The document contains a filming schedule for November 1st. It details 21 scenes to be shot at various locations within Coombe Abbey between 9:30am and 4:45pm. The schedule lists the time, location, director and notes for each scene. It also includes details about travel, costume changes, breaks for food and drink, and props needed. The goal is to have fun while completing the filming for the day.
Bauermedia would be an appropriate media institution to distribute the product because while it distributes a similar magazine, Kerrang, it is the only one of its kind that Bauermedia distributes. Distributing the product through a large media institution like Bauermedia would allow the magazine to be sold in more places and become more well known, potentially leading to more success.
The document discusses the use of various media technologies throughout the planning, research, construction, and evaluation stages of a project. During planning, the group used Prezi to present work and iMovie to edit short informative videos. On social media, the group created a Facebook page to gather feedback on designs from their target audience. Final Cut Express was introduced during construction to allow for more advanced video editing through features like transitions, color correction, and cropping. Photoshop was also used extensively to design promotional materials like posters and CD booklets, taking advantage of tools like layers and effects.
The document discusses the various media technologies used during the construction, research, planning and evaluation stages of a music video project. Prezi, Bubbl, Facebook, Slideshare, Photoshop, Final Cut and Pinterest were used for planning locations, costumes, song choice and target audience. Bubbl specifically helped to plan each stage and connect different parts of the project. Feedback was collected using Facebook. Pinterest helped visualize the artist's costume and location. Final Cut was used to edit the music video, applying effects and color correction. Photoshop created designs for the digipak and magazine advertisement.
Ashley Tonks has created a filming schedule and shot list for a music video. The schedule outlines the scenes, length of each scene, camera angles, locations, props needed, and instructions for the actors. It will be used on set to ensure all required shots are captured within the planned time frame.
AT - How effective is the combination of your main product and ancillary tasks?nctcmedia12
This document discusses how the design of various media products - a music video, magazine article, digital packaging - were coordinated to present a cohesive image and message about an artist named Maia. Research including a mood board and focus group informed design decisions like using pastel colors, natural settings, and avoiding overly sexualized imagery. Locations, lighting, and color palette were kept consistent across all products to tie them together visually and convey Maia as a natural, inspirational figure. Feedback ensured the designs effectively communicated the folk/pop genre and would appeal to the target teenage audience.
The document contains a filming schedule for November 1st. It details 21 scenes to be shot at various locations within Coombe Abbey between 9:30am and 4:45pm. The schedule lists the time, location, director and notes for each scene. It also includes details about travel, costume changes, breaks for food and drink, and props needed. The goal is to have fun while completing the filming for the day.
Bauermedia would be an appropriate media institution to distribute the product because while it distributes a similar magazine, Kerrang, it is the only one of its kind that Bauermedia distributes. Distributing the product through a large media institution like Bauermedia would allow the magazine to be sold in more places and become more well known, potentially leading to more success.
The document discusses the use of various media technologies throughout the planning, research, construction, and evaluation stages of a project. During planning, the group used Prezi to present work and iMovie to edit short informative videos. On social media, the group created a Facebook page to gather feedback on designs from their target audience. Final Cut Express was introduced during construction to allow for more advanced video editing through features like transitions, color correction, and cropping. Photoshop was also used extensively to design promotional materials like posters and CD booklets, taking advantage of tools like layers and effects.
The document discusses the various media technologies used during the construction, research, planning and evaluation stages of a music video project. Prezi, Bubbl, Facebook, Slideshare, Photoshop, Final Cut and Pinterest were used for planning locations, costumes, song choice and target audience. Bubbl specifically helped to plan each stage and connect different parts of the project. Feedback was collected using Facebook. Pinterest helped visualize the artist's costume and location. Final Cut was used to edit the music video, applying effects and color correction. Photoshop created designs for the digipak and magazine advertisement.
Ashley Tonks has created a filming schedule and shot list for a music video. The schedule outlines the scenes, length of each scene, camera angles, locations, props needed, and instructions for the actors. It will be used on set to ensure all required shots are captured within the planned time frame.
AT - How effective is the combination of your main product and ancillary tasks?nctcmedia12
This document discusses how the design of various media products - a music video, magazine article, digital packaging - were coordinated to present a cohesive image and message about an artist named Maia. Research including a mood board and focus group informed design decisions like using pastel colors, natural settings, and avoiding overly sexualized imagery. Locations, lighting, and color palette were kept consistent across all products to tie them together visually and convey Maia as a natural, inspirational figure. Feedback ensured the designs effectively communicated the folk/pop genre and would appeal to the target teenage audience.
Throughout constructing a magazine product using Photoshop, the author learned more about Photoshop's features, such as making images black and white or removing backgrounds. While initially lacking confidence with Photoshop, the author's skills and confidence with photo editing in Photoshop developed during the construction process. The author feels they learned a lot about technologies by using Photoshop to construct the magazine product.
AT - How did you use media technologies?nctcmedia12
Ashley Tonks used various media technologies throughout the project. In the planning stages, social media like Facebook and YouTube were used to collaborate with others and get feedback from the target audience. Presentation software like Prezi was used to share research findings and evaluate the project. Video editing software like iMovie and Final Cut Pro allowed Ashley to create and edit video content at different stages. Photoshop was also used to design promotional materials like a digital package and magazine advertisement. Overall, these media technologies helped with communication, content creation, and presenting the work at a high level.
This document discusses the evaluation of a media product, a magazine created for a sixth form college. It addresses how the magazine follows conventions of real magazines through including things like a masthead, main image, and color scheme on the cover. However, it challenges conventions by including two images rather than one on the cover. The magazine represents and is aimed at all students at the sixth form college. The college itself would be the distributing media institution since the magazine contains information specific to that college. Informal language and an attention-grabbing image of the school play were used to attract the target audience of year 11 and sixth form students to the magazine. Creating the magazine required learning new technologies like Adobe Photoshop and Prezi.
This document provides an analysis of a magazine created by the author for their media studies coursework. It discusses the target audience for the magazine, which is music fans between ages 16-30 who enjoy hip hop and rap genres. The author aimed to fill a gap in the market by creating a magazine that appeals to both hip hop and rap fans. They used conventions from existing magazines to design sections and layout but added their own manipulated images. Feedback was gathered from the target demographic to help make the magazine more relevant. Overall, the author demonstrates they have gained new skills in photo editing and using blogging platforms, and that their work has improved since receiving feedback and studying real media examples.
The document identifies several hazards and risks associated with filming at Coombe Abbey/Street including weather damage, injuries from not following pathways, ruining costumes or hair from rain, having to cancel due to weather, equipment being stolen, people interrupting shots, cast or crew getting lost or separated, people becoming upset, exhaustion, and lack of motivation. To prevent these risks, the document outlines measures such as storing equipment safely, using pathways and umbrellas, having backup dates and supplies, supervising equipment, using signs during filming, providing maps, designating breaks, and ensuring road safety.
Danielle Kelly discusses the design choices for the logo, magazine advertisement, and digipak for Eclipse Media. She selects font 3, "Dinski casual condensed", for the logo as it looks better beside the eclipse image and is bold. For the magazine ad and digipak, she chooses the font "Mr. Mogollon" as it is bold but simple and stands out over images of their artist. A consistent color scheme of natural greens, blues, and yellows will be used for both the digipak and ad to represent their artist.
1. The document discusses the house style for various media products, including choosing two fonts - Little Bird for titles and For a pessimist, I'm pretty optimistic for other text.
2. It describes redesigning the company logo Eclipse to be simpler with a basic font and effects for a more professional look.
3. Color choices are also discussed, with pastel colors chosen to represent the down-to-earth artist, and specific rich greens sampled from locations where a music video was filmed.
The document describes how the media product uses and develops conventions from real media products. It uses several conventions including a barcode, masthead, left third layout, range of fonts, larger titles, breaking content into sections, page numbers, contact details, larger images, image captions, article headings, quotes, and page numbers. Some conventions are developed, such as overlapping the masthead, using bolded lines to break up text, and placing contact details alongside the title. The goal is to engage the target audience and draw attention to key pieces of content, while challenging conventions in some cases.
The teacher provided feedback to the student in both written and verbal forms throughout the project. In a blog comment and questions, the teacher pointed out ways to improve the design and house style of the student's digital packaging design. This feedback helped the student strengthen the design. Additionally, the teacher's verbal suggestions, such as referring back to research, helped keep the student on track to create a media product suitable for the intended audience. Overall, the teacher's feedback was very useful in helping the student create a more polished final product.
Alex Allan and Ellis Stewart chose to create a music video for the band The Frontiers' song "Leave The Clouds." They intend to feature both performance shots and a narrative of lead singer Ben waking up to go to the performance he is already at. In the narrative, three symbols - a pretentious music critic, the Devil, and a government/establishment figure - will try to influence Ben down unwanted paths by changing his style, tempting him with drugs and sin, and telling him to get a conventional job instead of following his musical dreams. These figures will dress in archetypal attire representing their roles. The narrative will climax in a western-style standoff at the gig, just before the solo, where
Music video conventions provide familiarity and consistency for audiences. Common conventions include performance, narrative, and mixed styles. Typical camera techniques are close-ups of singing and instruments, crane shots, and establishing shots. Mise-en-scene elements like props, costumes, and locations vary by style and genre. Editing matches the music through jump cuts and CGI effects, while the song's sound is featured throughout. Conventions create recognizable genres without prior knowledge of songs.
This document outlines the requirements for creating a short film as part of a school assignment. It lists various types of evidence that must be included on a website such as research into film conventions and genres, influences on narrative choices, planning materials like storyboards and schedules, documentation of the filmmaking process like raw footage and drafts, and an evaluation section addressing the effectiveness of the film and ancillary materials as well as lessons learned. The goal is for students to demonstrate their research, planning, production, and evaluation work in developing their short film project.
This document outlines the stages and requirements for creating a music video project. It includes sections for research, planning, construction, and evaluation. The research section involves analyzing existing music videos, genres, and bands. Planning includes initial ideas, storyboards, scheduling, and safety. Construction includes filming, editing, drafting, and collecting feedback. Evaluation asks students to reflect on how their video uses or challenges conventions, the effectiveness of their video and additional materials, learning from audience feedback, and use of technologies.
Ben wakes up hungover and leaves his house, walking down the street while smoking. The video cuts between Ben walking and his band performing in a dimly lit room. As Ben walks, he passes an altercation where two angry men are confronting another man alone. Ben seems unaffected but the situation reflects the song's lyrics of "running away". The video continues cutting between Ben and the band's performance, focusing on different band members and shots that match the tempo. It ends with Ben arriving where the band is, pulling out a gun and shooting his on-stage doppelganger, symbolizing his rebirth and no longer bowing to those who drag him down.
Music videos employ various camera techniques, lighting, editing, costumes, and set design to effectively convey the message and tone of the song. Camera shots like long shots, close-ups, and mid shots from different angles showcase the artist and emphasize lyrics. Lighting sets the mood, with brighter colors suggesting pop and darker tones implying rock. Strategic arrangement of people and objects on screen, or mise-en-scene, reinforces the video's point. Editing uses techniques like jump cuts to maintain a quick pace that matches the narrative. Costumes and colors identify the genre and can influence viewers to emulate the artist.
This document discusses ideas for a music video for the Arctic Monkeys song "Knee Socks". It provides background on the song's meaning and inspiration from Alex Turner's past relationship with Alexa Chung. The proposed narrative would show the relationship between Joe Hennessy (playing Alex) and Beth Grayson (playing Alexa) over the course of the song, ending with their breakup. Scenes include the characters' initial meeting and Joe lighting a sparkler to reflect one of the song's lyrics. Ideas are discussed for filming a live performance of the full song by the band actors. Input is requested from the reader for additional ideas to complete the music video.
1) The actor for the magazine cover will be a sixth form student to make photography easier, while bands will be used inside.
2) Photographs will be taken at the student's school for simplicity, with a plain background sought to look professional.
3) Props may include a green screen to ensure a plain background, or a guitar if a solo artist is on the cover instead of a band.
The document describes how the media product uses and develops conventions from real media products. It discusses using conventions such as a barcode, masthead, left third layout, range of fonts, larger titles, breaking content into sections, page numbers, contact details, larger images, image captions, article headings, quotes, and page numbers. Some conventions are used directly from real media, while others are developed - such as breaking text into smaller blocks with bolded lines rather than just paragraphs. The goal is to engage the target audience while challenging conventions in some respects.
Bauer was initially considered as a media distributor because it is very successful and well known for its magazines. However, Bauer publishes two rock magazines, Kerrang! and Q, that are similar to the proposed music magazine. Time Inc. UK was then considered because it is also well known and successful, but it only distributes one magazine, NME, that operates in a similar market. This would result in less competition within Time Inc. UK compared to Bauer. Distributing the new magazine through a big named distributor like Time Inc. UK would allow it to reach a nationwide audience and appeal to the target readership.
The document discusses the improvements the author has made to their magazine project since a preliminary task. Specifically, the author improved the layout and sizing of images and text, made the placement of information more neat and professional, learned to better manipulate images using Photoshop skills, and obtained feedback from their target audience to ensure the magazine was suitable for them.
The document discusses potential media institutions to distribute a new magazine. It considers Prometheus Global Media first due to their distribution of Billboard magazine, which focuses on hip-hop/pop like the new magazine. However, reviews found issues with Prometheus' management. The document then explores Bauer Media as another option, as they distribute a wide range of genres, though few hip-hop brands. Bauer receives better overall reviews than Prometheus.
The document discusses how the author addressed their audience in a music magazine project. Some key ways included using eye-catching images of bands on the cover to attract readers interested in music. Color choices and layouts were inspired by existing popular music magazines. The contents page introduced articles to draw readers in and advertise social media for ongoing engagement. A competition and coverage of fan questions further attracted the target audience. Formatting choices like bold text, fonts, and colors aimed to visually stand out throughout the magazine.
Throughout constructing a magazine product using Photoshop, the author learned more about Photoshop's features, such as making images black and white or removing backgrounds. While initially lacking confidence with Photoshop, the author's skills and confidence with photo editing in Photoshop developed during the construction process. The author feels they learned a lot about technologies by using Photoshop to construct the magazine product.
AT - How did you use media technologies?nctcmedia12
Ashley Tonks used various media technologies throughout the project. In the planning stages, social media like Facebook and YouTube were used to collaborate with others and get feedback from the target audience. Presentation software like Prezi was used to share research findings and evaluate the project. Video editing software like iMovie and Final Cut Pro allowed Ashley to create and edit video content at different stages. Photoshop was also used to design promotional materials like a digital package and magazine advertisement. Overall, these media technologies helped with communication, content creation, and presenting the work at a high level.
This document discusses the evaluation of a media product, a magazine created for a sixth form college. It addresses how the magazine follows conventions of real magazines through including things like a masthead, main image, and color scheme on the cover. However, it challenges conventions by including two images rather than one on the cover. The magazine represents and is aimed at all students at the sixth form college. The college itself would be the distributing media institution since the magazine contains information specific to that college. Informal language and an attention-grabbing image of the school play were used to attract the target audience of year 11 and sixth form students to the magazine. Creating the magazine required learning new technologies like Adobe Photoshop and Prezi.
This document provides an analysis of a magazine created by the author for their media studies coursework. It discusses the target audience for the magazine, which is music fans between ages 16-30 who enjoy hip hop and rap genres. The author aimed to fill a gap in the market by creating a magazine that appeals to both hip hop and rap fans. They used conventions from existing magazines to design sections and layout but added their own manipulated images. Feedback was gathered from the target demographic to help make the magazine more relevant. Overall, the author demonstrates they have gained new skills in photo editing and using blogging platforms, and that their work has improved since receiving feedback and studying real media examples.
The document identifies several hazards and risks associated with filming at Coombe Abbey/Street including weather damage, injuries from not following pathways, ruining costumes or hair from rain, having to cancel due to weather, equipment being stolen, people interrupting shots, cast or crew getting lost or separated, people becoming upset, exhaustion, and lack of motivation. To prevent these risks, the document outlines measures such as storing equipment safely, using pathways and umbrellas, having backup dates and supplies, supervising equipment, using signs during filming, providing maps, designating breaks, and ensuring road safety.
Danielle Kelly discusses the design choices for the logo, magazine advertisement, and digipak for Eclipse Media. She selects font 3, "Dinski casual condensed", for the logo as it looks better beside the eclipse image and is bold. For the magazine ad and digipak, she chooses the font "Mr. Mogollon" as it is bold but simple and stands out over images of their artist. A consistent color scheme of natural greens, blues, and yellows will be used for both the digipak and ad to represent their artist.
1. The document discusses the house style for various media products, including choosing two fonts - Little Bird for titles and For a pessimist, I'm pretty optimistic for other text.
2. It describes redesigning the company logo Eclipse to be simpler with a basic font and effects for a more professional look.
3. Color choices are also discussed, with pastel colors chosen to represent the down-to-earth artist, and specific rich greens sampled from locations where a music video was filmed.
The document describes how the media product uses and develops conventions from real media products. It uses several conventions including a barcode, masthead, left third layout, range of fonts, larger titles, breaking content into sections, page numbers, contact details, larger images, image captions, article headings, quotes, and page numbers. Some conventions are developed, such as overlapping the masthead, using bolded lines to break up text, and placing contact details alongside the title. The goal is to engage the target audience and draw attention to key pieces of content, while challenging conventions in some cases.
The teacher provided feedback to the student in both written and verbal forms throughout the project. In a blog comment and questions, the teacher pointed out ways to improve the design and house style of the student's digital packaging design. This feedback helped the student strengthen the design. Additionally, the teacher's verbal suggestions, such as referring back to research, helped keep the student on track to create a media product suitable for the intended audience. Overall, the teacher's feedback was very useful in helping the student create a more polished final product.
Alex Allan and Ellis Stewart chose to create a music video for the band The Frontiers' song "Leave The Clouds." They intend to feature both performance shots and a narrative of lead singer Ben waking up to go to the performance he is already at. In the narrative, three symbols - a pretentious music critic, the Devil, and a government/establishment figure - will try to influence Ben down unwanted paths by changing his style, tempting him with drugs and sin, and telling him to get a conventional job instead of following his musical dreams. These figures will dress in archetypal attire representing their roles. The narrative will climax in a western-style standoff at the gig, just before the solo, where
Music video conventions provide familiarity and consistency for audiences. Common conventions include performance, narrative, and mixed styles. Typical camera techniques are close-ups of singing and instruments, crane shots, and establishing shots. Mise-en-scene elements like props, costumes, and locations vary by style and genre. Editing matches the music through jump cuts and CGI effects, while the song's sound is featured throughout. Conventions create recognizable genres without prior knowledge of songs.
This document outlines the requirements for creating a short film as part of a school assignment. It lists various types of evidence that must be included on a website such as research into film conventions and genres, influences on narrative choices, planning materials like storyboards and schedules, documentation of the filmmaking process like raw footage and drafts, and an evaluation section addressing the effectiveness of the film and ancillary materials as well as lessons learned. The goal is for students to demonstrate their research, planning, production, and evaluation work in developing their short film project.
This document outlines the stages and requirements for creating a music video project. It includes sections for research, planning, construction, and evaluation. The research section involves analyzing existing music videos, genres, and bands. Planning includes initial ideas, storyboards, scheduling, and safety. Construction includes filming, editing, drafting, and collecting feedback. Evaluation asks students to reflect on how their video uses or challenges conventions, the effectiveness of their video and additional materials, learning from audience feedback, and use of technologies.
Ben wakes up hungover and leaves his house, walking down the street while smoking. The video cuts between Ben walking and his band performing in a dimly lit room. As Ben walks, he passes an altercation where two angry men are confronting another man alone. Ben seems unaffected but the situation reflects the song's lyrics of "running away". The video continues cutting between Ben and the band's performance, focusing on different band members and shots that match the tempo. It ends with Ben arriving where the band is, pulling out a gun and shooting his on-stage doppelganger, symbolizing his rebirth and no longer bowing to those who drag him down.
Music videos employ various camera techniques, lighting, editing, costumes, and set design to effectively convey the message and tone of the song. Camera shots like long shots, close-ups, and mid shots from different angles showcase the artist and emphasize lyrics. Lighting sets the mood, with brighter colors suggesting pop and darker tones implying rock. Strategic arrangement of people and objects on screen, or mise-en-scene, reinforces the video's point. Editing uses techniques like jump cuts to maintain a quick pace that matches the narrative. Costumes and colors identify the genre and can influence viewers to emulate the artist.
This document discusses ideas for a music video for the Arctic Monkeys song "Knee Socks". It provides background on the song's meaning and inspiration from Alex Turner's past relationship with Alexa Chung. The proposed narrative would show the relationship between Joe Hennessy (playing Alex) and Beth Grayson (playing Alexa) over the course of the song, ending with their breakup. Scenes include the characters' initial meeting and Joe lighting a sparkler to reflect one of the song's lyrics. Ideas are discussed for filming a live performance of the full song by the band actors. Input is requested from the reader for additional ideas to complete the music video.
1) The actor for the magazine cover will be a sixth form student to make photography easier, while bands will be used inside.
2) Photographs will be taken at the student's school for simplicity, with a plain background sought to look professional.
3) Props may include a green screen to ensure a plain background, or a guitar if a solo artist is on the cover instead of a band.
The document describes how the media product uses and develops conventions from real media products. It discusses using conventions such as a barcode, masthead, left third layout, range of fonts, larger titles, breaking content into sections, page numbers, contact details, larger images, image captions, article headings, quotes, and page numbers. Some conventions are used directly from real media, while others are developed - such as breaking text into smaller blocks with bolded lines rather than just paragraphs. The goal is to engage the target audience while challenging conventions in some respects.
Bauer was initially considered as a media distributor because it is very successful and well known for its magazines. However, Bauer publishes two rock magazines, Kerrang! and Q, that are similar to the proposed music magazine. Time Inc. UK was then considered because it is also well known and successful, but it only distributes one magazine, NME, that operates in a similar market. This would result in less competition within Time Inc. UK compared to Bauer. Distributing the new magazine through a big named distributor like Time Inc. UK would allow it to reach a nationwide audience and appeal to the target readership.
The document discusses the improvements the author has made to their magazine project since a preliminary task. Specifically, the author improved the layout and sizing of images and text, made the placement of information more neat and professional, learned to better manipulate images using Photoshop skills, and obtained feedback from their target audience to ensure the magazine was suitable for them.
The document discusses potential media institutions to distribute a new magazine. It considers Prometheus Global Media first due to their distribution of Billboard magazine, which focuses on hip-hop/pop like the new magazine. However, reviews found issues with Prometheus' management. The document then explores Bauer Media as another option, as they distribute a wide range of genres, though few hip-hop brands. Bauer receives better overall reviews than Prometheus.
The document discusses how the author addressed their audience in a music magazine project. Some key ways included using eye-catching images of bands on the cover to attract readers interested in music. Color choices and layouts were inspired by existing popular music magazines. The contents page introduced articles to draw readers in and advertise social media for ongoing engagement. A competition and coverage of fan questions further attracted the target audience. Formatting choices like bold text, fonts, and colors aimed to visually stand out throughout the magazine.
The target audience for the media product is teenagers and young adults aged 16-25. The magazine aims at this group through its use of black and red colors, articles on bands and music of interest, and bold eye-catching fonts. Feedback from the target audience through an online survey was used in designing the magazine to match their preferences.
The target audience for the media product is teenagers and young adults aged 16-25. The magazine aims at this demographic through its black and red color scheme, articles on popular bands, and bold eye-catching fonts. Feedback from the target audience was gathered through an online survey and used to design the magazine in a way that would appeal to 16-25 year olds.
During the process of constructing this product, the author learned to use several new hardware and software technologies. They used a green screen for presentations, Apple Mac computers, and Photoshop for the first time. Photoshop allowed them to quickly and easily edit photographs using tools like the Quick Selection Tool. Online software like Prezi, iMovie, Voki, YouTube, and SlideShare were also utilized. These programs helped with presenting work, adding creativity and comedy to evaluations, sharing videos, and displaying documents without downloads. Overall, the author gained experience with multiple technologies through planning, research, and construction of this project.
During the process of constructing this product, the author learned to use several new hardware and software technologies. For example, they used a green screen for presentations and Apple Mac computers, which they had to get used to. They also learned to use Photoshop and tools within it like the Quick Selection Tool. Additionally, they used online software like Prezi, iMovie Maker, Voki, YouTube, and SlideShare to present and develop their work in creative ways. Through using these various technologies, the author gained experience with hardware and software they were previously unfamiliar with.
The document discusses how the author attracted and addressed their target audience for a music magazine. Some key techniques included using eye-catching images of featured artists on the cover, writing in an engaging tone using pronouns like "you" to draw readers in, and including an introduction from the fictional editor. Color choices and fonts were inspired by similar existing magazines. The contents page advertised social media to keep audiences engaged online. Competitions and prizes around music festivals aimed to appeal to the target demographics. Articles, quizzes, and interactive elements made the content appealing. Bold formatting drew attention to featured pieces.
The author learned significant Photoshop skills over the course of completing preliminary and full product tasks, allowing them to create a more professional final magazine. They also improved time management to effectively plan and use equipment. Getting feedback from both the target audience and peers was important for understanding what people wanted and creating an effective final product.