The document provides information on several existing post-apocalyptic films and media that could serve as inspiration for a trailer project. It summarizes Mad Max Fury Road, noting its practical effects, filming locations, and iconic action scenes featured in its teaser trailer. It also discusses the Black Mirror episode "Metalhead" and how its black and white filming style, editing techniques, and robot dog effects could influence the project. Additionally, it analyzes the short film "Among the Ruins" and how its desaturated color grading, abandoned building setting, and costumes could provide inspiration.
Max Jones proposes creating a noir horror/sci-fi thriller trailer set in a post-apocalyptic wasteland. He will draw inspiration from films like Black Mirror and Mad Max. The trailer will not reveal too much of the plot to intrigue viewers. Jones' strongest skills include editing, color grading, and animation from previous projects. He will need to improve self-management and problem solving. Key influences for the style and tone include the Black Mirror episode "Metalhead" and the Mad Max film Fury Road for their depictions of desolate landscapes and battles between humans and machines.
Max Jones proposes creating a noir horror/sci-fi thriller trailer set in a post-apocalyptic wasteland, borrowing influences from films like Black Mirror and Mad Max. He will use animation and editing skills developed in previous projects. His skills in combining shots, directing others, and applying IT skills in programs like Photoshop and Premiere Pro make him confident in completing the project. A mood board shows influences like costumes from Oblivion and Logan, weapons, and derelict settings that will inspire the trailer's style and locations. Key influences are the Black Mirror episode "Metalhead" and the Mad Max franchise.
Max Jones outlines his initial plans for an FMP project creating a noir horror/sci-fi thriller trailer set in a post-apocalyptic wasteland, drawing inspiration from films like Black Mirror and Mad Max. He analyzes his skills in editing, filming, and visual effects that will allow him to bring his vision to life. Max provides a mood board and discusses key influences from films and TV shows that will shape the look and feel of his trailer project.
Max Jones proposes an initial plan for his FMP to create a noir horror/sci-fi thriller trailer set in a post-apocalyptic wasteland. He will draw inspiration from films like Black Mirror and Mad Max. His skills in animation, editing, and color grading from previous projects will benefit this trailer. Influences for the style include dystopian media depicting desolate landscapes like in Mad Max and The Road. A mood board shows influences for locations, costumes, weapons, and vehicles to envision the post-apocalyptic setting. Key sources of inspiration analyzed are the Black Mirror episode "Metalhead" and films Mad Max: Fury Road, The Road, The Martian, and Cast Away
The document provides a review of the 2005 horror film The Descent. It summarizes the film's plot, in which six female friends embark on a spelunking expedition in an unexplored cave system. Though it starts off seeming like an adventure film, it transforms into a gory slasher film as the group faces threats from strange creatures inhabiting the cave. The review analyzes elements like genre, characters, visual effects, and meaning conveyed through use of lighting, isolation of the victims, and other film techniques. Overall, the reviewer gives the film 3.5 out of 5 stars, praising the effort but noting room for improvement in areas like CGI and lighting.
The document discusses how the media product adheres to and challenges conventions of thriller and supernatural genres. It employs conventions like building tension through cuts, implying something bigger is happening, and including supernatural elements. Enigma codes are used through strange imagery and a non-chronological storyline. Color schemes and settings evoke the genres while not being too overtly horror. The gender of the protagonist draws from conventions but includes both male and female characters. The only convention challenged is starting in disruption rather than equilibrium. Ancillary materials also take influences from real publications.
Here are some key observations about Lego City Heist and how it relates to my project:
- Genre: Like my project, Lego City Heist is a stop motion short film which will appeal to audiences who enjoy that genre.
- Tone: The film starts off lighthearted but takes a more dramatic turn during the heist, similar to how my project shifts tones. This shows audiences respond well to tonal shifts in stop motion.
- Characters: Familiar Lego city characters are used, making it appealing. Using recognizable characters can help engage audiences.
- Length: At just over 3 minutes, it's within the preferred length found in my research. Keeping it short helps maintain attention.
Based on the research you've conducted, here are some key points about your target audience and how to appeal to them in your production:
- Your audience is fairly balanced between males and females, so include elements that will appeal to both genders. Bright colors seem to be popular.
- They are mostly ages 15-40, so you can include some more mature/dark elements without worrying about being too childish. The tonal shift in your story will appeal to their tastes.
- Comedy, action, and adventure are popular genres, so incorporate humor, exciting scenes like the dragon fight, and a sense of adventure traveling between worlds.
- As stop motion fans, they will appreciate your film being made using stop
Max Jones proposes creating a noir horror/sci-fi thriller trailer set in a post-apocalyptic wasteland. He will draw inspiration from films like Black Mirror and Mad Max. The trailer will not reveal too much of the plot to intrigue viewers. Jones' strongest skills include editing, color grading, and animation from previous projects. He will need to improve self-management and problem solving. Key influences for the style and tone include the Black Mirror episode "Metalhead" and the Mad Max film Fury Road for their depictions of desolate landscapes and battles between humans and machines.
Max Jones proposes creating a noir horror/sci-fi thriller trailer set in a post-apocalyptic wasteland, borrowing influences from films like Black Mirror and Mad Max. He will use animation and editing skills developed in previous projects. His skills in combining shots, directing others, and applying IT skills in programs like Photoshop and Premiere Pro make him confident in completing the project. A mood board shows influences like costumes from Oblivion and Logan, weapons, and derelict settings that will inspire the trailer's style and locations. Key influences are the Black Mirror episode "Metalhead" and the Mad Max franchise.
Max Jones outlines his initial plans for an FMP project creating a noir horror/sci-fi thriller trailer set in a post-apocalyptic wasteland, drawing inspiration from films like Black Mirror and Mad Max. He analyzes his skills in editing, filming, and visual effects that will allow him to bring his vision to life. Max provides a mood board and discusses key influences from films and TV shows that will shape the look and feel of his trailer project.
Max Jones proposes an initial plan for his FMP to create a noir horror/sci-fi thriller trailer set in a post-apocalyptic wasteland. He will draw inspiration from films like Black Mirror and Mad Max. His skills in animation, editing, and color grading from previous projects will benefit this trailer. Influences for the style include dystopian media depicting desolate landscapes like in Mad Max and The Road. A mood board shows influences for locations, costumes, weapons, and vehicles to envision the post-apocalyptic setting. Key sources of inspiration analyzed are the Black Mirror episode "Metalhead" and films Mad Max: Fury Road, The Road, The Martian, and Cast Away
The document provides a review of the 2005 horror film The Descent. It summarizes the film's plot, in which six female friends embark on a spelunking expedition in an unexplored cave system. Though it starts off seeming like an adventure film, it transforms into a gory slasher film as the group faces threats from strange creatures inhabiting the cave. The review analyzes elements like genre, characters, visual effects, and meaning conveyed through use of lighting, isolation of the victims, and other film techniques. Overall, the reviewer gives the film 3.5 out of 5 stars, praising the effort but noting room for improvement in areas like CGI and lighting.
The document discusses how the media product adheres to and challenges conventions of thriller and supernatural genres. It employs conventions like building tension through cuts, implying something bigger is happening, and including supernatural elements. Enigma codes are used through strange imagery and a non-chronological storyline. Color schemes and settings evoke the genres while not being too overtly horror. The gender of the protagonist draws from conventions but includes both male and female characters. The only convention challenged is starting in disruption rather than equilibrium. Ancillary materials also take influences from real publications.
Here are some key observations about Lego City Heist and how it relates to my project:
- Genre: Like my project, Lego City Heist is a stop motion short film which will appeal to audiences who enjoy that genre.
- Tone: The film starts off lighthearted but takes a more dramatic turn during the heist, similar to how my project shifts tones. This shows audiences respond well to tonal shifts in stop motion.
- Characters: Familiar Lego city characters are used, making it appealing. Using recognizable characters can help engage audiences.
- Length: At just over 3 minutes, it's within the preferred length found in my research. Keeping it short helps maintain attention.
Based on the research you've conducted, here are some key points about your target audience and how to appeal to them in your production:
- Your audience is fairly balanced between males and females, so include elements that will appeal to both genders. Bright colors seem to be popular.
- They are mostly ages 15-40, so you can include some more mature/dark elements without worrying about being too childish. The tonal shift in your story will appeal to their tastes.
- Comedy, action, and adventure are popular genres, so incorporate humor, exciting scenes like the dragon fight, and a sense of adventure traveling between worlds.
- As stop motion fans, they will appreciate your film being made using stop
The document discusses horror film conventions and how the author's media product both uses and challenges conventions. It begins by explaining how audiences come to expect certain tropes based on prior viewing experiences. However, relying too heavily on formulas can make works feel repetitive. The author initially planned to make their project very conventional but became interested in how some films innovatively challenge conventions. The author analyzed acclaimed films like Suspiria to understand how conventions were altered in an impactful way. This inspired the author to develop their project in a more unique direction while still engaging the target audience. The document then focuses on horror film trailer conventions, how the author both uses standard tropes but also aims to subvert expectations and leave a lasting impression through unconventional
Question 1. In what ways does your media product use, develop or challenge fo...Reece966
This document analyzes how the media product, a horror film trailer titled "Perplexed", uses, develops, and challenges conventions of real horror film trailers. The summary discusses how the trailer begins with distorted titles to set an unsettling tone, features an everyday victim to make the scenario feel realistic, and communicates threat through social media rather than a phone call. It also analyzes the trailer's use of lighting, music, sounds, editing techniques, and other conventions to develop suspense and scare the audience.
This document discusses various motion graphics and visual effects techniques used in filmmaking. It provides examples of how motion graphics are used to create title sequences that set the tone for movies like Casino Royale and Vertigo. It also describes early visual effects techniques like matte paintings and travelling mattes that allowed filmmakers to create imaginary settings. Blue screen/green screen compositing is discussed as well as CGI techniques. Specific directors like Danny Fincher are highlighted for their innovative uses of visual effects that are often unnoticeable, like the unique flying camera effect created for the sex scene in Fight Club.
The Lego Movie involves many characters interacting in different worlds. Emmet discovers an item that can save the world from Lord Business' plan to destroy it with the Kragle. Emmet learns he is the "Special" destined to defeat Lord Business, but lacks creativity. He eventually inspires Lord Business to destroy the Kragle and unfreeze his victims. The celebrations are cut short by an announcement that Duplo toys intend to invade.
The Lego Movie involves many characters interacting in different worlds. Emmet discovers an item that can save the world from Lord Business' plan to destroy it with the Kragle. Emmet learns he is the "Special" destined to defeat Lord Business, but lacks creativity. Most of the Master Builders are defeated by Lord Business, but Emmet comes up with a plan. They are captured and Vitruvius is killed, but Emmet sacrifices himself to save his friends and inspire the Master Builders to fight back. Emmet convinces Lord Business to stop his plan and allow creativity, but the celebrations are interrupted by an invasion from DUPLO toys.
The document provides an analysis of conventions used in five horror movie trailers: The Shining, Oculus, The Sixth Sense, The Woman in Black, and The Cabin in the Woods. It examines how each trailer introduces the film, establishes characters, builds tension, and balances satisfying audience expectations with uniqueness. While most trailers follow conventions like opening with an scare or establishing shots, The Woman in Black stands out as more unconventional in its structure. Overall, the analysis finds that the trailers effectively capture the essence of their respective films through their use or subversion of trailer conventions.
The document provides feedback on a film pitch for "The Basement". While little criticism was given overall, one comment noted the film leaned too heavily on influences from The Conjuring and Insidious. In response, the filmmaker has altered aspects that were too similar, such as changing the location of the possession scene. Emphasis will also be placed on developing a unique aesthetic and atmospheric narrative rather than character introductions, to distance the film from conventions of those influences.
This document analyzes the movie poster for the 2005 film "The Amityville Horror" remake. It summarizes that the poster focuses on the haunted house as the source of evil, with the large looming house taking up over half the image and the main character George appearing small below it. The poster conveys how the house is corrupting and controlling George physically and mentally through imagery like the light radiating from the house and his hunched, pained body language. Unusual aspects like only showing part of the image and the placement of text are analyzed as representing the deterioration of George's mental state and thoughts as the house's influence takes hold of him.
The document compares and analyzes several short films that the author has reviewed. The author decides to create a socially realistic short film about family life based on what they've learned. Simplicity is important for short films due to time constraints. The most effective films used camerawork, editing, sound, and mise-en-scene meticulously to engage audiences. The author aims to use dynamic camerawork and non-diegetic sound to make viewers feel part of the story.
The document analyzes how a trailer for the film "Eve" both conforms to and challenges conventions of real film trailers. The trailer begins conventionally by displaying the production company logo. It includes voiceover and subtitles to explain the narrative, slow pacing of scenes to set tone, and shows other associated production companies. However, it challenges conventions by having a young girl as the monster rather than a male, not concealing the monster's identity, and including on-screen text rather than just voiceover to convey the narrative. The trailer switches between following and challenging conventions to both draw in viewers familiar with standard trailers but also intrigue them with unique elements.
This schedule outlines films that will be shown from Tuesday to Friday. On Tuesday, films will be shown from Film Collection 1 including Animation 6 and Music Video 11. On Wednesday, films will include Music Video 12 from Collection 1 and Comedy 4 and Drama 4 from Collection 2. Thursday's films consist of Advertising 9 from Collection 2 and Comedy 1 and Advertising 21 from Collection 3. The schedule also includes masterclasses on capturing action in stop motion animation on Tuesday and visual effects on Wednesday. On Thursday there will be a university showcase from the University of York presenting two short films, one a comedy and the other about precarious work conditions.
Modern vs classic horror script version 3georgewetton1
1. The document compares elements of classic and modern horror films, including storytelling, characters, dialogue, music, and cinematography. It argues that classic films had stronger characters and cinematography while modern films have better dialogue and use of music.
2. The document highlights James Wan as an exemplary modern director who subverts expectations through films like "Insidious." Other notable directors mentioned are Rob Zombie and John Carpenter.
3. In conclusion, the document gives more points to classic horror overall, arguing they have a memorable charm, but acknowledges both eras have strengths in different elements of filmmaking.
Media2014 the basement (further ideas)Jake Shelvey
The document discusses changes made to the narrative, trailer, and poster/cover of a horror film called "The Basement". For the narrative, the ending was changed to be more ambiguous and greater emphasis was placed on nightmares. Changes to the trailer included using static shots and minimal dialogue to build tension from the start. Finally, the poster was adjusted to show an antagonist dragging the main character to make it more intriguing for the target audience.
The document summarizes research on existing films to inform the development of a short film project. It analyzes Shutter Island, A Cure for Wellness, Fight Club, and Before I Fall. Key techniques explored include camera angles, lighting, colors/tones, locations, sound design, and non-linear timelines. Clues and plot twists were also examined to understand how to engage audiences. Overall, the research highlighted techniques for conveying emotions subtly and creating tension and unease through visual and audio elements.
The document discusses various cinematography techniques used in a short film including:
- Establishing shots of a sign and wheat field that set the eerie tone at the beginning.
- Close-up shots of a crow that take on symbolic significance and increase suspense.
- Dramatic camera pans that slowly reveal clues like a phone and bloodied cloth, heightening tension.
- Framing that centers the crow in shots or shows a man nervously watching it from a superior angle.
- Diegetic sounds, particularly the crow's call, that build an unsettling atmosphere without dialogue.
This document provides information on three animation practitioners: Ray Harryhausen, Nick Park, and Art Clokey. It discusses their notable works and contributions to the field of animation.
Ray Harryhausen is recognized as the mastermind behind Dynamation, a stop motion animation technique. His animated characters were made with great detail to tell stories realistically. He inspired many with his innovative work.
Nick Park is known for creating the iconic Wallace & Gromit and Shaun the Sheep films at Aardman. He pioneered techniques like "Dope Sheets" to synchronize mouth movements with audio recordings.
Art Clokey created Gumby, a simple yet unforgettable stop motion character. He
The document outlines a proposal for a 5-minute short film about a world that loses color and sound when people are unkind to each other, and only returns to normal when people learn to be nicer. The proposal includes an outline, discussion of the target teenage/young adult audience, fantasy film influences, plans for 2 shooting locations, resource needs, and crew roles. The film will use shifts between color and black-and-white to represent changes in social behavior and teach a lesson about kindness.
Cinematography In Citizen Kane
Nosferatu Cinematography
Cinematography Treatment Example
City Of God Cinematography Essay
Paul Conroy Cinematography
Importance Of Mise En Scene And Cinematography
The Impact of Cinematography on Our Life Essay
Overview of Digital Cinematography
Cinematography Style Analysis
Cinematography Essay examples
Cinematography In The Help
Cinematography In The Great Gatsby
Cinematography In Into The Wild
Cinematography Research Paper
Cinematography In The Help
Essay about Cinematography
Cinematography In The Birds
This document contains notes from a film student on various cinematography techniques seen in short films that could be useful for their upcoming film project. It discusses the effective use of shaky cam, varied shot types, and mise-en-scene in the short film "Emergence." It also analyzes the cinematography and storytelling techniques of other short films like "Conflict," "Rear Window," and "Papa." The student reflects on how techniques like color saturation, blurred edges, and camera angles could help convey the intended mood and perspective in their own film.
Max evaluated his production process for creating a trailer for a post-apocalyptic film. He researched existing films and trailers in the genre to inform his creative choices. This included examining Mad Max: Fury Road for its color grading, title cards, and shot types. Max planned his production thoroughly, securing props and locations in advance. He believes with more time he could have created a more polished final product with additional shots demonstrating life in his post-apocalyptic world. Max was pleased with managing his time well but felt the four week timeframe was unrealistic; more time would have allowed for improvements.
The document discusses techniques used in several short films that could be useful for the author's final film project. It analyzes the use of shaky cam, varied shot types, and mise-en-scene in "Emergence" and "Conflict." It also discusses how Rear Window effectively uses mise-en-scene through environmental details to introduce characters. Color grading and blurred edges in "PAPA" could help convey a character coming off drugs. Audio mixing in Premiere Pro would allow for subtle music fades, like towards the end of the author's planned film.
The document discusses several short films and techniques seen in them that could be useful for the author's planned film project. It summarizes Emergence and its effective use of varied shots and shaky cam during a chase scene. It also discusses Conflict and how it uses mise-en-scene to compare a chess game to a bar fight, conveying escalating conflict. Rear Window is praised for its use of mise-en-scene to introduce characters and imply backstories without dialogue.
The document discusses horror film conventions and how the author's media product both uses and challenges conventions. It begins by explaining how audiences come to expect certain tropes based on prior viewing experiences. However, relying too heavily on formulas can make works feel repetitive. The author initially planned to make their project very conventional but became interested in how some films innovatively challenge conventions. The author analyzed acclaimed films like Suspiria to understand how conventions were altered in an impactful way. This inspired the author to develop their project in a more unique direction while still engaging the target audience. The document then focuses on horror film trailer conventions, how the author both uses standard tropes but also aims to subvert expectations and leave a lasting impression through unconventional
Question 1. In what ways does your media product use, develop or challenge fo...Reece966
This document analyzes how the media product, a horror film trailer titled "Perplexed", uses, develops, and challenges conventions of real horror film trailers. The summary discusses how the trailer begins with distorted titles to set an unsettling tone, features an everyday victim to make the scenario feel realistic, and communicates threat through social media rather than a phone call. It also analyzes the trailer's use of lighting, music, sounds, editing techniques, and other conventions to develop suspense and scare the audience.
This document discusses various motion graphics and visual effects techniques used in filmmaking. It provides examples of how motion graphics are used to create title sequences that set the tone for movies like Casino Royale and Vertigo. It also describes early visual effects techniques like matte paintings and travelling mattes that allowed filmmakers to create imaginary settings. Blue screen/green screen compositing is discussed as well as CGI techniques. Specific directors like Danny Fincher are highlighted for their innovative uses of visual effects that are often unnoticeable, like the unique flying camera effect created for the sex scene in Fight Club.
The Lego Movie involves many characters interacting in different worlds. Emmet discovers an item that can save the world from Lord Business' plan to destroy it with the Kragle. Emmet learns he is the "Special" destined to defeat Lord Business, but lacks creativity. He eventually inspires Lord Business to destroy the Kragle and unfreeze his victims. The celebrations are cut short by an announcement that Duplo toys intend to invade.
The Lego Movie involves many characters interacting in different worlds. Emmet discovers an item that can save the world from Lord Business' plan to destroy it with the Kragle. Emmet learns he is the "Special" destined to defeat Lord Business, but lacks creativity. Most of the Master Builders are defeated by Lord Business, but Emmet comes up with a plan. They are captured and Vitruvius is killed, but Emmet sacrifices himself to save his friends and inspire the Master Builders to fight back. Emmet convinces Lord Business to stop his plan and allow creativity, but the celebrations are interrupted by an invasion from DUPLO toys.
The document provides an analysis of conventions used in five horror movie trailers: The Shining, Oculus, The Sixth Sense, The Woman in Black, and The Cabin in the Woods. It examines how each trailer introduces the film, establishes characters, builds tension, and balances satisfying audience expectations with uniqueness. While most trailers follow conventions like opening with an scare or establishing shots, The Woman in Black stands out as more unconventional in its structure. Overall, the analysis finds that the trailers effectively capture the essence of their respective films through their use or subversion of trailer conventions.
The document provides feedback on a film pitch for "The Basement". While little criticism was given overall, one comment noted the film leaned too heavily on influences from The Conjuring and Insidious. In response, the filmmaker has altered aspects that were too similar, such as changing the location of the possession scene. Emphasis will also be placed on developing a unique aesthetic and atmospheric narrative rather than character introductions, to distance the film from conventions of those influences.
This document analyzes the movie poster for the 2005 film "The Amityville Horror" remake. It summarizes that the poster focuses on the haunted house as the source of evil, with the large looming house taking up over half the image and the main character George appearing small below it. The poster conveys how the house is corrupting and controlling George physically and mentally through imagery like the light radiating from the house and his hunched, pained body language. Unusual aspects like only showing part of the image and the placement of text are analyzed as representing the deterioration of George's mental state and thoughts as the house's influence takes hold of him.
The document compares and analyzes several short films that the author has reviewed. The author decides to create a socially realistic short film about family life based on what they've learned. Simplicity is important for short films due to time constraints. The most effective films used camerawork, editing, sound, and mise-en-scene meticulously to engage audiences. The author aims to use dynamic camerawork and non-diegetic sound to make viewers feel part of the story.
The document analyzes how a trailer for the film "Eve" both conforms to and challenges conventions of real film trailers. The trailer begins conventionally by displaying the production company logo. It includes voiceover and subtitles to explain the narrative, slow pacing of scenes to set tone, and shows other associated production companies. However, it challenges conventions by having a young girl as the monster rather than a male, not concealing the monster's identity, and including on-screen text rather than just voiceover to convey the narrative. The trailer switches between following and challenging conventions to both draw in viewers familiar with standard trailers but also intrigue them with unique elements.
This schedule outlines films that will be shown from Tuesday to Friday. On Tuesday, films will be shown from Film Collection 1 including Animation 6 and Music Video 11. On Wednesday, films will include Music Video 12 from Collection 1 and Comedy 4 and Drama 4 from Collection 2. Thursday's films consist of Advertising 9 from Collection 2 and Comedy 1 and Advertising 21 from Collection 3. The schedule also includes masterclasses on capturing action in stop motion animation on Tuesday and visual effects on Wednesday. On Thursday there will be a university showcase from the University of York presenting two short films, one a comedy and the other about precarious work conditions.
Modern vs classic horror script version 3georgewetton1
1. The document compares elements of classic and modern horror films, including storytelling, characters, dialogue, music, and cinematography. It argues that classic films had stronger characters and cinematography while modern films have better dialogue and use of music.
2. The document highlights James Wan as an exemplary modern director who subverts expectations through films like "Insidious." Other notable directors mentioned are Rob Zombie and John Carpenter.
3. In conclusion, the document gives more points to classic horror overall, arguing they have a memorable charm, but acknowledges both eras have strengths in different elements of filmmaking.
Media2014 the basement (further ideas)Jake Shelvey
The document discusses changes made to the narrative, trailer, and poster/cover of a horror film called "The Basement". For the narrative, the ending was changed to be more ambiguous and greater emphasis was placed on nightmares. Changes to the trailer included using static shots and minimal dialogue to build tension from the start. Finally, the poster was adjusted to show an antagonist dragging the main character to make it more intriguing for the target audience.
The document summarizes research on existing films to inform the development of a short film project. It analyzes Shutter Island, A Cure for Wellness, Fight Club, and Before I Fall. Key techniques explored include camera angles, lighting, colors/tones, locations, sound design, and non-linear timelines. Clues and plot twists were also examined to understand how to engage audiences. Overall, the research highlighted techniques for conveying emotions subtly and creating tension and unease through visual and audio elements.
The document discusses various cinematography techniques used in a short film including:
- Establishing shots of a sign and wheat field that set the eerie tone at the beginning.
- Close-up shots of a crow that take on symbolic significance and increase suspense.
- Dramatic camera pans that slowly reveal clues like a phone and bloodied cloth, heightening tension.
- Framing that centers the crow in shots or shows a man nervously watching it from a superior angle.
- Diegetic sounds, particularly the crow's call, that build an unsettling atmosphere without dialogue.
This document provides information on three animation practitioners: Ray Harryhausen, Nick Park, and Art Clokey. It discusses their notable works and contributions to the field of animation.
Ray Harryhausen is recognized as the mastermind behind Dynamation, a stop motion animation technique. His animated characters were made with great detail to tell stories realistically. He inspired many with his innovative work.
Nick Park is known for creating the iconic Wallace & Gromit and Shaun the Sheep films at Aardman. He pioneered techniques like "Dope Sheets" to synchronize mouth movements with audio recordings.
Art Clokey created Gumby, a simple yet unforgettable stop motion character. He
The document outlines a proposal for a 5-minute short film about a world that loses color and sound when people are unkind to each other, and only returns to normal when people learn to be nicer. The proposal includes an outline, discussion of the target teenage/young adult audience, fantasy film influences, plans for 2 shooting locations, resource needs, and crew roles. The film will use shifts between color and black-and-white to represent changes in social behavior and teach a lesson about kindness.
Cinematography In Citizen Kane
Nosferatu Cinematography
Cinematography Treatment Example
City Of God Cinematography Essay
Paul Conroy Cinematography
Importance Of Mise En Scene And Cinematography
The Impact of Cinematography on Our Life Essay
Overview of Digital Cinematography
Cinematography Style Analysis
Cinematography Essay examples
Cinematography In The Help
Cinematography In The Great Gatsby
Cinematography In Into The Wild
Cinematography Research Paper
Cinematography In The Help
Essay about Cinematography
Cinematography In The Birds
This document contains notes from a film student on various cinematography techniques seen in short films that could be useful for their upcoming film project. It discusses the effective use of shaky cam, varied shot types, and mise-en-scene in the short film "Emergence." It also analyzes the cinematography and storytelling techniques of other short films like "Conflict," "Rear Window," and "Papa." The student reflects on how techniques like color saturation, blurred edges, and camera angles could help convey the intended mood and perspective in their own film.
Max evaluated his production process for creating a trailer for a post-apocalyptic film. He researched existing films and trailers in the genre to inform his creative choices. This included examining Mad Max: Fury Road for its color grading, title cards, and shot types. Max planned his production thoroughly, securing props and locations in advance. He believes with more time he could have created a more polished final product with additional shots demonstrating life in his post-apocalyptic world. Max was pleased with managing his time well but felt the four week timeframe was unrealistic; more time would have allowed for improvements.
The document discusses techniques used in several short films that could be useful for the author's final film project. It analyzes the use of shaky cam, varied shot types, and mise-en-scene in "Emergence" and "Conflict." It also discusses how Rear Window effectively uses mise-en-scene through environmental details to introduce characters. Color grading and blurred edges in "PAPA" could help convey a character coming off drugs. Audio mixing in Premiere Pro would allow for subtle music fades, like towards the end of the author's planned film.
The document discusses several short films and techniques seen in them that could be useful for the author's planned film project. It summarizes Emergence and its effective use of varied shots and shaky cam during a chase scene. It also discusses Conflict and how it uses mise-en-scene to compare a chess game to a bar fight, conveying escalating conflict. Rear Window is praised for its use of mise-en-scene to introduce characters and imply backstories without dialogue.
The document discusses several short films and techniques used in their filmmaking. It analyzes the use of shaky cam, varied shots, and mise-en-scene in "Emergence" and "Conflict." It also discusses the effective use of mise-en-scene to introduce characters and setting at the beginning of "Rear Window." The document considers how techniques like color saturation drainage, blurred edges, and canted angles in "PAPA" could be applied to convey the experience of a character coming off drugs. It also briefly summarizes the popularity of the TV show "Sherlock" and mentions considering audio track mixing in Adobe Premiere Pro to fade out music at the end of a film for enhanced
This document analyzes and summarizes three film trailers from different genres: horror, sci-fi/horror, and comedy. For the horror trailer "The Woman in Black," it notes the use of dark imagery, scary music, and supernatural elements that are typical of the genre. The sci-fi/horror trailer for "Alien" combines elements of both genres by setting it in space but also creating isolation and tension. Finally, the comedy trailer for "Ted" uses upbeat music, comical scenes and conversations, and light atmosphere rather than the darkness of horror trailers.
Analysis of scott pilgrim vs the world title sequence Laura Greenley
The title sequence of Scott Pilgrim vs the World uses colorful, animated graphics and effects synced to the film's music. It features the band playing while credits using changing font colors are displayed on colorful, moving backgrounds. The costumes are mainly grey tones. There is extensive editing of the animation and backgrounds using techniques like scratch film. The music plays diegetically as the band performs, setting the tone. The titles are meant to represent the imagination of a character experiencing the music.
The document discusses camera techniques and lighting plans for shooting a horror film trailer. It will use establishing shots, 4-second shot durations, and slow zooms in the first 30 seconds to create a sense of isolation and tension. A Nikon D90 DSLR camera will be used for its high resolution and ability to shoot in low light. For stability, the camera will be mounted on a tripod attached to a skateboard. Ambient lighting will be used during day scenes, while key lighting and candlelight will be used at night to only partially reveal haunting entities. Influential horror film shots are also discussed for their effective camerawork and ability to imprint imagery on viewers.
The document provides an analysis of the trailer for the film The Signal. It discusses how the trailer builds mystery through voiceovers and montage shots. It notes the contrasting lighting and shots used, from bright white rooms to dim red corridors. The trailer shows the characters escaping and the shots becoming more chaotic. It effectively introduces the story in a short time using conventions like fade to black transitions but also more innovative techniques. The analysis praises the trailer for carefully considering the film's strengths and differences from conventions to appeal to a wide audience.
The document summarizes the key elements and techniques used in a short post-apocalyptic film. It establishes the setting through abandoned buildings, rusty signs, and a dreary color palette that evoke a sense of death. Props like gas masks and weapons are used to indicate the struggle for survival. Camera techniques like close-ups, long shots, and jump cuts build tension. Music with a dramatic, adventurous tone matches the genre and underscores dramatic moments. Overall the film's form and style draw from conventions of post-apocalyptic films to challenge the audience and engage them in the director's vision of a potential future.
The document summarizes the key elements and techniques used in a short post-apocalyptic film. It establishes the setting through abandoned buildings, rusty signs, and a dreary color palette that evoke a sense of death. Props like gas masks and weapons are used to indicate the struggle for survival. Camera techniques like close-ups, long shots, and jump cuts build tension. Music with a dramatic, adventurous tone matches the genre and underscores dramatic moments. The film challenges conventions through its portrayal of the protagonist as white and antagonist as black, subverting stereotypes.
The document discusses motion graphics, visual effects techniques, and their uses in filmmaking. It provides historical context on the evolution of techniques like matte painting and chroma key compositing. It also analyzes specific title sequences, like those for Stranger Things and Scott Pilgrim vs. the World, that effectively set mood and homage source material through creative motion graphic design. Key visual effects techniques discussed include digital matte paintings, CGI, and the increasing prevalence of fully computer-generated scenes and characters in major films.
This document summarizes key elements of the film "Grave Encounters" and the video game "Outlast" that make them effective horror productions. For "Grave Encounters", it notes that the film is shot in an actual abandoned asylum to feel authentic, uses changing camera work and lighting to build tension, and employs practical special effects. For "Outlast", it describes how the single location is creepy and immersive, the first-person camera angles reflect the player's movement, and lighting and sound effects increase fear and tension throughout the game. Overall features that increase a sense of realism and immerse the audience/player are discussed.
The document provides an analysis of four movie trailers and posters. It summarizes key aspects of each trailer/poster's visual style, music, tone, and how they convey information about the plot or genre. Trailer techniques discussed include tonal shifts, fast-paced editing, use of music, and foreshadowing elements of the plot. Posters are analyzed for their symbolism, color schemes, fonts and how they create ominous atmospheres to intrigue viewers. The analysis considers how these marketing elements effectively communicate information to potential audiences.
Marcus Allan created an opening sequence for a thriller film called "Firewall". He took responsibility for the Photoshop work on the title sequence and complex computer effects. The opening sequence involved point-of-view shots from bushes and a kidnapping. It featured computer hacking scenes and integrated special effects to engage audiences. Marcus researched films like The Matrix, Taken, and The Girl with the Dragon Tattoo for influences on genres, shots, and dark undertones.
The document analyzes the trailer for the film "The Woman in Black" and discusses several techniques used to create tension and fear in the audience. It notes the use of a gothic color scheme, increasing diegetic sounds, point-of-view shots, and isolated/vulnerable main character to connect viewers emotionally. It also discusses keeping the plot mysterious and relying on the audience's imagination to intrigue them without revealing too much. The overall goal of the trailer's techniques is to engage audiences and leave a memorable effect so they feel like they experienced the story's events.
The document analyzes the trailer for the film "The Woman in Black" through its use of genre conventions, editing techniques, and themes. It notes that the trailer establishes an unnerving mood through its gothic color scheme, diegetic soundtrack, and shots of children's toys. It also aims to appeal to audiences through the casting of Daniel Radcliffe and themes of isolation and vulnerability. Overall, the trailer effectively builds tension and intrigue around the mystery of the "Woman in Black" without revealing too much of the plot.
The document summarizes research on various movie trailers and aspects to potentially include in a new trailer. It analyzes trailers for films like The Curse of La Llorona, Get Out, Halloween Kills, and Shaun of the Dead. It notes the tonal shifts in Shaun of the Dead from light to dark and how Get Out uses fast cuts and screeches. It aims to include these elements as well as shots resembling Evil Dead and buildup shots from The Curse of La Llorona trailer. The document concludes by discussing including symbolism from the movie poster for The Descent showing silhouettes forming a skull shape.
The document provides an analysis of three film trailers: James Cameron's Avatar, Annabelle, and Into the Woods. For each trailer, the author analyzes elements like target audience, distribution platforms, atmosphere, music, special effects, props, backgrounds, camera angles, logos/companies, and characters. The overall document is assessing how different components of each trailer would appeal to and attract audiences.
Problem solving fmp 202022020200020202002 (2)MaxJones48
The document discusses equipment, technical skills, and planning for a film project. It will use an iPhone camera mounted on a universal smartphone rig for filming. Testing of the camera focused on adjusting saturation, exposure, and autofocus to achieve a desolate, color-starved landscape. Color grading techniques like shadow and highlight tints were also tested to manipulate the look of footage. Practical concerns include outdoor filming conditions, transportation to locations, and health and safety of the small crew. Theoretical challenges include noise pollution, production timelines, and defining job roles for the project.
This document outlines various potential filming locations for a documentary about contrasting rural and urban environments, including Drax power station, Whitby, the Peak District, the North Yorkshire Moors, Ferrybridge power station, and Hook Moor Wind Farm. It discusses estimated travel times to each location, possible shots, and how filming there could help illustrate the intended themes. A two-day filming schedule is planned, with locations like the wind farm and a power station prioritized for shots. The film will be edited using Adobe Premiere Pro with a classical music piece providing sound.
Problem solving fmp 202022020200020202002 (1)MaxJones48
The document discusses the filmmaker's plans for equipment, abilities, and challenges for their project. They plan to use their iPhone for filming due to its advanced specs compared to other options. They will bring extra batteries and storage, and rent a tripod for stable shots. Filming outside presents challenges like weather, but they will prepare accordingly. Post-production will involve editing in Premiere Pro to achieve their desired color-starved aesthetic. Tests showed manipulating saturation, colors, and tints to develop depressing, dystopian landscapes.
Psychological thrillers and horror movies have evolved over the years, driven by directors like David Fincher known for films like Se7en, Fight Club, The Girl with the Dragon Tattoo, and The Social Network. These modern psychological thrillers use complex imagery and nonlinear storytelling to keep audiences guessing. Older examples like Donnie Darko also use confusing imagery open to interpretation. A key element of thrillers is misdirecting the audience through misleading clues to create an unexpected plot twist revealing a surprise villain. Advances in filmmaking technology have enhanced suspense through music, camera work, and graphics.
The document discusses the progress of a filmmaker's final major project (FMP). They have decided to create a music video inspired by directors like Christopher Nolan and cinematographers like Roger Deakins. They explored using Greenpeace as a target audience and found potential filming locations. The filmmaker has started problem-solving for equipment, safety, and backup plans given the unpredictable UK weather. Their strengths include camera skills and research on influences, though they are worried about weather impacting optimal shooting times.
Max Jones, a student at York College, is proposing a landscape music video project. He will film slow-moving shots of Yorkshire countryside and Norwegian mountain ranges alongside industrial buildings. Max aims to compose or source a slow, droning soundtrack to accompany the visuals. He has researched similar music videos for inspiration and will evaluate his project using production diaries to assess what went well and needs improvement. Max's proposal includes a bibliography of 10 potential sources for research and a schedule of pre-production, production, and evaluation tasks over 19 weeks.
Problem solving fmp 202022020200020202002MaxJones48
The document discusses the equipment, abilities, software, theoretical problems, and risk assessment for a film project. It will use an iPhone camera due to its advanced specs and 4K video capabilities. Adobe Premiere Pro will be used for editing. Filming locations will be outdoors, requiring weather monitoring. Crew will consist of a driver to transport to locations like a local wind farm. Risks include dangerous weather, vehicle breakdown, and ensuring a safe driver. Proper preparation and safety protocols can help mitigate risks.
The document discusses several existing products that could serve as influences for a music video project, including:
1. The music video for "Glue" by Bicep, which uses slow moving shots of the English countryside to reflect the tranquil atmosphere of the song.
2. A scene from the movie Platoon that uses the classical piece "Adagio for Strings" to convey emotion during a character's death.
3. The iconic opening sequence from 2001: A Space Odyssey that uses classical music to create a sense of awe and set the tone for the film.
4. It also discusses film techniques like the use of slow motion in action scenes to redirect attention to important details. The document
This document provides information about various filmmakers and their works that may inspire the filmmaker. It discusses the cinematographer Roger Deakins and his skill at using light and atmosphere. It also mentions Christopher Nolan films like Memento that play with concepts of time. Directors like Chris Cunningham, Kevin McGloughlin, and music videos they have worked on are analyzed. Composers like Chopin that may provide influence are listed. Color theory and how it can guide emotional tone in scenes through color contrasts and matches is briefly explained.
This document is a project proposal for a landscape-driven music video. It outlines the rationale, concept, research plan, evaluation process, bibliography, and production schedule. The rationale discusses skills developed in previous projects and how they will be applied. The concept is to create still and slow-motion shots of landscapes accompanied by a drone soundtrack. Research will include analyzing similar music videos and books on the purpose of music videos. Evaluation will involve ongoing reflections and a final self-assessment. The bibliography lists 10 potential sources including primary research interviews. The production schedule spans 16 weeks from initial proposal through presentation.
The document outlines a filmmaking project proposal (FMP) to film scenic locations like wind farms in the cinematographic style of Roger Deakins. The project is inspired by Deakins' recent films and their pleasing visuals achieved through unique lighting sources and reflections. The goal is to adopt and develop on Deakins' concepts in the student's own work. The intended effect on audiences is to evoke a sense of awe through mixing plain and urban light sources in the style of Deakins' films. The tone will be achieved through long, droning noises similar to Hans Zimmer's film scores. The project aims to take ordinary scenes and make them aesthetically pleasing through an unusual cinematographic
This document discusses various filmmakers and their approaches to cinematography and visual storytelling. It focuses on Roger Deakins' mastery of light and atmosphere, Christopher Nolan's experimentation with nonlinear narratives and concepts of time, and music video directors Chris Cunningham, Joe Wilson, and Kevin McGloughlin. Specific films and videos discussed include Blade Runner 2049, Skyfall, 1917, Memento, Inception, Tenet, "Glue" by Bicep, and "Repetition". The document examines visual influences and techniques like camera movement, lighting, editing, and filters that create distinct moods and advance character studies.
The document provides details on various topics from the video game Skyrim, including the races and creatures found in the game world, magic and combat systems, factions, religions and lore. It describes the main quest involving defeating Alduin the World Eater, as well as the ongoing civil war between Stormcloaks and the Empire. Summaries are provided for topics such as vampires, the Thieves Guild, Forsworn rebels, and the prophesied Dragonborn character who can learn dragon shouts.
The document discusses several directors known for psychological thriller films. It focuses on David Fincher and Denis Villeneuve, praising their use of suspense, tension-building, and unique camera techniques. Specific films like Fight Club, Seven, Enemy, and Mindhunter are analyzed for how they effectively create unease and keep audiences on edge. Imagery in Enemy involving spiders is highlighted as particularly shocking.
This document outlines a student's project to create promotional media for York aimed at 16-24 year olds. The student's original idea was to create an animated interview series, but it was abandoned due to lack of a clear concept. The revised project became a brochure highlighting attractions in York through photos and descriptions. It includes planning documents like a risk assessment for photography and research on York's history and architecture. The student reflects that their original animated idea may have engaged audiences more but the brochure informs about York's heritage. They note lessons in properly scoping projects and managing time.
This document is a proposal for a brochure about visiting York, England. The target audience is people aged 14-30 from English-speaking countries who want to visit York. The brochure will provide information to show young people that York has both historic and modern attractions. It will highlight the modern aspects hidden within the historic buildings and streets to make York seem more appealing to younger generations. The brochure will be evaluated based on its design, fonts, images, layout, and how well it informs readers about places to visit in York and encourages them to appreciate the city.
This document discusses a student project to create media targeting 16-24 year olds about York, England. The student's initial idea was to create an animated interview series, but production issues led them to change plans and make an informational brochure instead. The brochure highlights some of York's attractions like the Shambles alley and York Minster Cathedral. It includes edited photos from the student's visit and discusses the history and appeal of locations. Overall the project met the client's needs but the student reflects that managing time better could have allowed a more polished finished product.
This document discusses several directors known for psychological thriller and horror films. It provides analysis of how David Fincher and Denis Villeneuve effectively use suspense and tension in their films. It also examines the work of James Wan and his popular but predictable jump scares, as well as Ari Aster's film Hereditary which aims to achieve genuine horror rather than relying on cheap scares. Examples are given of techniques used by these directors to unsettle and terrify audiences.
Max Jones proposes a short animation project titled "York Talks" aimed at audiences aged 16-24. The project will bring Lego objects to life using audio recordings of York residents answering questions. It will address topics that could be specific to York in a comedic way to spark debate. The goal is to produce an advertisement-style short that portrays the people of York in a positive light as friendly, funny, and putting the city in a good light. The original piece of work will give Max a chance to choose shot locations and present something new for the area.
Psychological thrillers aim to keep audiences on edge by building tension throughout the film. Directors like David Fincher and Denis Villeneuve are revolutionizing the genre with their techniques. Specifically, Fincher uses camera movements and suspense to craft crime stories filled with tension. He keeps the camera at the character's eye level to give audiences their perspective and increase connection to characters in dangerous scenes. While James Wan makes popular but predictable horror films through cheap jump scares, director Ari Aster provides a unique vision in the genre.
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A Brief Introduction About Hanying Chen_Hanying Chen
Vancouver-based artist Hanying Chen boasts extensive skills in writing, directing, producing, and singing, reflecting her diverse talents in the performing arts. As she looks ahead, Hanying is driven to craft a fulfilling career path that harmonizes with her deep passion for artistic expression. In the coming years, she envisions cultivating a balanced life, blending her professional aspirations with her desire to foster meaningful connections in her vibrant urban community.
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2. Existing ProductMad Max Fury road 2015
Mad Max Fury road was filmed fully digitally, this means no physical image was composed onto film strips. This is quite common in modern
films now, it gives the DP and director a greater range to edit, temper with and shoot more as it can be stored on a hard drive or a cloud
database. Mad Max used a very wide variety of practical and digital effects. The film is set in a dystopian Australia in 2060 so it would seem
practical to film in Australia in the directors home country. Although when an unusual rain period occurred this turned the once dry, desolate
landscape green, so production had to resume in Namibia which is an equally bare, apocalyptic landscape perfect for the style of the film.
As I am just making a trailer I will focus on the teaser trailer for Mad Max fury road, It begins with the credits like warner bros and village
roadshow, the style is rusty and degraded but also metallic which is exactly the style of Mad Max and post apocalyptic media. There a blips of
black screen as well when there is no sound and during the showing of the brands there is a muscle car starting up which fits well. After this the
screen turns black and Max (Tom Hardy) says in a low, broken voice "my world is fire and blood" then the next shot is the heavily saturated and
is basically like any of the other scenes in the movie, The bright blue sky with the orange/yellow dusty ground.
The shot goes by the center frame principal that is used throughout the whole film, this is where whatever the shot's action is, is somewhere in
the middle of the frame. Tis keeps tensions high and engages the viewer more as they do not have to find the action or be bothered about
missing sequences. I will use this technique during my filming if I film an action scene. The next shots that follow are mostly action scenes from
the movie like crashes, jumps, parts of the tornado scene, the sandstorm bit where its as tall as a sky scraper and the cars look like ants. These
are some of the most iconic and stylized shots in the films so the trailer gives a great appearance for the audience who will want to see it. These
scenes are in sync to the classical piece ''Dies Irae'' by Yuri Temirkanov which is one of the most well known pieces of classical music that
anyone will of heard before and recognize, but probably will not know the name of, its used in countless pieces of media and I'm not surprised,
this made the trailer seem hysterical in a sense and fits perfectly with the whole mad max style. During the climax of the music, there is fast
paced editing where it would show a short clip of a big action scene, but then in-between these shots words were shown that say "THE,
WORLD, GOES, MAD" which is a play on words because of "MAD" which is the name of the movie, but it genuinely is deranged and the Director
knows this so he acknowledges it and doesn’t take the movie itself too seriously. The costume in the film is all very steam punk like and what
people think of when they here ''post apocalypse''.
Mad Max is its own thing, fans of it are fans of it, but I believe this is because its very realistic, this could happen if the world runs low on
food/water/gasoline. The action is all very real as well, with its amazing practical effects and unique styles its easy to be entertained by it which
will draw people in.
I chose to look at this as I want to set my trailer in a post apocalyptic world, maybe not as action packed as this, but with mostly the main
principal like most other post apocalypse movies. I have learnt shot techniques, editing techniques and colour grading inspiration from this and
it will heavily influence my final product.
4. These are the words that pop up quickly during the classical music
climax and the style is repeated throughout which is a rough
maroon, faded and scratched background with thick, yellow
capitals which look like they have some sort of red smoke and
sand that is passing across them. This style is very in-your-face so
its hard to miss what the words say, this is good for the audience
as they're reading it in their head while the music is climaxing so it
all builds up to create an action filled feeling.
These shots are also included in the trailer and I think I could included something like this in
mine.
5. Existing ProductMetalhead-Black mirror
2018
The image captured when filming metalhead was completely black and white, this was to induce the feeling of an old fashioned horror and as
the story had little to no context it seemed fit to keep the different colours a mystery too. The episode of black mirror was set in rural Britain
after a presumable apocalypse event where advanced AI are set out to kill humans.
As I am just making a trailer that will be my main focus when using it as an existing product.
The shots used in the trailer are a mixture of hand held, shaky ones mixed with still and slow moving ones. The slow, panning ones are there to
educe an uncanny feeling of mystery and tension. They are usually used to show a new location the characters will be set in and exploring.
Whereas the shaky, hand held ones are more for the action scenes where something tense is happening and to give off that sense of fast paced
movement. The trailer itself is only for a tv series and there not much context in the episode anyway so it would make sense for the trailer to be
quite short. It is 27 seconds long and presents the basic story with some of the main action scenes cut together. It is mostly in chronological
order following the episode which makes it easy to understand what's going on. The trailer includes some advanced effects of the robot killing
dogs which are fully CGI. I wont be using any of this as I cant and it'd be too expensive, but the dogs are actually based off of a real life robot
dog program by Boston dynamics which resemble the killing dogs from the episode quite scarily. I believe the lighting used in the outdoor scenes
are shot in natural light, as the episode is shot in black and white, lighting is not a crucial factor in production as the creators do not have to
consider the colour spectrum and only have to focus on shades and if something is visible. The costume used in the episode is quite a regular
clothing style, this is because in this apocalypse people will still probably have power and clean clothes. It seems like quite a recent event in the
vicinity of a decade, maybe less. Some props include cars, guns and other weapons, obviously their budget is relatively higher than mine but I
believe I could use some toys and make them look real using paint and other materials. With my costume ideas I believe I will have to age them
and make them look rough to properly convey the fact the trailer is set in a post apocalypse world.
As I am a watcher of the Netflix show, Black Mirror, I can say that I watch it because it shows different stories with the main focus being about
advanced technology, normal technology, political issues and how it effects humans. I like it because it gives a very realistic idea on what could
easily happen if something went wrong. I chose to use this episode of black mirror as it fits into the post apocalypse theme and also presents a
survival instinct which I would like to also present in my trailer. I will use this as a large source of inspiration for my project. As I want to create a
poster for the trailer as well the poster of metalhead is quite creative in its black and white colouring, with the clear depiction of the dogs legs
being quite menacing with the main character running far away.
6. Existing ProductAmong the ruins short film
https://www.youtube.com/watch?v=kroGaJXNbXY
This short film set in a post apocalyptic world, and filmed in an
abandoned collection of buildings, like mine will be. It is filmed with a
sort of fade to it, and the colours are less saturated which makes for a
crisp, dull look to convey the feeling of an apocalypse. In the film there
is also little to no greenery or vegetation which can make the setting
more believable. Where I will be shooting there probably will be
greenery, trees and bushes, so to make these look dead I will have to
use a low saturation and maybe colour grade the green colour and turn
it do a grey colour. I think the costumes in the film are done very well,
they present a stylistic and also practical vibe of a wastelander, the
unique Asian headwear fits perfectly with the look. Some of the props
include knives, guns and spears, also like some of the things I will be
taking inspiration off of. It’s a perfect example of something a fan of
apocalyptic media would enjoy. It includes wastelanders meeting
others and is set in a believable scenario. I chose to look at this as I
came across it when researching post apocalyptic media and short
films on YouTube to see what amateur filmmakers create which will
give me inspiration on my own project. I have learned the skills in how I
can set the scene by showing the importance of water and using colour
grading to lower the saturation and make the look seem faded.
7. Existing product
This adaptation of the book of the same name ,written by Cormac McCarthy, Is a movie about a
Father and son who have to travel across America in search of warm climate and food. They
travel through a world that has been affected by a global cataclysm that has caused a huge
extinction event. On their journey they must face the factors of starvation, other gangs that want
to abuse and kill them and the effects of other peoples insanity.
The colour used in this film mainly consists of dark earth and grey tones, even the sky is always
grey or cloudy, this clearly shows that something is wrong with the world. The second image
down shows this, A city skyline is seen with washed up ships and just general destruction like any
other cliché sort of movie. Although, the thing that separates this film from other post apocalypse
pieces of media is that even in the day, the whole horizon is grey and heavily polluted, this is due
to the event that caused the extinction was caused by weather and climate change. So the place
where the characters are set do not see much sunlight, and because there is no sunlight most
animals and plant life is dead or decaying. This is something id like to show in my trailer, but if its
blue sky's when filming, I will have to use colour grading in post production to achieve the baron
look of a wasteland. The clothing worn by the characters is dirty and rugged, this is due to the
characters moving all the time in the film, they're heading to the coast and there may not be a
nice place to sleep every night so they may have to sleep rough. This is perfect for the audience
that like post apocalyptic media, it shows such a drastic change in the environment, not like other
movies and tv where plants still grow and life carry's on barely, animals and plants are dying out, it
shows total destruction of what we know as the world. I chose to look at this because it is the
world I'm trying to create, to an extent, I want to show off the desolation of the world and the
skills I have learnt from this is to make the image look dark and colour grade it to a grey, dark
earthy colour.
The road (2009)
8. Research Analysis
• What common features do the researched products have? All of my products I
have researched include a post apocalyptic setting, and have taught me the skills
to create one myself. They all present the difficulties of living in a dying world by
demonstrating the importance of food, water and natural resources
• What aspects of the research will you include within your own production work?
• http://jasperwilliamsasmedia.blogspot.com/2015/11/camera-shots-amd-angles-
mad-maxfury-road.html
10. Secondary Audience research
• Observation:
• What this says about my audience:
• How will your product appeal to this audience:
In the review done by Mark Kermode, a professional film critic, marks Mad Max
as a re-invention of the Mad Max series which was filmed in the 70s and 80s
with a very small budget. For fury road, he mentioned that the budget for that
as being 150m, this would of significantly changed the series and given it the
exact look George Miller would of wanted if he had that budget in 1979.
Kermode gave it a 3/5 stars, he said, "There is much to enjoy about this
adrenaline-fueled reboot, but two hours of relentless action can get a bit
tiresome" This has nothing to do with styling or shot usage, which I will be
focusing on when making a few minute long trailer/short film, its to do with the
overall structure of the film, which anyone is entitled to their own opinion and
seen as so he is a film critic, he could have a very specific filter in what films he
may like.
11. Secondary Audience research
• Observation:
• What this says about my audience:
• How will your product appeal to this audience:
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12. Secondary Audience research
• Observation:
• What this says about my audience:
• How will your product appeal to this audience:
13. Primary Audience research
• Observation:
• What this says about my audience:
• How will your product appeal to this audience:
14. Primary Audience research
• Observation:
• What this says about my audience:
• How will your product appeal to this audience:
15. Primary Audience research
• Observation:
• What this says about my audience:
• How will your product appeal to this audience:
16. Primary Audience research
• Observation:
• What this says about my audience:
• How will your product appeal to this audience:
17. Primary Audience research
• Observation:
• What this says about my audience:
• How will your product appeal to this audience:
22. Practical ResearchFor my trailer I really want to present the look of an apocolyptic
wasteland without the use of context or speech, I wish to do it
through costume, setting, need for food, water and the use
of colour grading
27. Bibliography
1. Your, Name. (2018) Target Audience Research Survey (conducted on
DATE)
2. Interviewees, Name. (2018) Target Audience Interviews (conducted on
DATE)
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
If you do any additional subject research, record that here. This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
If you do any additional subject research, record that here. This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
If you do any additional subject research, record that here. This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Don’t do something that you already know how to do.
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Don’t do something that you already know how to do.
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Don’t do something that you already know how to do.
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Don’t do something that you already know how to do.
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.