This document outlines the requirements for a creative thinking skills project involving the creation of games from daily objects. The project has two parts:
Part A involves students developing an original game individually based on a given daily object. They must document the design process and present the game concept. The best game from each group will be selected for Part B.
Part B has students work in groups to refine their selected game, plan and hold a game tournament for all students. They must document the process. The group that plans the best tournament and earns the most points will win. Students will be evaluated on creative thinking and meeting project requirements.
B. structure project 1 brief august 2015Anthony Chew
1. This document outlines the requirements for a project to design and construct a fettucini truss bridge with a 350mm clear span and maximum weight of 80g. Students will work in groups to complete the project.
2. The objectives are to develop students' understanding of tension, compression, and load distribution in trusses. An efficient design using minimal material is required.
3. The project tasks involve determining the material strength of fettucini, performing structural analysis of the truss design, identifying critical members, and constructing the bridge to be load tested. A report documenting the process is required.
Arc1215 arc60305 course outline jan 2015Anthony Chew
This document provides information about the Methods of Documentation and Measured Drawings module offered at Taylor's University. The module aims to develop an understanding of documenting historic structures through three methods: measured drawings, written documentation, and photographic documentation. Students will document a historically significant building through on-site measurement and produce scaled drawings, plans, and a report on the building's history and architecture. The module uses lectures, tutorials, practical sessions, and self-directed learning. Students will be assessed through three projects involving on-site sketches, measured drawings and a model, and a building report.
The document outlines a proposal for a new recreational facility to be built on the grounds of Taylor's University Lakeside Campus, utilizing the space of an existing abandoned lake and basketball court. The proposed 3-floor building would include a basement parking area, indoor bowling alley, dessert cafe, and upgraded basketball court, providing additional amenities and activities for students. A project plan, budget, timeline, risks, and team are defined to transform the space and achieve the goals of creating a safe, attractive gathering place for the university community.
Name card of anthony architect companyAnthony Chew
This document provides contact information for Anthony Chew, who is the Chief Architect and City Planner at Anthony's Architect Sdn Bhd. It lists his email, phone number, fax number, and address in Subang Jaya, Malaysia. It also provides a website URL for his company.
This document outlines the requirements for Project 2 of the Building Science 2 course. The project requires students to integrate lighting and acoustics principles into the design of their final studio project. Students must produce site analyses related to lighting and noise and identify spaces that require artificial lighting, daylighting, and noise management strategies. They must submit two A2 boards - one on lighting integration and one on acoustics integration. Calculations justifying their design solutions must also be included. The project aims to demonstrate understanding of lighting, acoustics, and sustainability through an integrated design approach.
The journal discusses shapes and emphasis or hierarchy. Shapes and emphasis help organize information and guide the reader's attention. Certain elements are made more prominent to establish an order of importance among the information presented.
B. structure project 1 brief august 2015Anthony Chew
1. This document outlines the requirements for a project to design and construct a fettucini truss bridge with a 350mm clear span and maximum weight of 80g. Students will work in groups to complete the project.
2. The objectives are to develop students' understanding of tension, compression, and load distribution in trusses. An efficient design using minimal material is required.
3. The project tasks involve determining the material strength of fettucini, performing structural analysis of the truss design, identifying critical members, and constructing the bridge to be load tested. A report documenting the process is required.
Arc1215 arc60305 course outline jan 2015Anthony Chew
This document provides information about the Methods of Documentation and Measured Drawings module offered at Taylor's University. The module aims to develop an understanding of documenting historic structures through three methods: measured drawings, written documentation, and photographic documentation. Students will document a historically significant building through on-site measurement and produce scaled drawings, plans, and a report on the building's history and architecture. The module uses lectures, tutorials, practical sessions, and self-directed learning. Students will be assessed through three projects involving on-site sketches, measured drawings and a model, and a building report.
The document outlines a proposal for a new recreational facility to be built on the grounds of Taylor's University Lakeside Campus, utilizing the space of an existing abandoned lake and basketball court. The proposed 3-floor building would include a basement parking area, indoor bowling alley, dessert cafe, and upgraded basketball court, providing additional amenities and activities for students. A project plan, budget, timeline, risks, and team are defined to transform the space and achieve the goals of creating a safe, attractive gathering place for the university community.
Name card of anthony architect companyAnthony Chew
This document provides contact information for Anthony Chew, who is the Chief Architect and City Planner at Anthony's Architect Sdn Bhd. It lists his email, phone number, fax number, and address in Subang Jaya, Malaysia. It also provides a website URL for his company.
This document outlines the requirements for Project 2 of the Building Science 2 course. The project requires students to integrate lighting and acoustics principles into the design of their final studio project. Students must produce site analyses related to lighting and noise and identify spaces that require artificial lighting, daylighting, and noise management strategies. They must submit two A2 boards - one on lighting integration and one on acoustics integration. Calculations justifying their design solutions must also be included. The project aims to demonstrate understanding of lighting, acoustics, and sustainability through an integrated design approach.
The journal discusses shapes and emphasis or hierarchy. Shapes and emphasis help organize information and guide the reader's attention. Certain elements are made more prominent to establish an order of importance among the information presented.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
The Idea Journal discusses points and lines. Points are dimensionless locations in space, while lines are one-dimensional objects that extend infinitely in both directions and connect at least two points. Together, points and lines are fundamental geometric objects that form the basis for shapes in our world.
1) The document provides details of a two-day, one-night trip organized by Taylor's University for students to visit the River Stone Eco Resort in Selangor, Malaysia from April 15-16, 2013.
2) The itinerary includes activities such as selecting a site, exploring the site, collecting data, and night activities at the resort, with the overall goal of allowing students to experience nature and fulfill a class project on observing natural habitats.
3) The document provides reminders about costs, required forms, attire, items to bring for personal use and the class project, and contact information for the organizers.
This document outlines a project for students to measure and document a historical building through a set of measured drawings and a physical model. Students will be assigned to groups and visit an assigned building to take physical measurements and collect information. They must then produce a set of scaled drawings including plans, elevations, sections and details showing the building construction. Students will also create a physical model of the building. They will be assessed based on their on-site performance, progress in producing drawings and models, and the accuracy and completeness of their final submissions. The goal is for students to learn techniques of architectural documentation and understanding of historic buildings.
This document outlines the module for Theories of Architecture and Urbanism. It will be a 3-credit hour core module taught over 14 weeks. The module aims to engage students in relevant architectural and urban theories through lectures, discussions, and a student project. Assessments include four written synopses, a two-part student project on Kevin Lynch's image of a city, and a portfolio demonstrating attainment of learning outcomes. The module covers theories such as modernism, postmodernism, phenomenology, structuralism, deconstruction, and critical regionalism.
This document outlines a group project for a university course on natural built environments. Students will visit a nature site to observe the ecosystem and collect information using their senses. They will then create an infographic poster and 5-10 minute documentary video to present their findings. The infographic will focus on the habitat and ecosystem, while the video will share the students' experiences and raise awareness. Students will be assessed both individually and as a group based on understanding the brief, content quality, creativity, collaboration, and documentation of their work throughout the project.
Arc1126 project 2b retreat house at fraser s hillAnthony Chew
This document outlines the objectives, tasks, and requirements for Project 2b of the Architectural Design Studio 2 course. Students are tasked with further developing their previous project into a 150 sqm retreat house design at Fraser's Hill. The objectives are to introduce concepts of program, space, form, function, and site-specific design. Students must submit a site analysis, set of architectural drawings at 1:200 scale, and physical model for evaluation based on demonstrated concept, appropriate form and space, and quality of visual and verbal presentation.
Env.sus.design (arc1413)module outline august 2014(1) (2)Anthony Chew
This document provides information about the Environmental Sustainable Design module taken by Bachelor of Science (Honours) in Architecture students. The module aims to develop students' awareness of local and global environmental issues, explore approaches to sustainable architecture, and recognize the architect's role in environment and society. It will be delivered through lectures, tutorials, field trips, seminars and self-study over 14 weeks. Students will be assessed through their participation, assignments, and a final exam or presentation.
This document outlines the requirements for a group project in a Creative Thinking Skills course. Students must create musical instruments out of everyday objects and use them to perform a 5-8 minute musical presentation. They will be evaluated on their understanding of the brief, creativity and application of songs/instruments, performance quality, and team collaboration. Students must also submit individual documentation of the planning process, instrument development, and pictures/videos of rehearsals and the performance itself. The performance and documentation will each be worth 10% of the student's grade.
This document outlines the requirements and assessment criteria for a student project on skeletal construction. Students will construct a 1:1 scale shelter that demonstrates knowledge of skeletal frames and joints. The shelter must withstand a 60kg load for 2 minutes and be analyzed in a bound report. Students will be assessed on their understanding of skeletal construction, the shelter's strength during testing, design considerations, appropriate material use, and quality of documentation in their analysis report. The project aims to help students understand how skeletal structures work under loading conditions.
1) Students are assigned a group project to interview professionals from the construction industry such as architects, developers, contractors, and engineers. They must conduct research, set up interviews, and create a 8-minute video presentation.
2) Additionally, each student must individually create a 6-page magazine/booklet demonstrating their understanding of the project topics.
3) The group video and individual magazine will be assessed based on general understanding of the task, thoroughness of content and research, and creativity in preparation and presentation.
B sc (hons)(arch) asian architecture arc60403 outline aug 2015 (2)Anthony Chew
This document outlines the module for Asian Architecture at Taylor's University. It includes information about instructors, synopsis, objectives, learning outcomes, delivery format, assessments and more. The module explores the history of architecture in South, Southeast and East Asia through themes of sustainability, tradition, modernity and globalization. Students will develop critical perspectives through exploration of Asian architectural history and analyze specific cases to inform design studios. Assessments include a case study paper, contextual architecture study, mid-term test and a portfolio demonstrating learning outcomes and graduate capabilities.
This document provides the brief for Project One of the Design Visualization course. The project requires students to produce 8 sketches on A5 paper exploring different sketching techniques including figure drawing, object projection, detail studies, geometric forms, one-point and two-point perspective, and an artistic representation of a famous building. Students will present their sketches pinned to an A2 mounting board and then place them in their Design Journal. The assessment criteria focuses on observation skills, line quality, composition, use of media, and overall skills and aesthetics.
Arc1126 project 2a site analysis and birdwatch tower at fraser s hillAnthony Chew
This document provides instructions for a student design project involving site analysis and designing a birdwatching tower. Students will work in groups of two to analyze physical, social, cultural and historical aspects of the project site. They will then individually design a 3x3x3 meter cube that serves as a birdwatching tower responding to the site analysis. Drawings and models are to be submitted, along with a presentation of the site analysis. The project aims to develop architectural design and conceptualization skills considering user needs, ergonomics and site context over 4 weeks.
1. Students are assigned a group project to identify an environmental issue in their local community and propose a solution. They will visit the project site, document the issue, and present their proposal and completed project.
2. The project has three stages - proposing a solution, receiving approval and executing the work on site, and presenting documentation of the process. Students must engage the community and create environmental and social impact.
3. Deliverables include an A4 report, A2 research poster, and multimedia presentation summarizing the identified issue, proposed and completed solution, and community engagement process. The project aims to increase students' understanding of sustainability and their role in addressing environmental and social issues.
B. structure project 2 brief august 2015 (1)Anthony Chew
This document outlines the requirements for Project 2 of the Building Structures course. The project involves extending a reinforced concrete bungalow. Students must work in groups to produce structural drawings for the bungalow, including foundation, floor, and roof plans. Individually, students must perform structural analysis on at least 6 beams and 4 columns, including load identification and quantification, analysis, and member sizing. The final submission should include an introduction, structural analysis report, design brief, structural plans, load distribution plans, individual analysis reports, and references. Students will be assessed based on their understanding of structural systems and application of analysis concepts and skills.
This paper discusses a book that examines the relationship between communication theory, semiotics, ideology, and architecture. The authors introduce the concept of ideology as referring to reality but only providing an illusion, and propose architectural theory as existing outside of ideology to explain the relationship between society and the built environment. They view semiotics as an important tool for architectural theory that can clarify the distinction between communication and signification. The authors see semiotics as a way to better understand how significance is produced in architecture and recommend it be used as part of a larger project rather than an outside concept imported alone. Semiotics may be useful as a way to counter ideology by allowing alternative perspectives on economic and political norms in architecture.
This document provides information about the Design Communication module offered at the School of Architecture, Building & Design. The module is a 6-credit course taught over 14 weeks through lectures, tutorials, and self-study. It introduces fundamental skills for communicating architectural design through drawings, modeling, and other visualization techniques. The module aims to develop students' abilities to visualize and convey architectural ideas, forms, and spaces. Students will learn to illustrate architectural concepts using 2D and 3D representations and analyze visual information from models and technical drawings.
Building con 1 (arc 1523) project 2 brief aug 2014 (1)Anthony Chew
This document outlines an assignment for a Building Construction 1 course. Students are asked to produce construction details and specifications for elements of their Project 2 design from Architecture Studio 2. They must provide 3 manually drafted details covering the roof, superstructure, and joints/connections along with plans, sections and specifications. The details should demonstrate understanding of construction methods and response to the site context. Students will be assessed based on the clarity and annotation of their drawings, appropriate use of symbols, and demonstration of construction understanding through their details.
This document outlines the requirements for a final project to design a board game. The project has two parts - an individual component and a group component.
For the individual component, students will research and propose their own original board game concept through creative thinking exercises. They will document the process in an A4 booklet covering the game objectives, idea development, experimentation, and basic rules.
In the group component, students will work together to further develop the best proposed game. They will plan and hold a "Board Game Carnival" to demonstrate the completed game, including an instruction manual, promotional video under 3 minutes, and display booth. The project aims to develop critical and creative thinking skills through game design.
This document outlines the requirements for a final project to design a board game. The project has two parts - an individual component and a group component.
For the individual component, students will research and propose their own original board game concept through creative thinking exercises. They will document the process in an A4 booklet covering the game objectives, idea development, experimentation, and basic rules.
In the group component, students will work together to further develop the best proposed game into a fully realized board game. As a group, they will plan and hold a Board Game Carnival to showcase the completed games through playable demos, instruction materials, and display booths. The project aims to develop critical and creative thinking skills through
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
The Idea Journal discusses points and lines. Points are dimensionless locations in space, while lines are one-dimensional objects that extend infinitely in both directions and connect at least two points. Together, points and lines are fundamental geometric objects that form the basis for shapes in our world.
1) The document provides details of a two-day, one-night trip organized by Taylor's University for students to visit the River Stone Eco Resort in Selangor, Malaysia from April 15-16, 2013.
2) The itinerary includes activities such as selecting a site, exploring the site, collecting data, and night activities at the resort, with the overall goal of allowing students to experience nature and fulfill a class project on observing natural habitats.
3) The document provides reminders about costs, required forms, attire, items to bring for personal use and the class project, and contact information for the organizers.
This document outlines a project for students to measure and document a historical building through a set of measured drawings and a physical model. Students will be assigned to groups and visit an assigned building to take physical measurements and collect information. They must then produce a set of scaled drawings including plans, elevations, sections and details showing the building construction. Students will also create a physical model of the building. They will be assessed based on their on-site performance, progress in producing drawings and models, and the accuracy and completeness of their final submissions. The goal is for students to learn techniques of architectural documentation and understanding of historic buildings.
This document outlines the module for Theories of Architecture and Urbanism. It will be a 3-credit hour core module taught over 14 weeks. The module aims to engage students in relevant architectural and urban theories through lectures, discussions, and a student project. Assessments include four written synopses, a two-part student project on Kevin Lynch's image of a city, and a portfolio demonstrating attainment of learning outcomes. The module covers theories such as modernism, postmodernism, phenomenology, structuralism, deconstruction, and critical regionalism.
This document outlines a group project for a university course on natural built environments. Students will visit a nature site to observe the ecosystem and collect information using their senses. They will then create an infographic poster and 5-10 minute documentary video to present their findings. The infographic will focus on the habitat and ecosystem, while the video will share the students' experiences and raise awareness. Students will be assessed both individually and as a group based on understanding the brief, content quality, creativity, collaboration, and documentation of their work throughout the project.
Arc1126 project 2b retreat house at fraser s hillAnthony Chew
This document outlines the objectives, tasks, and requirements for Project 2b of the Architectural Design Studio 2 course. Students are tasked with further developing their previous project into a 150 sqm retreat house design at Fraser's Hill. The objectives are to introduce concepts of program, space, form, function, and site-specific design. Students must submit a site analysis, set of architectural drawings at 1:200 scale, and physical model for evaluation based on demonstrated concept, appropriate form and space, and quality of visual and verbal presentation.
Env.sus.design (arc1413)module outline august 2014(1) (2)Anthony Chew
This document provides information about the Environmental Sustainable Design module taken by Bachelor of Science (Honours) in Architecture students. The module aims to develop students' awareness of local and global environmental issues, explore approaches to sustainable architecture, and recognize the architect's role in environment and society. It will be delivered through lectures, tutorials, field trips, seminars and self-study over 14 weeks. Students will be assessed through their participation, assignments, and a final exam or presentation.
This document outlines the requirements for a group project in a Creative Thinking Skills course. Students must create musical instruments out of everyday objects and use them to perform a 5-8 minute musical presentation. They will be evaluated on their understanding of the brief, creativity and application of songs/instruments, performance quality, and team collaboration. Students must also submit individual documentation of the planning process, instrument development, and pictures/videos of rehearsals and the performance itself. The performance and documentation will each be worth 10% of the student's grade.
This document outlines the requirements and assessment criteria for a student project on skeletal construction. Students will construct a 1:1 scale shelter that demonstrates knowledge of skeletal frames and joints. The shelter must withstand a 60kg load for 2 minutes and be analyzed in a bound report. Students will be assessed on their understanding of skeletal construction, the shelter's strength during testing, design considerations, appropriate material use, and quality of documentation in their analysis report. The project aims to help students understand how skeletal structures work under loading conditions.
1) Students are assigned a group project to interview professionals from the construction industry such as architects, developers, contractors, and engineers. They must conduct research, set up interviews, and create a 8-minute video presentation.
2) Additionally, each student must individually create a 6-page magazine/booklet demonstrating their understanding of the project topics.
3) The group video and individual magazine will be assessed based on general understanding of the task, thoroughness of content and research, and creativity in preparation and presentation.
B sc (hons)(arch) asian architecture arc60403 outline aug 2015 (2)Anthony Chew
This document outlines the module for Asian Architecture at Taylor's University. It includes information about instructors, synopsis, objectives, learning outcomes, delivery format, assessments and more. The module explores the history of architecture in South, Southeast and East Asia through themes of sustainability, tradition, modernity and globalization. Students will develop critical perspectives through exploration of Asian architectural history and analyze specific cases to inform design studios. Assessments include a case study paper, contextual architecture study, mid-term test and a portfolio demonstrating learning outcomes and graduate capabilities.
This document provides the brief for Project One of the Design Visualization course. The project requires students to produce 8 sketches on A5 paper exploring different sketching techniques including figure drawing, object projection, detail studies, geometric forms, one-point and two-point perspective, and an artistic representation of a famous building. Students will present their sketches pinned to an A2 mounting board and then place them in their Design Journal. The assessment criteria focuses on observation skills, line quality, composition, use of media, and overall skills and aesthetics.
Arc1126 project 2a site analysis and birdwatch tower at fraser s hillAnthony Chew
This document provides instructions for a student design project involving site analysis and designing a birdwatching tower. Students will work in groups of two to analyze physical, social, cultural and historical aspects of the project site. They will then individually design a 3x3x3 meter cube that serves as a birdwatching tower responding to the site analysis. Drawings and models are to be submitted, along with a presentation of the site analysis. The project aims to develop architectural design and conceptualization skills considering user needs, ergonomics and site context over 4 weeks.
1. Students are assigned a group project to identify an environmental issue in their local community and propose a solution. They will visit the project site, document the issue, and present their proposal and completed project.
2. The project has three stages - proposing a solution, receiving approval and executing the work on site, and presenting documentation of the process. Students must engage the community and create environmental and social impact.
3. Deliverables include an A4 report, A2 research poster, and multimedia presentation summarizing the identified issue, proposed and completed solution, and community engagement process. The project aims to increase students' understanding of sustainability and their role in addressing environmental and social issues.
B. structure project 2 brief august 2015 (1)Anthony Chew
This document outlines the requirements for Project 2 of the Building Structures course. The project involves extending a reinforced concrete bungalow. Students must work in groups to produce structural drawings for the bungalow, including foundation, floor, and roof plans. Individually, students must perform structural analysis on at least 6 beams and 4 columns, including load identification and quantification, analysis, and member sizing. The final submission should include an introduction, structural analysis report, design brief, structural plans, load distribution plans, individual analysis reports, and references. Students will be assessed based on their understanding of structural systems and application of analysis concepts and skills.
This paper discusses a book that examines the relationship between communication theory, semiotics, ideology, and architecture. The authors introduce the concept of ideology as referring to reality but only providing an illusion, and propose architectural theory as existing outside of ideology to explain the relationship between society and the built environment. They view semiotics as an important tool for architectural theory that can clarify the distinction between communication and signification. The authors see semiotics as a way to better understand how significance is produced in architecture and recommend it be used as part of a larger project rather than an outside concept imported alone. Semiotics may be useful as a way to counter ideology by allowing alternative perspectives on economic and political norms in architecture.
This document provides information about the Design Communication module offered at the School of Architecture, Building & Design. The module is a 6-credit course taught over 14 weeks through lectures, tutorials, and self-study. It introduces fundamental skills for communicating architectural design through drawings, modeling, and other visualization techniques. The module aims to develop students' abilities to visualize and convey architectural ideas, forms, and spaces. Students will learn to illustrate architectural concepts using 2D and 3D representations and analyze visual information from models and technical drawings.
Building con 1 (arc 1523) project 2 brief aug 2014 (1)Anthony Chew
This document outlines an assignment for a Building Construction 1 course. Students are asked to produce construction details and specifications for elements of their Project 2 design from Architecture Studio 2. They must provide 3 manually drafted details covering the roof, superstructure, and joints/connections along with plans, sections and specifications. The details should demonstrate understanding of construction methods and response to the site context. Students will be assessed based on the clarity and annotation of their drawings, appropriate use of symbols, and demonstration of construction understanding through their details.
This document outlines the requirements for a final project to design a board game. The project has two parts - an individual component and a group component.
For the individual component, students will research and propose their own original board game concept through creative thinking exercises. They will document the process in an A4 booklet covering the game objectives, idea development, experimentation, and basic rules.
In the group component, students will work together to further develop the best proposed game. They will plan and hold a "Board Game Carnival" to demonstrate the completed game, including an instruction manual, promotional video under 3 minutes, and display booth. The project aims to develop critical and creative thinking skills through game design.
This document outlines the requirements for a final project to design a board game. The project has two parts - an individual component and a group component.
For the individual component, students will research and propose their own original board game concept through creative thinking exercises. They will document the process in an A4 booklet covering the game objectives, idea development, experimentation, and basic rules.
In the group component, students will work together to further develop the best proposed game into a fully realized board game. As a group, they will plan and hold a Board Game Carnival to showcase the completed games through playable demos, instruction materials, and display booths. The project aims to develop critical and creative thinking skills through
This document outlines the requirements for a final project to design a board game. The project has two parts - an individual component and a group component.
For the individual component, students will research and propose their own original board game concept through creative thinking exercises. They will document the process in an A4 booklet covering the game objectives, idea development, experimentation, and basic rules.
In the group component, students will work together to further develop the best proposed game. They will plan and hold a "Board Game Carnival" to demonstrate the completed game with packaging, instructions, and a promotional video. The event will be assessed on collaboration, problem-solving, and the finished game quality.
SEMESTER 1: Creative Thinking Skills Project 2 Brief - The Board Game Design ...University of Nottingham
This document outlines the requirements for a final project to design a board game. The project has two parts - an individual component and a group component.
For the individual component, students will research and propose their own original board game concept through creative thinking exercises. They will document the process in an A4 booklet covering the game objectives, idea development, experimentation, and basic rules.
In the group component, students will work together to further develop the best proposed game. They will plan and hold a "Board Game Carnival" to demonstrate the completed game with packaging, instructions, and a promotional video. The event will be assessed based on collaboration, problem-solving, and the quality of the final game presentation.
This document outlines the requirements for a final project to design a board game. The project has two parts - an individual component and a group component.
For the individual component, students will research and propose their own original board game concept through creative thinking exercises. They will document the process in an A4 booklet covering the game objectives, idea development, experimentation, and basic rules.
In the group component, students will work together to further develop the best proposed game. They will plan and hold a "Board Game Carnival" to demonstrate the completed game with packaging, instructions, and a promotional video. The event will be assessed based on collaboration, problem-solving, and the quality of the final game presentation.
Project 2 board game project brief march 2015 (1)joshualimlbn
This project involves designing a 3D board game in two parts. Part A is individual and requires researching board games, proposing a 3D game design with description and illustrations. The best proposal will be selected for Part B. Part B is group work to refine the selected game, create packaging and instructions, and organize a Board Game Carnival to present and demonstrate the games. Students will be assessed on their understanding of the brief, creative game design, collaboration, and documentation of the process. The project aims to develop critical and creative thinking skills through hands-on game design.
Project 2 board game project brief march 2015Dana Kan
This project involves designing a 3D board game in two parts. Part A is individual and requires students to research board games, propose a original 3D game design with description and illustrations. The best proposal from each group will be selected for Part B. Part B is group work where the selected game is improved, rules are refined, and a game board carnival is planned and presented with the completed game, instructions, packaging and promotional video. Students are assessed on their understanding, creativity, collaboration and documentation of the design process. The project aims to develop critical and creative thinking skills through hands-on game design.
Project 2 board game project brief march 2015Joeylau97
This project involves designing a 3D board game in two parts. Part A is individual and requires students to research board games, propose a original 3D game design with description and illustrations. The best proposal from each group will be selected for Part B. Part B is group work where the selected game is improved, rules are refined, and a game board carnival is planned and presented with the completed game, instructions, packaging and promotional video. Students are assessed on their understanding, creativity, collaboration and documentation of the design process. The project aims to develop critical and creative thinking skills through hands-on game design.
Project 2 board game project brief march 2015apongmalik
This project involves designing a 3D board game in two parts. Part A is individual and requires researching board games, proposing a 3D game design with description and illustrations. The best proposal will be selected for Part B. Part B is group work to refine the selected game, create packaging and instructions, and organize a Board Game Carnival to present and demonstrate the games. Students will be assessed on their understanding of the brief, creative game design, collaboration, and documentation of the process. The project aims to develop critical and creative thinking skills through hands-on game design.
Ctsproject2boardgameprojectbriefmarch2015 150615071855-lva1-app6892Xying Lee
This project involves designing a 3D board game in two parts. Part A is individual and requires students to research board games, propose a original 3D game design with description and illustrations. The best proposal from each group will be selected for Part B. Part B is group work where the selected game is improved, rules are refined, and a game board carnival is planned and presented with the completed game, instructions, packaging and promotional video. Students are assessed on their understanding, creativity, collaboration and documentation of the design process. The project aims to develop critical and creative thinking skills through hands-on game design.
Project 2 board game project brief march 2015ALISON TANG
This project involves designing a 3D board game in two parts. Part A is individual and requires researching board games, proposing a 3D game design with description and illustrations. The best proposal will be selected for Part B. Part B is group work to refine the selected game, create packaging and instructions, and organize a Board Game Carnival to present and demonstrate the games. Students will be assessed on their understanding of the brief, creative game design, collaboration, and documentation of the process. The project aims to develop critical and creative thinking skills through hands-on game design.
CTS Project 2 board game project brief march 2015Carol Tang
This project involves designing a 3D board game in two parts. Part A is individual and requires students to research board games, propose a original 3D game design with description and illustrations. The best proposal from each group will be selected for Part B. Part B is group work where the selected game is improved, rules are refined, and a game board carnival is planned and presented with the completed game, instructions, packaging and promotional video. Students are assessed on their understanding, creativity, collaboration and documentation of the design process. The project aims to develop critical and creative thinking skills through hands-on game design.
This project involves designing a 3D board game in two parts. Part A is individual and requires researching board games, proposing a 3D game design with description and illustrations. The best proposal will be selected for Part B. Part B is group work to refine the selected game, create packaging and instructions, and organize a Board Game Carnival to present and demonstrate the games. Students will be assessed on their understanding of the brief, creative game design, collaboration, and documentation of the process. The project aims to develop critical and creative thinking skills through hands-on game design.
Project 2 board game project brief march 2015 (2)howcyong1011
This project involves designing a 3D board game in two parts. Part A is individual and requires researching board games, proposing a 3D game design with description and illustrations. The best proposal will be selected for Part B. Part B is group work to refine the selected game, create packaging and instructions, and organize a Board Game Carnival to present and demonstrate the games. Students will be assessed on their understanding of the brief, creative game design, collaboration, and documentation of the process. The project aims to develop critical and creative thinking skills through hands-on game design.
This project involves designing a 3D board game in two parts. Part A is individual and requires researching board games, proposing a 3D game design with description and illustrations. The best proposal will be selected for Part B. Part B is group work to refine the selected game, create packaging and instructions, and organize a Board Game Carnival to present and demonstrate the games. Students will be assessed on their understanding of the brief, creative game design, collaboration, and documentation of the process. The project aims to develop critical and creative thinking skills through hands-on game design.
Project 2 board game project brief march 2015IAMLETTY
This project involves designing a 3D board game in two parts. Part A is individual and requires researching board games, proposing a 3D game design with description and illustrations. The best proposal will be selected for Part B. Part B is group work to refine the selected game design, create physical components, instructions and a promotional video. Students will present their game at a Board Game Carnival, displaying the finished game, packaging, instructions and a poster. The project aims to develop critical and creative thinking skills through game design and collaboration.
Project 2 board game project brief march 2015 (1)gjj97
This project involves designing a 3D board game in two parts. Part A is individual and requires researching board games, proposing a 3D game design with description and illustrations. The best proposal from each group will be selected for Part B. Part B is group work where the selected game is improved, rules are refined, and a Game Board Carnival is planned with the completed game, instructions, packaging and promotional video displayed. Students will be assessed on their understanding of the brief, creative game design, collaboration and documentation of the process. The project aims to develop critical and creative thinking skills through hands-on game design.
Project 2 board game project brief march 2015pigxd123
This project involves designing a 3D board game in two parts. Part A is individual and requires students to research board games, propose a original 3D game design with description and illustrations. The best proposal from each group will be selected for Part B. Part B is group work where the selected game is improved, rules are refined, and a game board carnival is planned and presented with the completed game, instructions, packaging and promotional video. Students are assessed on their understanding, creativity, collaboration and documentation of the design process. The project aims to develop critical and creative thinking skills through hands-on game design.
This project involves designing a 3D board game in two parts. Part A is individual and requires students to research board games, propose a original 3D game design with description and illustrations. The best proposal from each group will be selected for Part B. Part B is group work where the selected game is improved, rules are refined, and a game board carnival is planned and presented with the completed game, instructions, packaging and promotional video. Students are assessed on their understanding, creativity, collaboration and documentation of the design process. The project aims to develop critical and creative thinking skills through hands-on game design.
Project2boardgameprojectbriefmarch2015 150813042816-lva1-app6891Kenneth Tan
This project involves designing a 3D board game in two parts. Part A is individual and requires researching board games, proposing a 3D game design with description and illustrations. The best proposal will be selected for Part B. Part B is group work to refine the selected game, create packaging and instructions, and organize a Board Game Carnival to present and demonstrate the games. Students will be assessed on their understanding of the brief, creative game design, collaboration, and documentation of the process. The project aims to develop critical and creative thinking skills through hands-on game design.
This document outlines a project assignment for a Building Science course that focuses on lighting and acoustic performance evaluation and design. Students will work in groups to evaluate a case study building and analyze the existing lighting and acoustic conditions. They are required to take light and sound level readings, present data in diagrams, and identify any existing problems. The report must include an introduction, precedent study, research methodology, presentation of findings, results analysis, conclusions, and references. Students will be assessed based on their understanding of the brief, quality of documentation and drawings, analysis, and conclusions drawn from calculations and data collection.
This document provides an introduction and background for a study evaluating the lighting and acoustic performance of the Yellow Apron Café located in Petaling Jaya, Malaysia. The objectives are to understand the daylighting, artificial lighting needs, and acoustic performance of the café spaces. Key spaces to be analyzed include the first floor dining area, second floor open dining area, and enclosed meeting room. Literature on architecture acoustics, sound pressure levels, reverberation time, and acoustic design for cafés is also reviewed. The precedent study examines the acoustic design of the Music Café at the August Wilson Center.
Seksyen 3 in Petaling Jaya, Malaysia is analyzed using Kevin Lynch's cognitive mapping framework. The area contains distinct districts like residential, commercial, religious and educational. Major roads form strong edges around the triangular shaped area. Prominent landmarks like mosques and tall buildings aid navigation. Key paths connect districts and landmarks, with wider primary routes and narrower secondary streets. Intersections between paths serve as important nodes gathering people. Analyzing the area's paths, edges, districts, nodes and landmarks provides insights for improving urban design and navigation.
1) The document discusses Kenneth Frampton's concept of Critical Regionalism and how it relates to architecture and urbanism. Critical Regionalism aims to mediate universal civilization with elements derived from a particular place, like local light, structure, and topography.
2) It also addresses how defined urban forms have broken down due to modern development and the rise of megalopolises. This has caused a crisis in urban planning.
3) Creating bounded urban domains would allow architecture to resist the endless flux of megalopolises and preserve a sense of place, according to the concepts discussed in the document.
The document summarizes a reaction paper written by Chew Ung Heng about the book "The Geometry of Feeling" by Juhani Pallasmaa. Juhani argues that architecture should aim to stimulate people's emotional feelings and imagination, rather than just their visual senses. He believes architects should design buildings with the images and feelings of occupants in mind, not just as physical objects. Juhani also says that architecture influences people's emotional experiences and links their souls to the images a building creates. The quality of a building lies not in its own sense of reality but in its ability to awaken imagination.
The document summarizes a reaction paper written by Chew Ung Heng about Jane Jacobs' book "The Death and Life of Great American Cities". The main points made by Jacobs are that cities need clear divisions between public and private spaces, "eyes on the street" to ensure safety, and continuous pedestrian activity on sidewalks. She also argues that neighborhoods should not be self-contained but should allow for diversity, mixing of uses, and short blocks to encourage interaction. Understanding cities requires thinking about complex, interconnected processes rather than isolated problems.
B sc (hons)(arch) tau arc61301 project mac 2016 (2)Anthony Chew
This document provides a project brief for students to analyze the image of a city based on Kevin Lynch's theories from his book "The Image of the City". The project has two parts:
Part A requires students to identify Lynch's five elements of paths, edges, districts, nodes, and landmarks within a selected city.
Part B requires students to produce a 2000-word illustrated essay and cognitive map that analyzes emerging urbanism in selected spaces of Kuala Lumpur in relation to Lynch's theories of imageability and spatial perception. Rubrics are provided to assess students' critical analysis and research skills.
B sc (hons)(arch) tau arc61301 synopsis mac 2016Anthony Chew
This document outlines the requirements and assessment criteria for reaction papers assigned as part of the Theories of Architecture and Urbanism module. Students must submit 4 reaction papers responding to assigned readings relating to weekly lecture themes. The reaction papers should be 300 words, identifying key points of the reading and providing a personal perspective and assessment of issues raised. Papers will be graded based on demonstration of understanding, use of terminology, clarity of opinions, and logical progression.
The document contains the results of several sunshading studies for different views of a powerhouse at varying times throughout the year. For each study, percentages are provided to indicate the amount of sunlight blocked by a horizontal sunshading device that is either 1.5 meters or 2 meters in height. The studies examine the effects of the sunshading devices on sunlight from January to December at different times between 9 AM and 6 PM.
This document presents a case study on the structural analysis of a two-story reinforced concrete bungalow. It includes the floor plans, structural plans, quantification of dead loads, and live loads acting on the structure. It also outlines the structural framing and includes a 3D model. The goal is for students to demonstrate their understanding of building structure through carrying out the structural framing and preparing structural drawings for the chosen bungalow project.
This document describes the design and testing of a fettuccine truss bridge with a 350mm clear span by a group of 6 students. It provides details of their methodology, including testing different fettuccine and adhesive materials. It also gives an introduction to truss bridges and different truss designs. The document outlines the testing of 3 iterations of their fettuccine bridge, analyzing problems with each design and improvements made to increase the bridge's load capacity. The final bridge design sustained 8kg before failure, achieving the highest efficiency of 598%.
The document is a case study on the vernacular courtyard design and climatic design used in the courtyard house. It discusses the traditional Siheyuan courtyard house design found in northern China and compares it to the courtyard house design in Singapore. Some key points:
- Both designs feature a central courtyard surrounded by rooms, with the main rooms facing south for maximum sunlight. Thick exterior walls, strategic placement of windows, and plants in the courtyard help with ventilation and climate control.
- Color schemes, roof designs, and the central role of the courtyard are also similar between the two house styles.
- Variations exist in the spatial layouts of Siheyuan courtyards, but wind simulation results show
The document discusses the courtyard house design inspired by Beijing Siheyuan and how it achieves thermal comfort. It analyzes the application of Chinese vernacular courtyard design strategies in modern architecture. Specifically, it examines the Singapore Courtyard House design which takes cues from Beijing Siheyuan in its layout, orientation, functions of rooms, and use of a central courtyard to provide ventilation and extend living space. Both designs employ traditional strategies like southern orientation, green spaces, and simple color schemes to create comfortable and harmonious living environments.
The document compares the courtyard design strategies of traditional Beijing Siheyuan houses and the Courtyard House in Singapore. Both designs follow principles of Feng Shui and hierarchy. The Siheyuan houses have rooms arranged along north-south and east-west axes, with the main house facing south. Similarly, the Courtyard House has two blocks in a north-south orientation around a central courtyard. Both designs also use grey brick and tile with green plants to create harmony and ventilation. The inner courtyard serves as a private family space in both house types. In conclusion, the houses show similarities in their vernacular courtyard-based architectural designs while responding differently to their environments.
The document proposes a case study on the courtyard house design. It will examine how the courtyard house borrows from traditional Chinese courtyard designs to provide ventilation and thermal comfort. Specifically, it will analyze the vernacular courtyard designs used, the functions of different courtyard variants and sizes, and how the design adapts to different climates. The student provides an annotated bibliography and proposes researching these topics through questions on the courtyard design's references, climatic designs, functions, effects of courtyard size and shape on wind patterns, and adaptability across climates.
B sc (hons)(arch) asian architecture arc60403 project aug 2015 (4)Anthony Chew
This document outlines the requirements and structure for a contextual architecture study and case study paper project at the School of Architecture, Building & Design. The project involves researching an Asian building within the framework of contextual architecture. Students will conduct a literature review on the building's vernacular architecture attributes and contextual architecture elements. They will present their findings and later produce a 2,000-word case study paper on a specific topic related to the building, with an oral presentation and submission of an abstract, outline, and final paper. The project aims to integrate design and research and introduce students to the research and writing process.
This document outlines the themes, assessments, and project for an Asian architecture course. The themes covered are contextual architecture, historical development and modernization/globalization. Assessments include a contextual architecture study worth 30% focusing on vernacular architecture and context elements, and a case study paper worth 50% requiring concept mapping and a final paper. There is also a mid-term test worth 20%. The project involves researching vernacular architecture references, developing a context architecture study, and submitting a case study paper.
The document provides details about the building services systems in Solaris Dutamas, Publika, including the fire protection system, mechanical transportation system, air conditioning system, and mechanical ventilation system. It discusses the active and passive fire protection systems used, including smoke detectors, fire alarms, sprinklers, and firewalls. It also examines the mechanical systems like elevators, escalators, air handling units, and fans. The document is analyzing these systems to understand their functions and compliance with regulations like the Uniform Building By-Laws.
1. This project requires students to form groups and conduct a case study of the building services systems in a 5-story building, including mechanical ventilation, air conditioning, fire protection, and transportation systems.
2. Students must identify the components of each system, understand their functions, obtain equipment sizes, and summarize the systems in diagrams. They must submit an A4 report and 2 sheets of A2 project summaries.
3. Upon completing the project, students will be able to identify relevant information about each system, understand how the systems function and their space requirements, and explain the principles and regulations related to different building services.
This document outlines an individual project for students to apply basic building services systems to their semester 2 design projects. Students are required to design appropriate electrical, water, sewerage, and drainage systems for their buildings. They must produce drawings, diagrams and descriptions demonstrating their understanding of planning and installing each building service. The project will be assessed based on the quality of the drawings, clarity of descriptions, and students' overall understanding of the relevant building services systems. Students should reference at least five sources using an appropriate format.
1. 1
SCHOOL OF ARCHITECTURE, BUILDING & DESIGN
Research Unit for Modern Architecture Studies in Southeast Asia
Foundation of Natural Build Environment (FNBE)
Creative Thinking Skills [FDES 0213]
Prerequisite: None
Lecturers: Ms Delliya Zain and Miss Norma Sulaiman
Final Project
The Game Tournament – Creating a Game out of Daily Objects
25% Individual + 15% Group Work = 40% total marks
PART A -Individual Presentation and Submission: W12 – Presentation during Tutorial Class
PART B -Group Presentation Date: W18 - 13th August 2013 (2-6PM at TBC)
Introduction
Games are an integral part of all societies. Like work and relationships, they are an expression of some basic part of
the human nature. Games are formalized expressions of play which allow people to go beyond immediate imagination
and direct physical activity. Games capture the ideas and behaviors of people at one period of time and carry that
through time to their descendants. Games like Xiangqi and Go illustrate the thinking of the military leaders centuries
ago.
Today millions of people around the world are constantly online at work, at home and on mobile phones. Social sites
are popular with students, professionals and anyone who wants to see each others’ thoughts, photos, videos, and
recommendations. People are having less face to face interaction. Social networking and casual games online or
mobile can be a huge waste of time, both at home and at work.
A non digital game could help us improve our social relationship, strengthens team work, improves our health and also
increase creativity.
Objectives of Project
The objective of this project:
1. To understand the modes of thinking commonly associated with critical thinking (left-brain), creative thinking (right
brain) as well as holistic (whole brain) thinking.
2. To implement divergent and convergent thinking methods in researching, developing and presenting ideas and
conclusions in the form of tangible statements.
Learning Outcomes of this Project
On successful completion of this subject, students will be able to demonstrate the following:
1. Recognize the characteristics of critical and creative thinking and their applications in students’ personal and
working lives
2. Identify the importance of expressing personal opinions as part of academic development and the systematic
journey(s) taken to evolve these statements
2. 2
Tasks - Methodology
Introduction:
This project is divided into two parts; Part A (individual) and Part B (group). The main task of this project is to create
an actual interactive game from the given daily object. The second part of this project is to plan and organise a
GAME TOURNAMENT. The GAME TOURNAMENT is play-offs where all of the “units” will play all 15 games create by
the students and they will collect points to be the Champion.
Individually the game should achieve the followings;
1. The game should be able to improve our social relationship and communication or strengthens team work or
improves our emotion or also increase creativity. No doubt the game should be fun, exciting and challenging
mentally and physically.
2. The game should be categorise as only one of the followings;
a. A competitive game
b. A cooperative game
c. Both a competitive and cooperative game
3. The game is created creatively base on the daily object given. (Originality)
The game should consider freshness and replay-ability, surprises, equal opportunity, winning chances, no “king maker
effect”, no early elimination, reasonable waiting time, creative control, uniformity, quality of components, target group,
consistency of rules, tension level, learning and mastering a game, and level of complexity.
“Part A” is an individual component. Individually students are required to investigate and understand the capabilities of
the given object and the making of the game. Eventually through creative process, experimentation, investigation and
exploration each student will have to propose an appropriate game for the given object. Once presented, the best
game in the “unit” of 4-5 students will be brought forward to PART B.
“Part B” is a group component. As a unit, students are required to polish the chosen game from PART A to suit the
GAME TOURNAMENT event. This will mean that in groups they will need to prepare supporting elements and
materials for the tournament, make adjustment to the selected game so that it will be suitable for the tournament
session, to plan and organise the tournament session etc, to promote the game and event and to teach other
classmates how to play the game. To make the GAME TOURNAMENT successful it takes the collaboration of the
whole batch.
PART A:
Individually the students will have to do the followings;
1. To find information on GAMES and to understand it. (To understand the meaning of games, the types of
games, related games, the factors that involves in creating games etc.)
2. To understand and experiment the given OBJECT. (To get to know the object better, understand the object’s
characteristic, specialty, weakness, capabilities etc)
3. To come up with a lot of ideas before settling to one idea. (which requires students to try and error, improve
the given object and using the creative ideas tool and techniques such as brains storming and FFOE)
4. To prepare a well organised bind A4 documentation booklet. This booklet should contain the followings;
a. The objective and information about the proposed game
b. Idea development and process (the use of creative tools and techniques)
c. Experimentation, research and investigation
d. A simple illustration of the game’s logo, name, and packaging.
e. To include the games instructions and rules etc
5. To finally present their ideas as a short video presentation to show how the game works.
The final presentation and submission is a short video presentation of the game and an A4 documentation booklet.
3. 3
PART B:
In groups (units) the students will have to do the followings as a team;
1. To understand, improve, elaborate and refine the chosen game through creative tools and techniques to suit
the tournament. (To improve the games instructions, rules, components, objectives, etc)
2. To plan and organise the GAME TOURNAMENT event. Which include preparing the props and items, to plan
out the layout, the tournament chart, the certificate and trophy for the winners etc.
3. To prepare and present the followings;
a. A promo-video which includes the instruction on how to play the game.
b. The plan, layout, schedule and anything related to the planning and setting up of the GAME
TOURNAMENT. Includes preparing the props and a instruction posters etc.
c. To document the process as a “group document” and share it on individual E-Portfolio. This document is
an A4 document and to include a short video or picture slides of the event.
The “GAME TOURNAMENT session” and the “Group Documentation” are the final product of PART B. The
assessment will focus on how the group successfully plan and manage a tournament for the class. The idea is that
everyone in the class will have to try out all of the games created by each group (unit). The best UNIT with the most
points will win. The planning for the event will require the whole class to discuss amongst each other to achieve
a well planed event.
Submission Requirement
PART A:
1. A4 Booklet:
- To be prepared on loose A4 papers with labels provided by Ms Delliya.
- Text and illustration to be hand written and hand drawn.
- May include digital written references if necessary.
- May include pictures and images (cut and paste especially to show process and experiments etc)
- To include a hard front and back cover, to include a cover page, table of content and black or white or
transparent plastic or wire bind.
- To include a CD of the short video presentation. Please paste the CD envelope on the back cover.
- There is no limit on how many pages. However only submit the necessary.
- To be submitted on the presentation day during tutorial session (W12) to the group lecturer.
- Please scan the pages and upload it onto the E-PORTFOLIO as a slide share on the same week.
2. Short Video Presentation:
- To show how the idea came about, the objective and how to play the game.
- The video should be as short as possible not be more than 3 minutes.
- The video must start with a quick title of the project, the name of the game, the name of the subject,
your batch, your name, the course, the school name, and the university name.
- The video presentation is during the tutorial session on Week 12.
- Please upload the video onto the E-PORTFOLIO on the same week.
Students must follow the weekly tutorial requirements and it will be marked as progress work.
PART B:
1. The Promo and Instruction Video/Slide:
- The video or slide should show a promo add, instructions and rules of the game. The video should not
be more than 3 minutes.
- Please upload the video onto the individual E-Portfolio before midnight of 2nd August 2013.
2. Setting up the GAME TOURNAMENT:
- The game settings should be presentable and properly organised and laid out with proper obvious
instructions, the tournament chart, a poster with the name of the game, labelling and complete gears to
play the game.
- Students may use any type of suitable materials as long as it is not too expensive. (total should not
exceed RM200 for this project as a group)
- Planning and managing the game on the tournament day.
- Assessment will be base on the actual tournament day, 13th August 2012.
4. 4
3. Group Documentation of the Process and Development:
- To document the “unit” process and development in making and improving the GAME set, the promo-
instruction video/slides, the planning, setting out and preparation for the tournament.
- To document the actual event.
- To be prepared digitally. However any sketches or doodles to be scan in.
- Can be prepared on A4 or A3 papers. You are not required to submit any hard copy. Just place it in The
Journal folder.
- To be uploaded as slide share on individual E-Portfolio before midnight 15th August 2013.
- Each group members can have the same one file. However unit leader to distribute the task equily to
prepare the document.
Students must follow the weekly tutorial requirements and it will be marked as progress work.
Assessment criteria & Marking criteria
Marks shall be distributed as follows:
Work will be assessed based on:
PART A: The assessment for this assignment will be based on your
demonstrated understanding and meeting the brief requirements 10%
appropriateness and creative application of creative ideas tool and techniques 20%
originality and quality of the game (through the video presentation and supported illustration) 30%
individual documentation (30%) and progress (10%) 40%
FINAL MARKS 25% of TOTAL: 100%
PART B: The assessment for this assignment will be based on your
demonstrated understanding and meeting the brief requirements 10%
appropriateness and creative application of problem solving to plan and manage the event 30%
creativity in promoting, preparing, managing and conducting the event etc. 30%
group documentation and collaboration with other units etc 30%
FINAL MARKS 15% of TOTAL: 100%
Please print the individual and group assessment sheets nearer to submission dates.
NOTE: PLEASE BE INFORMED THAT INVIDUAL COMPONENTS IN GROUP WORKS IS EVALUATED BASED ON PEER
EVALUATION AND INSTRUCTUR’S EVALUATION ON INDIVIDUAL PERFORMANCE OF A GROUP MEMBER.
Suggested References
1. de Bono, Edward, 1994, De Bono’s Thinking Course, BBC Books
2. Igor Byttebier, Ramon Vullings, G. Spaas, 2009, Creativity Today,
3. Wolfgang, Kramer http://www.thegamesjournal.com/articles/WhatMakesaGame.shtml