A presentation on creating your first "Hello Flutter!" app and Login app using Flutter and Firebase. Explanations on the syntax used are also available.
Link to app repository:
https://github.com/DSC-Binus-KMG-2019/flutter-firebase-event-final
The assignments written by our professionals are always worth and deliver the best output. At EssayCorp, a panel of experts is involved in object oriented programming assignment help. They implement their knowledge with the effective words which comes out as a well attempted assignment. All these experts are not only skilled, but they are also experienced. Hence, it is our assurance that you will get high quality work from us.
Visit : https://www.essaycorp.com/c-plus-plus.html
This presentation will helpful for Android Beginner's to refresh the OOPS Concepts which is very basic things for Android Mobile Application Development.
This document discusses object-oriented programming (OOPs) principles and how they are implemented in Objective-C. It explains that OOPs aims to emulate the human brain through abstraction, encapsulation, and other principles. It provides examples of key OOPs concepts in Objective-C like classes and objects, inheritance where subclasses inherit from superclasses, encapsulation which hides complexity, and polymorphism which allows one interface to work for multiple classes through dynamic binding and message passing. The document demonstrates how these OOPs features are exhibited in Objective-C code.
Ever heard of the Law of Demeter? How about the Liskov Substitution Principle? This talk introduces key object-oriented laws and principles currently used in our field and provides guidance for their use when building applications on the .NET platform.
This document provides an overview of object-oriented programming (OOP) including:
- The history and key concepts of OOP like classes, objects, inheritance, polymorphism, and encapsulation.
- Popular OOP languages like C++, Java, and Python.
- Differences between procedural and OOP like top-down design and modularity.
Object oriented programming focuses on data and uses a bottom-up design approach, while procedural programming focuses on functions and uses a top-down design approach. Some key features of OOP include objects, classes, data abstraction, encapsulation, inheritance, polymorphism, and reusability. An object contains data fields and methods, and a class defines the blueprint for objects. Inheritance allows code reuse through derived classes extending existing base classes. Polymorphism allows the same function to operate on different types, while overloading gives the same operation different meanings based on context.
This document discusses advance object-oriented programming concepts. It covers procedural programming vs object-oriented programming, features of OOP like classes, objects, inheritance and polymorphism. It also discusses OOP design principles like single responsibility, open-closed, Liskov substitution, dependency inversion and interface segregation principles. Examples are provided to explain concepts like inheritance, polymorphism, abstraction and interfaces. The document provides a comprehensive overview of key OOP concepts and design principles.
The assignments written by our professionals are always worth and deliver the best output. At EssayCorp, a panel of experts is involved in object oriented programming assignment help. They implement their knowledge with the effective words which comes out as a well attempted assignment. All these experts are not only skilled, but they are also experienced. Hence, it is our assurance that you will get high quality work from us.
Visit : https://www.essaycorp.com/c-plus-plus.html
This presentation will helpful for Android Beginner's to refresh the OOPS Concepts which is very basic things for Android Mobile Application Development.
This document discusses object-oriented programming (OOPs) principles and how they are implemented in Objective-C. It explains that OOPs aims to emulate the human brain through abstraction, encapsulation, and other principles. It provides examples of key OOPs concepts in Objective-C like classes and objects, inheritance where subclasses inherit from superclasses, encapsulation which hides complexity, and polymorphism which allows one interface to work for multiple classes through dynamic binding and message passing. The document demonstrates how these OOPs features are exhibited in Objective-C code.
Ever heard of the Law of Demeter? How about the Liskov Substitution Principle? This talk introduces key object-oriented laws and principles currently used in our field and provides guidance for their use when building applications on the .NET platform.
This document provides an overview of object-oriented programming (OOP) including:
- The history and key concepts of OOP like classes, objects, inheritance, polymorphism, and encapsulation.
- Popular OOP languages like C++, Java, and Python.
- Differences between procedural and OOP like top-down design and modularity.
Object oriented programming focuses on data and uses a bottom-up design approach, while procedural programming focuses on functions and uses a top-down design approach. Some key features of OOP include objects, classes, data abstraction, encapsulation, inheritance, polymorphism, and reusability. An object contains data fields and methods, and a class defines the blueprint for objects. Inheritance allows code reuse through derived classes extending existing base classes. Polymorphism allows the same function to operate on different types, while overloading gives the same operation different meanings based on context.
This document discusses advance object-oriented programming concepts. It covers procedural programming vs object-oriented programming, features of OOP like classes, objects, inheritance and polymorphism. It also discusses OOP design principles like single responsibility, open-closed, Liskov substitution, dependency inversion and interface segregation principles. Examples are provided to explain concepts like inheritance, polymorphism, abstraction and interfaces. The document provides a comprehensive overview of key OOP concepts and design principles.
introduction of OOP Course " Object oriented programming" using java technology , slide is talking about the main concepts which need to be understood to start learning OOP
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
Basic concepts of object oriented programmingSachin Sharma
This document provides an overview of basic concepts in object-oriented programming including objects, classes, data abstraction, encapsulation, inheritance, polymorphism, binding, and message passing. Objects are run-time entities with state and behavior, while classes define the data and behavior for objects of a similar type. Encapsulation binds data and functions within a class, while inheritance allows new classes to acquire properties of existing classes. Polymorphism enables one function to perform different tasks. Binding determines how function calls are linked, and message passing allows objects to communicate by sending requests.
The document discusses object-oriented programming concepts including classes, objects, encapsulation, data hiding, inheritance, polymorphism, and overriding. Specifically:
1. A class defines the data (attributes) and functions (behaviors) that characterize concepts in the problem domain. An object is an instance of a class that allocates memory.
2. Encapsulation groups related data and functions into a class. Data hiding uses access modifiers like public and private to restrict access to some class components.
3. Inheritance allows new classes to reuse and build upon existing classes through mechanisms like base and derived classes. Polymorphism allows different outputs from functions with the same name but different parameters through method overloading and
Beginners Guide to Object Orientation in PHPRick Ogden
The document provides an introduction to object oriented programming in PHP, explaining key concepts like classes, objects, properties, methods, encapsulation, and inheritance. It uses examples like a social networking profile class to demonstrate how to create classes with properties and methods, instantiate objects, and extend classes through inheritance. The document also discusses benefits and drawbacks of the object oriented approach.
The document discusses object-oriented programming concepts including classes, objects, encapsulation, inheritance, polymorphism, and design patterns. It defines each concept and provides examples to illustrate how they are used in object-oriented programming and modeling. Object-oriented programming is based on representing real-world entities like cars and people as objects that have states, behaviors, and can communicate with each other through messages.
The document provides an introduction to object-oriented programming concepts and Java. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, and polymorphism. It also explains the basics of Java, including its history, features like being platform independent and secure, and the structure of a Java program with main components like packages, import statements, and class definitions.
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
A class is the blueprint from which individual objects are created. In the real world, you'll often find many individual objects all of the same kind. Each bicycle was built from the same set of blueprints and therefore contains the same components. In object-oriented terms, we say that your bicycle is an instance of the class of objects known as bicycles.
This is a presentation I did for the Cedar Rapids .NET User Group (CRineta.org). It was intended to present object oriented concepts and their application in .NET and C#.
C++ [ principles of object oriented programming ]Rome468
C++ is an enhanced version of C that adds support for object-oriented programming. It includes everything in C and allows for defining classes and objects. Classes allow grouping of related data and functions, and objects are instances of classes. Key concepts of OOP supported in C++ include encapsulation, inheritance, and polymorphism. Encapsulation binds data and functions together in a class and allows hiding implementation details. Inheritance allows defining new classes based on existing classes to reuse their functionality. Polymorphism enables different classes to have similarly named functions that demonstrate different behavior.
This document summarizes an object-oriented programming presentation. It discusses the history of programming beginning with Charles Babbage's Difference Engine in 1822. It then covers structured programming and introduces object-oriented programming concepts like classes, objects, encapsulation, inheritance, and polymorphism. Examples are provided to illustrate each concept. The presentation was given to an unknown semester and audience.
This document discusses object-oriented design principles including encapsulation, abstraction, inheritance, polymorphism, and decoupling. It then introduces the SOLID principles of object-oriented design: single responsibility principle, open/closed principle, Liskov substitution principle, interface segregation principle, and dependency inversion principle. Code examples are provided to demonstrate how to apply these principles and improve code maintainability, reusability, and testability.
Object Oriented Programming is a programming concept that works on the principle that objects are the most important part of your program. It allows users create the objects that they want and then create methods to handle those objects. Manipulating these objects to get results is the goal of Object Oriented Programming.
Object Oriented Programming popularly known as OOP, is used in a modern programming language like Java..
he main aim of object-oriented programming is to implement real-world entities for example object, classes, abstraction, inheritance, polymorphism, etc.
Object oriented programming allows objects to cooperate by exchanging data and messages to achieve goals. OOP uses objects that contain data and methods. Key techniques include encapsulation, inheritance, and polymorphism. Simula was the first language to include many OOP concepts like classes and objects. Smalltalk was the first language called object-oriented. Objects encapsulate data and methods to access it. Encapsulation, polymorphism, and inheritance are important OOP concepts.
This document discusses object-oriented programming concepts in PHP, including classes, objects, inheritance, polymorphism, and data hiding. It provides examples of each concept, such as using the extends keyword for inheritance and interfaces for polymorphism. Magic functions like __get() and __set() are also covered. Keywords in PHP OOP like class, interface, implements, and extends are highlighted.
Defining class
Defining member functions
Static data members
Static member functions
Private data members
Public member functions
Arrays of objects
Objects as a function arguments
Constructors and destructors
Types of constructors
Handling of multiple constructors, destructors.
Object Oriented Programming in Java _lecture 1Mahmoud Alfarra
Introduction to OOP
Let’s start with the first set of concepts
What is Object-Oriented Programming ?
Procedural vs. Object-Oriented Programming
OO Programming Concepts
This document discusses Android's drawing and graphics API. It covers topics like custom views, how Android draws its views in a tree traversal order, the measure and layout drawing steps, using MeasureSpec to determine view dimensions, causes and detection of overdraw, and an overview of the Canvas and Paint classes used for drawing. The Canvas relies on a underlying Bitmap and uses Paint objects configured with settings to perform drawing operations. Examples of fillable loaders are provided to demonstrate animating drawing properties over time.
This document discusses Android's drawing and graphics API. It covers several topics:
1. Custom Views - how to extend View and ViewGroup classes to create custom drawing logic.
2. How Android draws its views - the view tree is traversed pre-order to measure, layout, and draw each view.
3. The measure and layout passes - how views push size requirements down the tree during measure and how parents position children during layout.
4. More on drawing - overriding lifecycle methods, updating drawing based on state, and detecting overdraw issues.
5. The Canvas and Paint classes - how Canvas relies on bitmaps and Paint is used to configure drawing properties.
introduction of OOP Course " Object oriented programming" using java technology , slide is talking about the main concepts which need to be understood to start learning OOP
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
Basic concepts of object oriented programmingSachin Sharma
This document provides an overview of basic concepts in object-oriented programming including objects, classes, data abstraction, encapsulation, inheritance, polymorphism, binding, and message passing. Objects are run-time entities with state and behavior, while classes define the data and behavior for objects of a similar type. Encapsulation binds data and functions within a class, while inheritance allows new classes to acquire properties of existing classes. Polymorphism enables one function to perform different tasks. Binding determines how function calls are linked, and message passing allows objects to communicate by sending requests.
The document discusses object-oriented programming concepts including classes, objects, encapsulation, data hiding, inheritance, polymorphism, and overriding. Specifically:
1. A class defines the data (attributes) and functions (behaviors) that characterize concepts in the problem domain. An object is an instance of a class that allocates memory.
2. Encapsulation groups related data and functions into a class. Data hiding uses access modifiers like public and private to restrict access to some class components.
3. Inheritance allows new classes to reuse and build upon existing classes through mechanisms like base and derived classes. Polymorphism allows different outputs from functions with the same name but different parameters through method overloading and
Beginners Guide to Object Orientation in PHPRick Ogden
The document provides an introduction to object oriented programming in PHP, explaining key concepts like classes, objects, properties, methods, encapsulation, and inheritance. It uses examples like a social networking profile class to demonstrate how to create classes with properties and methods, instantiate objects, and extend classes through inheritance. The document also discusses benefits and drawbacks of the object oriented approach.
The document discusses object-oriented programming concepts including classes, objects, encapsulation, inheritance, polymorphism, and design patterns. It defines each concept and provides examples to illustrate how they are used in object-oriented programming and modeling. Object-oriented programming is based on representing real-world entities like cars and people as objects that have states, behaviors, and can communicate with each other through messages.
The document provides an introduction to object-oriented programming concepts and Java. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, and polymorphism. It also explains the basics of Java, including its history, features like being platform independent and secure, and the structure of a Java program with main components like packages, import statements, and class definitions.
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
A class is the blueprint from which individual objects are created. In the real world, you'll often find many individual objects all of the same kind. Each bicycle was built from the same set of blueprints and therefore contains the same components. In object-oriented terms, we say that your bicycle is an instance of the class of objects known as bicycles.
This is a presentation I did for the Cedar Rapids .NET User Group (CRineta.org). It was intended to present object oriented concepts and their application in .NET and C#.
C++ [ principles of object oriented programming ]Rome468
C++ is an enhanced version of C that adds support for object-oriented programming. It includes everything in C and allows for defining classes and objects. Classes allow grouping of related data and functions, and objects are instances of classes. Key concepts of OOP supported in C++ include encapsulation, inheritance, and polymorphism. Encapsulation binds data and functions together in a class and allows hiding implementation details. Inheritance allows defining new classes based on existing classes to reuse their functionality. Polymorphism enables different classes to have similarly named functions that demonstrate different behavior.
This document summarizes an object-oriented programming presentation. It discusses the history of programming beginning with Charles Babbage's Difference Engine in 1822. It then covers structured programming and introduces object-oriented programming concepts like classes, objects, encapsulation, inheritance, and polymorphism. Examples are provided to illustrate each concept. The presentation was given to an unknown semester and audience.
This document discusses object-oriented design principles including encapsulation, abstraction, inheritance, polymorphism, and decoupling. It then introduces the SOLID principles of object-oriented design: single responsibility principle, open/closed principle, Liskov substitution principle, interface segregation principle, and dependency inversion principle. Code examples are provided to demonstrate how to apply these principles and improve code maintainability, reusability, and testability.
Object Oriented Programming is a programming concept that works on the principle that objects are the most important part of your program. It allows users create the objects that they want and then create methods to handle those objects. Manipulating these objects to get results is the goal of Object Oriented Programming.
Object Oriented Programming popularly known as OOP, is used in a modern programming language like Java..
he main aim of object-oriented programming is to implement real-world entities for example object, classes, abstraction, inheritance, polymorphism, etc.
Object oriented programming allows objects to cooperate by exchanging data and messages to achieve goals. OOP uses objects that contain data and methods. Key techniques include encapsulation, inheritance, and polymorphism. Simula was the first language to include many OOP concepts like classes and objects. Smalltalk was the first language called object-oriented. Objects encapsulate data and methods to access it. Encapsulation, polymorphism, and inheritance are important OOP concepts.
This document discusses object-oriented programming concepts in PHP, including classes, objects, inheritance, polymorphism, and data hiding. It provides examples of each concept, such as using the extends keyword for inheritance and interfaces for polymorphism. Magic functions like __get() and __set() are also covered. Keywords in PHP OOP like class, interface, implements, and extends are highlighted.
Defining class
Defining member functions
Static data members
Static member functions
Private data members
Public member functions
Arrays of objects
Objects as a function arguments
Constructors and destructors
Types of constructors
Handling of multiple constructors, destructors.
Object Oriented Programming in Java _lecture 1Mahmoud Alfarra
Introduction to OOP
Let’s start with the first set of concepts
What is Object-Oriented Programming ?
Procedural vs. Object-Oriented Programming
OO Programming Concepts
This document discusses Android's drawing and graphics API. It covers topics like custom views, how Android draws its views in a tree traversal order, the measure and layout drawing steps, using MeasureSpec to determine view dimensions, causes and detection of overdraw, and an overview of the Canvas and Paint classes used for drawing. The Canvas relies on a underlying Bitmap and uses Paint objects configured with settings to perform drawing operations. Examples of fillable loaders are provided to demonstrate animating drawing properties over time.
This document discusses Android's drawing and graphics API. It covers several topics:
1. Custom Views - how to extend View and ViewGroup classes to create custom drawing logic.
2. How Android draws its views - the view tree is traversed pre-order to measure, layout, and draw each view.
3. The measure and layout passes - how views push size requirements down the tree during measure and how parents position children during layout.
4. More on drawing - overriding lifecycle methods, updating drawing based on state, and detecting overdraw issues.
5. The Canvas and Paint classes - how Canvas relies on bitmaps and Paint is used to configure drawing properties.
At our last react meetup, Deploying React Application with Confidence, our speaker, Huad, dive deep into context API by showing you the latest tips, tricks, and the Do’s and Don’ts of context API so that you can make the most effective use out of it.
Better DITA Graphics for a Multi-Screen WorldJoe Pairman
Good visual communication is essential, yet graphics are often an afterthought in DITA implementations. We need a new approach to make them work well over an increasing range of screen sizes, devices, and contexts.
Graphics illustrate relationships, demonstrate subtle concepts, and build emotional connections with brands. But they have to look clear and attractive over many screen sizes and software tools. As our image libraries grow, we can't keep manually tweaking different versions for different outputs.
Image processing tools are smart enough to handle this automatically; we just need to set up the rules. But the key to success is information architecture: the same needs analysis, planning, and content type definitions that we'd apply to any structured content solution.
Learn basic architecture principles of React-Native, how it works and what exactly is the process of creating native mobile applications with JavaScript.
This document discusses various layout widgets in Flutter. It begins by explaining basic structural widgets like MaterialApp, Scaffold, AppBar, and Theme. It then covers single-child layout widgets and multi-child layout widgets. Common layout widgets discussed include Column, Row, GridView, ListView, and Stack. The document also briefly introduces sliver widgets and their use in custom scrolling effects.
This document discusses implementing shared element transitions in React Native. It begins by explaining what shared element transitions are and providing examples. It then addresses whether React Native supports true shared element transitions. The document goes on to describe the author's approach to implementing shared element transitions in React Native by adding exit transitions, entry transitions, and a transition layer that animates elements by interpolating style properties like width, height, and transform. It analyzes the performance of JavaScript versus native-driven implementations and describes handling the back button. Links to the author's blog, GitHub repository, and Expo project are also provided.
This document provides an overview of GUI programming basics using the AWT API in Java. It discusses the key component, container and layout manager classes used to create graphical user interfaces in Java. Component classes like Button, Label and TextField are used to add interactive elements, while container classes like Frame and Panel hold other components. Layout managers help position and organize components visually. The document also provides examples of creating simple frames and applications using these AWT classes.
The document provides information about Razor, the ASP.NET MVC view engine used in Umbraco. It discusses that Razor uses C# syntax in HTML files, allows embedding code using @ characters, and supports common C# features like conditional logic and loops. The document also explains how Razor views work with Umbraco, the differences between dynamic and strongly typed models, and some common tasks like retrieving child nodes and filtering content.
User experience and interactions design Rakesh Jha
This document provides best practices for designing effective user interfaces and navigation in Android apps. It covers topics like designing navigation with tabs, swipe views, and navigation drawers. It provides code examples for implementing horizontal paging between tabs using ViewPager and PagerAdapter, and adding tabs to the action bar that switch the corresponding pages in ViewPager when selected. The document aims to teach developers how to engage and guide users through an app using proper interaction patterns.
The document discusses Java AWT (Abstract Window Toolkit). It describes that AWT is an API that allows developing GUI applications in Java. It provides classes like TextField, Label, TextArea etc. for building GUI components. The document then explains key AWT concepts like containers, windows, panels, events, event handling model, working with colors and fonts.
This document discusses Java graphics and input/output. It introduces the Graphics class in Java AWT which is used to draw on components. It describes various Graphics methods like drawString, drawRect. It also discusses AWT event handling and different event classes. Finally, it covers Java I/O streams like InputStream, OutputStream and file streams like FileInputStream and FileOutputStream along with methods to read and write from files.
This presentation introduces Bootstrap, an open-source CSS framework for building responsive mobile-first websites. It discusses key Bootstrap components like icons, containers, grids, and cards. Bootstrap provides over 1600 high-quality icons that can be used as embedded elements, through a sprite, or as external images. Containers are used to pad and align content. The grid system uses a 12-column layout for building designs of all sizes. Cards are flexible content containers that can include titles, images, lists, and more.
The document discusses cross-platform mobile development using Xamarin. It highlights features like sharing C# code across platforms, using 100% native APIs, and building user interfaces with Xamarin.Forms. It also covers testing with Xamarin Test Cloud, monitoring with Xamarin Insights, and training through Xamarin University. The document provides examples of building an app with shared business logic, UI code, and navigation using Xamarin.Forms.
The document discusses various controls in VB.NET including list boxes, combo boxes, picture boxes, and timers. It provides properties and methods for each control as well as code examples of how to implement and use the controls. List boxes allow selection of one or more items from a list. Combo boxes combine a text box and drop down list. Picture boxes display images. Timers allow running code at set time intervals without threading.
MOPCON 2014 - Best software architecture in app developmentanistar sung
Talking about how to build smart design and architecture for app development. Let your app can easy develop and deploy components on your app. And more topic of version control and quality improvement.
Core Text is Apple's text layout framework that provides a simpler API compared to the older ATSUI framework. It allows converting text into glyphs and positioning them correctly within a given space. The key steps in using Core Text include: 1) creating an attributed string, 2) creating a CTFramesetter, 3) creating a CGPath, and 4) creating a CTFrame to draw the text. Important techniques include resetting the text matrix, breaking layout into parts to improve performance, and flipping coordinates to match Cocoa's upside-down drawing model.
The document discusses stateful and stateless widgets in Flutter. It provides examples of stateful widgets like Checkbox, Radio, Slider, and TextField that can change based on user interaction. Stateless widgets like Icon, IconButton, and Text are immutable and do not change. The document also discusses the key methods associated with stateful widgets like build, setState, initState, didChangeDependencies, and dispose. It provides an example of navigating between screens using stateful widgets and the Navigator.push and Navigator.pop methods.
Lecture 2 Styling and Layout in React Native.pptxGevitaChinnaiah
This document provides an overview and examples of core components, styling, and navigation in React Native. It discusses core components like <View>, <Text>, <Image>, <ScrollView>, and <TextInput>. It also covers styling components using StyleSheet and different navigation patterns like tab, stack, and drawer navigation. Practical examples are provided to demonstrate setting up a basic tab navigator and integrating search functionality into an app.
This document provides an introduction to HTML, CSS, and JavaScript. It begins with explaining how client-side and server-side code works. It then defines HTML as the standard markup language for web pages and lists some commonly used HTML tags. CSS is introduced as the style sheet language used to describe the presentation of HTML documents. JavaScript is explained as the programming language used to create interactive effects in web browsers. The document concludes by covering JavaScript syntax like variables, functions, and some common methods.
A presentation on creating your first "Hello Android!" app and Login app on Android. There are also explanations on View and View Groups are also available.
Link to app repository:
https://github.com/DSC-Binus-KMG-2019/workshop2-final
The document provides an overview of common Git commands used for managing code repositories. It explains how to view and set remote repositories with git remote, download updates from remotes with git fetch, integrate changes with git pull, clone repositories with git clone, stage files with git add, check the status with git status, commit changes locally with git commit, and push commits to remote repositories with git push. A QR code is also included to access the presentation slides.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
AI-Powered Food Delivery Transforming App Development in Saudi Arabia.pdfTechgropse Pvt.Ltd.
In this blog post, we'll delve into the intersection of AI and app development in Saudi Arabia, focusing on the food delivery sector. We'll explore how AI is revolutionizing the way Saudi consumers order food, how restaurants manage their operations, and how delivery partners navigate the bustling streets of cities like Riyadh, Jeddah, and Dammam. Through real-world case studies, we'll showcase how leading Saudi food delivery apps are leveraging AI to redefine convenience, personalization, and efficiency.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Things to Consider When Choosing a Website Developer for your Website | FODUUFODUU
Choosing the right website developer is crucial for your business. This article covers essential factors to consider, including experience, portfolio, technical skills, communication, pricing, reputation & reviews, cost and budget considerations and post-launch support. Make an informed decision to ensure your website meets your business goals.
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
6. Bina Nusantara Kemanggisan
Builder (context)
Used to pass a context of the builder.
Code used
SizedBox(height)
To give a gap between widgets inside a column
7. Bina Nusantara Kemanggisan
Center(child)
To make all the widgets in it centered on the screen
Code used
Container(child, padding)
This widget is used to contain a child widget with the
ability to apply some styling properties i.e padding, margin,
width, height
8. Bina Nusantara Kemanggisan
Text(string, style)
To display a text.
Code used
● String parameter needs the string that want to be passed
and shown.
● Style parameter needs the TextStyle
9. Bina Nusantara Kemanggisan
TextFormField(decoration, texthint, onsaved, obscureText)
Used to get input from user.
Code used
● The decoration is used to give a style using TextStyle.
● The texthint parameter is used to give a placeholder.
● Onsaved is used to trigger an action when a the field is saved.
● ObscureText is used to change text character to password.
10. Bina Nusantara Kemanggisan
FlatButton(child, onPressed)
Used to get input from user.
Code used
● The child parameter is widget inside the button such as Text
to give a text to the button
● onPressed(must be implemented) parameter is the function
you want to run when the button is pressed.
14. Bina Nusantara Kemanggisan
Column(<Widget>[])
A widget that displays its children in a vertical position
Row(<Widget>[])
A widget that displays its children in horizontal position
Code used
15. Bina Nusantara Kemanggisan
InkWell(child, onTap)
A rectangular area that responds to touch
Code used
● Child parameter is filled with a widget (i.e Text widget).
● onTap is filled with a function that runs when InkWell is
tapped.
Definitions referenced from api.flutter.dev
16. Bina Nusantara Kemanggisan
Expanded(child)
Widget that expands a child of Row, Column, or Flex so the
child fills the available space. This widget must be a descendant
of a Row, Column, or Flex
● The child parameter is usually filled with a ListView.
Code used
Definitions referenced from api.flutter.dev
17. Bina Nusantara Kemanggisan
ListView.Builder(itemCount, itemBuilder(context, index))
Widget used to construct a list
Code used
● itemCount the length of list
● itemBuilder provide a context and index is the current index
of the list
Definitions referenced from api.flutter.dev
18. Bina Nusantara Kemanggisan
ListTile(title, subtitle, leading, trailing)
A single fixed-height row that typically contains some text as
well as a leading or trailing icon
Code used
● All the parameters receives widgets.
Definitions referenced from api.flutter.dev
19. Bina Nusantara Kemanggisan
Image.network(string, width, height)
To get images from a URL.
Code used
● The string parameter is filled with the URL of the image.
● The width parameter is filled with the desired width of the Image
widget.
● The height parameter is filled with the desired height of the
Image widget.
21. Bina Nusantara Kemanggisan
Future
Future is used to represent a potential value, or error, that will
be available at some time in the future.
Streams
Streams provide an asynchronous sequence of data.
Code used
22. Bina Nusantara Kemanggisan
Future vs Streams
● A stream is a combination of futures
● Future has only one response but Stream could have any
number of Response
Code used
Definitions referenced from dev.to/nitishk72
23. Bina Nusantara Kemanggisan
Firebase Auth in Firebase
createUserWithEmailAndPassword(email, password)
This function is used to register/sign up a user.
● The email parameter requires a parameter to be passed.
● The password parameter requires a parameter to be passed.
Code used
Definitions referenced from dev.to/nitishk72
24. Bina Nusantara Kemanggisan
Firebase Auth in Firebase
signInWithEmailAndPassword(email, password)
This function is used to authenticate the user.
● The email parameter requires a parameter to be passed.
● The password parameter requires a parameter to be passed.
Code used
Definitions referenced from dev.to/nitishk72