The document summarizes rule changes for the 2014/2015 FIBA season. Some key changes include:
1. The three-point line is moved back to 6.75m for CIS and ACAC leagues. High schools will still use the old line.
2. Officials uniforms now require jerseys to be tucked in and no colored tape or accessories are permitted. Compression sleeves and stockings must match jersey colors.
3. Timeouts are now limited to 2 in the first half and 3 in the second half with no carryover. Teams get 1 timeout in overtime.
4. The last shot clock reset on a made basket is now 14 seconds instead of 24 if the
The document outlines the official rules of 3x3 basketball. Some key points:
- Games are played on a half basketball court with one basket. Teams consist of 3 players on the court and 1 substitute.
- The first team to score 21 points or reach the 10 minute time limit wins. If tied, a single overtime period is played where the first team to score 2 points wins.
- Field goals inside the arc are 1 point, outside are 2 points. Fouls result in 1 or 2 free throw attempts.
- After made baskets or free throws, the defensive team takes the ball behind the arc. After misses, the team that rebounds can shoot or must return it behind the
Fiba 3x3 Basketball Rules Interpretations (yellow-version)Jimmy L
The document provides the official rules for 3x3 basketball, including rules related to the court, teams, officials, scoring, fouls/free throws, playing time/winning the game, and other aspects of play. Some key points include:
- The game is played on a half basketball court with one basket, between two teams of 3 players each.
- The first team to score 21 points or reach the 10 minute time limit wins during regular play. If tied, a single overtime period is played where the first team to score 2 points wins.
- Field goals made inside the arc are worth 1 point, while those from outside are worth 2 points.
- Teams are in penalty after 6 fouls
FIBA Official Basketball Rules 2012: Official InterpretationsJimmy L
The document provides official interpretations of the FIBA Official Basketball Rules 2012 that are effective as of October 1st, 2012. It aims to clarify how the principles and concepts in the rulebook apply to specific game situations that may arise. The interpretations are intended to help officials make decisions on points not explicitly covered in the rulebook. Key points include:
- Players must be substituted if they receive medical treatment for an injury on the court.
- The coach is responsible for ensuring the names and numbers of players on the scoresheet are accurate.
- Shot attempts with 0.3 seconds or more remaining could count if released before the buzzer, but with 0.2/0.1 only tap-ins or
FIBA Official Basketball Rules: Casebook 2014Jimmy L
1) The ball became live when tossed by the referee on the jump ball at the beginning of the game.
2) An airborne player retains the status they had when they last touched the floor. Therefore, a player who jumped from their frontcourt and deflected the ball back while airborne did not return the ball to the backcourt, even if they landed there.
3) The ball does not become dead when touched by a player after the shot clock signal sounds, unless the ball is in its upward flight on a shot for a field goal.
FIBA Official Basketball Rules: Summary Change 2014Jimmy L
1. The document summarizes changes to the official basketball rules for 2014, including changes to the no-charge semi-circle rule, timeouts in the last 2 minutes, the 24-second reset rule, technical foul penalties, game disqualifications, the introduction of an instant replay system, new officials' signals, and clarification of tie-breaking criteria for classifying teams.
2. Other changes include a warning whistle for frontcourt throw-ins, clarification of foul signals, and information on where to find more details on the rule changes.
This document provides guidelines for statisticians to record basketball stats in 3x3 games. It defines various stats like shots, fouls, turnovers, assists and more. It also provides examples to demonstrate how to record different in-game situations properly. The goal is to objectively capture what happens on the court and provide meaningful stats for evaluation of player and team performance. A thorough understanding of 3x3 rules and standard basketball stats is needed to apply these guidelines accurately.
FIBA Official Basketball Rules 2017 - Summary of the Changes (15 August 2017)Jimmy L
The document summarizes rule changes to basketball approved in July 2017 by FIBA's Central Board. Key changes include: clarifying the traveling rule; defining unsportsmanlike fouls; standardizing penalties for disqualifying fouls; requiring team rosters be submitted 40 minutes before tip-off; expanding the team bench area; and updates to uniforms, equipment, and officiating procedures.
Technical officials such as referees and table officials help control basketball games by enforcing rules and tracking stats. Referees make calls during games for violations, fouls, and misconduct. Table officials record lineups, scores, possessions, timeouts, and player stats. They also track time. Violations occur when players break rules and result in the opposing team gaining possession, while fouls are illegal actions by one team against another and result in free throws. Technical officials use hand signals to indicate scores, stops in play, timeouts, and substitutions.
The document outlines the official rules of 3x3 basketball. Some key points:
- Games are played on a half basketball court with one basket. Teams consist of 3 players on the court and 1 substitute.
- The first team to score 21 points or reach the 10 minute time limit wins. If tied, a single overtime period is played where the first team to score 2 points wins.
- Field goals inside the arc are 1 point, outside are 2 points. Fouls result in 1 or 2 free throw attempts.
- After made baskets or free throws, the defensive team takes the ball behind the arc. After misses, the team that rebounds can shoot or must return it behind the
Fiba 3x3 Basketball Rules Interpretations (yellow-version)Jimmy L
The document provides the official rules for 3x3 basketball, including rules related to the court, teams, officials, scoring, fouls/free throws, playing time/winning the game, and other aspects of play. Some key points include:
- The game is played on a half basketball court with one basket, between two teams of 3 players each.
- The first team to score 21 points or reach the 10 minute time limit wins during regular play. If tied, a single overtime period is played where the first team to score 2 points wins.
- Field goals made inside the arc are worth 1 point, while those from outside are worth 2 points.
- Teams are in penalty after 6 fouls
FIBA Official Basketball Rules 2012: Official InterpretationsJimmy L
The document provides official interpretations of the FIBA Official Basketball Rules 2012 that are effective as of October 1st, 2012. It aims to clarify how the principles and concepts in the rulebook apply to specific game situations that may arise. The interpretations are intended to help officials make decisions on points not explicitly covered in the rulebook. Key points include:
- Players must be substituted if they receive medical treatment for an injury on the court.
- The coach is responsible for ensuring the names and numbers of players on the scoresheet are accurate.
- Shot attempts with 0.3 seconds or more remaining could count if released before the buzzer, but with 0.2/0.1 only tap-ins or
FIBA Official Basketball Rules: Casebook 2014Jimmy L
1) The ball became live when tossed by the referee on the jump ball at the beginning of the game.
2) An airborne player retains the status they had when they last touched the floor. Therefore, a player who jumped from their frontcourt and deflected the ball back while airborne did not return the ball to the backcourt, even if they landed there.
3) The ball does not become dead when touched by a player after the shot clock signal sounds, unless the ball is in its upward flight on a shot for a field goal.
FIBA Official Basketball Rules: Summary Change 2014Jimmy L
1. The document summarizes changes to the official basketball rules for 2014, including changes to the no-charge semi-circle rule, timeouts in the last 2 minutes, the 24-second reset rule, technical foul penalties, game disqualifications, the introduction of an instant replay system, new officials' signals, and clarification of tie-breaking criteria for classifying teams.
2. Other changes include a warning whistle for frontcourt throw-ins, clarification of foul signals, and information on where to find more details on the rule changes.
This document provides guidelines for statisticians to record basketball stats in 3x3 games. It defines various stats like shots, fouls, turnovers, assists and more. It also provides examples to demonstrate how to record different in-game situations properly. The goal is to objectively capture what happens on the court and provide meaningful stats for evaluation of player and team performance. A thorough understanding of 3x3 rules and standard basketball stats is needed to apply these guidelines accurately.
FIBA Official Basketball Rules 2017 - Summary of the Changes (15 August 2017)Jimmy L
The document summarizes rule changes to basketball approved in July 2017 by FIBA's Central Board. Key changes include: clarifying the traveling rule; defining unsportsmanlike fouls; standardizing penalties for disqualifying fouls; requiring team rosters be submitted 40 minutes before tip-off; expanding the team bench area; and updates to uniforms, equipment, and officiating procedures.
Technical officials such as referees and table officials help control basketball games by enforcing rules and tracking stats. Referees make calls during games for violations, fouls, and misconduct. Table officials record lineups, scores, possessions, timeouts, and player stats. They also track time. Violations occur when players break rules and result in the opposing team gaining possession, while fouls are illegal actions by one team against another and result in free throws. Technical officials use hand signals to indicate scores, stops in play, timeouts, and substitutions.
The document provides an overview of the rules and gameplay of volleyball. It discusses the history and origins of volleyball in the late 19th century. It also outlines the facilities and equipment used in volleyball, including court dimensions, the net, poles, and ball. The document explains the roles and responsibilities of officials and describes the positions and rotations of players on the court. It provides details on gameplay rules regarding scoring, substitutions, faults, and the different states the ball can be in during play.
The document provides details on the rules and regulations of football, including:
- The field of play dimensions and markings.
- Ball specifications.
- Team composition of 11 players maximum per side.
- The referee's and linesmen's roles in enforcing rules.
- Match duration, timeouts, and restart procedures.
- Scoring a goal, offside rule, fouls, free kicks, penalty kicks, and throw-ins.
The document outlines the roles and responsibilities of officials, scorers, timers, and commissioners in a basketball game. It states that officials are responsible for enforcing rules and supervising the game. The scorer and assistant scorer are tasked with accurately tracking points, fouls, timeouts, and substitutions. The timer operates the game and shot clocks to properly measure playing time, timeouts, and intervals between periods. The commissioner, if present, oversees the work of other officials and helps resolve any issues that arise.
The FIBA Central Board approved several major rule changes to further unify basketball rules worldwide. These include extending the 3-point line to 6.75m from 6.25m, changing the trapezoid restricted area under the basket to a rectangle, and clarifying rules around players falling to the floor, returning the ball to the backcourt, and goaltending. Future rule changes will include resetting the 24 second shot clock when the ball is thrown in depending on time remaining.
FIBA Official Basketball Rules 2014: Official interpretations 2nd Editions (2...Jimmy L
The document outlines official interpretations of the FIBA Official Basketball Rules from 2014 that are effective as of November 1st, 2015. It provides clarification on the application of specific rules through examples and diagrams. Key points covered include injury procedures, the duties of coaches, timing rules, and interpretations of fouls and violations. The interpretations are intended to help officials apply the principles of the rulebook to practical game situations.
Futsal is played between two teams of 5 players each, with a goalkeeper on each team. A match can be played with a minimum of 3 players per team. Teams can have up to 7 substitutes. The pitch is rectangular with dimensions ranging from 25m to 42m in length and 16m to 25m in width. The rules cover equipment, substitutions, restarts, fouls and misconduct.
This document summarizes rules regarding players, substitutes, equipment, and safety concerns for basketball according to the NFHS. It outlines rules such as teams consisting of 5 players but being able to continue with less if injured, requirements for submitting rosters and starters at least 10 minutes before tip off, procedures for substitutions, restrictions on equipment like braces and casts, guidelines for uniforms, headwear, and undershirts, and prohibiting jewelry for safety. Infractions of these rules can result in technical fouls.
The document provides official interpretations of the FIBA Official Basketball Rules 2010 from FIBA. It aims to help officials apply the principles of the rulebook to specific game situations. Key points include:
- Injured players who receive any treatment from bench personnel must be substituted.
- Coaches are responsible for ensuring player names and numbers on the scoresheet match their uniforms. Errors can be corrected before but not during a game.
- If teams begin a period defending the wrong basket, the game will be stopped to correct it without penalty as soon as noticed.
- Teams must have 5 players ready to play at the scheduled start time or may face technical fouls or forfeiture.
This document outlines rules regarding scoring, timing, and timeouts for high school basketball games. It discusses what constitutes a scored goal and how many points are awarded for field goals made from different areas of the court. It also specifies the length of regulation quarters and extra periods, as well as the number and duration of allowed timeouts for each team. Teams are permitted a maximum of five 60-second or 30-second timeouts during regulation play, with one additional timeout allowed for each extra period. Excessive or successive timeouts result in a technical foul.
Futsal is a variant of soccer played indoors on a smaller hard court with a smaller ball. It is played between two teams of five players each, including one goalkeeper. Unlimited substitutions are allowed. The game emphasizes improvisation, creativity, and technique due to the small playing area and ball. Matches consist of two 20-minute halves with penalty shootouts used to decide drawn games. There are no offside rules and headers are not allowed in futsal.
FIBA Summary of Rules Changes (valid-as-of-1-10_2020_june2020_en)Jimmy L
The document summarizes changes to the FIBA Official Basketball Rules that will take effect on October 1, 2020. Key changes include:
1. Clarifying the rules around player injuries to specifically allow treatment and assistance from team members and coaches.
2. Providing a clearer definition of the "act of shooting" both for normal shots and shots during continuous movement to reduce confusion.
3. Adding description of the "cylinder" for offensive players both with and without the ball to better define legal guarding positions and reduce unnecessary contact.
This document provides terminology related to futsal in English. It begins with basics of the futsal pitch including dimensions and markings. It describes the people involved in a futsal match such as referees, players, coaches and substitutes. It discusses elements of a futsal match like scoring, injuries and prevention. It covers positions on the pitch including goalkeeper, wings and pivot. It also outlines defensive and offensive systems, styles of play, techniques and skills needed for futsal. Finally, it discusses common futsal injuries. The document serves as a reference for technical terminology in English related to the sport of futsal.
The document outlines the rules and regulations for the ONE WORLD WEEK 3X3 BASKETBALL SHOOTOUT tournament. It details rules regarding team rosters, game play, scoring, fouls, and tournament administration. Key points include that teams must have a minimum of 3 players, games are played in two 5 or 7 minute halves depending on round, baskets inside the arc are 1 point and outside are 2 points, and there is a zero tolerance policy for flagrant fouls or misconduct.
The document outlines the rules and regulations for the ONE WORLD WEEK 3X3 BASKETBALL SHOOTOUT tournament. It details rules regarding team rosters, game play, scoring, fouls, and tournament administration. Key points include that teams must have a minimum of 3 players, games are played in 2 halves of 5 or 7 minutes each, baskets made within the arc are 1 point and those from behind are 2 points, and there is a zero tolerance policy for flagrant fouls or misconduct.
This document provides interpretations of situations that may occur during basketball games based on the FIBA Official Basketball Rules 2010. It aims to help officials make decisions on points not explicitly covered in the rulebook. Some key points covered include:
- Any player who receives medical treatment, even if just assessed by coaches, must be substituted.
- Injured players can be removed without a time limit if deemed dangerous by a doctor.
- Bleeding players must be substituted if not able to continue within 15 seconds, unless a timeout is called and they recover during it.
- Team lists and starters must be correct and any errors fixed without sanction before games start.
Games cannot begin with less than 5
The document outlines rules for volleyball officials and their responsibilities, player participation and conduct, and key rules regarding play. It discusses that the referee is primarily responsible for judgments on ball handling, serving team rotation, and communication. The umpire is responsible for net play judgments and receiving team rotation. Players must follow rules and a captain can only address the referee. Yellow and red cards can be given for delays, arguing, or swearing. Teams must have numbered jerseys and maintain proper positions during serving. The rules cover service rules, the 3 hit rule, blocking, net contact, and other aspects of play.
The document outlines the rules for intramural futsal games at Northeastern University. It discusses team requirements, substitutions, goalkeeper rules, fouls and penalties. Key points include teams need a minimum of 4 players to avoid a forfeit, with co-rec teams requiring equal or greater number of females than males; goalkeepers can use their hands in the penalty area but cannot score or cross the first white line; yellow cards result in a 2 minute power play penalty while red cards mean ejection from the game.
The document summarizes rule changes to NCAA football Rule 3 covering periods, time factors, and substitutions for the 2009 season. Key changes include:
- Periods will no longer be extended if a penalty for a scoring play includes loss of down.
- Games suspended due to weather or other factors can be resumed, terminated as a no contest, or result in forfeit.
- The play clock will always be set to 40 seconds following an injury to a Team B player.
- Tactics solely to delay the game are penalized.
- Late substitutions by Team A that do not allow defensive substitutions are penalized.
- Rules around starting and stopping the game clock were reorganized for clarity.
In a bid to bring the Advertising and Marketing (A&M) industry closer, Social Samosa is set to launch its 'Agency Premier League'. Here's a guidebook to answer all your FAQs.
Agency premier league guidebook (2).pdfSocial Samosa
In a bid to bring the Advertising and Marketing (A&M) industry closer, Social Samosa is set to launch its 'Agency Premier League'. Here's a guidebook to answer all your FAQs.
The document provides information for officials about officiating futsal games for an intramural sports program. It outlines expectations for officials, rules regarding defaults, protests, team requirements, player equipment, responsibilities of team captains, game rules including timing, substitutions, free kicks, and signals used by officials. Officials are expected to know and enforce the rules impartially to ensure a safe and fair game.
This document provides information for the SIU Flag Football Captain's Meeting. It outlines eligibility requirements, captain roles and responsibilities, divisions, defaults/forfeits, postseason eligibility, ID policy, policies/procedures, protests, flag football basics, team/equipment requirements, the game/timing rules, scoring, penalties, screening blocking, fumbles, and Co-Rec modifications. The main points covered are eligibility, captain duties, divisions/schedules, forfeit policies, postseason criteria, equipment guidelines, game rules, scoring, penalties, and Co-Rec specific rules.
The document provides an overview of the rules and gameplay of volleyball. It discusses the history and origins of volleyball in the late 19th century. It also outlines the facilities and equipment used in volleyball, including court dimensions, the net, poles, and ball. The document explains the roles and responsibilities of officials and describes the positions and rotations of players on the court. It provides details on gameplay rules regarding scoring, substitutions, faults, and the different states the ball can be in during play.
The document provides details on the rules and regulations of football, including:
- The field of play dimensions and markings.
- Ball specifications.
- Team composition of 11 players maximum per side.
- The referee's and linesmen's roles in enforcing rules.
- Match duration, timeouts, and restart procedures.
- Scoring a goal, offside rule, fouls, free kicks, penalty kicks, and throw-ins.
The document outlines the roles and responsibilities of officials, scorers, timers, and commissioners in a basketball game. It states that officials are responsible for enforcing rules and supervising the game. The scorer and assistant scorer are tasked with accurately tracking points, fouls, timeouts, and substitutions. The timer operates the game and shot clocks to properly measure playing time, timeouts, and intervals between periods. The commissioner, if present, oversees the work of other officials and helps resolve any issues that arise.
The FIBA Central Board approved several major rule changes to further unify basketball rules worldwide. These include extending the 3-point line to 6.75m from 6.25m, changing the trapezoid restricted area under the basket to a rectangle, and clarifying rules around players falling to the floor, returning the ball to the backcourt, and goaltending. Future rule changes will include resetting the 24 second shot clock when the ball is thrown in depending on time remaining.
FIBA Official Basketball Rules 2014: Official interpretations 2nd Editions (2...Jimmy L
The document outlines official interpretations of the FIBA Official Basketball Rules from 2014 that are effective as of November 1st, 2015. It provides clarification on the application of specific rules through examples and diagrams. Key points covered include injury procedures, the duties of coaches, timing rules, and interpretations of fouls and violations. The interpretations are intended to help officials apply the principles of the rulebook to practical game situations.
Futsal is played between two teams of 5 players each, with a goalkeeper on each team. A match can be played with a minimum of 3 players per team. Teams can have up to 7 substitutes. The pitch is rectangular with dimensions ranging from 25m to 42m in length and 16m to 25m in width. The rules cover equipment, substitutions, restarts, fouls and misconduct.
This document summarizes rules regarding players, substitutes, equipment, and safety concerns for basketball according to the NFHS. It outlines rules such as teams consisting of 5 players but being able to continue with less if injured, requirements for submitting rosters and starters at least 10 minutes before tip off, procedures for substitutions, restrictions on equipment like braces and casts, guidelines for uniforms, headwear, and undershirts, and prohibiting jewelry for safety. Infractions of these rules can result in technical fouls.
The document provides official interpretations of the FIBA Official Basketball Rules 2010 from FIBA. It aims to help officials apply the principles of the rulebook to specific game situations. Key points include:
- Injured players who receive any treatment from bench personnel must be substituted.
- Coaches are responsible for ensuring player names and numbers on the scoresheet match their uniforms. Errors can be corrected before but not during a game.
- If teams begin a period defending the wrong basket, the game will be stopped to correct it without penalty as soon as noticed.
- Teams must have 5 players ready to play at the scheduled start time or may face technical fouls or forfeiture.
This document outlines rules regarding scoring, timing, and timeouts for high school basketball games. It discusses what constitutes a scored goal and how many points are awarded for field goals made from different areas of the court. It also specifies the length of regulation quarters and extra periods, as well as the number and duration of allowed timeouts for each team. Teams are permitted a maximum of five 60-second or 30-second timeouts during regulation play, with one additional timeout allowed for each extra period. Excessive or successive timeouts result in a technical foul.
Futsal is a variant of soccer played indoors on a smaller hard court with a smaller ball. It is played between two teams of five players each, including one goalkeeper. Unlimited substitutions are allowed. The game emphasizes improvisation, creativity, and technique due to the small playing area and ball. Matches consist of two 20-minute halves with penalty shootouts used to decide drawn games. There are no offside rules and headers are not allowed in futsal.
FIBA Summary of Rules Changes (valid-as-of-1-10_2020_june2020_en)Jimmy L
The document summarizes changes to the FIBA Official Basketball Rules that will take effect on October 1, 2020. Key changes include:
1. Clarifying the rules around player injuries to specifically allow treatment and assistance from team members and coaches.
2. Providing a clearer definition of the "act of shooting" both for normal shots and shots during continuous movement to reduce confusion.
3. Adding description of the "cylinder" for offensive players both with and without the ball to better define legal guarding positions and reduce unnecessary contact.
This document provides terminology related to futsal in English. It begins with basics of the futsal pitch including dimensions and markings. It describes the people involved in a futsal match such as referees, players, coaches and substitutes. It discusses elements of a futsal match like scoring, injuries and prevention. It covers positions on the pitch including goalkeeper, wings and pivot. It also outlines defensive and offensive systems, styles of play, techniques and skills needed for futsal. Finally, it discusses common futsal injuries. The document serves as a reference for technical terminology in English related to the sport of futsal.
The document outlines the rules and regulations for the ONE WORLD WEEK 3X3 BASKETBALL SHOOTOUT tournament. It details rules regarding team rosters, game play, scoring, fouls, and tournament administration. Key points include that teams must have a minimum of 3 players, games are played in two 5 or 7 minute halves depending on round, baskets inside the arc are 1 point and outside are 2 points, and there is a zero tolerance policy for flagrant fouls or misconduct.
The document outlines the rules and regulations for the ONE WORLD WEEK 3X3 BASKETBALL SHOOTOUT tournament. It details rules regarding team rosters, game play, scoring, fouls, and tournament administration. Key points include that teams must have a minimum of 3 players, games are played in 2 halves of 5 or 7 minutes each, baskets made within the arc are 1 point and those from behind are 2 points, and there is a zero tolerance policy for flagrant fouls or misconduct.
This document provides interpretations of situations that may occur during basketball games based on the FIBA Official Basketball Rules 2010. It aims to help officials make decisions on points not explicitly covered in the rulebook. Some key points covered include:
- Any player who receives medical treatment, even if just assessed by coaches, must be substituted.
- Injured players can be removed without a time limit if deemed dangerous by a doctor.
- Bleeding players must be substituted if not able to continue within 15 seconds, unless a timeout is called and they recover during it.
- Team lists and starters must be correct and any errors fixed without sanction before games start.
Games cannot begin with less than 5
The document outlines rules for volleyball officials and their responsibilities, player participation and conduct, and key rules regarding play. It discusses that the referee is primarily responsible for judgments on ball handling, serving team rotation, and communication. The umpire is responsible for net play judgments and receiving team rotation. Players must follow rules and a captain can only address the referee. Yellow and red cards can be given for delays, arguing, or swearing. Teams must have numbered jerseys and maintain proper positions during serving. The rules cover service rules, the 3 hit rule, blocking, net contact, and other aspects of play.
The document outlines the rules for intramural futsal games at Northeastern University. It discusses team requirements, substitutions, goalkeeper rules, fouls and penalties. Key points include teams need a minimum of 4 players to avoid a forfeit, with co-rec teams requiring equal or greater number of females than males; goalkeepers can use their hands in the penalty area but cannot score or cross the first white line; yellow cards result in a 2 minute power play penalty while red cards mean ejection from the game.
The document summarizes rule changes to NCAA football Rule 3 covering periods, time factors, and substitutions for the 2009 season. Key changes include:
- Periods will no longer be extended if a penalty for a scoring play includes loss of down.
- Games suspended due to weather or other factors can be resumed, terminated as a no contest, or result in forfeit.
- The play clock will always be set to 40 seconds following an injury to a Team B player.
- Tactics solely to delay the game are penalized.
- Late substitutions by Team A that do not allow defensive substitutions are penalized.
- Rules around starting and stopping the game clock were reorganized for clarity.
In a bid to bring the Advertising and Marketing (A&M) industry closer, Social Samosa is set to launch its 'Agency Premier League'. Here's a guidebook to answer all your FAQs.
Agency premier league guidebook (2).pdfSocial Samosa
In a bid to bring the Advertising and Marketing (A&M) industry closer, Social Samosa is set to launch its 'Agency Premier League'. Here's a guidebook to answer all your FAQs.
The document provides information for officials about officiating futsal games for an intramural sports program. It outlines expectations for officials, rules regarding defaults, protests, team requirements, player equipment, responsibilities of team captains, game rules including timing, substitutions, free kicks, and signals used by officials. Officials are expected to know and enforce the rules impartially to ensure a safe and fair game.
This document provides information for the SIU Flag Football Captain's Meeting. It outlines eligibility requirements, captain roles and responsibilities, divisions, defaults/forfeits, postseason eligibility, ID policy, policies/procedures, protests, flag football basics, team/equipment requirements, the game/timing rules, scoring, penalties, screening blocking, fumbles, and Co-Rec modifications. The main points covered are eligibility, captain duties, divisions/schedules, forfeit policies, postseason criteria, equipment guidelines, game rules, scoring, penalties, and Co-Rec specific rules.
The document outlines the rules and regulations for a flag football league with 6-10 teams. It specifies rules around player eligibility, trades, playoffs, entry fees, waivers, referees, safety protocols, and game play including field dimensions, time factors, substitutions, scoring, and overtime procedures. Referees have authority to enforce all rules and make final decisions on gameplay.
The document provides guidance for game officials on proper procedures and conduct before, during, and after a game. It outlines appropriate appearance, uniform requirements, pre-game meetings and duties, proper use of flags and bean bags, field layout standards, crew communication signals, and rules for starting and stopping the game clock. Game officials are expected to arrive on time, dressed professionally, conduct thorough pre-game meetings, enforce standards for the sidelines and field, and communicate effectively during the game.
To play volleyball, teams must follow rules regarding serving, scoring, player rotation, and legal hits. A match consists of best-of-three sets, with a team needing 25 points to win a set and at least a 2-point advantage. Referees officiate matches and monitor violations like illegal hits or crossing the center line. They may issue yellow, red, or yellow/red cards for penalties.
1. Rugby is a 15 player sport where the objective is to score tries by grounding the ball in the opponent's end zone.
2. Key rules include only being able to pass backwards, players needing to release a tackle, and set pieces like scrums, lineouts, and rucks to restart play.
3. The document provides an overview of rugby rules and terminology for those new to the sport.
The document provides information on defaults, forfeits, protests, playing area requirements, equipment rules, and gameplay for SIU volleyball. It discusses:
- Defaults must be called by 4pm the day of the game, forfeits occur if a team doesn't show up without contacting the office.
- Rule and eligibility protests can be discussed with referees and supervisors during games.
- Teams require a minimum of 4 players to avoid forfeits, with rotation and positioning rules outlined.
- Equipment like clothing, shoes, hats and braces are regulated for safety.
- Gameplay follows standard volleyball rules around serving, contacts, fouls, and signals outlined in the document.
- Sub
The document outlines the rules for 2012 YMCA flag football. Some key points:
- Games are played between two teams of 8 players each with offensive and defensive formations defined.
- The field is 80 yards long divided into 4 zones, with two 10-yard end zones. Games consist of two 20-minute halves.
- Scoring includes touchdowns worth 6 points, safeties worth 2 points, and PATs worth 1 or 2 points.
- Passes must be thrown from behind the line of scrimmage. Players are down when flagged below the waist.
- Penalties are called for illegal blocking, passing, contact with the quarterback or ball carrier, and unsportsmanlike
The document announces an intramural co-ed 4-on-4 flag football interest meeting. It provides the rules for the game including the field dimensions, timing procedures, series of downs, running/passing rules, penalties, and additional co-rec rules. Teams will consist of 2 men and 2 women with 3 players needed to avoid a forfeit. Scores involving females will be worth 9 points and there cannot be consecutive passes from a male to male without an intervening female pass.
RULES-OF-THE-GAME in sepak takraw,........Jacinto Lappay
The document provides rules and guidelines for playing sepaktakraw. It discusses team composition requirements, starting the game, substitutions, scoring, timeouts, injuries, penalties, and foul rules. Key details include:
- Each team has a minimum of 9 and maximum of 12 players, registered to play on one of 3 courts per match.
- Matches are best of 3 sets to 21 points, extending to 25 if tied at 20-20.
- Teams can call one 1-minute timeout per set, with up to 5 players allowed on the baseline.
- Players receive yellow or red cards for penalties, resulting in suspensions for repeated yellows or red card offenses.
The document outlines the rules and guidelines for the Southern Maine Flag Football League. It discusses player eligibility requirements, scheduling details like rainouts and forfeits, penalties for various infractions, overtime and playoff procedures, equipment requirements, and specific game rules around scoring, kicking, passing, and more. Teams must have a minimum of 5 players to avoid a forfeit and 4 games are required to qualify for the playoffs. Penalties range from 5 to 15 yards and can result in automatic first downs, ejections, or loss of downs depending on the infraction.
This document outlines age-specific parameters for officials in basketball leagues in Ontario, Canada. It provides guidelines for ball size, rule sets, game durations, substitutions, defenses, and other elements for different age categories from U10 to U19. It also includes policies on concussion prevention and management.
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FIBA Official Basketball Rules 2014: Quick Reference
1. 1
2014/2015 FIBA RULES: QUICK REFERENCE : WE HAVE SOME RULE CHANGES THIS YEAR.
THERE ARE SOME CANADIAN INTERPRETATIONS AS WELL.
RULE
Court 1 circle – trapezoid lane and “old” 3 pt line: still in for high school. New 3-pt line at 6.75 m: CIS
and ACAC. Rectangular restricted area: Will be used if the school has it marked in their gym. No
charge semicircle: not in use for high schools. The line is part of the no-charge semi-circle.
Throw – in line at 8.325m from endline, opposite scorer’s table(even with the top of the new 3
pt line or “1 step” above the current line)
Officials 2 or 3 persons
Uniforms Jerseys tucked in. No T-shirts: BUT:Canadian interpretation: T-shirts allowed if they are the
same color as the jersey and neatly trimmed. Under garments below shorts must be same as
short color. Compression sleeves and stockings permitted: same color as shirt/shorts.
High School Compression may be black or white.
Other Equipment Not permitted:
Finger, hand, wrist, elbow or forearm guards, casts or braces made of leather,
plastic, soft plastic, metal or any other hard substance (even if covered with soft
padding).
Head gear, hair accessories, wrist bands and jewelry: What part of “No Jewelry” do they not
understand?
Medic Alerts may be held at the table /by Coach/by Parent.
Are permitted:
Shoulder, upper arm, thigh or lower leg protective equipment if sufficiently
padded.
Knee braces if they are properly covered.
Nose protector, glasses, and head bands.
Mouthguards: clear, transparent: Not colored.
Athletic tape: non-colored, transparent. Budgetary limitations: white.
Team Roster A full team roster must be submitted 20 minutes prior to game time.
Starting line‐ups, submitted by home team first, must be at 10 minute mark.
Dunking Permitted during the warm‐up.
Bench & Basket Home team’s bench to the left of table, warm‐up at opposite end.
If both coaches agree, they may interchange their benches and/or baskets.
Duration 4 X 10 minutes
Intervals of play 15 min half time: 2 mins between quarters and overtime (if necessary)
Reminder: Ends when the ball is tossed or ball is at the disposal of the thrower -in
Live ball/ Dead
ball
The ball is LIVE when it leaves the hands of the referee
-is at the disposal of the 1)free thrower 2) thrower in.
The Ball is DEAD when: Ball is in flight for a goal and either the whistle blows, or the game
clock sounds to end the period , or the shot clock sounds and the ball is on its upward flight.
If the ball hits the rim on a shot and bounces above it with a chance of going in –
then the whistle sounds or the game clock signals end of period – if a player
touches the ball at this point, BASKET INTERFERENCE.
Beginning of
Game / Half
Jump Ball always and only to start the game. AP for the rest (including OT).
If a Technical foul is issued before the start of the game, shoot the free throw and start
the game with a jump ball.
If an infraction occurs between periods, the infraction is sanctioned without the AP arrow
being affected.
Jump ball Players may move onto or around the circle prior to toss.
A jump ball situation occurs:
Held ball. Note new interpretation of “capped shot”.
Ball goes off two players simultaneously.
2. 2
**Double free throw violation on unsuccessful last free throw. Note: shooter violation takes
precedence over all other violations.
Live ball lodges on basket support.
Ball becomes dead when neither team has control or is entitled to the ball.
Cancellation of equal foul penalties against both teams.
All quarters except for the first: A.P.
When a player steps on a boundary or division line during a held ball.
Alternating
Possession
The team that does not gain control off the opening jump ball which begins the first period will
have the first AP . Note: jumpball, tap out of bounds, throw-in: now whoever gets control on
the throw-in is actually the first possession.
A violation by a team during its AP throw in causes them to lose the AP throw in.
A foul by either team does not cause the throw in team to lose the AP arrow.
Throw‐ins Front court throw‐in – cannot throw the ball to the back court.
Allowed to throw ball over backboard on throw‐in.
The ball is not put into play from under the backboard.
Cancelling a made basket results in a throw-in from the point of the free throw line extended.
Note: may be offense or defense. 2011 interpretation.
Substitution Permitted during clock stoppage – unlimited.
Free throws – ONLY prior to first shot.
Either team may sub after last successful free throw provided request was on time.
Last 2 minutes (Interpretation: 2:00 or less) of the 4th
period or Overtime, subs permitted for
team scored upon. If they do, scoring team may have subs as well.
Once the sub is in, he/she must stay in the game for one tick of the clock.
Player who has fouled out must be replaced in 30 seconds or less: this is not a time out: the sub
must be ready to go immediately.
During a T.O., any substitute must simply report to the score keeper.
Time Outs
NEW:
2 in the first half and 3 in the second half. No carry‐over.
However, each team may not take more than two time-outs in the last 2 minutes of the 4th
period.
T.O. must be requested at the scorer’s table by the coach Or assistant coach. Granted ONLY at
the next stoppage of play or if scored upon.
No T.O. between free throws.
T.O. is 1 minute in duration – warning at 50 seconds.
One T.O. per overtime.
If your team has been scored upon, Your team may request a T.O. – request must be made
before the ball is at the disposal of the thrower‐in, out of bounds, after the basket.
After a successful free throw, either team may request a T.O., before the ball is at the disposal
of the thrower‐in, out of bounds.
Reminder: In the last two mins(2:00 or less) of play in the 4th
period or overtime period, if the
team that is advancing the ball up the floor has a throw in located in the back court and calls a
timeout, the throw in is at the “throw in line” even with the top of the frontcourt 3 pt line. (one
step above the current line)
Free throws
Point of
5 seconds to shoot the ball.
Maximum 5 players in designated lane spaces. Spaces are exclusive to each team.
Violation by either team (excluding the shooter) is called ONLY if free throw is
unsuccessful.
On a successful free throw only a violation by the free thrower is penalized.
Throw in is from free throw line extended.
Team control foul – no free throw.
Double violation: Jump Ball/AP
Violation by free‐thrower takes precedence over other violations.
Do not allow extra time for “Huddling”. Get the ball to the freethrow shooter when ready.
3. 3
Emphasis: Penalties for violations will occur if players are late entering the lane spaces.
Timing The clock stops in the last 2 mins (2:00 or less) of the 4th
period and extra periods on made field
goals
Reminder: Last
second shot
The game clock must indicate 0:00.3 (three tenths of a second) or more for a player to secure
control of the ball on a throw-in or on a rebound after the last or only free throw in order to
attempt a shot for a field goal.
If the game clock indicates 0:00.2 or 0:00.1, the only type of a valid field goal made is by
tapping or directly dunking the ball.
Shot clock reset Reset when:
-Ball hits rim: FIBA RULE ONLY: reset to 14, if the ball is controlled by the shooting team on the
rebound. NOT used in Canada or High schools.
-Change of possession
-Score
-Technical stoppage, no advantage
-Injury to opponent or defense
-All fouls (except double and cancellation of equal penalties and same team gets
throw‐in).
-All violations by defense: kick, fist, etc. (exc. “tap” or check out of bounds).
Reminder: Any shot clock resets warranted in the back court will be reset to 24 secs.
Any shot clock resets warranted in the front court will be reset as follows:
If the clock shows 14 secs or more, the time will remain as shown.
If the time shows 13 secs or less, the shot clock will be reset to 14 secs.
Note: on a penalty of 2/3 shots and possession at the center line, the shot clock shall be reset
to 24 seconds.
Overtime Same direction as 4th
period and NO JUMP BALL.
2 min interval of play
5 minutes overtime period
1 time‐ out only.
Bonus and team fouls carry over into the OT period
Airborne shooter Considered to be in the act of shooting until both feet return to the floor
Blocked shot:
NEW:
( also capped)
Player returning to the floor without losing control of the ball and defender’s hand still on the
ball: held Ball: AP.
If the player return to the floor still in control of the ball without the defender’s hand on the
ball: then it’s a travel.
Falling A player is permitted to fall and slide while holding the ball. They may slide and save the ball. A
player cannot fall, then stand up with the ball.
A player on the ground cannot “flop around or roll “ while holding the ball .
Injured player
NEW:
If injured player able to play immediately (within 15 seconds) play shall continue without
penalty.
If injured player recovers during a T.O. called by either team in that stopped clock period, that
player may continue to play.
If bench personnel come out on to the floor when the player is injured, that player must be
replaced for one tick of the clock unless T.O. called by either team.
If the player is actually substituted and a sub waved in. that sub must remain on the floor for a
clock tick. The injured player must stay out for a clock tick.
Players who have been designated by their coach to start the game or who receive treatment
between free throws may be substituted in the event of an injury. In this case the opponents
are also entitled to substitute the same number of players, if they wish.
Blood Rule Bleeding player must be substituted for immediately. May stay if timeout granted to either
team and player is ready and “clean” at end of T.O.
A player with a blood saturated jersey must be substituted immediately and remain out until
the jersey is cleaned Or a clean jersey is worn. The new number must be recorded accordingly.
4. 4
VIOLATIONS
Closely guarded 5 second visible count anywhere on the court‐actively guarding the player holding the ball,
within a distance of 1 metre
3 seconds A player shall not remain in their opponent’s key, for more than 3 seconds while their team is
in control of a live ball in the front court and the game clock is running. Non-visible count.
Note: “Where is the Ball?”
8 seconds Reminder: Starts on the touch of the ball in the court after a throw in and the team taking the
throw in remains in control of the ball.
Starts on Possession after a shot or a turnover/steal.
Centerline is part of back court.
8 seconds to advance into front court.
If a player is dribbling along or on the centerline, or passing to a teammate straddling the
centerline : keep counting until definite front court status is attained. That is 2 feet of the
dribbler AND the ball are in front court. Or the ball is controlled or touched by any offensive
player with both feet completely in front court.
Ball touches referee or defensive player who has any foot touching front court.
If ball out of bounds and returns to same team, keep the time left in the count.
Ball tapped out in the back court at ex: 5 sec: 3 secs remain to get the ball into front court. Tell
the player how much time he/she has.
Shot Clock
Note:
24 seconds.
FIBA rule only thus far: reset to 14 upon hitting the rim if the shooting team regains
possession on the rebound. Not used in Canada this year.
Reminder: On a throw in, the shot clock starts as soon as the ball touches or is touched by any
player on the playing surface and the team taking the throw in remains in control of the ball.
Ball must be released prior to sounding of horn and subsequently hit rim or go in.
If horn sounds – don’t blow whistle and wait to see what happens :if shot doesn’t hit rim or go
in, or defense gets immediate control, no whistle, play continues.
Throw in for a shot clock violation is taken at the spot closest to the shooter, not under the
backboard.
Shot clock is reset in error or sounds in error – official may correct it. If sounds in error, early in
the offense, try to fix it, or again if very early , ignore the horn “play on” as long as neither
team placed at a disadvantage.
Front court reset: 14 secs or above , the clock remains the same.
13 secs or below, the clock will reset to 14.
Back court/Front
court
Reminder: The ball goes to a team’s front court when, during a dribble from backcourt to
front court, both feet of the dribbler and the ball are in contact with the frontcourt. Both feet
must be completely in front court. A ball is deemed to be front court when it is passed to a
front court player who has both feet completely in the front court.
Ball returning to back court with team control: last touch, first touch = violation.
It is important to remember that the player causing the ball to go into the backcourt must be in
the frontcourt for a violation to occur.
On a throw in from the front court, players may not throw the ball into the back court.
NOTE: It is not a violation if a player jumps from his frontcourt, intercepts the ball and
establishes new team control while still airborne, and lands in his backcourt.
Goaltending A player may not touch the ball: once it hits the backboard on a shot above the level of the
ring.
The ball is on its downward flight to the basket.
After it has hit the backboard. This may include a ball on the way up for a lay-up: above the
level of the rim.
Basket
Interference
If the ball is on the ring, players may not touch the basket or the backboard; however
they may touch the ball.
If the ball is within the basket, defensive players may not touch the ball or the basket.
5. 5
Players may not vibrate the ring or board when the ball has a chance of entering the
basket – either when the ball is on the way to the basket or after the ball has struck the
rim. This is not a technical foul – simply count the basket.
Players may play the ball after the ball has hit the rim on a shot, EXCEPT after an official
blows the whistle or the game clock signals to end the period. No one may touch the ball
in these two cases if there is a possibility that the ball may enter the basket.
If a player reaches through the basket from below and touches the ball, it is an
interference – count the basket (not a violation)
Faking a free
throw
The player shall not fake a free throw (43.2.3) If the free throw is successful and the violation (s)
is/are committed by a free throw shooter, the point , if made, shall not count (43.3)
Lodged ball Ball lodged in backboard during play is a jump ball (AP). If the team who caused the ball
to get lodged is getting the ball back, they will only have whatever time is remaining on
the shot clock.
Throw in from out of bounds lodges in the basket / backboard – this is a jump ball (AP).
Both of these throw ins are on the end line.
A shot clock horn takes precedence over the lodged ball and the shot clock violation is
penalized.
Kick ball Any part of the leg. Back court: shot clock reset to 24. Front court:14 and above stays as is. 13
and below reset to 14. Note: Is it “ball to foot” or “foot to ball.”?
Travelling
New statement
Point of emphasis: find the pivot foot. The ball must be released before the pivot foot is
moved. See: point of emphasis presentation. 2 foot Bunny Hop = travel.
If a player is fouled in the act of shooting, after which he scores while committing a travel
violation, the basket does not count and free throws shall be awarded.
FOULS
Legal Guarding
Position
A defensive player has established an initial legal guarding position when:
They are facing the opponent. They have both feet on the floor.
Personal fouls Contact by an opponent during a live or dead ball. Opponents + contact + advantage
Team/player
control
No free throws on any team control foul.
Penalty (Bonus) 2 shots : shooting on the 5th
team foul in each quarter
Double foul When opponents commit fouls against each other at approximately the same time.
No free throws shall be awarded.
If a team in control, that team gets the ball back with no reset.
No team control – AP.
If happens during a score, the non‐scoring team gets the ball back on the end line.
Technical Foul
NEW:
Non‐contact fouls – live or dead ball.
1 shot plus possession at center line.
Upon 2 technical fouls, the player is removed from the game and must leave the gym area.
Technical fouls against players count towards the player’s 5 personals and the team’s
total.
If the foul is by a player during an interval, that foul will count towards the bonus in the
next quarter.
Technical fouls towards the bench personnel are charged to the coach and do not count
towards the teams total for the purpose of bonus.
A technical foul may be called on a player for excessive swinging of the elbows
without contact.
A technical foul may be called on a player who falls down to fake a foul.(Flop)
Unsportsmanlike
foul
This is a player contact foul which, in the judgment of the officials, is not a legitimate
attempt to directly play the ball. Example: grabbing a player to stop momentum, fouling
a player away from the ball when the clock is stopped, excessive contact (hard foul).
Penalty being 2 (3) shots and possession at center line opposite table. Thrower in straddles the
line and may use front or back court..
6. 6
NEW: Shot made
and its value
The value of a goal is determined by the place on the floor from where the shot was released.
A goal released from the 2-point field goal area counts 2 points, a goal released from the 3-point field
goal area counts 3 points. A goal is credited to the team attacking the opponent’s basket into which
the ball has entered.
Art 46.13 The referee shall: Have the power to make decisions on any point not specifically covered by these
rules. Ask Yourself: “What is Fair?”
Art 47.8 Decisions made by the officials are final and cannot be contested or disregarded.
Exception: Made field goal = 1 shot + possession.
2 unsportsmanlike fouls = disqualification.
Clear Path Foul – if a defensive player causes contact with an opponent from
behind or laterally in an attempt to stop a fast break and there is no opponent between
the offensive player and the opponent’s basket, an unsportsmanlike foul shall be called.
Reminder: In the last 2 mins of the 4th
period or OT period, if the ball is out of bounds for a
throw in and still in the hands of the official or at the disposal of the player making the throw
in: at this moment a defensive player on the playing court causes contact with a player of the
offensive team on the playing court and a foul is called: it is an unsportsmanlike foul.
Reminder: All fouls that have a penalty of 1/2/3 shots and possession of the ball at center; in
the last 2 mins (2:00 or less) of the 4th
period or OT period; if the team advancing the ball up
the floor calls a time out. The resulting throw-in will be at the center line opposite the table.
Feb/11 interp.
Disqualified
player
5 personal fouls or 2 unsportsmanlike fouls , 2 technical fouls or 1 disqualifying foul.
After 5 personal fouls: the disqualified player must be substituted for immediately within 30
seconds.
“Who’s your sub, coach?” keep a count. At 15 secs: get him in and let’s go.
No warning buzzer at 10 seconds.
Coach is disqualified with 2 technical fouls directly to him (CC)or as a result of 3 technical fouls
to bench personnel(BBB or CBB). The coach must leave the gym.
Disqualifying foul Note: If a player is ejected, they must leave the gym. (art 38.2.2)
Fighting Head coach or assistant may assist in helping to restore order during the fighting situation.
Any other bench personnel who leave will be disqualified.
Regardless of how many people leave the bench area, only 1 Technical foul shall be
Charged(B) to the coach of that particular team.
If members of both teams are disqualified under this rule, treat it like a double foul.
These Disqualifying fouls shall not count as team fouls.
SPECIAL
SITUATIONS FOR
CANCELLING
FOULS
Within the same stopped clock period after an infraction and then other penalties are
called – the process is to cancel all sanctions of equal penalty and double foul sanctions.
A team may lose possession they were entitled to because of the additional fouls.
The right to possession of the ball as part of the last penalty still to be administered shall
cancel any prior rights to possession of the ball.
Once the ball is live for the first free throw of a set, that penalty can no longer be used to cancel
any other penalty.
Correctable
Errors
(art.44)
Awarding an unmerited free throw(s).
Failure to award a merited free throw(s).
Erroneous awarding or cancelling a point(s).
Permitting the wrong player to attempt the free throw(s).
Must be corrected before the ball becomes alive twice:
Correctable error occurs-ball is live: correctable
-ball is dead: correctable.-when the ball is live: not correctable.
Exception: failure to award merited free throws: the same team scores directly
off the throw in : the error shall be disregarded. (art 44.3.2, 2nd
bullet)
7. 7
NOTE:
Art 7:
Coaches
Either the coach or the assistant coach, BUT only one of them at any given time, is permitted to
remain standing during the game. They may address the players verbally during the game provided
they remain within their team bench area. The assistant coach shall not address the officials.
Points of Emphasis
1. Travelling
2. Rough play : either in the post or on the dribbler.
3. Communication with coaches.