Explore the world of Virtual Reality (VR), 360 video and Augmented Reality (AR) from a Fitness Industry Perspective. Learn how this immersive technology may fit into, and benefit your business. VR/AR is so much more than just a gamifying technology. Let's innovate together!
Lifestyle Hacking with Wearables and the 5 rules of Participation BrandsIris
For the BIMA Breakfast Briefing on 20 January 2015: WHAT WILL WEARABLE TECHNOLOGY BRING US?
Ben Essen, Head of Planning and David Caygill, Creative Technology Director present the 5 rules of Participation Brands and lifestyle hacking. See examples for each one to inspire your brands adventure into wearable tech.
Azja Express, czyli jakie trendy w digital marketingu zapowiada rynek azjatyckiMartyna Tarnawska
Temat podjęty i zaprezentowany 06/06/2017 podczas #ImpactSeminar by Impact Media Polska w Krakowie oraz 23/06/2017 w Warszawie podczas #Socjoevent.
Wskazane trendy, mają za zadanie wskazać kierunek rozwoju digital marketingu, ale i pomóc odpowiedzieć na pytanie - quo vadis, video?
W prezentacji poruszono temat: video mobile only, livestreaming, short video, all in messaging app, social commerce, mobile commerce, e-commerce.
Jeśli masz jakieś pytania, wątpliwości, pomysły - napisz do mnie na martyna@socjomania.pl
Na slajdach oraz na osobnej planszy na końcu prezentacji znajduje się zbiór źródeł, wartych przeczytania, jeśli chcemy kontynuować eksplorację trendów na rynku azjatyckim.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Lifestyle Hacking with Wearables and the 5 rules of Participation BrandsIris
For the BIMA Breakfast Briefing on 20 January 2015: WHAT WILL WEARABLE TECHNOLOGY BRING US?
Ben Essen, Head of Planning and David Caygill, Creative Technology Director present the 5 rules of Participation Brands and lifestyle hacking. See examples for each one to inspire your brands adventure into wearable tech.
Azja Express, czyli jakie trendy w digital marketingu zapowiada rynek azjatyckiMartyna Tarnawska
Temat podjęty i zaprezentowany 06/06/2017 podczas #ImpactSeminar by Impact Media Polska w Krakowie oraz 23/06/2017 w Warszawie podczas #Socjoevent.
Wskazane trendy, mają za zadanie wskazać kierunek rozwoju digital marketingu, ale i pomóc odpowiedzieć na pytanie - quo vadis, video?
W prezentacji poruszono temat: video mobile only, livestreaming, short video, all in messaging app, social commerce, mobile commerce, e-commerce.
Jeśli masz jakieś pytania, wątpliwości, pomysły - napisz do mnie na martyna@socjomania.pl
Na slajdach oraz na osobnej planszy na końcu prezentacji znajduje się zbiór źródeł, wartych przeczytania, jeśli chcemy kontynuować eksplorację trendów na rynku azjatyckim.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
IAB Poland Presentation from Zugara on Augmented Reality. Though most of the presentation involved on-hand demo's of AR, there are slides with statistics pertaining to AR and webcams.
Without a doubt, the interest in 360 video and virtual reality (VRO is on the rise. 360 Video can be useful for just about every type of industry, and it's one of the easiest ways for your organization to join the cutting edge.
Whether you run a video production company, you're a marketer looking to create experiential brand content, or you want to tap into the potential of VR for employee training, now is a great time to get the ball rolling on 360 video production.
Explore this infographic for ten reasons why it's time to invest in your next 360 camera.
An in-depth guide to the VR industry, integrating VR into your business and achieve rapid ROI. This quick presentation will get you up to speed and ready to advise your colleagues on VR solutions
Welcome to our Interactive Marketing presentation. Inside you can find links to some of our work pertaining to the following.
Augmented Reality
Virtual Reality
Touch Screen
Interactive Projections
and more...
We are an experiential design firm, providing bespoke interactive media solutions for events and retail sector.
For more information please visit
www.activ8media.in
Things to keep in mind while searching Best webcast consultancy firm are Track Record of Success , An Experienced Team , Reasonable Cost Structure , Communication Skills .
Presentation for ProductCamp Austin #17 on August 6, 2016. Do you believe that 360-degree cameras, photos and video, Pokemon Go, Google Cardboard, Google Glass, Microsoft HoloLens, Samsung Gear VR, and Oculus Rift have nothing to do with *YOUR* product? Think again! I’ll cover the landscape of augmented reality (AR) and virtual reality (VR) technologies and products, opportunities within categories, and opportunities to use these new technologies in marketing and sales channels and campaigns. These new technologies and products will cut across strategy, development, supply, and go to market.
#PCATX17
Zugara SIME 2009 Stockholm Presentation - Augmented RealityMatthew Szymczyk
This is a presentation I gave at SIME Technology Conference in Stockholm in 2009. Presentation covers Augmented Reality examples and demos. Due to time, I was not able to go over stats, but they are included in the presentation.
Leveraging virtual reality technology | Digital tools and channels conferenc...CharityComms
Helen Jackson, account director and Joe Wade, managing director, Don’t Panic
Visit the CharityComms website to view slides from past events, see what events we have coming up and to check out what else we do: www.charitycomms.org.uk
The Future of the Cinema Experience – Shared Augmented CinemaChris Ward
A look into the future of the cinema experience and how the broad market trends in Virtual Reality and Augmented Reality might eventually effect and transform the traditional cinema experience.
The following presentation was given by Chris Ward, President of Lightspeed Design, Inc. / DepthQ® 3D. June 21, 2015 Barcelona, Spain during the ICTA - International Cinema Technology Association prior to CineEurope 2015.
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
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Similar to FIBO USA - presentation - VR & AR Technology Today and in the Future - Mia Bjorkroos (Smith)
IAB Poland Presentation from Zugara on Augmented Reality. Though most of the presentation involved on-hand demo's of AR, there are slides with statistics pertaining to AR and webcams.
Without a doubt, the interest in 360 video and virtual reality (VRO is on the rise. 360 Video can be useful for just about every type of industry, and it's one of the easiest ways for your organization to join the cutting edge.
Whether you run a video production company, you're a marketer looking to create experiential brand content, or you want to tap into the potential of VR for employee training, now is a great time to get the ball rolling on 360 video production.
Explore this infographic for ten reasons why it's time to invest in your next 360 camera.
An in-depth guide to the VR industry, integrating VR into your business and achieve rapid ROI. This quick presentation will get you up to speed and ready to advise your colleagues on VR solutions
Welcome to our Interactive Marketing presentation. Inside you can find links to some of our work pertaining to the following.
Augmented Reality
Virtual Reality
Touch Screen
Interactive Projections
and more...
We are an experiential design firm, providing bespoke interactive media solutions for events and retail sector.
For more information please visit
www.activ8media.in
Things to keep in mind while searching Best webcast consultancy firm are Track Record of Success , An Experienced Team , Reasonable Cost Structure , Communication Skills .
Presentation for ProductCamp Austin #17 on August 6, 2016. Do you believe that 360-degree cameras, photos and video, Pokemon Go, Google Cardboard, Google Glass, Microsoft HoloLens, Samsung Gear VR, and Oculus Rift have nothing to do with *YOUR* product? Think again! I’ll cover the landscape of augmented reality (AR) and virtual reality (VR) technologies and products, opportunities within categories, and opportunities to use these new technologies in marketing and sales channels and campaigns. These new technologies and products will cut across strategy, development, supply, and go to market.
#PCATX17
Zugara SIME 2009 Stockholm Presentation - Augmented RealityMatthew Szymczyk
This is a presentation I gave at SIME Technology Conference in Stockholm in 2009. Presentation covers Augmented Reality examples and demos. Due to time, I was not able to go over stats, but they are included in the presentation.
Leveraging virtual reality technology | Digital tools and channels conferenc...CharityComms
Helen Jackson, account director and Joe Wade, managing director, Don’t Panic
Visit the CharityComms website to view slides from past events, see what events we have coming up and to check out what else we do: www.charitycomms.org.uk
The Future of the Cinema Experience – Shared Augmented CinemaChris Ward
A look into the future of the cinema experience and how the broad market trends in Virtual Reality and Augmented Reality might eventually effect and transform the traditional cinema experience.
The following presentation was given by Chris Ward, President of Lightspeed Design, Inc. / DepthQ® 3D. June 21, 2015 Barcelona, Spain during the ICTA - International Cinema Technology Association prior to CineEurope 2015.
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
3. ‣ From Sweden to Los Angeles
‣ B.S. Kinesiology - Exercise Science
‣ CSUN in Los Angeles
‣ Personal Training / GX Instructor
‣ TaeBo, Piloxing
‣ Director of Education & Business
Development for Piloxing Academy
‣ Europe
‣ Global
‣ Touring of Boutique Fitness Studios
‣ Collaboration with VR / AR company to
explore this technology in the fitness
space
MIA B.
4. TECHNOLOGY TODAY…
Companies and consumers are consistently
presented with new technology and ideas how
it will improve our lives and benefit our
businesses.
THE BIG QUESTIONS ARE
‣ do you understand the technology and how to
best utilize it?!
‣ what are the real benefits implementing it into
your business?!
‣ will it really benefit our lives and your
business, or is it just a gimmick?!
5. COMMONLY USED TECHNOLOGY
IN FITNESS INDUSTRY
WEARABLES - HEART RATE TRACKING
TECHNOLOGY TODAY…
HOW HAS IT CHANGED OUR INDUSTRY?
17. LEARN BEFORE YOU IMPLEMENT
DIGITIZATION is the future
bridge the gap I integrate I improve abilities
18. WHAT IS VIRTUAL REALITY (VR)?
360 VIDEO, VOLUMETRIC VR, AUGMENTED REALITY (AR)
VOLUMETRIC VR
AUGMENTED REALITY
360 VIDEO
ACCELEROMETER
device capable
of sensing
user movement
VOLUMETRIC VR
43 pt43 pt
19. A 360 video is basically a traditional video, with the exception that the video
player allows the user to look around in all directions. The experience will
depend on the device used to play the video
‣ Smartphone
‣ Computer
‣ VR Headset
360 VIDEOS
21. Completely computer generated environment
‣ integrating real world objects
‣ track user movements
‣ reduce user vertigo
VOLUMETRIC VIRTUAL REALITY
22. A 1:1 scale volumetric walk-through, simply stated “VR Walk-through”, is a
technology used to create a true perspective of a facility that allows viewers to
move around inside!
VOLUMETRIC VIRTUAL REALITY
24. 360 video
‣ Not an accurate perspective
‣ 3 degrees of freedom
‣ look around in a complete circle
Volumetric VR
‣ Real 1:1 scale experience (2mm
accuracy)
‣ 6 degrees of freedom
‣ forwards and backwards
‣ side to side
‣ up and down
360 VIDEO vs. VOLUMETRIC VR
25. An Augmented Reality (“AR”) application can visualize any 3D object or
visualized data while viewing the real world through your mobile device, AR
glasses or other holographic display - creating the illusion of a hologram.
Using AR, almost anything can be rendered into the real world as if it is a real
3D object.
AUGMENTED REALITY (AR)
32. Full Video YouTube: https://youtu.be/tkvszaqXOFA
Title: Medical in Spatial Computing
33. Magic Leap announce acquisition of Mimesys
1 Linked in post
‣ 17,369 Likes
‣ 1,009 Comments
‣ 1,270,775 Views
MAGIC LEAP - “spacial computer”
34. 360 video to Volumetric VR Production
Launched: 2013
Funding: 100+ M
THE number ONE 360 video
production company
“National Geographic”
“Obama inauguration”
2018
Changed focus from 360 video
to Volumetric XR
VERIZON Acquires Software
venturebeat.com video from jauntxr.com
35. RECOGNIZE OPPORTUNITIES
“…people don’t know what they want until you
show it to them…our task is to read things that are
not yet on the page” - Steve Jobs
DIGITIZATION is the future
bridge the gap I integrate I improve abilities
37. To create interactive experience allowing customers
to have intuitive controls and a much more
memorable branding experience
‣ cereal boxes turn into game boards
‣ membership cards into 3D biometric data
‣ a map of all available staff members visualized on
any wall baring the company logo.
MARKETING - XR
38.
39. Time to be creative!
‣ support franchises growths
‣ educate your staff
‣ share your brand and updates
OPERATIONS
40. What to think about
‣ investment worth considering
‣ hardware purchased today will be
obsolete in a matter of a few years
‣ invest intelligently
‣ investing today will allow to
‣ learn & integrate into new workflows
‣ knowledge and integration is future proof
unlike hardware
INVESTING IN VR TECHNOLOGY
consumer investment = active product development