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F2P Contractual Agreements 101
Mohammed Fahmi
CEO
Babil Games
Publisher – Developer
• Given the long-term nature of the relationship between the
developer and publisher in F2P scene, both parties need to ask
the right questions:
Publisher
Can I give this project the
resources it requires to be a
successful title?
Developer
Will I be able to support this
publisher equally? Or will I be
spread “too thin”?
Goal
• The goal of this session is to give you some information to better understand the business
between a publisher and a developer and how to reach successful cooperation.
• Generally speaking, developers tend to focus on how much money they can get
• Before reaching that point both sides have to consider many factors.
• Hint: $$$ should be last thing to consider
Developer Publisher
LF Will Get: XXXX$ USD LF Will Pay: XXXX$ USD
MG Will Get: XXXX$ USD MG Will Pay: XXXX$ USD
Rev Share: XX % Rev Share: XX %
Developer Concerns
• Are they a good publisher (reputation)
• What's their background (console, pc, mobile, f2p)
• When did they start
• Their successful titles
• How many titles
• How much they believe in our game
• What's their commitment for UA
• Their localization in house or outsourced
• More…..
Publisher Concerns
• Are they good developers (reputation)
• What's their technical expertise
• How much support can they provide (updates, features and bug fixing)
• Did they develop successful titles before
• How many publishers licensed this game or other games.
• What are the games KPIs
certain KPIs could be a great indicator of the game performance, and hence
its compatibility with other regions
 Example: Three kingdoms game changed theme and introduced to
western market as fantasy.
REV Share 1
Rev share is related to the LF or MG in the deal.
0
200000
400000
600000
800000
1000000
1200000
25% 30% 35% 40% 45% 50% REV Share
Developer
Publisher
$USD
REV Share 2
As any agreement, there are many scenarios for cooperation in a
revenue share model:
Starting by 50:50
• 50:50 + LF or MG or both
• The % and amounts are based on allot of factors related to who is
the publisher and who is the developer and which game.
• Example would be a top grossing game in USA going to Asian
market, or a new team trying to secure a publisher.
Terms & Legality
• An example of terms in contracts is the period of contract
Between 3 to 5 years with possibility of renewal
• Payment from publisher to developer should not take more than
1 to 2 months after sending financial reports.
• Termination Clauses: if the publisher does not deliver XX of
installs in the first year.
• Intellectual Property clarification: who owns what, for example
the publisher will hold the copyright to the localized content.
Thanks
Enjoy Casual Connect

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F2P Contracts and Deals 101 | MJ Fahmi

  • 1. F2P Contractual Agreements 101 Mohammed Fahmi CEO Babil Games
  • 2. Publisher – Developer • Given the long-term nature of the relationship between the developer and publisher in F2P scene, both parties need to ask the right questions: Publisher Can I give this project the resources it requires to be a successful title? Developer Will I be able to support this publisher equally? Or will I be spread “too thin”?
  • 3. Goal • The goal of this session is to give you some information to better understand the business between a publisher and a developer and how to reach successful cooperation. • Generally speaking, developers tend to focus on how much money they can get • Before reaching that point both sides have to consider many factors. • Hint: $$$ should be last thing to consider Developer Publisher LF Will Get: XXXX$ USD LF Will Pay: XXXX$ USD MG Will Get: XXXX$ USD MG Will Pay: XXXX$ USD Rev Share: XX % Rev Share: XX %
  • 4. Developer Concerns • Are they a good publisher (reputation) • What's their background (console, pc, mobile, f2p) • When did they start • Their successful titles • How many titles • How much they believe in our game • What's their commitment for UA • Their localization in house or outsourced • More…..
  • 5. Publisher Concerns • Are they good developers (reputation) • What's their technical expertise • How much support can they provide (updates, features and bug fixing) • Did they develop successful titles before • How many publishers licensed this game or other games. • What are the games KPIs certain KPIs could be a great indicator of the game performance, and hence its compatibility with other regions  Example: Three kingdoms game changed theme and introduced to western market as fantasy.
  • 6. REV Share 1 Rev share is related to the LF or MG in the deal. 0 200000 400000 600000 800000 1000000 1200000 25% 30% 35% 40% 45% 50% REV Share Developer Publisher $USD
  • 7. REV Share 2 As any agreement, there are many scenarios for cooperation in a revenue share model: Starting by 50:50 • 50:50 + LF or MG or both • The % and amounts are based on allot of factors related to who is the publisher and who is the developer and which game. • Example would be a top grossing game in USA going to Asian market, or a new team trying to secure a publisher.
  • 8. Terms & Legality • An example of terms in contracts is the period of contract Between 3 to 5 years with possibility of renewal • Payment from publisher to developer should not take more than 1 to 2 months after sending financial reports. • Termination Clauses: if the publisher does not deliver XX of installs in the first year. • Intellectual Property clarification: who owns what, for example the publisher will hold the copyright to the localized content.