This document discusses human-computer confluence and its potential to transform human experience. Human-computer confluence refers to invisible, implicit, or even implanted interactions between humans and computer systems. A key aspect is its ability to bend, break, and blend barriers between the real, virtual, and augmented, allowing new ways for users to experience their body and world. Research on topics like presence, embodiment, and brain-computer interfaces is exploring these boundaries and questions around seamlessly moving between real and virtual or assimilating new senses. The book explores the boundaries and intersections of this multidisciplinary field and its potential applications in domains like healthcare, education, and arts.
As information and communication technologies become more ubiquitous and pervasive, they increasingly shape the ways we communicate, collaborate and establish new relationships. However, important questions need to be explored: are computers making us happy? Are new ways of interacting with and using technology actually improving the quality of our life, by enhancing our opportunities for growth and self-expression, and making us feel safer and more connected? The recent and growing interest towards these issues is paving the way for a new research area: “Positive Technology”.
This document discusses human-computer confluence and its potential to transform human experience. Human-computer confluence refers to invisible, implicit, or even implanted interactions between humans and computer systems. A key aspect is its ability to bend, break, and blend barriers between the real, virtual, and augmented, allowing new ways for users to experience their body and world. Research on topics like presence, embodiment, and brain-computer interfaces is exploring these boundaries and questions around seamlessly moving between real and virtual or assimilating new senses. The book explores the boundaries and intersections of this multidisciplinary field and its potential applications in domains like healthcare, education, and arts.
As information and communication technologies become more ubiquitous and pervasive, they increasingly shape the ways we communicate, collaborate and establish new relationships. However, important questions need to be explored: are computers making us happy? Are new ways of interacting with and using technology actually improving the quality of our life, by enhancing our opportunities for growth and self-expression, and making us feel safer and more connected? The recent and growing interest towards these issues is paving the way for a new research area: “Positive Technology”.
This document provides information about Perfect World Principle (PWP), a company that helps businesses change the world and reinvent themselves. PWP was founded in 2011 by David Smith and Jenny Elissen. They believe businesses can change the world by shifting to a new reality of progress. PWP helps identify limiting beliefs that prevent innovation and breakthrough dilemmas through a creative process. They work with businesses on redefining strategies, branding, and communication. The document outlines 4 healthcare dilemmas around making care smarter/simpler, engaging communities, involving patients, and preventing disease. It summarizes an activity where participants discussed limiting beliefs and ways to overcome them to shift from treating to preventing disease through new business models.
This document provides information about Perfect World Principle (PWP), a company that helps businesses change the world and reinvent themselves. PWP was founded in 2011 by David Smith and Jenny Elissen. They believe businesses can change the world by shifting to a new reality of progress. PWP helps identify limiting beliefs that prevent innovation and breakthrough dilemmas through a creative process. They work with businesses on redefining strategies, branding, and communication. The document outlines 4 healthcare dilemmas around making care smarter/simpler, engaging communities, involving patients, and preventing disease. It summarizes an activity where participants discussed limiting beliefs and ways to overcome them to shift from treating to preventing disease through new business models.
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