The document provides an agenda for a conference on "Culture Heritage and Tourism" to be held on February 25th at De Montfort University. The one day conference will run from 10:00-16:00 and feature presentations from 13 speakers on topics related to using interactive technologies like virtual worlds, augmented reality and serious games for culture, heritage and tourism. There will be sessions on virtual reconstruction projects, designing interactive experiences, and how immersive technologies can be applied to cultural domains. The event includes free registration and a networking lunch.
Future Agenda Initial Perspectives Full TextFuture Agenda
The full text of all 16 initial expert perspectives used to kick off the future agenda programme. Covering the future of authenticity, choice, cities, currency, data, energy, food, health, identity, migration, money, transport, waster, water and work, these provide a great perspective which we invite you to build on via the futureagenda.org website
Future Agenda Initial Perspectives Full TextFuture Agenda
The full text of all 16 initial expert perspectives used to kick off the future agenda programme. Covering the future of authenticity, choice, cities, currency, data, energy, food, health, identity, migration, money, transport, waster, water and work, these provide a great perspective which we invite you to build on via the futureagenda.org website
The latest in learning philosophy and technology, ICT and the Zettacosm, and the ICT trends and web 2.0 technologies that comprise the Learning 2.0 Ecosystem.
The Future Of Advertising and How To Make It Work For You TodayAdNerds
This is the session where we get a good go at the future of advertising. But rest assured: we won't be talking about 'vaporware' (i.e.: not too much). But we'll show you how the future is already here. And how you can successfully turn it into a smashing marketing hit today.
Digital fabrication devices (such as 3-D printers) are doing to manufacturing what the Internet has done to information-based goods and services. For example, a 3-D printer generated a bust of Beethoven in less than two hours, using a design uploaded to Thingiverse.com by a contributor identified only as “dino-girl.” Here are the changes to consider before this innovation takes hold.
A pivotal feature of today's most innovative and valuable real estate is connectivity—the ability to facilitate intercommunication and interaction among buildings and digital infrastructures. Connected Real Estate contains viewpoints and advice from many of the real estate and construction industry's most innovative players from around the world.
Responsive design, application development using APIs, and content strategy are hot topics in web development right now. These ideas belong to a bigger umbrella: ubiquitous computing and the role it plays in our lives. Traditional ideas of usability are undergoing dynamic changes as we move away from a desktop-first model of personal computing.
The internet refrigerator already exists and it's only the tip of the iceberg. In the near future, human-computer interactions will be thoroughly integrated into everyday objects and activities.
Postdesktop was a presentation to add clarity to responsive design as part of a larger context and to think about a shift that is changing the devices we use to access the web, the delivery method for education, the teaching and learning experience, and the whole of our lives.
Topics included a look at the role of pervasive computing:
• as it relates to responsive design
• in the classroom and textbooks
• in .edu marketing and utility on campuses
Written by Doug Gapinski and first delivered at PSU Web Conference 2012
The Future Of Media And Content Gerd Leonhard at TIME 08 IstanbulGerd Leonhard
My presentation at the 2008 TIME conference in Istanbul, Turkey (Dec 2, 08): The Future of Content and Media. Topics include:
* Why telecoms and content owners have to work together to develop a new content business model (and what it could look like)
* The consequences of 3G- and Wimax- powered mobility on the content industries
* How Advertising 2.0 and the future of content are intertwined, and what role a new kind of advertising approach could play in content commerce
* How the traditional, western 'copy economy' is shifting to the access, service & sharing economy, and what the corresponding new business models could look like
* Why the flat rate for music is the solution for the current conumdrum, what it means, and how it could work
* Why we cannot succeed by focusing on Control as the main factor of content monetization - and what else could be done, instead! More at http://tinyurl.com/6fa3t8
Real-Time Volumetric Production Pipeline: Wonder Buffalo Case StudyBrian Frager
Commissioned by the USC Entertainment Technology Center in partnership with Warner Brothers, Universal, Disney, Sony, and Technicolor, Wonder Buffalo VR explored the cutting edge of virtual production pipelines by combining volumetric capture with real-time interactivity inside of the Unity game engine.
Martin brynskov future internet assembly - smart cities - valenciaMartin Brynskov
Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.
The latest in learning philosophy and technology, ICT and the Zettacosm, and the ICT trends and web 2.0 technologies that comprise the Learning 2.0 Ecosystem.
The Future Of Advertising and How To Make It Work For You TodayAdNerds
This is the session where we get a good go at the future of advertising. But rest assured: we won't be talking about 'vaporware' (i.e.: not too much). But we'll show you how the future is already here. And how you can successfully turn it into a smashing marketing hit today.
Digital fabrication devices (such as 3-D printers) are doing to manufacturing what the Internet has done to information-based goods and services. For example, a 3-D printer generated a bust of Beethoven in less than two hours, using a design uploaded to Thingiverse.com by a contributor identified only as “dino-girl.” Here are the changes to consider before this innovation takes hold.
A pivotal feature of today's most innovative and valuable real estate is connectivity—the ability to facilitate intercommunication and interaction among buildings and digital infrastructures. Connected Real Estate contains viewpoints and advice from many of the real estate and construction industry's most innovative players from around the world.
Responsive design, application development using APIs, and content strategy are hot topics in web development right now. These ideas belong to a bigger umbrella: ubiquitous computing and the role it plays in our lives. Traditional ideas of usability are undergoing dynamic changes as we move away from a desktop-first model of personal computing.
The internet refrigerator already exists and it's only the tip of the iceberg. In the near future, human-computer interactions will be thoroughly integrated into everyday objects and activities.
Postdesktop was a presentation to add clarity to responsive design as part of a larger context and to think about a shift that is changing the devices we use to access the web, the delivery method for education, the teaching and learning experience, and the whole of our lives.
Topics included a look at the role of pervasive computing:
• as it relates to responsive design
• in the classroom and textbooks
• in .edu marketing and utility on campuses
Written by Doug Gapinski and first delivered at PSU Web Conference 2012
The Future Of Media And Content Gerd Leonhard at TIME 08 IstanbulGerd Leonhard
My presentation at the 2008 TIME conference in Istanbul, Turkey (Dec 2, 08): The Future of Content and Media. Topics include:
* Why telecoms and content owners have to work together to develop a new content business model (and what it could look like)
* The consequences of 3G- and Wimax- powered mobility on the content industries
* How Advertising 2.0 and the future of content are intertwined, and what role a new kind of advertising approach could play in content commerce
* How the traditional, western 'copy economy' is shifting to the access, service & sharing economy, and what the corresponding new business models could look like
* Why the flat rate for music is the solution for the current conumdrum, what it means, and how it could work
* Why we cannot succeed by focusing on Control as the main factor of content monetization - and what else could be done, instead! More at http://tinyurl.com/6fa3t8
Real-Time Volumetric Production Pipeline: Wonder Buffalo Case StudyBrian Frager
Commissioned by the USC Entertainment Technology Center in partnership with Warner Brothers, Universal, Disney, Sony, and Technicolor, Wonder Buffalo VR explored the cutting edge of virtual production pipelines by combining volumetric capture with real-time interactivity inside of the Unity game engine.
Martin brynskov future internet assembly - smart cities - valenciaMartin Brynskov
Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.
Multimedia designer
Introduction
In the ever-evolving landscape of technology and communication, the role of a multimedia designer has become increasingly significant. This profession has transformed from its humble beginnings to a pivotal position in shaping the way information is presented and consumed in the digital age. This essay explores the journey of the multimedia designer, delving into their responsibilities, skills, tools, and the impact of their work on various industries.
The Role of a Multimedia Designer
A multimedia designer is a creative professional responsible for blending various forms of media to convey information, tell stories, and engage audiences. Their role extends across different domains such as web design, graphic design, animation, video production, and interactive experiences. The primary objective of a multimedia designer is to create visually appealing and engaging content that communicates effectively with the target audience.
Evolution of the Multimedia Designer
The origins of multimedia design can be traced back to traditional graphic design and early forms of digital media. In the past, multimedia design was limited by technological constraints, often involving static images and basic animations. With the advancement of technology, multimedia designers gained access to more sophisticated tools and software, enabling them to explore new creative horizons.
The transition from print to digital media marked a significant turning point. As the internet gained prominence, multimedia designers began creating content for websites, requiring them to adapt their skills to the interactive and dynamic nature of the online world. The rise of social media further transformed the role, demanding content that could capture attention in a fast-scrolling environment.
Skills and Expertise
A successful multimedia designer possesses a diverse skill set that encompasses both technical and artistic competencies. Proficiency in graphic design principles, layout composition, color theory, and typography is essential. Furthermore, proficiency in various software applications such as Adobe Creative Suite (Photoshop, Illustrator, After Effects, etc.) is a staple in the toolkit of a multimedia designer.
With the growing demand for user-centric experiences, multimedia designers have embraced user experience (UX) and user interface (UI) design principles. Understanding how users interact with digital content has become paramount in creating effective multimedia projects.
Tools of the Trade
The tools available to multimedia designers have evolved dramatically, allowing for greater creativity and efficiency. Traditional pen-and-paper sketches have been complemented, and in some cases replaced, by digital drawing tablets that offer precision and flexibility. Moreover, the advent of 3D modeling software has enabled designers to create immersive environments and animations that were once thought impossible.
The shift to cloud-based collaboration
Wif, Interactive design international festival, programmeWif
Interactive design international festival
29-31 May, Limoges, France
Organised by the Limousin Economic and Cultural Development Agency, Wif was created almost 10 years ago and will enjoy its 5th edition in 2012.
ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
The Future of VR and Immersive Technologies in Healthcare Track due to be streamed at GIANT Health 2020 has been rescheduled because of some unresolved technical issues.
I have managed to reschedule the planned sessions in Zoom and, subject to the speaker availability, these sessions will go ahead and will be free of charge to register
The Future of Digital Medicine in the Aging SocietyDavid Wortley
Global Health and sustainable improvements in the
well‑being of humans are seriously threatened by two
societal phenomena.
The aging society
Across the globe, falling birth rates and increased life
expectancies have led to significant increases in the
percentage of citizens aged over 65 years compared
to the younger working population. The increased
life expectancies have, at least in part, been a result of
improvements in health care, and the diagnosis and
treatment of diseases and medical conditions that have
traditionally caused premature death.
Impact of lifestyle and medical advances on
causes of death
Medical advances have all but eradicated many of the traditional
causes of death from communicable diseases with a
consequent growth in morbidity resulting from lifestyle
choices and behaviors.
The issue with lifestyle‑related conditions is the behaviors
such as sedentary lifestyles and poor diets adopted early
in life have a major and cumulative effect in later life
resulting in diabetes and cardiovascular problems which
require often expensive interventions and high levels of
cost to public health services.
The role of digital technologies in medicine,
health, and well‑being
Digital technologies have undoubtedly had a major
impact on medicine both in diagnostics and treatment.
Modern digital scanning, artificial intelligence, big
data analytics, human‑computer interfaces, robotics,
and 3D visualization technologies have all helped to
not only increase our understanding of the physiology
of the human body and enabled early detection of
medical conditions but also they have contributed
to increasingly more targeted and personalized
interventions.
However, set against these positive benefits of digital
medicine and health technologies is the impact of
technologies which reduce the daily physical and cognitive
challenges that have throughout history constantly
exercised our bodies and minds and in the process, given
us the active lifestyles needed to maintain health and
well‑being...........
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
A slide presentation from the webinar masterclass showing how to design, build and play a rapid prototype immersive experience game to target coronavirus and influence the behaviours of the general public.
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
Consumer digital technologies such as wearables and VR/AR are now being applied to diagnose, treat and manage clinical conditions. The ISDM Feb 2020 E-Newsletter shows some examples
Digital Health Applications and Hospitals of the FutureDavid Wortley
The National Healthcare Expo 2019 Conference was held in late November in Milton Keynes. In my presentation in the eHealth Track (presentation and video links included in this article), I outlined 3 points to think about when looking at the future of Digital Technologies in Healthcare and Medicine.
The digital technologies which will have the biggest impact on global health will not have been designed by or for medical professionals
Consumer technologies, sometime referred to as “general” technologies are being applied across almost all sectors of business and society for purposes which were not originally envisaged or intended. The health sector is a good example in which all of the technologies shown below are now being applied for health and well-being :-
• Smartphones
• Fitness Trackers
• Whatsapp and WeChat
• Virtual Reality Headsets
• Panoramic Cameras
• Artificial Intelligence
• Sensors
With the possible exception of fitness trackers, none of these technologies were developed by or for medical professionals. There are some profound implications, not only for the future of healthcare but also for the roles and responsibilities of health professionals and citizens. The graph below shows how digital technologies for health are shifting from expensive, stand-alone, proprietary technologies to smart, connected, consumer technologies.
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
This is the latest version of my Celtic pitch for building a consortium to bid for Eureka funding. It includes details of a webinar to be held on Sept 12th at 11:30 am CET
Gamification is NOT all about Badges, Points and Rewards
Gamification is gaining increasing amounts of attention and credibility as a concept that can be applied to achieve goals and objectives in many “non play/entertainment” sectors. Much of what is being offered as “Gamification Strategies” focuses on the use of badges, points and rewards, giving the impression that successful Gamification is about offering rewards, incentives and recognition. This document is intended to challenge that notion and to offer a more comprehensive understanding of how and why Gamification is so significant in today’s digital age.
Gamification has been described as the use of game mechanics in non-game contexts. This makes the assumption that there is some differentiation between games and other everyday activities. Whilst the above definition seems intuitively understandable because it somehow implies that games allow “risk-free, trial and error” development that is missing in work or other situations, I believe that every human activity should be viewed as a game if we are to develop the skills and understanding to apply Gamification strategies successfully.
The first point to make in the argument that games are an essential part of every human activity is that we frequently use the words “games” and “players” in “non-game” contexts. Examples include “BP is a major player in the oil industry” or “He/she is playing mind-games”. I have heard the expression “benign manipulation” used to describe gamification but the reality is that we all use gamification skills every day of our lives in order to have some control or influence over our lives.
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
Transforming Healthcare Through Innovation – Our Dorset
AI in Healthcare Conference Salford
Medilink Diagnostics for Health and Wellbeing Seminar
Medtech Innovation Expo
EBME – Electronic and Biomedical Engineering Expo 2019
Virtual Reality Developments in Digital Medicine
2nd World Summit on Hospital & Healthcare Management 2019
Upcoming Events Calendar.
Welcome to the June 2019 edition of the ISDM E-Newsletter. This month I will be sharing information about an exciting integrated healthcare project in Dorset and reviewing a number of conferences, exhibitions and seminars I have recently attended, including the AI in Healthcare Conference which took place at the University of Salford Manchester in April, the Medilink Seminar at the Open University on Diagnostics for Health and Wellbeing and the Medtech Innovation Conference at the Birmingham NEC held in May. I will also share my thoughts and recent experiences of development in the use of virtual reality in digital medicine.
Digital Behaviours and Preventative HealthcareDavid Wortley
This presentation was delivered at the Wearable Tech Show held at the Business Design Centre in Islington London. It looks at the opportunities and challenges presented by disruptive digital technologies being developed for the health sector. It concludes that digital technologies which support preventative healthcare and personal health management are vital for the sustainability of public health services which are globally threatened by lifestyle related conditions such as obesity, diabetes and dementia. It highlights the dangers of over-dependence on technologies such as artificial intelligence and an unreasonable expectation that technologies can absolve us the need to take personal responsibility for our own health management.
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
This is the keynote presentation delivered on Day 2 of the European Conference on Technology Enabled Learning (EC-TEL 2018) held at the University of Leeds on Sept 6th 2018. It looks at Technologies enhance learning in the period 1950 to 2048.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
This is the Powerpoint presentation used for the Storytelling, Gamification and 360 Immersive Learning Technologies workshop held at the Doubletree by Hilton Conference Centre in Kuala Lumpur and organised by Training Gateway in partnership with DIT and the local Britis Embassy
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
This is a copy of the presentation delivered at the 7th International Conference on Cartography & GIS held in Sozopol in Bulgaria. It charts the disruptive impact of 360 degree technologies on Map Making and Geographical Information Systems
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
I delivered this presentation at the Sci-Fi 2018 conference organised by Eurosis and taken place at the Novotel in Bruges. It considers the potential reality of Singularity and the option of immortality through a human/machine blend. The presentation describes legislation to protect environmental resources in which humans have to be put to sleep on their 100th birthday in a scenario which combines transfer of all your human experiences, relationships, traits and knowledge into an avatar who is paired with the chosen "love of your life" by a mixture of AI, your emotions and a global audience who can share your life memories and feelings and vote for a person. It challenges by example to imagine what memories the audience would retrieve on their last day.
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
With a planned start date of April 2018 for the 360in360 Digital Heritage Roadshow Workshops, 360in360 Immersive Experiences is pleased to announce plans for strategic partnerships, sponsorships and investment opportunities for identified stakeholders in a digital heritage ecosystem built around multiple win-win relationships enabled by digital technologies.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
Feb 25th culture heritage and tourism dmu games festival
1. Feb 25th Culture Heritage and Tourism 10:00 – 16:00 (Registration from 09:30)
Venue :- Clephan Building Room 3.0 De Montfort University
FREE Registration at :- http://dmugamesfeb25.eventbrite.com/#
Speakers :-
Time Speaker Topic
10:00 David Wortley Welcome Introductions and Hosting
David Wortley is a Research Fellow at De Montfort University
co-ordination the Games Alliance Middle England (GAME)
project. He was the founding Director of the Serious Games
Institute and is also a freelance consultant on the strategic
use of immersive and emerging technologies such as serious
games, virtual worlds and social networks.
His mission is to help organisations and individuals, leverage
the power of these technologies for competitive advantage
and business/personal development
10:15 David Fried Using Interactivity to Create A Great User Experience
David Fried is the General Manager of Virtualware UK, a
company within the Virtualware Group that designs and
develops interactive and immersive installations for a wide
variety of sectors.
As a trained architect, he worked in Canada, the UK and
Spain before deciding to open his own company specializing
in interactive marketing solutions in 2003.
David joined Virtualware Group in 2011 bringing a decade of
know-how and real world experience of touch technologies
and interactive content development to the company. Since
then he has headed up the company Innodevices which
develops proprietary interactive solutions for Virtualware
Group as well as being responsible for the UK market.
2. 10:45 Michael Powell Roslyn Chapel Project for 3D interactive visualisation
Michael Powell is the Course Leader for the Game Art Design
Degree Course in the Art, Design and Humanities Faculty at
De Montfort University. He is largely responsible for his
course being the first Skillset industry accredited course in
the UK and his graduates have a great record in securing jobs
in some of the biggest names in the computer games
industry.
The Roslyn Chapel project is an excellent example of the very
high quality visualisation standards delivered by his students.
Michael is also in demand as a speaker at digital creativity
conference.
11:15 Eric Tatham & Nick Virtual Romans - Digital Heritage and Gaming
Higgett
After studying for degrees in Electronics and Computer
Science, and a PhD for work related to visual integration of
objects in augmented reality, Eric Tatham swapped industry
for academia and has since lectured in 3D Computer Graphics
and Software Engineering at various UK universities,
including; Coventry University, the Open University and the
University of Bradford.
He currently lectures in 3D Computer Graphics, Animation,
and Games Programming at De Montfort University and also
runs a software development company called Mixed Reality
Ltd. He is a self-confessed Augmented Reality fanatic and
hence, possibly, in need of counselling!
Nick Higgett is Programme Leader for MA Multimedia Design
at De Montfort University and is also project director for the
Virtual Romans Project. This project is funded by Leicester
City Council and its aim is the3D digital reconstruction of
Roman Leicester Ratae Corieltavorum.
http://www.facebook.com/VirtualRomans
He is also currently leading and working on several
Connected Communities AHRC funded projects concerned
with Digital Heritage and also the creation of a National
Heritage Project Network.
3. 11:45 Kevin Williams Edutainment – Interaction and Immersion
Kevin Williams is the founding chairman of the Digital Out-
of-Home Entertainment Network Association (DNA) is a not
for profit trade associations focused on the emerging digital
out-of-home entertainment (DOE) sector; representing the
rapid expansion of interactive digital based entertainment
hardware, in the attractions, amusement, retail, hospitality,
museum and leisure industries. Members of the association
comprise developers and manufacturers alongside operators
and suppliers of the technology in the sector, as well as those
investing in the future of the business.
12:15 Lunch and Networking
14:00 Steve Thompson Culture and Heritage -Real world issues in virtual world
settings
Steve Thompson is a Musician, Composer, Multi Media
Artist, Technologist, Educator and Academic. Through his
work at Teesside University he is recognised in the UK as a
leading figure in the world of community engagement
through Community Media and ICT. Steve has been
described by "Future Democracy" as “one of Europe's most
original thinkers on community engagement using new
technologies”.
Steve began his working life as a Steelworker at Consett Steel
Works and then moved to the music industry. He has written
songs for many international recording artistes such as
Sheena Easton, Celine Dion, Elaine Page, Sarah Brightman,
and Elkie Brooks. In recent years, Steve has managed a
community radio station, taught BTEC Music Composition
and BTEC Music Technology and now develops and teaches
Community and Social Media for Teesside University
4. 14:30 Jacqueline Cawston Shakespeare! Mandela! – immersive digital culture
Jacqueline Cawston’s role is to develop global and national
consortiums in the new digital media arena. She manages a
multi million pound portfolio of projects, linking industry with
academics and cutting edge digital media companies.
Working with serious games, virtual worlds, augmented
reality and related digital media technologies for pc, mobile
and tablet she has developed a wide range of projects in
health, education, arts and heritage including health games
for autism and dating violence and cultural projects with the
Shakespeare Birthplace Trust and the Robben Island Museum
in South Africa about the story of Nelson Mandela.
15:00 John Martin Beat the Ministry – Wartime Farming Game
John Martin is a Reader in Agrarian history in the Faculty of
ADH. He has written several books and numerous articles
dealing with the issue of food security. He was appointed
Series Consultant for the BBC’s “Wartime Farm” and
subsequently the WF Christmas Special. He is the co-author
of the Open University (OU) booklet which accompanied the
series acted as an adviser in the production of the OU “Beat
the Ministry” game. This provides the opportunity for
participants to compare their performance with that of the
Ministry in directing the wartime food production campaign
(1939-45).
5. 15:30 Adam Russell Designing for Crowd Interaction
Adam co-founded crowd game design company wallFour in
2011 with John Sear, after a background in triple-A console
game development and a number of years teaching games
development at undergraduate level. Their feature-length
100-player cinema game Renga has exhibited at a number of
international festivals over the past year including San
Francisco, Austin, Cologne, Toronto, Palo Alto, New York and
recently at a specially-invited BAFTA screening in London
16:00 Panel Session The future of immersive technologies for culture,
heritage and tourism
16:30 Close and Networking