The document discusses exploring the potentials of 3D printing through complexity of form, integration of components, and use of multiple materials. It focuses on biomimicry of natural structures through integration of dual functions within an object. The goal is to create objects with greater strength but lower weight, or that can act as structures and filters. This allows combining multiple materials and functionalities within a single printed object. Connections between components can be designed and printed specifically rather than pieced together, saving time and process. The document explores experimenting with various forms and concepts that integrate the benefits of 3D printing, with the goal of a final printed object.
The document describes Protopiper, a hand-held device that allows users to sketch physical objects at actual room scale using adhesive tape. Key points:
- Protopiper forms adhesive tape into hollow tubes which provide strength and allow scaling to large structures. Unlike 3D printers, it does not require heating tape.
- Users can sketch furniture, sculptures, and other room-sized objects at 1:1 scale, allowing them to validate designs against physical constraints during prototyping.
- An evaluation with 16 participants found the device was useful for creative exploration and helped users judge fit by allowing actual scale sketching.
01 Computational Design and Digital FabricationAyele Bedada
The document discusses computational design and digital fabrication. It defines computational design and discusses principles of computational design according to various experts. Computational design allows complex geometry, mass customization, and integration of fabrication constraints. It discusses how computational design transforms material from passive to active and allows bottom-up design processes. Several design projects utilizing computational design are also summarized.
02 computational design and digital fabrication visual programingAyele Bedada
This document discusses computational design and generative design processes. It begins by defining computational design as algorithmic, procedural, generative, or rule-based approaches to design that focus on developing interactive design processes rather than static designs. Generative design is then discussed in more detail, including definitions, techniques like parametric and combinatorial methods, and properties of generative systems. Visual programming languages and tools for computational design are also introduced, such as Processing, Dynamo, and Grasshopper. The document provides an overview of key concepts and techniques in computational and generative design.
branding / mess: some sketch ideas in the hope of a discussion a-small-lab
sketch text about mess, innovation, branding.
published as part of installation for stimulus terrain at MOTAT
http://a-small-lab.com/motat/
stimulus terrain for innovation processes is a space at the Idea Collective / Innovation Hub at the Museum of Transport and Technology (Auckland, New Zealand).
This is part of a "dynamic, evolving, collaborative project that celebrates New Zealand's vibrant innovation culture" by pairing five diverse New Zealand innovators with artists and designers to illuminate the activity of innovation, ideation, creation and collaboration.
This document discusses a bachelor thesis that focuses on supporting creative collaboration within coworking environments. The thesis examines the gap between coworking spaces' focus on networking and cooperation versus true collaboration and co-creation. The research question asks how a workspace concept could support group collaboration and co-creation. Through interviews and research on coworking spaces, collaboration, and workspace design, the thesis identifies opportunities and criteria for a solution. It then proposes an adaptable and modular lightweight furniture system called "Adapt-A-Wall" that can be configured to support different collaborative activities. The solution aims to better support innovation through co-creation within coworking spaces.
This ebook brings together a set of latest data points and publicly available
information relevant for 3D & 4D Technology. We are very excited to share this
content and believe that readers will benefit from this periodic publication
immensely.
This document discusses authorship and control in generative design. It provides context on generative design as a method that uses algorithms or rules to create outputs. Control can come from variables within the system that users can manipulate. Interaction design has combined with generative design, involving users in the authorship process. The document examines how generative design can give audiences more control over the design, challenging the designer's sole authority. It references theorists like Roland Barthes who argued that meaning comes from an artwork's interpreters, not just its creator. The document also outlines the author's interest in understanding the relationship between designers and users, and how two exhibitions influenced their interest in generative and interactive design.
This document provides a 3-sentence summary of a seminar report on 3D Internet:
The report discusses the evolution of the Internet from 2D to 3D, describing the 3D Internet as an interactive virtual environment that can more suitably provide services, interaction, and communication compared to traditional 2D websites. It proposes an architecture for implementing the 3D Internet using world servers, content servers, and client programs, and addresses challenges around performance, simulation services, user-created content, and ecosystem development. The report analyzes applications and benefits of the 3D Internet for distance learning, commerce, and more immersive experiences compared to the current 2D web.
The document describes Protopiper, a hand-held device that allows users to sketch physical objects at actual room scale using adhesive tape. Key points:
- Protopiper forms adhesive tape into hollow tubes which provide strength and allow scaling to large structures. Unlike 3D printers, it does not require heating tape.
- Users can sketch furniture, sculptures, and other room-sized objects at 1:1 scale, allowing them to validate designs against physical constraints during prototyping.
- An evaluation with 16 participants found the device was useful for creative exploration and helped users judge fit by allowing actual scale sketching.
01 Computational Design and Digital FabricationAyele Bedada
The document discusses computational design and digital fabrication. It defines computational design and discusses principles of computational design according to various experts. Computational design allows complex geometry, mass customization, and integration of fabrication constraints. It discusses how computational design transforms material from passive to active and allows bottom-up design processes. Several design projects utilizing computational design are also summarized.
02 computational design and digital fabrication visual programingAyele Bedada
This document discusses computational design and generative design processes. It begins by defining computational design as algorithmic, procedural, generative, or rule-based approaches to design that focus on developing interactive design processes rather than static designs. Generative design is then discussed in more detail, including definitions, techniques like parametric and combinatorial methods, and properties of generative systems. Visual programming languages and tools for computational design are also introduced, such as Processing, Dynamo, and Grasshopper. The document provides an overview of key concepts and techniques in computational and generative design.
branding / mess: some sketch ideas in the hope of a discussion a-small-lab
sketch text about mess, innovation, branding.
published as part of installation for stimulus terrain at MOTAT
http://a-small-lab.com/motat/
stimulus terrain for innovation processes is a space at the Idea Collective / Innovation Hub at the Museum of Transport and Technology (Auckland, New Zealand).
This is part of a "dynamic, evolving, collaborative project that celebrates New Zealand's vibrant innovation culture" by pairing five diverse New Zealand innovators with artists and designers to illuminate the activity of innovation, ideation, creation and collaboration.
This document discusses a bachelor thesis that focuses on supporting creative collaboration within coworking environments. The thesis examines the gap between coworking spaces' focus on networking and cooperation versus true collaboration and co-creation. The research question asks how a workspace concept could support group collaboration and co-creation. Through interviews and research on coworking spaces, collaboration, and workspace design, the thesis identifies opportunities and criteria for a solution. It then proposes an adaptable and modular lightweight furniture system called "Adapt-A-Wall" that can be configured to support different collaborative activities. The solution aims to better support innovation through co-creation within coworking spaces.
This ebook brings together a set of latest data points and publicly available
information relevant for 3D & 4D Technology. We are very excited to share this
content and believe that readers will benefit from this periodic publication
immensely.
This document discusses authorship and control in generative design. It provides context on generative design as a method that uses algorithms or rules to create outputs. Control can come from variables within the system that users can manipulate. Interaction design has combined with generative design, involving users in the authorship process. The document examines how generative design can give audiences more control over the design, challenging the designer's sole authority. It references theorists like Roland Barthes who argued that meaning comes from an artwork's interpreters, not just its creator. The document also outlines the author's interest in understanding the relationship between designers and users, and how two exhibitions influenced their interest in generative and interactive design.
This document provides a 3-sentence summary of a seminar report on 3D Internet:
The report discusses the evolution of the Internet from 2D to 3D, describing the 3D Internet as an interactive virtual environment that can more suitably provide services, interaction, and communication compared to traditional 2D websites. It proposes an architecture for implementing the 3D Internet using world servers, content servers, and client programs, and addresses challenges around performance, simulation services, user-created content, and ecosystem development. The report analyzes applications and benefits of the 3D Internet for distance learning, commerce, and more immersive experiences compared to the current 2D web.
This section discusses Greg Lynn's seminal publication Folding in Architecture from 1993, which explored curved and folded forms using digital tools. While the computer enabled these explorations, the theoretical basis came from Gilles Deleuze's concept of the fold rather than characteristics of the computer itself. Calculus is also discussed, and how it changed architecture from proportion-based design to shapes determined by input equations. While early digital experiments pushed boundaries, they may not have fully utilized the computer's potential or led to its "appropriate application" in architectural design and construction in general.
This document provides information about 3D printing technology and the design of a turbojet engine. It begins with introductions to 3D printing, describing how 3D printers work by building objects layer by layer from a digital file. It then discusses the author's project, which involves using 3D modeling software to design and develop a prototype turbojet engine. The rest of the document details the components and design of a turbojet engine, including the fan, compressor, combustor, turbine and nozzle. It also discusses parameters and the Brayton cycle that models the thermodynamics of a gas turbine. The author aims to use 3D printing to produce a prototype turbojet engine.
This document discusses establishing an optimal framework for collaborative design processes. It examines how playing, learning, and working have blurred together with new technologies and can inform each other. Several case studies are presented that explore using crowdsourcing tools for collaborative urban design projects. The goal of the research is to analyze different size design projects and determine an optimal allocation of resources and workflow based on the project scope and use of collaborative technologies.
03 computational design and digital fabrication intro to digital fabricationAyele Bedada
Digital fabrication has enabled new levels of design innovation through tighter integration of the design and manufacturing processes. CAD/CAM software allows designs to be directly fabricated using computer-controlled machines. Notable examples include Gehry Partners' use of digital techniques starting in 1989 for complex building skins. This blurred the lines between design prototyping and final construction. Other architects are now adopting similar integrated digital project delivery methods for complex buildings.
A new world of smart internet.Also known as virtual worlds, the 3D Internet is a powerful new way for you to reach consumers, business customers, co-workers, partners, and students. It combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Face book . Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.
1. The document describes a proposed co-working space called Open University that uses a bartering system for displaced workers in the year 2020.
2. Key aspects of the design include individual workstations, bartering stations where services can be traded, and an open gathering space for collaboration and education.
3. The space aims to foster collaboration, sharing of ideas, and mutual learning through its adaptable and transparent design that brings people together.
In the last 30 years, the desktop metaphor has become the standard user interface for workstations, with
its pros (e.g., ease of learning) and cons (e.g., interaction constraints for skilled users, lack of context
awareness). In this tutorial we present itsme, an initiative to create the next-generation workstation –
especially designed for users who think that what they do holds value. Much of what we present derives
from CSCW research, while Interaction Design research shapes the project, as well as the involvement of
a wide and heterogeneous community of contributing people. The early design phases of the project led to
the definition of a new metaphor for personal computing, called ‘stories and venues’. The metaphor is
being adopted for the development of a radically new front-end for the Linux operating system.
The tutorial illustrates (through the itsme case) how CSCW research can drive the design and
development of an innovative project
Typography and Responsive Grids in the World of Mobile DevelopmentTiago Pedras
To designers and art directors, responsive web design poses a challenge. Responsive grids and patterns and, above all, the behavior of typographic design need to be taken into consideration across mobile platforms, since mobile devices are particularly restricted in terms of readability. Although typographic design may look nice on a smartphone or tablet, what about usability? This workshop will provide an answer to this question, and it will analyze the influence of typographic design on the user experience. It will be held in German and English.
Video links:
Slide 16: http://www.youtube.com/watch?v=WNIrs8FgYKU
Slide 28: http://www.youtube.com/watch?v=KI_tuYlVg-I
Slide 114: http://www.kickstarter.com/projects/207474036/iconic-advanced-icons-for-the-modern-web
Slide 116: http://simplefocus.com/flowtype/
The document discusses the concept of a 3D Internet and its implementation. It describes how the Internet is evolving from a 2D interface to an immersive 3D virtual environment. A 3D Internet would provide an interactive virtual space for services, interaction and communication, going beyond the current abstract organization of websites and hyperlinks. The document outlines some of the technical challenges in fully realizing a 3D Internet, such as advances needed in areas like networking, machine learning and distributed computing. It proposes an architecture for a 3D Internet and discusses how concepts from intelligent environments, services and agents could be applied to its implementation.
This presentation introduces teenagers to the world of Computer Aided Design (CAD) programs/websites, and allows them to understand how 3-D printers can be implemented into their 21st century learning styles and global expectations.
This document discusses a research group that studies interaction design at the intersection of social sciences and computer science. They take a research through design approach and conduct both exploratory design projects with fictional scenarios and collaborative industry projects. Their research focuses on social media and how it can catalyze new forms of relationships and sociability. They explore topics like alternative communication, sociability in constrained environments, empathy in education, and using data visualization and tangible interfaces to improve social connections. They develop applied research with design methods and theoretical foundations from fields like sociology, information science, and cognitive psychology.
This document discusses a seminar on 3D Internet. It describes 3D Internet as combining the Internet with 3D graphics to deliver interactive, real-time 3D graphics over the web. Increased bandwidth and processor speeds have enabled this technology. The document outlines advantages like control and interactivity. Applications discussed include ecommerce, education, entertainment, and collaboration. Examples provided are Google Glasses and 3D shopping malls. Challenges include complexity, slow adoption, and lack of capitalization on potential. The future of 3D Internet is predicted to make web use and control very easy through immersive 3D experiences.
The document discusses the concept of 3D Internet, which combines the power of the Internet with 3D graphics to provide interactive, real-time 3D content over the web. It outlines how improvements in bandwidth, processor speeds, and graphics accelerators have now made 3D Internet possible. Examples are given of potential applications in e-commerce, education, entertainment, and more. Challenges that must still be overcome include complexity, slow adoption rates, and underutilization by advertisers. The future of 3D Internet is predicted to include highly immersive experiences that integrate the virtual and real world.
The document discusses the emerging technology of 3D internet. It begins by defining 3D internet as the combination of the internet and 3D graphics delivered in real-time over the web. Previously, 3D content was difficult to access due to slow computers and internet connections. However, increased bandwidth and processor speeds now allow high-quality 3D graphics to be interacted with online. Examples are given of potential applications in education, commerce, entertainment and collaboration. While 3D worlds were initially complex and expensive, the future of 3D internet is promising as it will make controlling information and interacting online much more intuitive.
Designing communicating objects, bu Paolo Volontégueste474cb0
1) The document discusses how designers are communicators, as the objects they design communicate information to users through their form and function.
2) It argues that objects communicate not just instructions for use, but also convey social and historical meanings as they accumulate traces of past uses through their "biography".
3) In modern society, objects play an important role in interpersonal communication, as they help people to rapidly identify and understand others in an uncertain social environment. Designers respond to this need by diversifying object types.
3D printing, also known as additive manufacturing, is a process where 3D objects are created by laying down successive layers of material until an entire object is formed. The earliest 3D printing technologies emerged in the late 1980s as a way to rapidly prototype products. There are several types of 3D printers that use different processes like stereolithography, digital light processing, and fused deposition modeling. 3D printing provides significant advantages over traditional manufacturing by reducing costs through less wasted materials, faster production times, and enabling new manufacturing strategies like highly customized medical devices.
3D printing from a perspective of designerKai Yu Kamm
This document discusses 3D printing from a designer's perspective and lists several designers and companies at the forefront of 3D printing design including Fabraft studio, Iris Van Herpen, Ralf Holleis, n-e-r-v-o-u-s, Front Design, Dirk Vander Kooij, D-Shape, Concrete Printing, and Neri Oxman. It also mentions Sporosarcina pasteurii and dates the document from December 15, 2012 to June 15, 2013 with the location of 1933 Shanghai.
PowerPoint 2007 Design Fashion Trends. The Web 2.0 "look and feel" includes design elements that are crossing over into corporate PowerPoint presentations. Which Web 2.0 design elements will you see (and see abused) in 2007?
Small overview of the startups involved in healthcare artificial intelligence, the OCT market, investments, patent and IP issues and FDA regulation.
Alternative download link: https://dl.dropboxusercontent.com/u/6757026/slideShare/retinalAI_landscape.pdf
This document provides an introduction to neuroaesthetics, which examines the neural processes underlying aesthetic experiences such as art appreciation. It discusses several key topics:
1. Definitions of neuroaesthetics and debates around whether it should encompass the study of art production and appreciation or have a narrower focus.
2. Evidence that aesthetic priming, such as images related to painting techniques, can influence aesthetic preferences for art, supporting the role of covert simulation in appreciation.
3. Research on the timing of neural responses to artistic style and content, finding that style information is available 40-94ms later than content.
4. Studies using ERPs to analyze the time course of visual, cognitive
This document summarizes a seminar on additive manufacturing technologies. It discusses the history of 3D printing, which was developed in 1984. It then describes several common additive manufacturing techniques like selective laser sintering, fused deposition modeling, and stereolithography. Applications of 3D printing discussed include uses in architecture, automotive, medical, food, and aerospace. The document outlines advantages like reduced costs and complex geometries along with disadvantages like high machine costs and size limitations. It concludes by noting the growing scope of additive manufacturing.
Artificial Intelligence in Fashion, Beauty and related Creative industriesPetteriTeikariPhD
Quick introduction for artificial intelligence / deep learning applications in fashion, beauty and creative industries.
Alternative download link: https://dl.dropboxusercontent.com/u/6757026/slideShare/creativeAI.pdf
This section discusses Greg Lynn's seminal publication Folding in Architecture from 1993, which explored curved and folded forms using digital tools. While the computer enabled these explorations, the theoretical basis came from Gilles Deleuze's concept of the fold rather than characteristics of the computer itself. Calculus is also discussed, and how it changed architecture from proportion-based design to shapes determined by input equations. While early digital experiments pushed boundaries, they may not have fully utilized the computer's potential or led to its "appropriate application" in architectural design and construction in general.
This document provides information about 3D printing technology and the design of a turbojet engine. It begins with introductions to 3D printing, describing how 3D printers work by building objects layer by layer from a digital file. It then discusses the author's project, which involves using 3D modeling software to design and develop a prototype turbojet engine. The rest of the document details the components and design of a turbojet engine, including the fan, compressor, combustor, turbine and nozzle. It also discusses parameters and the Brayton cycle that models the thermodynamics of a gas turbine. The author aims to use 3D printing to produce a prototype turbojet engine.
This document discusses establishing an optimal framework for collaborative design processes. It examines how playing, learning, and working have blurred together with new technologies and can inform each other. Several case studies are presented that explore using crowdsourcing tools for collaborative urban design projects. The goal of the research is to analyze different size design projects and determine an optimal allocation of resources and workflow based on the project scope and use of collaborative technologies.
03 computational design and digital fabrication intro to digital fabricationAyele Bedada
Digital fabrication has enabled new levels of design innovation through tighter integration of the design and manufacturing processes. CAD/CAM software allows designs to be directly fabricated using computer-controlled machines. Notable examples include Gehry Partners' use of digital techniques starting in 1989 for complex building skins. This blurred the lines between design prototyping and final construction. Other architects are now adopting similar integrated digital project delivery methods for complex buildings.
A new world of smart internet.Also known as virtual worlds, the 3D Internet is a powerful new way for you to reach consumers, business customers, co-workers, partners, and students. It combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Face book . Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.
1. The document describes a proposed co-working space called Open University that uses a bartering system for displaced workers in the year 2020.
2. Key aspects of the design include individual workstations, bartering stations where services can be traded, and an open gathering space for collaboration and education.
3. The space aims to foster collaboration, sharing of ideas, and mutual learning through its adaptable and transparent design that brings people together.
In the last 30 years, the desktop metaphor has become the standard user interface for workstations, with
its pros (e.g., ease of learning) and cons (e.g., interaction constraints for skilled users, lack of context
awareness). In this tutorial we present itsme, an initiative to create the next-generation workstation –
especially designed for users who think that what they do holds value. Much of what we present derives
from CSCW research, while Interaction Design research shapes the project, as well as the involvement of
a wide and heterogeneous community of contributing people. The early design phases of the project led to
the definition of a new metaphor for personal computing, called ‘stories and venues’. The metaphor is
being adopted for the development of a radically new front-end for the Linux operating system.
The tutorial illustrates (through the itsme case) how CSCW research can drive the design and
development of an innovative project
Typography and Responsive Grids in the World of Mobile DevelopmentTiago Pedras
To designers and art directors, responsive web design poses a challenge. Responsive grids and patterns and, above all, the behavior of typographic design need to be taken into consideration across mobile platforms, since mobile devices are particularly restricted in terms of readability. Although typographic design may look nice on a smartphone or tablet, what about usability? This workshop will provide an answer to this question, and it will analyze the influence of typographic design on the user experience. It will be held in German and English.
Video links:
Slide 16: http://www.youtube.com/watch?v=WNIrs8FgYKU
Slide 28: http://www.youtube.com/watch?v=KI_tuYlVg-I
Slide 114: http://www.kickstarter.com/projects/207474036/iconic-advanced-icons-for-the-modern-web
Slide 116: http://simplefocus.com/flowtype/
The document discusses the concept of a 3D Internet and its implementation. It describes how the Internet is evolving from a 2D interface to an immersive 3D virtual environment. A 3D Internet would provide an interactive virtual space for services, interaction and communication, going beyond the current abstract organization of websites and hyperlinks. The document outlines some of the technical challenges in fully realizing a 3D Internet, such as advances needed in areas like networking, machine learning and distributed computing. It proposes an architecture for a 3D Internet and discusses how concepts from intelligent environments, services and agents could be applied to its implementation.
This presentation introduces teenagers to the world of Computer Aided Design (CAD) programs/websites, and allows them to understand how 3-D printers can be implemented into their 21st century learning styles and global expectations.
This document discusses a research group that studies interaction design at the intersection of social sciences and computer science. They take a research through design approach and conduct both exploratory design projects with fictional scenarios and collaborative industry projects. Their research focuses on social media and how it can catalyze new forms of relationships and sociability. They explore topics like alternative communication, sociability in constrained environments, empathy in education, and using data visualization and tangible interfaces to improve social connections. They develop applied research with design methods and theoretical foundations from fields like sociology, information science, and cognitive psychology.
This document discusses a seminar on 3D Internet. It describes 3D Internet as combining the Internet with 3D graphics to deliver interactive, real-time 3D graphics over the web. Increased bandwidth and processor speeds have enabled this technology. The document outlines advantages like control and interactivity. Applications discussed include ecommerce, education, entertainment, and collaboration. Examples provided are Google Glasses and 3D shopping malls. Challenges include complexity, slow adoption, and lack of capitalization on potential. The future of 3D Internet is predicted to make web use and control very easy through immersive 3D experiences.
The document discusses the concept of 3D Internet, which combines the power of the Internet with 3D graphics to provide interactive, real-time 3D content over the web. It outlines how improvements in bandwidth, processor speeds, and graphics accelerators have now made 3D Internet possible. Examples are given of potential applications in e-commerce, education, entertainment, and more. Challenges that must still be overcome include complexity, slow adoption rates, and underutilization by advertisers. The future of 3D Internet is predicted to include highly immersive experiences that integrate the virtual and real world.
The document discusses the emerging technology of 3D internet. It begins by defining 3D internet as the combination of the internet and 3D graphics delivered in real-time over the web. Previously, 3D content was difficult to access due to slow computers and internet connections. However, increased bandwidth and processor speeds now allow high-quality 3D graphics to be interacted with online. Examples are given of potential applications in education, commerce, entertainment and collaboration. While 3D worlds were initially complex and expensive, the future of 3D internet is promising as it will make controlling information and interacting online much more intuitive.
Designing communicating objects, bu Paolo Volontégueste474cb0
1) The document discusses how designers are communicators, as the objects they design communicate information to users through their form and function.
2) It argues that objects communicate not just instructions for use, but also convey social and historical meanings as they accumulate traces of past uses through their "biography".
3) In modern society, objects play an important role in interpersonal communication, as they help people to rapidly identify and understand others in an uncertain social environment. Designers respond to this need by diversifying object types.
3D printing, also known as additive manufacturing, is a process where 3D objects are created by laying down successive layers of material until an entire object is formed. The earliest 3D printing technologies emerged in the late 1980s as a way to rapidly prototype products. There are several types of 3D printers that use different processes like stereolithography, digital light processing, and fused deposition modeling. 3D printing provides significant advantages over traditional manufacturing by reducing costs through less wasted materials, faster production times, and enabling new manufacturing strategies like highly customized medical devices.
3D printing from a perspective of designerKai Yu Kamm
This document discusses 3D printing from a designer's perspective and lists several designers and companies at the forefront of 3D printing design including Fabraft studio, Iris Van Herpen, Ralf Holleis, n-e-r-v-o-u-s, Front Design, Dirk Vander Kooij, D-Shape, Concrete Printing, and Neri Oxman. It also mentions Sporosarcina pasteurii and dates the document from December 15, 2012 to June 15, 2013 with the location of 1933 Shanghai.
PowerPoint 2007 Design Fashion Trends. The Web 2.0 "look and feel" includes design elements that are crossing over into corporate PowerPoint presentations. Which Web 2.0 design elements will you see (and see abused) in 2007?
Small overview of the startups involved in healthcare artificial intelligence, the OCT market, investments, patent and IP issues and FDA regulation.
Alternative download link: https://dl.dropboxusercontent.com/u/6757026/slideShare/retinalAI_landscape.pdf
This document provides an introduction to neuroaesthetics, which examines the neural processes underlying aesthetic experiences such as art appreciation. It discusses several key topics:
1. Definitions of neuroaesthetics and debates around whether it should encompass the study of art production and appreciation or have a narrower focus.
2. Evidence that aesthetic priming, such as images related to painting techniques, can influence aesthetic preferences for art, supporting the role of covert simulation in appreciation.
3. Research on the timing of neural responses to artistic style and content, finding that style information is available 40-94ms later than content.
4. Studies using ERPs to analyze the time course of visual, cognitive
This document summarizes a seminar on additive manufacturing technologies. It discusses the history of 3D printing, which was developed in 1984. It then describes several common additive manufacturing techniques like selective laser sintering, fused deposition modeling, and stereolithography. Applications of 3D printing discussed include uses in architecture, automotive, medical, food, and aerospace. The document outlines advantages like reduced costs and complex geometries along with disadvantages like high machine costs and size limitations. It concludes by noting the growing scope of additive manufacturing.
Artificial Intelligence in Fashion, Beauty and related Creative industriesPetteriTeikariPhD
Quick introduction for artificial intelligence / deep learning applications in fashion, beauty and creative industries.
Alternative download link: https://dl.dropboxusercontent.com/u/6757026/slideShare/creativeAI.pdf
This document discusses 3D printing technologies and their applications. It describes common 3D printing processes like stereolithography, digital light processing, material jetting, and selective laser sintering. The advantages of 3D printing include customization, increased productivity through rapid prototyping, affordability compared to traditional manufacturing, and applications in education, dentistry, and healthcare. However, 3D printing also faces limitations such as restricted object sizes, limited raw materials, and potential for copyright violations or producing dangerous items.
This document discusses generating a foam-like infill structure for 3D printing applications using a biomimetic approach. It reviews bone structure, engineering foams, 3D printing technology, 3D models, and the Protosphere sphere packing algorithm. The methodology generates a foam structure by using Protosphere to place non-overlapping spheres within a 3D model, converting it to an STL file for 3D printing. This structure mimics bone and is intended to produce stronger, lighter parts compared to traditional layer-based infill patterns.
(1) The document discusses the role of performance in interaction design work. It argues that performance, such as client meetings and presentations, is a central part of a designer's job and should be considered "real work".
(2) The author observed designers at work and found that product development involves careful staging of meetings, skillful roleplaying to envision how users will interact with a design, and using these performances to build consensus and make collaborative decisions.
(3) Through analysis of video examples, the author illustrates how designers take on different roles like user and client to perform prototypes and gain understanding of designs from multiple perspectives. Performance is a key part of envisioning, refining, and bringing designs into being.
3d printing on how it can help people with learning disabilities. it can help people with life it can also print body limbs so people can have an arm or a leg if they lost their arm or leg. it really has an impact on the world to make that one simple change and make the world better.
this teaches about how 3D printing can be used to help other people and fun ways to teach and learn. It also includes how people make 3D printing designs, art shows, and medical uses.
This document provides an overview of 3D printing technology. It discusses what 3D printing is, how the process works by creating a virtual design and then layering materials, and some common methods and technologies used like selective laser sintering and fused deposition modeling. Applications mentioned include rapid prototyping to save time and costs as well as personal printing. The document also notes the industry is growing and will change manufacturing and commerce, while challenges include costs, limited materials per machine, standard file formats, and printing speed.
A brief presentation on 3D Printing technology.
3D printing is the technology to print layout of any design to check the accuracy of the design before implementing the same on a large scale design in order to save time and money. The procedure of the same is quite easy and can be carried out with great efficiency. Almost all designs can be formed using this technique unless it is too complex.
3D printing technology builds objects layer by layer from digital models, opening new possibilities in design and customization. It is hailed as a versatile and disruptive technology that will transform sectors like healthcare, aerospace, education, and consumer goods. 3D printing works by building up layers of materials like plastic or metal to form objects. It is used to create models, prototypes, tools, spare parts, and more. The choice of materials depends on the type of 3D printing and the object's requirements, with common materials including plastics, metals, ceramics, and composites.
This document discusses 3D printing and its applications in pharmaceuticals. It begins by defining 3D printing as a process that creates 3D objects by laying down successive layers of material based on a digital file. It then explains how 3D printing works by designing a virtual object, slicing it into layers, and printing layer by layer. The document outlines some advantages of 3D printing such as lower costs, easier customization, and faster production. It also discusses several 3D printing methods and provides examples of medical applications including tissue engineering and creating customized prosthetics. The document concludes by noting some challenges to wider adoption of 3D printing like costs, limited materials, and slower speeds compared to traditional manufacturing.
We are proud to announce our twentieth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
This document discusses the importance of acknowledgement pages in thesis writing. It recommends only including major contributors like advisors, professors, and classmates who significantly helped with research, experiments, or writing. For academics, full names and titles should be used, while only first names are needed for friends to protect identities. The document also provides guidance on listing contributors from academia versus family/friends and how to structure acknowledgement pages.
Generative design is a process that mimics nature's evolutionary approach to design. It starts with design goals and then explores many potential solutions to find the best option. Using cloud computing, it can evaluate thousands or millions of design variations through iterations to determine what works best. This enables designers to generate new options beyond what a human could create alone to arrive at the most effective design. Generative design is used in fields like art, architecture, product design, and more to quickly explore possibilities.
This document summarizes the author's experience modeling and 3D printing projects using different software programs like Rhino and SketchUp. The author details two case studies - modeling an ionic capital and a teacup set. For the capital, issues arose from importing a SketchUp file into Rhino, as SketchUp uses polygons while Rhino uses precise NURBS surfaces. The teacup set was modeled entirely in Rhino and printed successfully. The author analyzes why one project succeeded in printing while the other failed, given the software and modeling differences. They conclude more can be done to help software like Rhino detect and fix issues like "naked edges" to improve the 3D printing process.
This document discusses various 3D modeling techniques including:
- Primitive, box, and edge modeling which involve using basic shapes and refining meshes. Box modeling often works in stages from low to high resolution.
- Sculpting which involves digitally sculpting high-resolution meshes similar to clay. It is intuitive but models may need retopology for animation.
- NURBS modeling uses smoothly interpolated surfaces between curves.
- Procedural modeling algorithmically generates scenes based on rules rather than manual creation.
- Modeling with textures can add detail through displacement maps. Dynamics can also help model complex effects like fluids. 3D scanning can quickly create accurate models but results need cleanup. The document encourages experimenting
3D printing is an additive manufacturing process that creates physical objects from digital designs by laying down material in layers. There are three main steps: 1) preparing the digital 3D file of the object, 2) the printing process of laying down layers of material like plastic or metal, and 3) sometimes a finishing process like sanding. 3D printing allows for complex shapes, customization without extra tools, and faster prototyping compared to traditional manufacturing. However, it is currently more expensive for large production runs and has less material and finish options.
Computer-aided design (CAD) uses computer systems to assist in the creation, modification, analysis, or optimization of designs. CAD outputs are often electronic files used for manufacturing. Computer-aided manufacturing (CAM) uses software to control machine tools for faster, more precise production. 3D modeling software like Rhino can create, edit, and analyze complex NURBS and polygon mesh models. 3D printing started in the 1980s and builds 3D objects by adding layers based on a digital file. It offers advantages like low material waste and energy efficiency over conventional manufacturing. Students will learn CAD, 3D printing, scanning, and laser cutting through assignments applying these techniques to solve design problems.
This document provides an introduction and background on Lionel T Dean's work as a product artist focusing on direct digital manufacturing. It summarizes three strands of his practice: commercial design consultancy, art and gallery objects, and academic research. His FutureFactories Studio has been working with 3D printing in art, craft, and design for over ten years. The document goes on to describe several of Lionel T Dean's projects that illustrate different aspects of his exploration of mass customization and mass individualization through computational design and parametric modeling techniques.
3DPrinting Technologies
echnologiesthatbuild3Dobjectsbyaddinglayer-upon-layerofmaterial,whetherthematerialisplastic,metal,concreteoranycompositematerials. There are three types of Printer.
1.Stereo lithography (SLA)
2.Selective laser sintering (SLS)
3.Fused deposition modeling (FDM)
Similar to 3D printing and embedded Electronics concepts from Arch Science (20)
SVG's and their potential for programmatic artMichael Senkow
SVG's (Scalable Vector Graphics) allow for vector images that can scale smoothly and programmatically generate complex graphics. An SVG is an XML file format for describing 2D vector graphics that can be rendered and edited with text editors. SVGs can be manipulated with CSS and JavaScript code to dynamically create and modify graphics, allowing for interactive and randomized programmatic art.
This document discusses methods for designing and implementing 3D elements in web design. It notes that while past 3D interfaces have been poor, new technologies like virtual and augmented reality enable richer 3D experiences. The document asks what tools are available for 3D design, recommending Rhino and Illustrator, and what tools can help quickly prototype and implement 3D ideas on the web while avoiding bad 3D designs like pie charts.
The document provides information about several projects undertaken by the Aerospace Enterprise student group at Michigan Technological University, including:
1) The Oculus satellite project which involves over 70 students across various subsystem teams designing a CubeSat for a competition.
2) The Ion Propulsion Lab which conducts experiments on electric propulsion thrusters and was founded in 2000.
3) A lunar penetrator project to develop a system to insert a 1-meter rod into the lunar surface to take measurements.
4) Participation in NASA's reduced gravity C-9 aircraft experiments on topics like boom vibration and electron propulsion.
5) The CanSat project which involves launching a satellite
The document describes the development of the UMHS Companion app, which aims to digitize medical reference guides for students. It discusses transforming paper guides into an electronic format that can be securely accessed from mobile devices. The document also outlines next steps for the project, which include implementing authentication and adding more documents to the app.
This document discusses digitizing reference materials for doctors at UMHS, including a phone list, notebook, calculator and developing an app. It mentions beginning UI layouts in Xcode and considering where information could live, such as using SQL or XML databases with security.
Arduino is an open-source hardware platform for building interactive electronic projects. It consists of a simple open hardware design with an Atmel processor and input/output support. The hardware is less expensive than other prototyping devices. It is accompanied by a software side written in Java and based on Processing. Arduino began in Italy to control student-built interaction design projects and is descended from the open-source Wiring platform. It has a large community and potential for growth supporting its future success.
Michael Senkow graduated from Michigan Technological University with degrees in mechanical engineering and scientific and technical communication. He has helped the university through modeling, photography, marketing, and as a leader in various student organizations supporting diversity, international students, and music. Senkow hopes to continue changing the world through engineering and communication.
Jill Pizzola's Tenure as Senior Talent Acquisition Partner at THOMSON REUTERS...dsnow9802
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Learnings from Successful Jobs SearchersBruce Bennett
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Joyce M Sullivan, Founder & CEO of SocMediaFin, Inc. shares her "Five Questions - The Story of You", "Reflections - What Matters to You?" and "The Three Circle Exercise" to guide those evaluating what their next move may be in their careers.
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3D printing and embedded Electronics concepts from Arch Science
1. Complexity through
3D printing
My concept focuses around
looking into the potentials 3D
printing allows for, through
multiple materials, complexity of
form, and the ability to integrate
final form components and
connection for components.
There has been exploration in
both what forms can be created
through 3D printing and what
potentials exist.
Michael Senkow
2. Connective Work - Neri Oxman
Her work is, in the end, the inspiration for my hopes with this direc-
tion of research. There are multiple realms of thought, along with
workoutside of the 3D printing realm (through use of CNC machin-
ery and other fabrication techniques) but specifically within 3D
printing you can find many of my goals.
The basis, I’ve gathered, of much of her thought lies in biomimicra-
cy of natural structural forms. The integration of dual-actions with-
in an object, allowing part of it to act as structure while another
acts as a filter or light reducer, or the differing of density within the
material itself, to create something that may have greater strength
but lower weight, work as a light displacer, or integrate differing
materials outside of the purely printed substance into the final
form.
3. Connective Work - Neri Oxman
These concepts play out into final forms, combining the concepts
of multiple materials and thus multiple functionality within the
same object.
The material options available just within the hobbyist market
open up this realm even if the designer does not have access to
the more professional and more expensive machines.
4. Connective Work - Neri Oxman
Her work begins the exploration in how smaller forms can work
towards a larger object. There is often the illusion in her work, I be-
lieve, that the entire piece is created in one go. Within her research
papers though, you can see examples of how the individual pieces
are created and fastened together.
This opens up a line of thought in how these pieces are joined in
the first place. From what I can see, the connections look to be
more like puzzle pieces, with a direct joinery based upon the imag-
ery of the object. 3D printing though allows for a larger variability,
a connection that is specifically designed for the object.
5. Connective Work - François Brument
Positives - This project plays upon the idea of 3D printing the entire
structure, mixing the inside and the outside into one cohesive ob-
ject rather than seperating into different units. His project starts to
play into complexity of surface with a few inner, actionable struc-
tures playing as part of the greater whole.
Negatives - It starts the concept but doesn’t finish it. While there is
some complexity in the surface it is still purely aesthetic. Why sim-
ply make a working facade when you could print voids that have
action within them (movable shelves, pipes for wiring or moving
liquids and air, specific connectors between the components). Ad-
ditionally, the printer required is a very specific machine, made for
printing large format, concrete prints. Different materials aren’t
possible and there is not an open, ubiquity of the machine, falling
more into a luxury realm than a practical realm.
6. Connective Work - Softkill Design
ProtoHouse investigates the architectural potential of the latest
Selective Laser Sintering technologies, testing the boundaries of
large scale 3D printing by designing with computer algorithms
that micro organize the printed material itself. With the support of
Materialise, Softkill Design produced a high resolution prototype
of a 3D Printed house at 1:33 scale. The model consists of 30 de-
tailed fibrous pieces which can be assembled into one continuous
cantilevering structure, without need for any adhesive material.
The arrangement of 0.7mm radius fibres displays a range of flexible
textures and the ability to produce in-built architectural elements,
such as structure, furniture, stairs, and façade, all in one instance.
The Softkill house moves away from heavy, compression based 3d
printing of on-site buildings, instead proposing lightweight, high
resolution, optimised structures which, at life scale, are manage-
able truck-sized pieces that can be printed off site and later assem-
bled on site.
Negatives - Is this frivilous? Just because a 3D printed form can be
organic and fibrous, chaotic looking, does it need to be? Shouldn’t
usability take precidence?
7.
8. Connective Work - DShape
Like with other types of 3D printing, the build object is created a
layer at a time. In this case, the layers can include wiring, cabling
and piping cavities, along with decorative touches like statues. All
of this is accomplished without a drop of cement.
Monolite uses regular sand and the extruder head pumps out a
binder agent. Once a build is complete, the structure requires 24
hours to fully set. When the 24 hours are up, the structure is dug
out of the surrounding sand (similar to how laser sintering works).
Any sand that hasn’t been used to build the structure can be re-
used.
The end result of a build using D-shape and the Monolite binder is
a marble-like structure that is, according to the company, stronger
than concrete without needing to rely on internal iron supports.
Monolite also expects (and this is true of most rapid manufactur-
ing) that building a house with D-shape will go much faster than
standard methods of construction.
Negatives - This is not approachable to most designers (and while
I realize that may be moot, it still seems important). Additionally,
while there is mention of the potential of embedding cabling, wire,
piping, etc. this hasn’t been done yet in most of the designs.
10. Connective Work - Electronics
Both via embedding within the object and a mixture of conductive
and non-conductive elements, the final print can start to embrace
a more actionable quality.
11. The Open Source Movement
While design is relative to invidual requirements and can’t be
generalized to all situations, there is much to be said for sharing
knowledge and examples of work.
Part of my focus within 3D printing is how it opens up the design
realm to a wider audience along with allowing for greater amounts
of iteration and examples. Anything I create can be shared and up-
loaded, with direct files that can be altered and informed upon.
Rather than my work living in a dead-zone, in which once its pro-
duced others are left wondering how it was done, I can directly
share the files and concepts with a greater whole.
Other platforms exist in this realm, and it may make sense to de-
sign one specifically for the architectural/larger design realm. Most
of what has been designed and shared here so far fits mostly into
the object and gadget realm, but as the machines used within the
Maker movement become more advanced, larger, and more ex-
pandable in their material options, their connection and expansion
into Architecture seems more assured.
12. Dark-Side/Potentials
PIRATE BAY
While I have a hard time seeing true‘danger’within potentials of
3D printing and architectural design, there is something to be said
for opening up complexity and intricate forms to those who don’t
fully respect or understand them.
Guns display some of the best and worst aspects of industrial de-
sign. Intricate formwork and rapid adaptation, but at the same
time bent towards destructive forms. They bring with this concept
the feeling of how can you control this type of system when its
open to the public.
How would a designer defend their work if its open to the public
at the same time? While it would be fine to say that respect is key,
corporate examples of stealing work are rampant. To work with
this type of system, it seems a designer has to go down one of two
paths: defender or supporter. They either fight against the act, su-
ing, trying to find ways to make their work specifically theirs, or
they embrace it, forcing users to go to them because their work is
‘better’than the rest.
13. Material Options
My current access is meant more in the end to still be a model
for what could be produced, even if the models are larger in na-
ture. I currently am able to produce with plastic materials and only
change them based upon color, and potentially the difference be-
tween ABS and PLA.
Multiple other options exist (and could probably have their own
entire term devoted to each concept).
- Color Changing
- Wood imbued
(flexible, different smell, resemblance to wood)
- Conductive (Potentials with Electronics
- Glow in the Dark
- Nylon
(A key aspect here is that none of hese lose any of the basic manu-
facturing concepts in 3D printing - dual materials, precision in cre-
ation, inner-voids within).
14. Manufacturing Costs/Recycling
One potential in this realm simply lies in the material itself. While
plastic is often listed as an environmental danger, a material that
doesn’t degrade over time, it also has vast potential in regards to
its reclamation potentials.
Alongside the hobbyist 3D printing environment, the filament
production machinery has also become a side industry. Machines
that can both turn failed prints/excess material into new abs reels,
along with research into using other plastic waste forms to create
the abs filament reels in the first place is going on.
Displayed here is Filabot, a successful kickstarter for filament cre-
ation from used ABS products, along with a connection to research
being done at my undergrad for turning milk-jugs into filament.
15. Prior Work
Much of the term was originally
spent simply working on
determining the extents that
were open to me via 3D printing.
While I do not have access
to some of the extremely
advanced printers, I have
access to Makerbot’s Replicator,
Laser Sintering printers, and
the school’s more advanced
deposition printers.
Each has its own potentials and
limitations.
16. Dual Materials
While I only have access to really
working with different visual
versions of ABS right now, there
are already many materials to
work with, even in the hobbyist
realm.
- Glow in the Dark ABS
- Color Change ABS
- Carbon-filled, conductive ABS
- Dual Plastics (ABS/PLA)
17. Intricate/Connected Forms
With other machining processes,
forming a working/moving
form requires the production of
seperate parts that are pieced
together at a later date. Here,
you can produce connections
in the form itself, saving time/
proces.
18. Intricate/Connected Forms
With other machining processes,
forming a working/moving
form requires the production of
seperate parts that are pieced
together at a later date. Here,
you can produce connections
in the form itself, saving time/
proces.
23. Specificity of Form
And for detail within the work, in
areas that may not be possible
for the print itself.
24. Specificity in Form
Light is key, in that something
that is both structural and light-
altering can be combined within
the same object.
25. Working Towards a Product
Now that I’ve seen the forms
that are possible, through
various small models, the goal is
to seek a final form, something
that integrates the various
benefits 3D printing has (multi
material, designed to fit the
component without further
work, etc.)
26. Model as Final as Model
There is a goal of having the 3D
print work as the final object,
but as an intermediate step, the
print can act as a model for the
final form.
27. Model as Final as Model
There is a goal of having the 3D
print work as the final object,
but as an intermediate step, the
print can act as a model for the
final form.
28. Model as Final as Model
There is a goal of having the 3D
print work as the final object,
but as an intermediate step, the
print can act as a model for the
final form.
64. Connecting Work - SI601
In a data manipulation course
within SI, my final project was
to produce a simple program
in python that gets Phillip’s
HUE lightbulb’s to intelligently
respond to user input.
In this case, the user can input a
city and a choice (temperature
or weather) and the lights
change based upon qualities of
these choices at the location.
github.com/mhsenkow/Hue-Weather for full code