front cover of the magazine a bright and blinding look. This look will
link to the masthead which is also consisting of bright colours, making the front cover
look professional and unique. The three selected bright colours enhance the
distinctive look as it will easily catch the audiences eye when compared to a darker
front cover. Some texts are in a bright yellow colour, as it further increases the bright
look. My magazine has an overall effect of being eye catching and very distinctive.
I have used an old photo of myself for the main image of the front cover and will use
newer photos following later years in the contents and double page pf the magazine.
The main image looks professional and the clothing is bright as well, linking to the
bright theme of the magazine. I have used minimum text to link with the theme
similar to hat of the billboards font covers.
"Free mix tape" will encourage the audience into reading the magazine as it has
something to offer them. The cover line "Futures too bright" adds the finishing touch
to the bright theme of the magazine. The magazine is literally too bright. This will add
professionalism to the magazine, encouraging the audience to view the magazine.
7. Q2: Representing particular social groups
My magazine is aimed towards teenagers who are
interested in the latest information within the music
industry, especially those who have a specific interest
to the genre of R&B and rap. Billboard helped me
with the professional look. Q magazine helped me to
get an idea with the overall layout of a magazine.
Vibe magazine helped me to pick up the "cool"
aspect which attracts my specific audience.
I tried to make my main star "Gow$igan"
become an influential male artist. This is
easily assumable due to his appearance. His
style is inspired from the clothing's which are
popular at the current time, like ripped jeans.
This will mean that he will be up to date with
the new trends, which also means that the
audience will look at him as a model figure.
The overall look of the main star makes him
seem like a relaxed person with a calm
personality. He does not care about others
opinions on himself. This is later emphasised
in the double page spread. His look
symbolises that his music is "cool" too. This
will ultimately attract a larger audience with
the target audience as it is teenagers who are
perceived to be the coolest compared to the
other ages.
8. Q2: Representing particular social groups
My secondary images which were later used in
the contents page, give the magazine a further
youthful and "cool" look. In the contents page, I
used photos that allowed the artists to seem like
models. This added to the cool aspect of my
magazine. Also, the fact that each artist had
their own representation of a "view", not only
made them all look unique, but also created a
link with the masthead of my magazine "views".
For example, Vince is the top left image under
page 5. He is looking up, which represents the
view and ambition of a new artist to reach fame.
I used a variation of camera angles for the
photos in the contents page to add uniqueness
to each artist, making them link with aspects of
youth.
http://gowsymedia.blogspot.co.uk/search?updated-max=2017-02-06T09:13:00Z&max-
results=7&start=7&by-date=false
9. Question 3:
What Kind of media institutions might
distribute your media product and why?
10. Q3 : Media Institution
I researched different publishing companies. The companies included Billboard , Q and Vibe
magazine.
http://gowsymedia.blogspot.co.uk/2016/11/research-into-similar-products_23.html
http://gowsymedia.blogspot.co.uk/2017/03/research-into-similar-products_13.html
By researching different companies and how they produced magazine, I was
able to extract the best features from each company and adjust it onto my
magazine to make it look professional too.
11. Q3 : Media Institution
The distributor I have chosen is Prometheus Global Media.
http://www.prometheusgm.com
They are the publishers behind Billboard, which is the world's most influential music media
brand. I have chosen this distributor due to the fact that they publish unique magazine.
The company already distributes the popular music magazine Billboard which is a similar genre
to my music magazine. Therefore my magazine would work well with the companies portfolio.
The company offers magazines which are all entertainment based. my magazine would therefore
fit with this companies theme. The target audience of Prometheus Global Media magazines are
all young-people between the ages of 15 and 30. My magazine is targeted within this age
bracket, my magazine would fit with the companies image.
12. Question 4: Who would be the audience
for your media product?
13. Q4: The audience for your media product
My Magazine would target both boys and girls aged between 15 and 22. My magazine target
mainly teenagers and young adults who are interested in the latest news in music.
The link below leads to my questionnaire responses
http://gowsymedia.blogspot.co.uk/2016_09_01_archive.html
The target audience of billboard magazines are all young-people between the ages of 15 and 30.
My magazine targets ages similar to that. my magazine would fit with the companies image.
The remake and re model task helped me to understand the unique layout of billboard. I made by
target audience surround teenagers and 20 to 22 years old. I sued Billboards general appearance
as an inspiration for my magazine "Views".
15. Q5: Attract/address your audience
Colours:
Similar to the other billboard magazines in
my research tasks. I have used bright
colours such as yellow and pink. The
brightness of he colours overall allows it to
become distinctive and unique as other
magazines usually go for the bold and
powerful look. My magazine is unique and
therefore makes use of the rarely used
colours making it eye catching. This will
attract teenagers as they can be unique
too. The colour white is used as a base as it
is the colour which emphasise the others.
The colours blue, pink and light blue add a
sense of uniqueness to the magazine as it
moves away from the basic colours like red
and black.
16. Q5: Attract/address your audience
Masthead:
I wanted my magazine to have an enlightening feel to it.
It is a left-third masthead as it would be much easier to
view on a magazine rack. The fact that it is a left- third is
similar to Q magazine. This shows that I have picked up
the best features from each of the magazines from my
research into similar products. I tried to make it look
distinctive with the use of the bright blue colour. Also,
the masthead is one of the few features in my magazine
to be in black. This allows it to crate contrast with the
other colours like pink and white and makes it look eye
catching. The short and catchy selling line below the
masthead makes the magazine seem heavenly.
Consequently adding the enlightening effect. The fact
that I have used a powerful black colour for my
masthead will appeal to all types of teenagers.
17. Q5: Attract/address your audience
Cover Lines:
I have used the simple colours of white and yellow for the
text of my cover lines as they link to the enlightening effect
of my magazine. The colours link to brightness and this
makes the overall magazine attractive as the contents inside
it will be similar to the attractiveness of the front cover. The
main cover line is in yellow and goes in front of the main
image. The fact that he main cover line is in a distinctive
yellow colour and in front of the cover star allows it to
become eye catching and this allows it to be easily viewable
and leads the audiences eyes from the main cover star to the
rest of the magazine, letting the entire page to get noticed
and appreciated. The use of the large โ20โ gives the
magazine gives the magazine exclusivity. The language used
fits with the target audience of teenagers and young adults
as it links to โfutureโ. The target audience is at the time to
decide their future. The fact that my main cover line suggests
a future that is too bright creates a relationship with the
audience as they will both link. This will attract audiences to
purchase the magazine.
18. Q5: Attract/address your audience
Images: The images used shows that the cover star is
confident and proud. This will attract
teenagers and young adults as they are always
looking fro role models to guide them. The
main cover star is making eye contact with the
audience. This adds to the powerful and
confident effect and also creates a contrast
from the light toned look of the overall
magazine. The facial expression makes the
star look calm, laid back and confident. These
makes for a perfect role model for the
teenagers and young adults, and therefore will
attract the audience more. The clothing wore
by the cover star seems fashionable and
attractive. Teenagers will be appealed by this
as looks will matter the most to them at this
age.
19. Question 6:
What have you learnt about technologies
from the process of constructing the
product?
20. Q6: The technologies from the process
Strengths of the programmes:
Paint. Net Photoshop Page Plus
Easily understandable. Includes everything required
to make the magazine.
Easy to use.
The use of layers allows work
to be kept in order making it
easy to edit specific parts of
the document.
Great programme o edit
photos. Gives a sense of
professionalism towards the
end product.
Able to place images next to
each other to allow
comparison and allows it to
be saved as one document.
โlassoโ tool allows specific
parts of the image to be
selected.
Variety of tools for editing.
Effects can be added to the
image to add
professionalism.
Able to save work as a PDF
file.
Canvas size can be changed
to add a realistic feel to the
magazine size.
Able to save as files such as
JPEG. Also a allows editing of
colours, text and shapes
Variety of font styles and
tools to erase background of
images.
Use of layers keep work in
order and allows editing on
specific parts of the
magazine.
21. Q6: The technologies from the process
Weakness of the programmes:
Paint. Net Photoshop Page Plus
Seems less professional
when compared to photo
shop.
Programme is difficult to
use without knowledge of
how to properly use it.
Tutorials will be required to
thoroughly learn how to use
Photoshop which is time
consuming.
Quality of the effect applied
to an image are not in good
quality.
Requires time to get used
to the programme as it may
be inaccurate making
cutting tools difficult to use.
Too many effect and tools.
This may cause confusion
and allows possibility of
overusing the effects.
Very limited tools such as
the choice of brush effects
and shapes.
22. Q6: The technologies from the process
In my opinion the most effect
programme was Photoshop. This is
mainly due to the fact that it is a more
professional tool used to edit photos
and is therefore essential in the
creation of a professional looking
magazine.
23. Q6: The technologies from the process
Drafting and Planning:
While in the progress of making my magazine, I would continuously be
saving the stages of the pages. This allows me to compare previous pages
of the magazine to the more recent ones.
http://gowsymedia.blogspot.co.uk/2017_02_01_archive.html
24. Q6: The technologies from the process
Blogger Using Blogger was a good experience in itself. I was able to
show the progress of the creation of my magazine from its
first steps towards the final product. Blogger is very simple to
make new posts and upload work. It well organised adding to
the simple look and easily accessible features. Furthermore,
Blogger is accessible at anytime which makes it convenient
for almost anyone. Also, it is connected to my Gmail which
makes it easy to access.
25. Question 7:
Looking back at your preliminary task,
what do you feel that you have learnt in
the progression from it to the full
product?
26. Q7: Looking back to the preliminary task
Preliminary Task: Final Task:
In the Preliminary Task, the colour choices made the front cover seem basic and unprofessional.
The cover lines do not wrap around my main cover star properly and the masthead seems too
long. The overall appearance of the preliminary tasks front cover is simple and does not follow
any codes or conventions of the essential features in a magazine, ultimately adding to the
unprofessional look. When compared to the final product it seems embarrassing as the main
product includes the essential features of a magazine as well as having its own sense of
uniqueness.
27. Q7: Looking back to the preliminary task
Preliminary Task: Final Task:
The preliminary task for my contents seemed fairly acceptable, as it did have a good choice of
colours, excluding the red text. The contents had a very minimum amount of text and it
therefore does not fulfil the role of a contents page making it unprofessional. The final product
shows all the required conventions which are needed in a contents page for a magazine. I was
hugely inspired by Billboards contents page. My final contents page is he one I am most
pleased with as it is a true representation of a professional contents page in a magazine.
28. Question 8:
How successful do you feel you end
product is in fulfilling the task? How does
it fit the brief?
29. Q8: How well does it fit the brief?
Overall, I am very pleased with my final product. In my opinion it fits all the necessary
conventions required to make a magazine professional. Through researching into similar
products and what appeals to my target audience of teenagers and young adults I was able
to produce a magazine with all the features through the use of colours, photos and text.
There are links between the pages of the magazine for example the use of pink is visible on
every page. This creates a sense of professionalism for the overall appearance of the
magazine. I made a very professional and attractive R&B/Rap Magazine which will attract
the lovers of the genre.