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European perspectives on design for learning in the 21 century

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Keynote at the National Conference about flexible learning, 15-17 July Wrest Point Conference Centre, Hobart, Tasmania, Australia / Australasian Association of Distance Education Schools.

In this address, Professor Leinonen will discuss ‘meta-design’, which means design of ‘things’ for educators to design their own teaching and for learners to design their own learning. He will also present a generic Finnish / Northern European perspective on ICT in education, which he and his colleagues aim to make a pan-European model through a project entitled Innovative Technologies for an Engaging Classroom (iTEC). iTEC is a four-year, large-scale project that takes an informed look the potential classrooms of the future. With 27 project partners, including 14 Ministries of Education and funding from the European Commission of 9.45 million Euros, iTEC will provide a model describing how the deployment of technology in support of innovative teaching and learning activities can move beyond small scale pilots and become embedded in all Europe's schools. iTEC is being piloted in over 1,000 classrooms in 12 countries, making it by the most significant pan-European validation of ICT in schools yet undertaken.

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European perspectives on design for learning in the 21 century

  1. 1. European perspectives on design for learning in the 21 century Teemu Leinonen Department of Media, Media Lab Aalto University School of Art and Design
  2. 2. Teemu Leinonen New Media Design and Learning Designer: web/ mobile and learning Education / learning science > New Media > Design > Design Methodology
  3. 3. New Media Design and Learning Why design? What is design?
  4. 4. Designer / artist . . . focuses on experiences, . . . the future experiences, . . . to design them.
  5. 5. Europe an perspective over 800 million people from Finland to Malta and from Iceland to Azerbaijan cultures and societies influenced by the Ancient Greeks , Vikings , Ottomans, Roman Empire, Renaissance, Humanism , Christianity , Enlightenment , two World Wars , etc .
  6. 6. Finland in Europe?
  7. 9. What do you know about Finland?
  8. 10. History of Finland
  9. 11. 7 1 1
  10. 12. About 700 years: Part of Swedish Empire (1100 -) About 100 years: Autonomic Part of Russian Empire (1809 -) About 100 years: Independent (1917-)
  11. 13. 7 1 1
  12. 14. Finland = Jean Sibelius Composer Alvar Aalto (and Aino) Architect, Designer
  13. 16. Finland = Nokia 350 million mobile phones / year, 11-12 per second Linux Linus Torvalds 1991: 80% of Internet servers, 90% super computers
  14. 18. Finland = Habbo Hotel 203 million avatars Angry Birds 140 million downloads
  15. 20. Finland = Education According to OECD (PISA) Finland is the leading country in the quality of education.
  16. 22. Finland: Facts <ul><li>Population 5.2 million </li></ul><ul><li>Over 6 million mobile phone subscriptions </li></ul><ul><li>Over 2 million broadband Internet connections </li></ul><ul><li>Internet access is a legal right (1 Mbit/s) </li></ul><ul><li>Nordic country (Finland, Sweden, Norway, Denmark, Iceland) </li></ul><ul><li>Languages: Finnish and Swedish </li></ul>
  17. 23. European perspectives on design for learning in the 21 century Teemu Leinonen Department of Media, Media Lab Aalto University School of Art and Design
  18. 24. 1. Knowledge Society and Digital Culture 2. European Values and Skills 3. Future Learning Environments Agenda
  19. 25. 1. Knowledge Society and Digital Culture 2. European Values and Skills 3. Future Learning Environments Agenda
  20. 27. “ The future is already here - it is just unevenly distributed.” (William Gibson 1999)
  21. 28. What is a knowledge society?
  22. 29. Knowledge society is a society where creation , distribution , use and modification of information plays an important role in culture and economy.
  23. 30. Media in a change.
  24. 31. Marshall McLuhan (1911-1980) World is a global village CBC 1960: http://www.youtube.com/watch?v=HeDnPP6ntic
  25. 35. Henry Jenkins Convergence culture “ North American” perspective “ Convergence, as we can see, is both top-down corporate-driven process and a bottom-up consumer-driven process.” (Jenkins 2006)
  26. 36. Jürgen Habermas Public sphere “ European” perspective “ The public sphere is an area in social life where individuals can come together to freely discuss and identify societal problems , and through that discussion influence political action” (From Wikipedia)
  27. 37. 1. Knowledge Society and Digital Culture 2. European Values and Skills 3. Future Learning Environments Agenda
  28. 38. 1. Knowledge Society and Digital Culture 2. European Values and Skills 3. Future Learning Environments Agenda
  29. 39. Aalto University <ul><li>Raphael's &quot;School of Athens” (1505) </li></ul>
  30. 40. European values
  31. 41. Unity in diversity
  32. 42. <ul><li>human dignity </li></ul><ul><li>freedom </li></ul><ul><li>democracy </li></ul><ul><li>equality </li></ul><ul><li>the rule of law </li></ul><ul><li>respect for human rights </li></ul><ul><li>minority rights </li></ul><ul><li>free market </li></ul>Treaty establishing a Constitution for Europe, Europen Union 2004 <ul><li>pluralism </li></ul><ul><li>non-discrimination </li></ul><ul><li>tolerance </li></ul><ul><li>justice </li></ul><ul><li>solidarity </li></ul><ul><li>equality of the sexes </li></ul>
  33. 43. Eight key competences for lifelong learning in Europe (EU)
  34. 44. Recommendation 2006/962/EC of the European Parliament and of the Council of 18 December 2006 on key competences for lifelong learning <ul><li>Communication in the mother tongue </li></ul><ul><li>Communication in foreign languages </li></ul><ul><li>Mathematical competence and basic competences in science and technology </li></ul><ul><li>Digital competence </li></ul><ul><li>Learning to learn </li></ul><ul><li>Social and civic competences </li></ul><ul><li>Sense of initiative and entrepreneurship </li></ul><ul><li>Cultural awareness and expression </li></ul>
  35. 45. <ul><li>Communication in the mother tongue </li></ul><ul><li>Communication in foreign languages </li></ul><ul><li>Mathematical competence and basic competences in science and technology </li></ul><ul><li>Digital competence </li></ul><ul><li>Learning to learn </li></ul><ul><li>Social and civic competences </li></ul><ul><li>Sense of initiative and entrepreneurship </li></ul><ul><li>Cultural awareness and expression </li></ul>Recommendation 2006/962/EC of the European Parliament and of the Council of 18 December 2006 on key competences for lifelong learning
  36. 46. 1. Knowledge Society and Digital Culture 2. European Values and Skills 3. Future Learning Environments Agenda
  37. 47. 1. Knowledge Society and Digital Culture 2. European Values and Skills 3. Future Learning Environments Agenda
  38. 48. Progressive inquiry learning Setting up Research Questions Creating the Context Constructing Working Theories Critical Evaluation Searching Deepening Knowledge Generating Subordinate Questions Developing New Working Theories Distributed Expertise (Hakkarainen 1999)
  39. 49. ” Any true understanding is dialogic in nature.” - Mikhail Bakhtin ”All higher [mental] functions originate as actual relations between human individuals.” - Lev Vygotsky “Learning and mastering of skills is always a result of an activity, not the prerequisite of the activity.” (Hakkarainen et. all 2004)
  40. 51. Ilya Yfimovich Repin (1844-1930): Portrait of Leo Tolstoy in His Study, Moscow, The State Literature Museum
  41. 52. Creative spaces Social software Free and open content
  42. 53. Creative spaces Social software Free and open content
  43. 54. iTEC (Innovative Technologies for an Engaging Classroom) is a four-year, pan-European project focused on the design of the future classroom. http://vimeo.com/24463474
  44. 55. Aalto University http://youtu.be/nr554ScxfvE
  45. 56. Aalto University http://vimeo.com/10839692
  46. 57. Creative spaces Social software Free and open content
  47. 58. Creative spaces Social software Free and open content
  48. 59. Mobile phones / smart phones: Let’s use the tools our students already have.
  49. 60. Large multi-user touch screens. Multitouch microscope: http://youtu.be/ihaM3DvyUHE
  50. 61. Personal multi-user touch screens.
  51. 62. Aalto University Tablets and mobile phones will work seamlessly with the large displays.
  52. 63. Aalto University Applications for collaborative progressive inquiry learning.
  53. 64. Creative spaces Social software Free and open content
  54. 65. Creative spaces Social software Free and open content
  55. 67. http://vimeo.com/26008772
  56. 68. Thank you. Kiitos! Teemu Leinonen Department of Media, Media Lab Aalto University School of Art and Design [email_address]
  57. 69. Photo credits: Slide 35: Henry Jenkins by Joi Ito from Inbamura, Japan. Slide 36: Jürgen Habermas by Wolfram Huke. Slide 42: Dancing to a daft punk video on his media player http://www.flickr.com/photos/seandreilinger/816352566/ Slide 44: Folk dances http://www.flickr.com/photos/txd/16266609/ Slide 45: Highland Dancing Competition http://www.flickr.com/photos/foxypar4/1005046978/

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