The document provides evaluation notes for a magazine project. It describes the key elements included in the magazine to make it look professional and appeal to the target audience, such as the masthead, cover image, and use of color. Principles of design like the rule of thirds were also applied throughout the magazine. The contents page similarly uses techniques like larger images and bold text for the main story to draw reader attention. Feedback is also provided on learning outcomes from creating the magazine, such as improved Photoshop skills and understanding of technologies like blogs.
The document describes the key elements used in a magazine cover and layout to make it appealing and attract readers. It discusses using bright colors, large eye-catching images, and bold text throughout the magazine to draw attention. The masthead is designed to be recognizable and the principle of thirds is used to balance the design. The target audience is described as young females interested in R&B music.
The document describes the key design elements used in a magazine called "Bounce" that was created as part of a school project. These include using bright colors like yellow, red and blue throughout; featuring a large main image on the cover; and organizing information in thirds to make it visually appealing and easy to read when stacked on shelves. The target audience is described as young females aged 15-30 who enjoy R&B music.
Understanding of issues evaluation redo.1enamulmiah95
The document discusses the cover, contents page, and double page spread created by the author for their music magazine. It explains how they addressed issues of genre, audience, and conventions in their design. For the cover, they followed standard conventions but modified the barcode placement. Their contents page represented a 16+ audience and included relevant articles. The double page spread similarly followed conventions with a central image and side text. Overall, the author aimed to create a Bhangra music magazine that would appeal to both male and female readers aged 16+.
This document summarizes and evaluates the ways in which the author's music magazine project meets conventions of real music magazines. It discusses design elements like the front cover, contents page, and a double page spread interview. For the front cover, the author followed conventions like limited colors, catchy title, and slogans. For the contents page, a single page layout and color scheme was used. The double page spread included a large interviewee image, page numbers, and introduction as is typical in music magazines. Overall, the author demonstrated knowledge of music magazine conventions in layout, design, and information presentation.
Understanding of issues evaluation redoenamulmiah95
The document discusses the student's magazine cover, contents page, and double page spread for their media product. For the cover, they followed standard magazine conventions for layout but adjusted some elements like the barcode placement. The contents page also follows conventions for listing articles but targets a 16+ audience. The double page spread features a close-up celebrity image and side text, focusing on the target audience. Overall, the student learned about using software like Photoshop and targeting different audiences through conventions when creating their media product.
Daniella created a magazine called UK Charts targeting teenage girls aged 13-25. She researched real music magazines to develop an appropriate layout, color scheme, and conventions for her magazine. This included a catchy masthead, cover image, and cover lines to attract her audience. Through trial and error using tools like Publisher, Paint, and Picnik, she learned how to effectively design and edit images for her magazine. She also gained insight into planning and refining her magazine based on feedback from her target audience. Overall, Daniella felt the process helped her create a more polished magazine compared to her preliminary task.
The student created a magazine front cover for their media product evaluation. They researched conventions from real music magazines to incorporate into their design. Key conventions included the masthead, main image, banner, and barcode. The masthead "Symph Magazine" targeted teen female readers. Research informed layout and color choices. The main image featured a female model holding a guitar to represent the music focus. A banner advertised an exclusive interview to attract buyers. The technology of Photoshop and Blogger supported editing images and documenting the process.
The document discusses how the media product uses and challenges conventions of real pop magazines. It refers to using conventions like a dominant cover image with additional "anchorage" images, as seen in magazines like "We Love Pop". Color scheme, image size, and magazine elements like the title are similarly conventional. However, the product challenges conventions by filling articles with many small celebrity photos instead of just text, to appeal to its younger audience. Overall, the document examines how the media product both follows and innovates beyond real magazine formats.
The document describes the key elements used in a magazine cover and layout to make it appealing and attract readers. It discusses using bright colors, large eye-catching images, and bold text throughout the magazine to draw attention. The masthead is designed to be recognizable and the principle of thirds is used to balance the design. The target audience is described as young females interested in R&B music.
The document describes the key design elements used in a magazine called "Bounce" that was created as part of a school project. These include using bright colors like yellow, red and blue throughout; featuring a large main image on the cover; and organizing information in thirds to make it visually appealing and easy to read when stacked on shelves. The target audience is described as young females aged 15-30 who enjoy R&B music.
Understanding of issues evaluation redo.1enamulmiah95
The document discusses the cover, contents page, and double page spread created by the author for their music magazine. It explains how they addressed issues of genre, audience, and conventions in their design. For the cover, they followed standard conventions but modified the barcode placement. Their contents page represented a 16+ audience and included relevant articles. The double page spread similarly followed conventions with a central image and side text. Overall, the author aimed to create a Bhangra music magazine that would appeal to both male and female readers aged 16+.
This document summarizes and evaluates the ways in which the author's music magazine project meets conventions of real music magazines. It discusses design elements like the front cover, contents page, and a double page spread interview. For the front cover, the author followed conventions like limited colors, catchy title, and slogans. For the contents page, a single page layout and color scheme was used. The double page spread included a large interviewee image, page numbers, and introduction as is typical in music magazines. Overall, the author demonstrated knowledge of music magazine conventions in layout, design, and information presentation.
Understanding of issues evaluation redoenamulmiah95
The document discusses the student's magazine cover, contents page, and double page spread for their media product. For the cover, they followed standard magazine conventions for layout but adjusted some elements like the barcode placement. The contents page also follows conventions for listing articles but targets a 16+ audience. The double page spread features a close-up celebrity image and side text, focusing on the target audience. Overall, the student learned about using software like Photoshop and targeting different audiences through conventions when creating their media product.
Daniella created a magazine called UK Charts targeting teenage girls aged 13-25. She researched real music magazines to develop an appropriate layout, color scheme, and conventions for her magazine. This included a catchy masthead, cover image, and cover lines to attract her audience. Through trial and error using tools like Publisher, Paint, and Picnik, she learned how to effectively design and edit images for her magazine. She also gained insight into planning and refining her magazine based on feedback from her target audience. Overall, Daniella felt the process helped her create a more polished magazine compared to her preliminary task.
The student created a magazine front cover for their media product evaluation. They researched conventions from real music magazines to incorporate into their design. Key conventions included the masthead, main image, banner, and barcode. The masthead "Symph Magazine" targeted teen female readers. Research informed layout and color choices. The main image featured a female model holding a guitar to represent the music focus. A banner advertised an exclusive interview to attract buyers. The technology of Photoshop and Blogger supported editing images and documenting the process.
The document discusses how the media product uses and challenges conventions of real pop magazines. It refers to using conventions like a dominant cover image with additional "anchorage" images, as seen in magazines like "We Love Pop". Color scheme, image size, and magazine elements like the title are similarly conventional. However, the product challenges conventions by filling articles with many small celebrity photos instead of just text, to appeal to its younger audience. Overall, the document examines how the media product both follows and innovates beyond real magazine formats.
This document contains an evaluation of the student's final music magazine project. It discusses how the magazine challenged conventions by placing page numbers at the top of pages rather than the bottom. It also targeted an older age range of 16-24 rather than the typical 9-15. The magazine represented this social group through its mature design, language, and focus on pop/chart music. The student explains they would distribute the magazine through IPC Media/Time Inc. due to its large magazine portfolio and existing music titles like NME.
The document discusses the author's music magazine project and how it uses conventions of real magazines while also trying to be unique. Some key points:
1) The magazine uses conventional features like dates, prices, and images but with an unconventional color scheme and design to make it stand out.
2) The contents page follows conventions like layout and advertising but uses an unconventional background image to give a clearer sense of the magazine.
3) The double page spread tells a story through a Q&A using conventions like large text for quotes but with an unconventional fading color background.
4) The target audience is women aged 15-20 interested in pop music and glamour, represented through the sophisticated "
- The document discusses how the media product uses conventions from real music magazines like NME, such as similar colors, advertising concert tickets, clear simple text, and barcodes.
- It aims to attract an audience aged 17-30 through features like the model, font, content about popular artists and bands, and offering free concert tickets.
- Research was done on media institutions like Future PLC and IPC Media that could distribute the magazine due to their experience in similar markets.
- The target audience is young female teens aged 12-15 who are interested in pop music and celebrities.
- Mood boards were created showcasing objects and styles the target audience would like to help guide magazine design.
- Social media links are included because research found the target audience's biggest interest is social media.
- Images of models were chosen to look young and innocent to relate to the target audience.
- The language uses some slang terms to connect with readers but is mostly formal.
- A light pink and blue color scheme was used because research found the target audience responds best to bright feminine colors.
- The target audience is young females aged 12-15 who are interested in pop music and celebrities.
- Mood boards were created showcasing objects and styles the target audience would like to help guide magazine design.
- Social media links are included because research found the target audience's biggest interest is social media.
- Images of models were chosen to look young and innocent to relate to the target audience.
- The language uses some slang terms to connect with readers but is mostly formal.
- A light pink and blue color scheme was used because research found the target audience responds best to bright feminine colors.
The document evaluates the student's music magazine project by comparing it to conventions used in real music magazines. It summarizes the key elements included in the magazine like the masthead, cover lines, barcode, price, and banner on the front cover. It also discusses conventions used on the contents page and double page spreads. The student explains how they have successfully incorporated industry conventions into their magazine and pushed boundaries with the simple front cover design. Feedback was gathered from the target audience to help design the magazine.
This document summarizes and evaluates the key design elements and conventions used in the student's music magazine project. The front cover follows conventions by using a limited color scheme, catchy title in the top center, and slogan. The contents page lists sections simply with page numbers and a small cover image. The double page spread features a large interviewee image, introduction, and the interview text, meeting magazine layout standards. Overall, the student researched music magazine designs and implemented traditional elements to create an effective student magazine.
The document discusses how a media product called "Simply Pop Magazine" uses conventions of real pop magazines to attract its target audience of 14-19 year old females. Key conventions included bright colors, cover lines advertising articles, pull quotes to intrigue readers, and many images with little text based on audience research. The magazine would be best distributed by IPC, which has experience with iconic magazines like NME and does not currently have a pop magazine.
The document discusses how a media product called "Simply Pop Magazine" uses conventions of real pop magazines. It includes conventions like a masthead to establish the genre, cover lines indicating articles, and advertisements to highlight features. Pull quotes, slogans, dates and editors' articles are also included. Images are used prominently on the cover and inside pages to appeal to the target audience of 14-19 year old females interested in pop music and artists. The intended publisher, IPC, is seen as the best media institution to distribute the magazine due to their experience with similar magazines.
The magazine represents teenage girls aged 14-17 who enjoy music. It features interviews and stories that teenage girls can relate to, such as struggles with relationships, to portray a positive image rather than negative stereotypes. The magazine focuses on music, celebrities, festivals, and gossip to align with the interests of its target demographic. Images of female musicians and stories of success from humble beginnings aim to inspire readers.
This document discusses how the media product uses and develops conventions of real music magazines. It describes using conventions like a large central image of a recognizable artist and eye contact to connect with audiences. Color schemes and artists were chosen to suit the target genre and demographic. Some conventions like consistent branding were challenged to make the magazine more entertaining. Overall, the product develops conventions by tailoring aspects to audiences while also challenging things like house style to prevent things from being too bland.
This document discusses how the media product uses and develops conventions of real music magazines. It describes using conventions like a large central image of a recognizable artist and eye contact to connect with audiences. Color schemes and artists were chosen to suit the target genre and demographic. Some conventions like consistent branding were challenged to add variety and appeal to more readers. Overall, the product develops conventions by researching successful magazines but also challenges some to broaden appeal and entertainment.
The document provides an overview of a pop magazine aimed at teenage girls aged 14-17. It discusses the key elements included on the front cover such as the masthead, cover lines, images, and language used. The front cover is designed to attract the target audience and look professional like real magazines found in stores. Conventions from mainstream music magazines such as bar codes and issue numbers are included.
The document discusses the creation of the front cover, contents page, and double page spread for a music magazine. It summarizes the research and elements emulated from other magazines, as well as the unique design aspects. Key tools like Photoshop filters and color replacement were used to enhance images and give the magazine a professional look. Overall, the document reflects on the skills developed in creating a high quality music magazine and how it has improved from an initial preliminary task.
- The document discusses questions about representing particular social groups, distributing media products, attracting audiences, and learning from creating a media product.
- The responses describe creating a rap music magazine aimed at 16-18 year olds, representing that demographic and distributing through large media companies.
- Creating the magazine required learning photo editing software and technologies to develop an authentic-looking product from initial research to final version.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
The document provides details about a student's magazine project on dubstep music. The student describes designing colorful mastheads and images to attract readers. Survey results showed the target audience was mostly young males interested in dubstep. The student learned new software skills in creating the magazine and better understanding how to represent artists and target audiences.
My media product uses conventions of real magazines such as dates, mastheads, images, and prices to provide information to readers and attract their attention. The layout and color scheme are somewhat conventional but the front cover image is less bright than typical music magazines to give the product a more elegant feel. The contents page follows conventions like listing contents and including the front cover image but also includes advertisements and notes to engage readers. The double page spread uses a conventional interview format to interest readers in the featured person.
3DGIS carto | Visualizzazione ed interrogazione di database topografici3DGIS
3DGIS carto è la soluzione Web GIS per la fruizione e la gestione della cartografia, progettato e realizzato per agevolare le attività tipiche della gestione tecnica ed economica di tali dati.
3DGIS carto è stato progettato per essere il punto di accesso alla cartografia di un’organizzazione, capace di integrarsi con molteplici sistemi – anche non spazialmente abilitati.
http://www.3dgis.it
We are innovating the way people look at geographical information systems.
3DGIS is an Italian GIS startup, born in 2008, built on a long term experience in geographical information system design and development and in the ICT area.
The document summarizes a student film project that explores themes of peer pressure. It describes the film's narrative structure, scenes, editing techniques, and use of music and camera work to convey meaning. Feedback on the film noted that the music helped the story and editing captured the characters' drunken state, but the narrative could be clearer. The document also discusses the filmmaking process and how new media technologies were used in planning, production, and evaluation.
Padova. Giovedì 7 febbraio 2013
Costruire le Smart City: azioni concrete per progetti intelligenti
Organizzato da 3DGIS sistemi informativi territoriali
http://www.3dgis.it
Hanno partecipato all'incontro relatori di esperienza nazionale e internazionale sulle smart city, oltre a operatori coinvolti in progetti reali per dare concretezza ad un tema ancora troppo poco definito.
This document contains an evaluation of the student's final music magazine project. It discusses how the magazine challenged conventions by placing page numbers at the top of pages rather than the bottom. It also targeted an older age range of 16-24 rather than the typical 9-15. The magazine represented this social group through its mature design, language, and focus on pop/chart music. The student explains they would distribute the magazine through IPC Media/Time Inc. due to its large magazine portfolio and existing music titles like NME.
The document discusses the author's music magazine project and how it uses conventions of real magazines while also trying to be unique. Some key points:
1) The magazine uses conventional features like dates, prices, and images but with an unconventional color scheme and design to make it stand out.
2) The contents page follows conventions like layout and advertising but uses an unconventional background image to give a clearer sense of the magazine.
3) The double page spread tells a story through a Q&A using conventions like large text for quotes but with an unconventional fading color background.
4) The target audience is women aged 15-20 interested in pop music and glamour, represented through the sophisticated "
- The document discusses how the media product uses conventions from real music magazines like NME, such as similar colors, advertising concert tickets, clear simple text, and barcodes.
- It aims to attract an audience aged 17-30 through features like the model, font, content about popular artists and bands, and offering free concert tickets.
- Research was done on media institutions like Future PLC and IPC Media that could distribute the magazine due to their experience in similar markets.
- The target audience is young female teens aged 12-15 who are interested in pop music and celebrities.
- Mood boards were created showcasing objects and styles the target audience would like to help guide magazine design.
- Social media links are included because research found the target audience's biggest interest is social media.
- Images of models were chosen to look young and innocent to relate to the target audience.
- The language uses some slang terms to connect with readers but is mostly formal.
- A light pink and blue color scheme was used because research found the target audience responds best to bright feminine colors.
- The target audience is young females aged 12-15 who are interested in pop music and celebrities.
- Mood boards were created showcasing objects and styles the target audience would like to help guide magazine design.
- Social media links are included because research found the target audience's biggest interest is social media.
- Images of models were chosen to look young and innocent to relate to the target audience.
- The language uses some slang terms to connect with readers but is mostly formal.
- A light pink and blue color scheme was used because research found the target audience responds best to bright feminine colors.
The document evaluates the student's music magazine project by comparing it to conventions used in real music magazines. It summarizes the key elements included in the magazine like the masthead, cover lines, barcode, price, and banner on the front cover. It also discusses conventions used on the contents page and double page spreads. The student explains how they have successfully incorporated industry conventions into their magazine and pushed boundaries with the simple front cover design. Feedback was gathered from the target audience to help design the magazine.
This document summarizes and evaluates the key design elements and conventions used in the student's music magazine project. The front cover follows conventions by using a limited color scheme, catchy title in the top center, and slogan. The contents page lists sections simply with page numbers and a small cover image. The double page spread features a large interviewee image, introduction, and the interview text, meeting magazine layout standards. Overall, the student researched music magazine designs and implemented traditional elements to create an effective student magazine.
The document discusses how a media product called "Simply Pop Magazine" uses conventions of real pop magazines to attract its target audience of 14-19 year old females. Key conventions included bright colors, cover lines advertising articles, pull quotes to intrigue readers, and many images with little text based on audience research. The magazine would be best distributed by IPC, which has experience with iconic magazines like NME and does not currently have a pop magazine.
The document discusses how a media product called "Simply Pop Magazine" uses conventions of real pop magazines. It includes conventions like a masthead to establish the genre, cover lines indicating articles, and advertisements to highlight features. Pull quotes, slogans, dates and editors' articles are also included. Images are used prominently on the cover and inside pages to appeal to the target audience of 14-19 year old females interested in pop music and artists. The intended publisher, IPC, is seen as the best media institution to distribute the magazine due to their experience with similar magazines.
The magazine represents teenage girls aged 14-17 who enjoy music. It features interviews and stories that teenage girls can relate to, such as struggles with relationships, to portray a positive image rather than negative stereotypes. The magazine focuses on music, celebrities, festivals, and gossip to align with the interests of its target demographic. Images of female musicians and stories of success from humble beginnings aim to inspire readers.
This document discusses how the media product uses and develops conventions of real music magazines. It describes using conventions like a large central image of a recognizable artist and eye contact to connect with audiences. Color schemes and artists were chosen to suit the target genre and demographic. Some conventions like consistent branding were challenged to make the magazine more entertaining. Overall, the product develops conventions by tailoring aspects to audiences while also challenging things like house style to prevent things from being too bland.
This document discusses how the media product uses and develops conventions of real music magazines. It describes using conventions like a large central image of a recognizable artist and eye contact to connect with audiences. Color schemes and artists were chosen to suit the target genre and demographic. Some conventions like consistent branding were challenged to add variety and appeal to more readers. Overall, the product develops conventions by researching successful magazines but also challenges some to broaden appeal and entertainment.
The document provides an overview of a pop magazine aimed at teenage girls aged 14-17. It discusses the key elements included on the front cover such as the masthead, cover lines, images, and language used. The front cover is designed to attract the target audience and look professional like real magazines found in stores. Conventions from mainstream music magazines such as bar codes and issue numbers are included.
The document discusses the creation of the front cover, contents page, and double page spread for a music magazine. It summarizes the research and elements emulated from other magazines, as well as the unique design aspects. Key tools like Photoshop filters and color replacement were used to enhance images and give the magazine a professional look. Overall, the document reflects on the skills developed in creating a high quality music magazine and how it has improved from an initial preliminary task.
- The document discusses questions about representing particular social groups, distributing media products, attracting audiences, and learning from creating a media product.
- The responses describe creating a rap music magazine aimed at 16-18 year olds, representing that demographic and distributing through large media companies.
- Creating the magazine required learning photo editing software and technologies to develop an authentic-looking product from initial research to final version.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
The document provides details about a student's magazine project on dubstep music. The student describes designing colorful mastheads and images to attract readers. Survey results showed the target audience was mostly young males interested in dubstep. The student learned new software skills in creating the magazine and better understanding how to represent artists and target audiences.
My media product uses conventions of real magazines such as dates, mastheads, images, and prices to provide information to readers and attract their attention. The layout and color scheme are somewhat conventional but the front cover image is less bright than typical music magazines to give the product a more elegant feel. The contents page follows conventions like listing contents and including the front cover image but also includes advertisements and notes to engage readers. The double page spread uses a conventional interview format to interest readers in the featured person.
3DGIS carto | Visualizzazione ed interrogazione di database topografici3DGIS
3DGIS carto è la soluzione Web GIS per la fruizione e la gestione della cartografia, progettato e realizzato per agevolare le attività tipiche della gestione tecnica ed economica di tali dati.
3DGIS carto è stato progettato per essere il punto di accesso alla cartografia di un’organizzazione, capace di integrarsi con molteplici sistemi – anche non spazialmente abilitati.
http://www.3dgis.it
We are innovating the way people look at geographical information systems.
3DGIS is an Italian GIS startup, born in 2008, built on a long term experience in geographical information system design and development and in the ICT area.
The document summarizes a student film project that explores themes of peer pressure. It describes the film's narrative structure, scenes, editing techniques, and use of music and camera work to convey meaning. Feedback on the film noted that the music helped the story and editing captured the characters' drunken state, but the narrative could be clearer. The document also discusses the filmmaking process and how new media technologies were used in planning, production, and evaluation.
Padova. Giovedì 7 febbraio 2013
Costruire le Smart City: azioni concrete per progetti intelligenti
Organizzato da 3DGIS sistemi informativi territoriali
http://www.3dgis.it
Hanno partecipato all'incontro relatori di esperienza nazionale e internazionale sulle smart city, oltre a operatori coinvolti in progetti reali per dare concretezza ad un tema ancora troppo poco definito.
3DGIS segnaletica è la soluzione WebGIS ideale per la visualizzazione, l’interrogazione e la gestione operativa della segnaletica stradale e degli impianti pubblicitari, progettata e realizzata per agevolare le operazioni tipiche della gestione tecnica ed economica di tali attività.
A chi si rivolge 3DGIS segnaletica
Sono molti i possibili utilizzatori delle soluzioni basate su 3DGIS segnaletica:
enti pubblici che gestiscono in proprio la segnaletica stradale e gli impianti pubblicitari
enti pubblici interessati a monitorare gli interventi su segnaletica stradale e impianti pubblicitari effettuata in appalto
i consorzi che gestiscono la segnaletica stradale e gli impianti pubblicitari per più comuni
le aziende municipalizzate
le aziende private che operano nel settore della segnaletica stradale
le aziende private che operano nel settore dell'impiantistica pubblicitaria
3DGIS segnaletica consente agli utilizzatori di migliorare e ottimizzare le proprie attività dotandosi di uno strumento in grado di:
disegnare o importare da archivi esterni tutti gli elementi che compongono la segnaletica;
visualizzare e interrogare gli attributi descrittivi e la localizzazione su mappa di tutti gli elementi della segnaletica, confrontandoli con altre strutture territoriali e con gli strumenti urbanistici vigenti o previsti;
pianificare la progettazione di nuova segnaletica e di impianti pubblicari;
inserire, in ufficio o direttamente sul campo, ulteriori elementi che descrivono la segnaletica come immagini e disegni;
gestire le informazioni sugli interventi ordinari e straordinari;
documentare la situazione della segnaletica e degli impianti pubblicari (guasti, manutenzioni programmate, spese ordinarie e straordinarie, ecc.);
produrre statistiche ed analisi.
Vogliamo innovare il modo in cui gli utenti lavorano con i sistemi informativi territoriali.
3DGIS è una startup GIS Italiana, fondata nel 2008 a Padova, costruita sull’esperienza di lungo termine nella progettazione e nello sviluppo dei sistemi informativi territoriali (SIT) e, più generalmente, nell’area ICT.
This document contains an evaluation of a media product created by the author. It discusses several ways in which the author's media product both uses conventions of real media products and challenges some conventions. It addresses how the product represents a particular social group (young people aged 16-18) through techniques like cover images and bright colors. The document also discusses what type of media institution might distribute the product and who the target audience is. It describes how the audience was attracted through elements like colors, images, and cover lines. Finally, it reflects on what was learned about technologies and the creative process through constructing this media product.
1) The document is a project evaluation for a magazine called DUBBIN focused on dubstep music.
2) The evaluation discusses design elements like the colorful masthead and images of the featured artist DJ BUENO5 used on the cover and throughout the magazine.
3) It also covers the target audience which was found to be mostly young males interested in dubstep, and feedback which showed the magazine was well received as fitting the dubstep style and genre.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
The document provides an evaluation of a media product (a magazine) from several perspectives:
1) It examines how the magazine uses conventions of real media products through its consistent house style of colors, fonts, and language targeted to its audience.
2) The intended audience is identified as 16-21 year olds interested in R&B music, and the magazine aims to attract both male and female readers.
3) Several techniques are discussed for attracting this audience, such as bright colors, close-up artist photos, and covering popular artists.
4) The magazine represents social groups interested in R&B music and young people through its visual design and topics.
5) Suitable distribution
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key points made about how the magazine uses conventions from real music magazines, represents a teenage audience interested in R&B and pop music, and would be distributed by a major music publisher like IPC to attract this target demographic. Sophie also reflects on what she learned about magazine layout, design, and technology from constructing the project.
The document is a reflection by Hannah Patrick on the development of her music magazine project. It discusses how she used and developed conventions from real music magazines in her front cover, double page spread, and contents page. For the front cover, she used a large bold headline, flash boxes, and barcodes which are typical conventions. For the double page spread, she included a main image, interview text formatted in different colors, drop caps, and pull quotes. She also challenged some conventions like attaching images. Her contents page included a subscription box. Overall, the document discusses how she researched real music magazines and applied authentic conventions to structure her project.
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The magazine targets those interested in R&B and rap music aged 13-25, using colors and fonts that would appeal to both genders in this age range.
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The target audience is identified as those interested in R&B music ages 13 to 25, represented through the female model, colors, and fresh font. Potential distribution outlets like iTunes and Facebook are mentioned.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key aspects and conventions of real magazines that were used or developed in her magazine, such as the layout, color scheme, images, and topics. It also discusses how the magazine represents and targets a particular social group of teenagers interested in pop and R&B music. Finally, it discusses what type of music institution might distribute the magazine and why, focusing on an existing publisher of music magazines.
The document describes the process of creating a magazine for a target audience of 16-25 year olds interested in grime/hip hop music. It discusses conventions used including manipulating artist images to appeal to readers, using eye contact on the front cover. Formats like the contents page are addressed, aiming to continue the theme and style. Representation of the target audience as "gangster" types through clothing and poses is covered. The language, colors and images are designed to attract this audience's attention.
The document evaluates the student's Asian Beatz magazine in terms of how it uses, develops, or challenges conventions of real music magazines. The student explains that they used similar layouts and styles as real magazines for the front cover, contents page, and double page spread. They also used conventions like bold headlines and large images on the front cover to catch readers' attention. The contents page and double page spread also follow magazine conventions. Overall, the student aimed to mimic real magazine conventions while adding some personal developments like promotional ads on the front cover.
The document discusses the ways in which the media product uses and develops conventions of real magazines. Some conventions that were followed include using a large memorable masthead, pull quotes, and a consistent color scheme. One convention that was challenged was using minimal images and text on the cover and double page spread to keep the focus on the main content. Throughout the process, the creator has learned new skills in using technologies like Photoshop, InDesign, and survey tools to construct a professional-looking media product.
The document contains questions and responses for a media studies evaluation. It discusses the development of a magazine from preliminary to final tasks. Key points:
- The magazine aims to represent teenagers interested in music news and R&B/rap genres.
- Conventions from real magazines like Billboard and Q were used to make the magazine look professional.
- Technologies like Photoshop and Page Plus were used to design pages, and Blogger to document the process.
- Feedback is provided on strengths and weaknesses of the design process and technologies used.
- The final magazine successfully fits the task brief by including proper conventions and appealing to the target audience.
The document describes the process of creating a magazine called M&M. The creator took inspiration from the magazine NYLON and incorporated its styles and conventions into their own designs. Some similarities between M&M and NYLON include the use of bright colors, overall layout, and style of text blocks. The creator aimed to attract a teenage audience aged 17+ by including themes of independence and following dreams.
My magazine challenges conventions of other music magazines by using bright colors in the masthead and cover lines instead of advertisements. It represents teenagers aged 16-19 by featuring artists that appeal to this audience and portray them in a positive light. The magazine would be distributed by Rewind Creative Media as they promote similar UK artists and have successfully targeted the same audience in the past.
This document contains an evaluation of a music magazine product. It discusses the target audience which is males aged 15-35 interested in hip hop/rap music. It outlines how the magazine would attract this audience through the design of the front cover using images of male rappers, relevant genres and ages. It represents the black community through the choice of images and genres featured. The magazine challenges conventions through comparisons with similar magazines. It would likely be distributed through music retailers and its own mobile app. The creator learned about improving front covers, photo selection and layout through this process compared to an earlier school magazine.
The document discusses the development of a music magazine from the initial concept to the final product. Feedback was gathered from the target audience through a questionnaire. Based on this feedback, several changes were made to improve the professionalism and visual appeal of the magazine, such as changing the background color, title, and images used. The target audience feedback helped transform the magazine from an unpolished first draft to a more refined final product that better addressed the needs and preferences of readers.
The document provides feedback from an audience evaluation of the student's music magazine. 10 people from the target age group (15-20) were asked for their opinions. Most said they liked the bold color scheme and could relate to the images of artists around their own age. However, some felt there could be more variety in the artists featured rather than a single focus. Overall, the target audience found the magazine design and content appropriate and said they would consider buying it.
The document discusses the student's final evaluation of their media magazine product. It covers how the product used conventions of real magazines, represented a particular social group of older teenagers and young adults, and could be distributed by a media company like Emap. The student also discusses what they learned about technologies like Photoshop through constructing the product and how their skills improved from their preliminary task.
My media product is a magazine called 'FLY' that represents social groups C1 and E by featuring well-known artists like Professor Green that this audience can relate to. It follows conventions of real magazines with a large logo, columns, and barcode. Seymour International would be a good distributor as they have relationships with UK retailers and overseas markets. The target audience is 13-15 year olds interested in R&B music. I have learned new skills in Photoshop and the importance of research to make the magazine appealing and realistic.
Essential Tools for Modern PR Business .pptxPragencyuk
Discover the essential tools and strategies for modern PR business success. Learn how to craft compelling news releases, leverage press release sites and news wires, stay updated with PR news, and integrate effective PR practices to enhance your brand's visibility and credibility. Elevate your PR efforts with our comprehensive guide.
Acolyte Episodes review (TV series) The Acolyte. Learn about the influence of the program on the Star Wars world, as well as new characters and story twists.
Here is Gabe Whitley's response to my defamation lawsuit for him calling me a rapist and perjurer in court documents.
You have to read it to believe it, but after you read it, you won't believe it. And I included eight examples of defamatory statements/
El Puerto de Algeciras continúa un año más como el más eficiente del continente europeo y vuelve a situarse en el “top ten” mundial, según el informe The Container Port Performance Index 2023 (CPPI), elaborado por el Banco Mundial y la consultora S&P Global.
El informe CPPI utiliza dos enfoques metodológicos diferentes para calcular la clasificación del índice: uno administrativo o técnico y otro estadístico, basado en análisis factorial (FA). Según los autores, esta dualidad pretende asegurar una clasificación que refleje con precisión el rendimiento real del puerto, a la vez que sea estadísticamente sólida. En esta edición del informe CPPI 2023, se han empleado los mismos enfoques metodológicos y se ha aplicado un método de agregación de clasificaciones para combinar los resultados de ambos enfoques y obtener una clasificación agregada.
An astonishing, first-of-its-kind, report by the NYT assessing damage in Ukraine. Even if the war ends tomorrow, in many places there will be nothing to go back to.
2. Question 1 Throughout my magazine, I have used the key ingredients to make it look professional as though I am in the real magazine industry to try and make my magazine successful. The mast head on my magazine is designed to be very recognisable to the audience when they want to purchase my magazine and it is attractive to make you want to buy. ‘Bounce’ links to my style magazine which is R&B, it signifies how someone would dance or move to this style of music. A date line is included to show my readers when the magazine is on sale. There is a single image of my model for my main image. The image is big enough to make an impact on the audience to attract them to purchase the magazine. The model is making full eye contact as though she is looking directly at the reader which draws the reader in. The model credit is the main text on the page as this represents the main story running in the magazine. A main cover line is also used to attract the reader towards the main story and give them some background information towards it. A lot of my information is stored down the left third of the magazine, this is so most of the main information is seen when the magazine is stacked on a shop shelves. The principle of thirds is a main aspect to my magazine, it splits the image up to balance out and attract readers. Finally, I have included a selling line ‘Your music you way’ this is setting out its editorial philosophy. The colours are used through out to set a theme, yellow, red and blue.
3. Question 1 My contents page also includes devices and key ingredients in order to be successful. The colour scheme as one, is kept the same though out my media product. Yellow, red and blue are the main colours in my magazine, this links my pages together and makes it attractive. Principle of Thirds is also used through out my magazine, particularly in my contents page. Principle of Thirds helps balance out my pages so the images and text look even and attractive. The main story of my media product is set out on a separate page opposite to show the audience it is the main story, the images are larger and outlined to look attractive and draw attention. The text is in a bold, large font using a buzz word, ‘exclusive’. This attracts the audience to want to read it as it shows my magazine is the only place to find this story, this will make them want to read it. The language on my contents page doesn’t use much slang, it is formal and uses language styles such as buzz words.
4. Question 1 My contents page also includes devices and key ingredients in order to be successful. The colour scheme as one, is kept the same though out my media product. Yellow, red and blue are the main colours in my magazine, this links my pages together and makes it attractive. Principle of Thirds is also used through out my magazine, particularly in my contents page. Principle of Thirds helps balance out my pages so the images and text look even and attractive. The main story of my media product is set out on a separate page opposite to show the audience it is the main story, the images are larger and outlined to look attractive and draw attention. The text is in a bold, large font using a buzz word, ‘exclusive’. This attracts the audience to want to read it as it shows my magazine is the only place to find this story, this will make them want to read it. The language on my contents page doesn’t use much slang, it is formal and uses language styles such as buzz words.
5. Question 1 My double page spread/article is very similar to my other pages in order to keep a certain style running through out my media product. Again, the colours yellow, red and blue were used to keep the same link going through each page. The same type face it kept similar so the audience can see it clearly and understand. My article is very easy to read and understand. This is because my language is formal but I haven't used very big words as my audience is working class so they will easily understand what my article is saying and what it is about. In my images, I have used contrast to make them look more attractive and stand out against everything else which attracts the audience to want to read the article.
6. Question 2 My magazine is a music magazine based on the genre R&B. The audience my magazine is targeted at is mainly young females aged 15-30 years. The key ingredients are used on my magazine to help target the right audience that I want. When looking at my magazine, it shows what type of audience it has. The magazine shows that my magazine has been represented in a cool, laid back style. So this shows that the type of audience we are targeting at should be laid back, and cool. Also the audience are obviously into their music, the mast head of the magazine shows this by acting as a representation of dancing. ‘Bounce’ is a word that represents a way of dancing, especially to this genre of music, R&B. A female is used on my cover as my model, this attracts the female audience as they look up to her and inspire from her, they see she looks good on the cover which causes them to buy it as they want to be just like her. The colours used throughout my magazine are mainly light bright colours such as blue, red and yellow. These represent femininity as it is bright, it stands out and gives off a happy feeling. The writing styles in my magazine are more formal than informal. Females are stereotyped to have a better sense of language and accent than males so this will draw more females than males to my magazine.
7. Question 3 There are plenty if ways to distribute my media product. One way would be the Internet. By doing this I could advertise my product on different websites, such as music websites and promote it to the audience. I would do it this way because I know my audience will go on the internet for reasons such as downloading music, this way they will see the advertisement and be tempted to buy my media product. Another way could be to maybe advertise it on the television on commercials. To do this, I would create a commercial of brief description on my magazine making it as attractive as possible, hoping to catch my audiences attention. The commercial would be posted on music channels and maybe channels like channel 4 or E4, this is because this channels tend to attract the younger audiences This would be a good way to promote my media product because most people watch television, it would be a good easy way to attract my audience as I know it will be seen, because my audience will watch channels such as the music channels. Also, my media product could be advertised around the country by billboards. This way when people are driving or walking about, they will see the billboard and be drawn to buy it. My media product could be distributed through social networking. My magazine is targeted at young people aged 16 to 25, and social networking such as facebook and a place all young people go to communicate. Creating a social networking page and posting it would be a good way to advertise my product as it will be seen by a lot of people, this way it has a high chance of being passed around group to group and the whole country seeing it. Lastly, flyers could be given out in shops and colleges. Shops would be a good way to promote because whether there big or small companies, they are likely to get given out to many people.
8. Question 4 The audience for my media product would be young females aged 15 to 30. They will be into the R&B genre of music. To find out in detail more about my target audience, I sent out questionnaires and compared my results. I found that my target audience are more into the genre hip-hop, from the R&B category. When my audience chose I successful artist, there reasons were that they preferred there music to others. Most of my target audience like artists such as Akon. My target audience appear to prefer having a woman to look at on the front on a magazine as they look up to them. The fans of my media product enjoy to go and watch live artists, I know this because my results from the questionnaire proved that everyone of them had seen someone live. My audience enjoy different types of stories, humour and serious news, this helped me as I know to put both types in my magazine to attract them to purchase my media product. My audience are very laid back, cool but fun as well, just like my magazine, this is why they buy it as it attracts them.
10. Question 6 There are a number of things I have learnt about the technologies from the process of constructing this product. One of the main things I have learnt when doing the process of my product is how to properly use Photoshop. I learnt how move one image over to another, manipulate brightness and contrast, eliminate red eye, clear up blemishes, save a Photoshop document as a jpeg image, crop, add a shape, add text to an image, change the colour of some text, flip an image and shrink and image without squashing it. All these tasks were completed throughout my media product and are all shown in my magazine. For example, you can clearly see in my magazine how I added shapes to my pages, mainly on my contents page and I have created blue lined shapes running through the pages. I also learnt how to create and use a blog proper by using ‘www.blogger.com’. I created a blog and uploaded all my media work onto it, including my media product. This way, my teacher and other people can view my blog and see what work I have done. It is an easy way to store my work without it getting damaged or going missing.
11. Question 7 I have learnt a number of things in the progression of my preliminary task to my full project. My preliminary task was a very simple task I had to complete, it was a basic version of a media product, showing what goes where and what should be on a basic magazine. This task give me the basic ideas of what should be put on my magazine, it helped me create my media product that I have now for my full project.