SlideShare a Scribd company logo
Four Weddings and a Funeral:
Real(ish) game deal war stories
Jas Purewal
Reboot Develop 2018
Our stories
1. GDC bromance ≠ good deal.
2. Contract > relationship.
3. Promising port hits problems.
4. Keen dev v new pub.
5. Mod to indie juggernaut to
flop in 12mths.
1. Know what you want, early,
and don’t forget it.
2. Pick partners carefully, then
trust but verify.
3. Modern game deals are about
front, middle and back end.
4. Contract defines/enhances
the relationship.
5. Harmonise planning for
success as well as failure.
The TL;DR
ABOUT US
4
• Digital entertainment law firm and business
consultancy in London specialising in
games, esports and digital broadcast.
• Full range of legal and business support.
• Industry knowledge. Commitment. Long
term thinking. Real advice. No jargon, no
waffle, no fence sitting.
OUR CLIENTS
5
A TALE OF TWO FILMS
6
These stories are ‘inspired’
by true events (and some
interesting fiction)
Image credit: Polygram/Rank
AN IMPORTANT NOTE
7Image credit: Capcom/Giphy
I like dumb gifs.
#1 GDC
bromance ≠
good deal.
GDC bromance ≠ good deal
9
Putting the deal together
• From GDC, CEOs delegated deal, straight to (four different) long-
forms.
• It’s a…
− Co-development?
− Joint venture?
− Prototype agreement?
− Tech partnership?
• Long negotiations on both sides, burn out, disillusionment.
• What was success meant to look like?
10
Solution?
• Put the band back together. CEOs got
back in a room together, now with time
and proper support.
• Focussed on interests of each business.
• Started with a brief LOI alignment.
• Modular contract structure.
• Minority equity investments in each other.
11Image credit: Universal
Pro tips
• Speed is fine but remember “slow is
smooth, smooth is fast.”
• New product deals usually require
sufficient senior leadership/support.
• LOI/MOU/Term Sheet – use them!
• Flexibility vs thoroughness is a
necessary compromise in most deals.
12Image credit: Fox/Giphy
#2 Contract >
relationship
An exciting start…
• Top US entertainment brand and games
publisher agree multi-game partnership.
• Multi-million dollar advance.
• 20 page term sheet, 60 page long-form.
• Publisher compromises to move fast,
includes a break clause as insurance.
• Senior leadership agree to revisit deal
after game 1.
14
OK it WAS NOT Disney,
but you get the ideaImage credit: Disney/LA Times/AP
A disappointing middle…
• Game 1 ships, game 2 negotiation starts.
• Brand’s leadership has changed.
• Brand hardliners run negotiation.
• Brand agrees to reopen long-form…then
takes every conceivable advantage.
• After 2 months of that, is there still a deal?
15Image credit: Pexels.com
Limping to the finish…
• Publisher threatens to walk away. Brand
calls bluff. Publisher invokes break clause.
• Brand relents.
• Publisher prepares next draft – modest
changes.
• Both parties sign.
• No-one changes contract for game 3.
16Image credit: Brothers in Christ band
Pro tips
• The personal relationship and the
contract are key for a good deal.
• Negotiating in the middle of a relationship
should be last resort.
• Always leave yourself a way out.
17Image credit: Fox/Giphy
#3 Promising port
hits problems
Mo’ money…
• Indie game strikes gold (2m units on
Steam in <12 months).
• Decides to go cross-platform.
• Hires new publisher formed by veterans.
• Indie publisher then outsources port to a
small/cheap porting studio.
19Image credit: Showtime/Giphy
Mo’ problems…
• Porting milestones/deliverables start coming late and poorer quality.
• Publisher slows royalty payments, then stops.
• Fan community complains, reviews suffer.
• What can the developer do?
20
Options
21
Sue the
publisher?
Audit the
publisher?
Talk to
partners?
Go
public?
Answer: most of the above
• Sent payment demand to publisher, explained situation, claimed audit
and interest.
• Contacted porting studio, decided it was solid but communication with
publisher was poor.
• Face to face discussions with publisher, polite but firm.
• Sunsetted publishing deal, hired porting studio direct.
• Public apology to fans and offered free content.
22
Pro tips
• Vet who is actually doing your work.
• Litigation, like all threats, has to
credible and have real follow-through.
• Don’t assume you know enough.
23Image credit: Giphy
#4 Keen
developer vs
new publisher
Keen developer vs new publisher
• Experienced PC/console indies form a new mobile studio.
• 6 figure publishing deal from an existing publisher for F2P mobile
game.
• Lots of discussion, but v limited dev negotiation power.
• They sign and get to work.
• Publisher starts moving the goal posts…
25
Tech fun
26
“You represent and warrant that You have registered or shall
register through the [Publisher Portal] and as a condition of
this Agreement that You have accepted or shall accept all of
the click-to-accept agreements on the [Publisher Portal]
including the Developer Agreement and SDK Agreement.”
“You agree that you will use any preferred partner software
programs/tools (including engine) notified to you”.
6 months before release, publisher totally replaces its SDK, customer portal
and hosting arrangements…
Game financials problematic
27
Developer “will receive sixty percent (60%) of the net Game
revenues if: (1) the Game achieves at least 3,000,000 (two million)
end user downloads (including from Publisher’s Affiliates in Asia)
within 3 months from the initial launches; or (2) if Publisher earns at
least $5,000,000 in net profit during the first 3 months from
commercial release. If not, Developer will receive fifty percent (50%)
of the net Game revenues”.
Game financials problematic
28
Developer “will receive sixty percent (60%) of the net Game
revenues if: (1) the Game achieves at least 3,000,000 (two million)
end user downloads (including from Publisher’s Affiliates in Asia)
within 3 months from the initial launches; or (2) if Publisher earns at
least $5,000,000 in net profit during the first 3 months from
commercial release. If not, Developer will receive fifty percent (50%)
of the net Game revenues”.
Confusing, didn’t work that well for mobile and game monetised poorly too…
So what happened?
• Devs upset by back-end changes, had
no leverage. Publisher upset by late
release, poor performance.
• Realistically either double or quits.
Doubled down.
• Renegotiated contract, ported to PC and
console, longer-term strategy.
29Image credit: Giphy
Pro tips
30
• Sign in haste, repent at leisure.
• Game mid/back end is critical to deal.
• Be careful taking old ideas into new
deals.
Image credit: Giphy
#5 Indie win to
crash in 12
months
The win…
• Explosive new game mod attracts huge
attention.
• A developer hires the mod creator.
• Mod creator rapidly scales a full game.
• Generates large amounts of money quickly.
• Developer agrees equity investment +
publishing deal with major publisher.
32Image credit: Giphy
The crash…
• The mod ‘creator’ wasn’t the only
modder…
• Modders sue creator for profit share.
• …While creator sues for a higher profit
share from developer, claims game
ownership (no contract!)
• Publisher sues developer for breach of
contract. Stuck with equity in developer.
• No-one is making the game.
• Developer who built original game that
hosted the mod makes a better version. 33Image credit: Miramax/Giphy
Pro tips
34
• No contract = no ownership.
• Mod/fan work can get messy.
• Proper planning prevents poor
performance!
• Litigation always distracts from
business.
Image credit: Giphy
1. Know what you want, early,
and don’t forget it.
2. Pick partners carefully, then
trust but verify.
3. Modern game deals are about
front, middle and back end.
4. Personal relationship+right
contract = good deal
5. Harmonise planning for
success as well as failure.
TL;DR redux
Thanks! Questions?
JAS PUREWAL
Partner
jas@purewalandpartners.com
www.purewalandpartners.com

More Related Content

Similar to Four Weddings and a Funeral: Five Real(ish) Video Game Deal War Stories

Top Mistakes Developers Make BEFORE Entering into a Publishing Agreement | Da...
Top Mistakes Developers Make BEFORE Entering into a Publishing Agreement | Da...Top Mistakes Developers Make BEFORE Entering into a Publishing Agreement | Da...
Top Mistakes Developers Make BEFORE Entering into a Publishing Agreement | Da...
Jessica Tams
 
02 vdj patrick sweeney
02 vdj patrick sweeney02 vdj patrick sweeney
02 vdj patrick sweeney
Ministerio TIC Colombia
 
F2P Contracts and Deals 101 | MJ Fahmi
F2P Contracts and Deals 101 | MJ FahmiF2P Contracts and Deals 101 | MJ Fahmi
F2P Contracts and Deals 101 | MJ Fahmi
Jessica Tams
 
Platforms and Publishers: Perfecting Your Pitch | Melinda Montano, John Cooney
Platforms and Publishers: Perfecting Your Pitch | Melinda Montano, John CooneyPlatforms and Publishers: Perfecting Your Pitch | Melinda Montano, John Cooney
Platforms and Publishers: Perfecting Your Pitch | Melinda Montano, John Cooney
Jessica Tams
 
The Game Industry - Financial Aspects
The Game Industry - Financial AspectsThe Game Industry - Financial Aspects
The Game Industry - Financial Aspects
Victory Media
 
How to crack a publishing deal
How to crack a publishing dealHow to crack a publishing deal
How to crack a publishing deal
Rajat Ojha
 
LAFS Marketing and Monetization Lecture 2: Game Publishing
LAFS Marketing and Monetization Lecture 2: Game PublishingLAFS Marketing and Monetization Lecture 2: Game Publishing
LAFS Marketing and Monetization Lecture 2: Game Publishing
David Mullich
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
Esteban Vollenweider
 
Licensing and Merchandising Advice for Game Developers | Clark Stacey
Licensing and Merchandising Advice for Game Developers | Clark StaceyLicensing and Merchandising Advice for Game Developers | Clark Stacey
Licensing and Merchandising Advice for Game Developers | Clark Stacey
Jessica Tams
 
Good Gaming Investor Presentation Spring 2017
Good Gaming Investor Presentation Spring 2017Good Gaming Investor Presentation Spring 2017
Good Gaming Investor Presentation Spring 2017
Vik Grover, CFA
 
Tips for Acquiring Quality Users
Tips for Acquiring Quality UsersTips for Acquiring Quality Users
Tips for Acquiring Quality Users
Chartboost
 
Yodo1 Company Overview_version-Q2-2020
Yodo1 Company Overview_version-Q2-2020Yodo1 Company Overview_version-Q2-2020
Yodo1 Company Overview_version-Q2-2020
James LaLonde
 
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
How to Web
 
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Almog Koren
 
When shit hits the fan you need a plan
When shit hits the fan you need a planWhen shit hits the fan you need a plan
When shit hits the fan you need a plan
Ralf C. Adam
 
Game development program
Game development programGame development program
Game development program
krishn verma
 
Yodo1 Games Company Deck 2020
Yodo1 Games Company Deck 2020Yodo1 Games Company Deck 2020
Yodo1 Games Company Deck 2020
James LaLonde
 
Yodo1 Games Company Overview
Yodo1 Games Company OverviewYodo1 Games Company Overview
Yodo1 Games Company Overview
Marina Espin
 
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
David Piao Chiu
 

Similar to Four Weddings and a Funeral: Five Real(ish) Video Game Deal War Stories (20)

Top Mistakes Developers Make BEFORE Entering into a Publishing Agreement | Da...
Top Mistakes Developers Make BEFORE Entering into a Publishing Agreement | Da...Top Mistakes Developers Make BEFORE Entering into a Publishing Agreement | Da...
Top Mistakes Developers Make BEFORE Entering into a Publishing Agreement | Da...
 
02 vdj patrick sweeney
02 vdj patrick sweeney02 vdj patrick sweeney
02 vdj patrick sweeney
 
F2P Contracts and Deals 101 | MJ Fahmi
F2P Contracts and Deals 101 | MJ FahmiF2P Contracts and Deals 101 | MJ Fahmi
F2P Contracts and Deals 101 | MJ Fahmi
 
Platforms and Publishers: Perfecting Your Pitch | Melinda Montano, John Cooney
Platforms and Publishers: Perfecting Your Pitch | Melinda Montano, John CooneyPlatforms and Publishers: Perfecting Your Pitch | Melinda Montano, John Cooney
Platforms and Publishers: Perfecting Your Pitch | Melinda Montano, John Cooney
 
The Game Industry - Financial Aspects
The Game Industry - Financial AspectsThe Game Industry - Financial Aspects
The Game Industry - Financial Aspects
 
How to crack a publishing deal
How to crack a publishing dealHow to crack a publishing deal
How to crack a publishing deal
 
Ha1 task 4 2
Ha1 task 4 2Ha1 task 4 2
Ha1 task 4 2
 
LAFS Marketing and Monetization Lecture 2: Game Publishing
LAFS Marketing and Monetization Lecture 2: Game PublishingLAFS Marketing and Monetization Lecture 2: Game Publishing
LAFS Marketing and Monetization Lecture 2: Game Publishing
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
Licensing and Merchandising Advice for Game Developers | Clark Stacey
Licensing and Merchandising Advice for Game Developers | Clark StaceyLicensing and Merchandising Advice for Game Developers | Clark Stacey
Licensing and Merchandising Advice for Game Developers | Clark Stacey
 
Good Gaming Investor Presentation Spring 2017
Good Gaming Investor Presentation Spring 2017Good Gaming Investor Presentation Spring 2017
Good Gaming Investor Presentation Spring 2017
 
Tips for Acquiring Quality Users
Tips for Acquiring Quality UsersTips for Acquiring Quality Users
Tips for Acquiring Quality Users
 
Yodo1 Company Overview_version-Q2-2020
Yodo1 Company Overview_version-Q2-2020Yodo1 Company Overview_version-Q2-2020
Yodo1 Company Overview_version-Q2-2020
 
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
 
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...
 
When shit hits the fan you need a plan
When shit hits the fan you need a planWhen shit hits the fan you need a plan
When shit hits the fan you need a plan
 
Game development program
Game development programGame development program
Game development program
 
Yodo1 Games Company Deck 2020
Yodo1 Games Company Deck 2020Yodo1 Games Company Deck 2020
Yodo1 Games Company Deck 2020
 
Yodo1 Games Company Overview
Yodo1 Games Company OverviewYodo1 Games Company Overview
Yodo1 Games Company Overview
 
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
 

More from Jas Purewal

eSports: EU/international law and regulation
eSports: EU/international law and regulationeSports: EU/international law and regulation
eSports: EU/international law and regulation
Jas Purewal
 
eSports business and law (in 20 minutes)
eSports business and law (in 20 minutes)eSports business and law (in 20 minutes)
eSports business and law (in 20 minutes)
Jas Purewal
 
eSports player agreement: what works and what doesn't
eSports player agreement: what works and what doesn'teSports player agreement: what works and what doesn't
eSports player agreement: what works and what doesn't
Jas Purewal
 
The convergence of interactive entertainment and online gambling in Europe
The convergence of interactive entertainment and online gambling in EuropeThe convergence of interactive entertainment and online gambling in Europe
The convergence of interactive entertainment and online gambling in Europe
Jas Purewal
 
What you need to know about the UK patent box
What you need to know about the UK patent box What you need to know about the UK patent box
What you need to know about the UK patent box
Jas Purewal
 
Game cloning: recent legal developments
Game cloning: recent legal developmentsGame cloning: recent legal developments
Game cloning: recent legal developments
Jas Purewal
 
Lodsys, the mobile patent wars and interactive entertainment
Lodsys, the mobile patent wars and interactive entertainmentLodsys, the mobile patent wars and interactive entertainment
Lodsys, the mobile patent wars and interactive entertainment
Jas Purewal
 
EULAs and Terms of Service: what works and what doesn't
EULAs and Terms of Service: what works and what doesn'tEULAs and Terms of Service: what works and what doesn't
EULAs and Terms of Service: what works and what doesn't
Jas Purewal
 

More from Jas Purewal (8)

eSports: EU/international law and regulation
eSports: EU/international law and regulationeSports: EU/international law and regulation
eSports: EU/international law and regulation
 
eSports business and law (in 20 minutes)
eSports business and law (in 20 minutes)eSports business and law (in 20 minutes)
eSports business and law (in 20 minutes)
 
eSports player agreement: what works and what doesn't
eSports player agreement: what works and what doesn'teSports player agreement: what works and what doesn't
eSports player agreement: what works and what doesn't
 
The convergence of interactive entertainment and online gambling in Europe
The convergence of interactive entertainment and online gambling in EuropeThe convergence of interactive entertainment and online gambling in Europe
The convergence of interactive entertainment and online gambling in Europe
 
What you need to know about the UK patent box
What you need to know about the UK patent box What you need to know about the UK patent box
What you need to know about the UK patent box
 
Game cloning: recent legal developments
Game cloning: recent legal developmentsGame cloning: recent legal developments
Game cloning: recent legal developments
 
Lodsys, the mobile patent wars and interactive entertainment
Lodsys, the mobile patent wars and interactive entertainmentLodsys, the mobile patent wars and interactive entertainment
Lodsys, the mobile patent wars and interactive entertainment
 
EULAs and Terms of Service: what works and what doesn't
EULAs and Terms of Service: what works and what doesn'tEULAs and Terms of Service: what works and what doesn't
EULAs and Terms of Service: what works and what doesn't
 

Recently uploaded

3.0 Project 2_ Developing My Brand Identity Kit.pptx
3.0 Project 2_ Developing My Brand Identity Kit.pptx3.0 Project 2_ Developing My Brand Identity Kit.pptx
3.0 Project 2_ Developing My Brand Identity Kit.pptx
tanyjahb
 
An introduction to the cryptocurrency investment platform Binance Savings.
An introduction to the cryptocurrency investment platform Binance Savings.An introduction to the cryptocurrency investment platform Binance Savings.
An introduction to the cryptocurrency investment platform Binance Savings.
Any kyc Account
 
The Influence of Marketing Strategy and Market Competition on Business Perfor...
The Influence of Marketing Strategy and Market Competition on Business Perfor...The Influence of Marketing Strategy and Market Competition on Business Perfor...
The Influence of Marketing Strategy and Market Competition on Business Perfor...
Adam Smith
 
Meas_Dylan_DMBS_PB1_2024-05XX_Revised.pdf
Meas_Dylan_DMBS_PB1_2024-05XX_Revised.pdfMeas_Dylan_DMBS_PB1_2024-05XX_Revised.pdf
Meas_Dylan_DMBS_PB1_2024-05XX_Revised.pdf
dylandmeas
 
Organizational Change Leadership Agile Tour Geneve 2024
Organizational Change Leadership Agile Tour Geneve 2024Organizational Change Leadership Agile Tour Geneve 2024
Organizational Change Leadership Agile Tour Geneve 2024
Kirill Klimov
 
Brand Analysis for an artist named Struan
Brand Analysis for an artist named StruanBrand Analysis for an artist named Struan
Brand Analysis for an artist named Struan
sarahvanessa51503
 
Best Forex Brokers Comparison in INDIA 2024
Best Forex Brokers Comparison in INDIA 2024Best Forex Brokers Comparison in INDIA 2024
Best Forex Brokers Comparison in INDIA 2024
Top Forex Brokers Review
 
Call 8867766396 Satta Matka Dpboss Matka Guessing Satta batta Matka 420 Satta...
Call 8867766396 Satta Matka Dpboss Matka Guessing Satta batta Matka 420 Satta...Call 8867766396 Satta Matka Dpboss Matka Guessing Satta batta Matka 420 Satta...
Call 8867766396 Satta Matka Dpboss Matka Guessing Satta batta Matka 420 Satta...
bosssp10
 
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s Dholera
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraTata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s Dholera
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s Dholera
Avirahi City Dholera
 
一比一原版加拿大渥太华大学毕业证(uottawa毕业证书)如何办理
一比一原版加拿大渥太华大学毕业证(uottawa毕业证书)如何办理一比一原版加拿大渥太华大学毕业证(uottawa毕业证书)如何办理
一比一原版加拿大渥太华大学毕业证(uottawa毕业证书)如何办理
taqyed
 
Observation Lab PowerPoint Assignment for TEM 431
Observation Lab PowerPoint Assignment for TEM 431Observation Lab PowerPoint Assignment for TEM 431
Observation Lab PowerPoint Assignment for TEM 431
ecamare2
 
Evgen Osmak: Methods of key project parameters estimation: from the shaman-in...
Evgen Osmak: Methods of key project parameters estimation: from the shaman-in...Evgen Osmak: Methods of key project parameters estimation: from the shaman-in...
Evgen Osmak: Methods of key project parameters estimation: from the shaman-in...
Lviv Startup Club
 
Premium MEAN Stack Development Solutions for Modern Businesses
Premium MEAN Stack Development Solutions for Modern BusinessesPremium MEAN Stack Development Solutions for Modern Businesses
Premium MEAN Stack Development Solutions for Modern Businesses
SynapseIndia
 
The effects of customers service quality and online reviews on customer loyal...
The effects of customers service quality and online reviews on customer loyal...The effects of customers service quality and online reviews on customer loyal...
The effects of customers service quality and online reviews on customer loyal...
balatucanapplelovely
 
Building Your Employer Brand with Social Media
Building Your Employer Brand with Social MediaBuilding Your Employer Brand with Social Media
Building Your Employer Brand with Social Media
LuanWise
 
ikea_woodgreen_petscharity_dog-alogue_digital.pdf
ikea_woodgreen_petscharity_dog-alogue_digital.pdfikea_woodgreen_petscharity_dog-alogue_digital.pdf
ikea_woodgreen_petscharity_dog-alogue_digital.pdf
agatadrynko
 
Authentically Social by Corey Perlman - EO Puerto Rico
Authentically Social by Corey Perlman - EO Puerto RicoAuthentically Social by Corey Perlman - EO Puerto Rico
Authentically Social by Corey Perlman - EO Puerto Rico
Corey Perlman, Social Media Speaker and Consultant
 
ikea_woodgreen_petscharity_cat-alogue_digital.pdf
ikea_woodgreen_petscharity_cat-alogue_digital.pdfikea_woodgreen_petscharity_cat-alogue_digital.pdf
ikea_woodgreen_petscharity_cat-alogue_digital.pdf
agatadrynko
 
Creative Web Design Company in Singapore
Creative Web Design Company in SingaporeCreative Web Design Company in Singapore
Creative Web Design Company in Singapore
techboxsqauremedia
 
Helen Lubchak: Тренди в управлінні проєктами та miltech (UA)
Helen Lubchak: Тренди в управлінні проєктами та miltech (UA)Helen Lubchak: Тренди в управлінні проєктами та miltech (UA)
Helen Lubchak: Тренди в управлінні проєктами та miltech (UA)
Lviv Startup Club
 

Recently uploaded (20)

3.0 Project 2_ Developing My Brand Identity Kit.pptx
3.0 Project 2_ Developing My Brand Identity Kit.pptx3.0 Project 2_ Developing My Brand Identity Kit.pptx
3.0 Project 2_ Developing My Brand Identity Kit.pptx
 
An introduction to the cryptocurrency investment platform Binance Savings.
An introduction to the cryptocurrency investment platform Binance Savings.An introduction to the cryptocurrency investment platform Binance Savings.
An introduction to the cryptocurrency investment platform Binance Savings.
 
The Influence of Marketing Strategy and Market Competition on Business Perfor...
The Influence of Marketing Strategy and Market Competition on Business Perfor...The Influence of Marketing Strategy and Market Competition on Business Perfor...
The Influence of Marketing Strategy and Market Competition on Business Perfor...
 
Meas_Dylan_DMBS_PB1_2024-05XX_Revised.pdf
Meas_Dylan_DMBS_PB1_2024-05XX_Revised.pdfMeas_Dylan_DMBS_PB1_2024-05XX_Revised.pdf
Meas_Dylan_DMBS_PB1_2024-05XX_Revised.pdf
 
Organizational Change Leadership Agile Tour Geneve 2024
Organizational Change Leadership Agile Tour Geneve 2024Organizational Change Leadership Agile Tour Geneve 2024
Organizational Change Leadership Agile Tour Geneve 2024
 
Brand Analysis for an artist named Struan
Brand Analysis for an artist named StruanBrand Analysis for an artist named Struan
Brand Analysis for an artist named Struan
 
Best Forex Brokers Comparison in INDIA 2024
Best Forex Brokers Comparison in INDIA 2024Best Forex Brokers Comparison in INDIA 2024
Best Forex Brokers Comparison in INDIA 2024
 
Call 8867766396 Satta Matka Dpboss Matka Guessing Satta batta Matka 420 Satta...
Call 8867766396 Satta Matka Dpboss Matka Guessing Satta batta Matka 420 Satta...Call 8867766396 Satta Matka Dpboss Matka Guessing Satta batta Matka 420 Satta...
Call 8867766396 Satta Matka Dpboss Matka Guessing Satta batta Matka 420 Satta...
 
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s Dholera
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraTata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s Dholera
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s Dholera
 
一比一原版加拿大渥太华大学毕业证(uottawa毕业证书)如何办理
一比一原版加拿大渥太华大学毕业证(uottawa毕业证书)如何办理一比一原版加拿大渥太华大学毕业证(uottawa毕业证书)如何办理
一比一原版加拿大渥太华大学毕业证(uottawa毕业证书)如何办理
 
Observation Lab PowerPoint Assignment for TEM 431
Observation Lab PowerPoint Assignment for TEM 431Observation Lab PowerPoint Assignment for TEM 431
Observation Lab PowerPoint Assignment for TEM 431
 
Evgen Osmak: Methods of key project parameters estimation: from the shaman-in...
Evgen Osmak: Methods of key project parameters estimation: from the shaman-in...Evgen Osmak: Methods of key project parameters estimation: from the shaman-in...
Evgen Osmak: Methods of key project parameters estimation: from the shaman-in...
 
Premium MEAN Stack Development Solutions for Modern Businesses
Premium MEAN Stack Development Solutions for Modern BusinessesPremium MEAN Stack Development Solutions for Modern Businesses
Premium MEAN Stack Development Solutions for Modern Businesses
 
The effects of customers service quality and online reviews on customer loyal...
The effects of customers service quality and online reviews on customer loyal...The effects of customers service quality and online reviews on customer loyal...
The effects of customers service quality and online reviews on customer loyal...
 
Building Your Employer Brand with Social Media
Building Your Employer Brand with Social MediaBuilding Your Employer Brand with Social Media
Building Your Employer Brand with Social Media
 
ikea_woodgreen_petscharity_dog-alogue_digital.pdf
ikea_woodgreen_petscharity_dog-alogue_digital.pdfikea_woodgreen_petscharity_dog-alogue_digital.pdf
ikea_woodgreen_petscharity_dog-alogue_digital.pdf
 
Authentically Social by Corey Perlman - EO Puerto Rico
Authentically Social by Corey Perlman - EO Puerto RicoAuthentically Social by Corey Perlman - EO Puerto Rico
Authentically Social by Corey Perlman - EO Puerto Rico
 
ikea_woodgreen_petscharity_cat-alogue_digital.pdf
ikea_woodgreen_petscharity_cat-alogue_digital.pdfikea_woodgreen_petscharity_cat-alogue_digital.pdf
ikea_woodgreen_petscharity_cat-alogue_digital.pdf
 
Creative Web Design Company in Singapore
Creative Web Design Company in SingaporeCreative Web Design Company in Singapore
Creative Web Design Company in Singapore
 
Helen Lubchak: Тренди в управлінні проєктами та miltech (UA)
Helen Lubchak: Тренди в управлінні проєктами та miltech (UA)Helen Lubchak: Тренди в управлінні проєктами та miltech (UA)
Helen Lubchak: Тренди в управлінні проєктами та miltech (UA)
 

Four Weddings and a Funeral: Five Real(ish) Video Game Deal War Stories

  • 1. Four Weddings and a Funeral: Real(ish) game deal war stories Jas Purewal Reboot Develop 2018
  • 2. Our stories 1. GDC bromance ≠ good deal. 2. Contract > relationship. 3. Promising port hits problems. 4. Keen dev v new pub. 5. Mod to indie juggernaut to flop in 12mths.
  • 3. 1. Know what you want, early, and don’t forget it. 2. Pick partners carefully, then trust but verify. 3. Modern game deals are about front, middle and back end. 4. Contract defines/enhances the relationship. 5. Harmonise planning for success as well as failure. The TL;DR
  • 4. ABOUT US 4 • Digital entertainment law firm and business consultancy in London specialising in games, esports and digital broadcast. • Full range of legal and business support. • Industry knowledge. Commitment. Long term thinking. Real advice. No jargon, no waffle, no fence sitting.
  • 6. A TALE OF TWO FILMS 6 These stories are ‘inspired’ by true events (and some interesting fiction) Image credit: Polygram/Rank
  • 7. AN IMPORTANT NOTE 7Image credit: Capcom/Giphy I like dumb gifs.
  • 9. GDC bromance ≠ good deal 9
  • 10. Putting the deal together • From GDC, CEOs delegated deal, straight to (four different) long- forms. • It’s a… − Co-development? − Joint venture? − Prototype agreement? − Tech partnership? • Long negotiations on both sides, burn out, disillusionment. • What was success meant to look like? 10
  • 11. Solution? • Put the band back together. CEOs got back in a room together, now with time and proper support. • Focussed on interests of each business. • Started with a brief LOI alignment. • Modular contract structure. • Minority equity investments in each other. 11Image credit: Universal
  • 12. Pro tips • Speed is fine but remember “slow is smooth, smooth is fast.” • New product deals usually require sufficient senior leadership/support. • LOI/MOU/Term Sheet – use them! • Flexibility vs thoroughness is a necessary compromise in most deals. 12Image credit: Fox/Giphy
  • 14. An exciting start… • Top US entertainment brand and games publisher agree multi-game partnership. • Multi-million dollar advance. • 20 page term sheet, 60 page long-form. • Publisher compromises to move fast, includes a break clause as insurance. • Senior leadership agree to revisit deal after game 1. 14 OK it WAS NOT Disney, but you get the ideaImage credit: Disney/LA Times/AP
  • 15. A disappointing middle… • Game 1 ships, game 2 negotiation starts. • Brand’s leadership has changed. • Brand hardliners run negotiation. • Brand agrees to reopen long-form…then takes every conceivable advantage. • After 2 months of that, is there still a deal? 15Image credit: Pexels.com
  • 16. Limping to the finish… • Publisher threatens to walk away. Brand calls bluff. Publisher invokes break clause. • Brand relents. • Publisher prepares next draft – modest changes. • Both parties sign. • No-one changes contract for game 3. 16Image credit: Brothers in Christ band
  • 17. Pro tips • The personal relationship and the contract are key for a good deal. • Negotiating in the middle of a relationship should be last resort. • Always leave yourself a way out. 17Image credit: Fox/Giphy
  • 19. Mo’ money… • Indie game strikes gold (2m units on Steam in <12 months). • Decides to go cross-platform. • Hires new publisher formed by veterans. • Indie publisher then outsources port to a small/cheap porting studio. 19Image credit: Showtime/Giphy
  • 20. Mo’ problems… • Porting milestones/deliverables start coming late and poorer quality. • Publisher slows royalty payments, then stops. • Fan community complains, reviews suffer. • What can the developer do? 20
  • 22. Answer: most of the above • Sent payment demand to publisher, explained situation, claimed audit and interest. • Contacted porting studio, decided it was solid but communication with publisher was poor. • Face to face discussions with publisher, polite but firm. • Sunsetted publishing deal, hired porting studio direct. • Public apology to fans and offered free content. 22
  • 23. Pro tips • Vet who is actually doing your work. • Litigation, like all threats, has to credible and have real follow-through. • Don’t assume you know enough. 23Image credit: Giphy
  • 25. Keen developer vs new publisher • Experienced PC/console indies form a new mobile studio. • 6 figure publishing deal from an existing publisher for F2P mobile game. • Lots of discussion, but v limited dev negotiation power. • They sign and get to work. • Publisher starts moving the goal posts… 25
  • 26. Tech fun 26 “You represent and warrant that You have registered or shall register through the [Publisher Portal] and as a condition of this Agreement that You have accepted or shall accept all of the click-to-accept agreements on the [Publisher Portal] including the Developer Agreement and SDK Agreement.” “You agree that you will use any preferred partner software programs/tools (including engine) notified to you”. 6 months before release, publisher totally replaces its SDK, customer portal and hosting arrangements…
  • 27. Game financials problematic 27 Developer “will receive sixty percent (60%) of the net Game revenues if: (1) the Game achieves at least 3,000,000 (two million) end user downloads (including from Publisher’s Affiliates in Asia) within 3 months from the initial launches; or (2) if Publisher earns at least $5,000,000 in net profit during the first 3 months from commercial release. If not, Developer will receive fifty percent (50%) of the net Game revenues”.
  • 28. Game financials problematic 28 Developer “will receive sixty percent (60%) of the net Game revenues if: (1) the Game achieves at least 3,000,000 (two million) end user downloads (including from Publisher’s Affiliates in Asia) within 3 months from the initial launches; or (2) if Publisher earns at least $5,000,000 in net profit during the first 3 months from commercial release. If not, Developer will receive fifty percent (50%) of the net Game revenues”. Confusing, didn’t work that well for mobile and game monetised poorly too…
  • 29. So what happened? • Devs upset by back-end changes, had no leverage. Publisher upset by late release, poor performance. • Realistically either double or quits. Doubled down. • Renegotiated contract, ported to PC and console, longer-term strategy. 29Image credit: Giphy
  • 30. Pro tips 30 • Sign in haste, repent at leisure. • Game mid/back end is critical to deal. • Be careful taking old ideas into new deals. Image credit: Giphy
  • 31. #5 Indie win to crash in 12 months
  • 32. The win… • Explosive new game mod attracts huge attention. • A developer hires the mod creator. • Mod creator rapidly scales a full game. • Generates large amounts of money quickly. • Developer agrees equity investment + publishing deal with major publisher. 32Image credit: Giphy
  • 33. The crash… • The mod ‘creator’ wasn’t the only modder… • Modders sue creator for profit share. • …While creator sues for a higher profit share from developer, claims game ownership (no contract!) • Publisher sues developer for breach of contract. Stuck with equity in developer. • No-one is making the game. • Developer who built original game that hosted the mod makes a better version. 33Image credit: Miramax/Giphy
  • 34. Pro tips 34 • No contract = no ownership. • Mod/fan work can get messy. • Proper planning prevents poor performance! • Litigation always distracts from business. Image credit: Giphy
  • 35. 1. Know what you want, early, and don’t forget it. 2. Pick partners carefully, then trust but verify. 3. Modern game deals are about front, middle and back end. 4. Personal relationship+right contract = good deal 5. Harmonise planning for success as well as failure. TL;DR redux

Editor's Notes

  1. The two successful game company CEOs who made a drunken agreement and then watched their companies have no idea what to do afterwards. The major entertainment brand that took advantage of its publisher using every contractual opportunity. The newly successful indie who made some bad choices about who to trust with their game. The experienced but desperate developer who did a deal with a publisher which was about to go into a huge turnaround. And the monster new indie game that fell to pieces as quickly as it had grossed millions.
  2. Those who know me know I like to get straight to the point and tell my audience what the takeaways are going to be. Here they are. But the true value of the talk is not just these words on a slide, it’s the stories that go with them that help to show how these principles were – or weren’t implemented and what happened. Legal and business education is good, I’ve always found examples are better.
  3. Four Weddings and a Funeral because…well, I’m British and it adds up to 5, which is how many stories I like to tell. But there’s another film that’s relevant here…can anyone guess what it is for a bonus point? Fargo. Because these stories I’m going to tell you are true in the Fargo sense – i.e. semi-fictionalised and you can’t tell what’s is/isn’t 
  4. I was going to do a lawyer caveat…
  5. 40k people arrive in San Francisco. Ofc all the suits like us hang around the bars. Two mid sized games business CEOs (one tech service provider and one developer) go to the W and have a serious business discussion which results in some brilliant ideas for a new product they will co-develop. It’s going to break boundaries and make millions! Then they wake up. Have another 40 meetings each. Go home. Tell their biz devs and lawyers to put the deal together.
  6. No-one knows what the deal is. Nothing was written down. Only the CEOs were present and they’re not paying attention anymore. The companies don’t know each other. Explain briefly why each form of structure didn’t work.
  7. CEOs had the genesis of the project, they should have kept working at it until either it became real or became nothing. There was something here. Tech providers often need content to evangelise, market, and progress their products. Content can benefit from technical innovation in a busy market.
  8. Big success given the indie publisher No More Robots (in which I’m an investor) suggests average new Steam game grosses <$10k and SteamSpy suggested 0.5% make 50% of Steam revenue.
  9. Payment demand letter, then litigation. Raises pressure (good/bad). Could harden positions, lose relationship, expensive. Audit: audit clause was v poor (give examples). Even if it was better, you’d have to pay the money and enforce. Go public: no business ever wins in the court of public opinion – eventually it’ll bite you in the ass. Talk to partners: what if the dev has got it wrong? Or at least if it doesn’t know the full story?
  10. Vet who is doing your work. Porting. Outsourcing. Influencers. Ad inventory.
  11. In the last story we had experienced folks setting up a publisher. Here, they’re setting up an indie studio.
  12. The publishing agreement referenced several standard T&Cs and developer had to accept them (whether read or not). EULA, PP, SDK agreement, Portal terms. Then just before release the publisher decided to overhaul all its back-end tech, sent a notice to the dev requiring ripping out and starting again. Dev had little choice, legally or practically – the game didn’t work without it. Thank God it didn’t try to change the engine.
  13. So many problems about how this works in practice. Is it 3m or 2m end user downloads? Was end user downloads even appropriate as the sole metric? How would timing work in practice? If it’s 3m downloads from launch in Japan, China, ROW then when do you start counting the 8 weeks? What if there is no JP/PRC launch? What does net profit mean? Can publisher recoup advance, UA/marketing, other publishing, tax and consumer returns? Industry norms v contract wording.
  14. Core clauses: what do I have to do? What am I paid? What do I own? How can I leave? These ones above all must give you what you need and at least make sense. So often deals are done based on the commercials/financials and without thinking about the technical aspects, early. Mobile F2P deals and GaaS deals are totally different to PC/console deals. E.g. assessing financials by download numbers alone – be careful about that.
  15. Core clauses: what do I have to do? What am I paid? What do I own? How can I leave? These ones above all must give you what you need and at least make sense. So often deals are done based on the commercials/financials and without thinking about the technical aspects, early. Mobile F2P deals and GaaS deals are totally different to PC/console deals. E.g. assessing financials by download numbers alone – be careful about that.
  16. (1) GDC bros. Hollywood brand. ‘A deal becomes the deal’. Deal negotiation gets complicated, confused. (2) Know why working, pros/cons. Trust but verify. Milestones. Audit. Site-visit. Mod game. (3) Mobile/online/GaaS – think of deal from multiple angles, but esp tech back-end. Often overlooked. (4) The Hollywood brand. Relationship + contract = symbiotic. “Lock in drawer”. (5) What does success look like? Often unnecessarily difficult to express that in deal. Equally planning for failure is not disbelief in the project.