SlideShare a Scribd company logo
1 of 69
Download to read offline
Novus
         Business and
         Information
         Technology
         Training
         Program
         Trainer’s Handbook

Novus is a comprehensive training course designed for small business owners, college and university
students, and other interested individuals to acquire skills related to opening and operating a small business,
using common computer software programs in a professional setting, and applying the skills and knowledge
through a series of critical-thinking exercises and an interactive business simulation software program.

The Novus Business and IT Training Program was designed and developed by Peace Corps Volunteers in
Armenia through a collaboration with USAID and the Gyumri Economic Development Foundation.




                                                                                                             1
TABLE OF CONTENTS
TABLE OF CONTENTS .................................................................................................................................... 2
NOVUS BUSINESS AND IT TRAINING PROGRAM OVERVIEW .............................................................. 3
SAMPLE CALENDARS FOR COURSE USAGE .............................................................................................. 4
OVERVIEW OF BUSINESS SIMULATOR....................................................................................................... 8
SIMULATOR SCORING METHODOLOGY ..................................................................................................10
  YEAR ONE: MARKET SUMMARY ................................................................................................................................................12
  YEAR TWO: MARKET SUMMARY................................................................................................................................................18
  YEAR THREE: MARKET SUMMARY ............................................................................................................................................21
  YEAR FOUR: MARKET SUMMARY ..............................................................................................................................................25
  YEAR FIVE: MARKET SUMMARY ................................................................................................................................................28
  YEAR SIX: MARKET SUMMARY...................................................................................................................................................32
BUSINESS CURRICULUM.............................................................................................................................. 36
 LESSON 1: VISION AND MISSION STATEMENTS .....................................................................................................................36
 LESSON 2: MARKET ANALYSIS AND SWOT ............................................................................................................................37
 LESSON 3: STARTUP CAPITAL .....................................................................................................................................................38
 LESSON 4: ESSENTIAL MICROECONOMIC PRINCIPLES FOR BUSINESS ...............................................................................39
 LESSON 5: MARKET RESEARCH .................................................................................................................................................40
 LESSON 6: OPERATIONS MANAGEMENT: SIMPLE FORECASTING ......................................................................................41
 LESSON 8: PLACEMENT AND PROMOTION ..............................................................................................................................45
 LESSON 9: MANAGING PEOPLE.................................................................................................................................................45
 LESSON 10: BRANDS.....................................................................................................................................................................46
 LESSON 11: BASIC FINANCE: UNDERSTANDING THE PROFIT AND LOSS STATEMENT ..................................................47
 LESSON 12: SUPPLY CHAIN MANAGEMENT ............................................................................................................................47
 LESSON 13: BASIC FINANCE: UNDERSTANDING THE BALANCE SHEET AND KEY FINANCIAL RATIOS .....................49
 LESSON 14: WORKING CAPITAL MANAGEMENT ...................................................................................................................50
 LESSON 15: STRATEGIC PLANNING ..........................................................................................................................................51
 LESSON 16: CUSTOMER RELATIONSHIP MANAGEMENT ......................................................................................................52
 LESSON 17: ETHICS AND CORPORATE SOCIAL RESPONSIBILITY ........................................................................................55
 LESSON 18: COMPETITIVE ANALYSIS .......................................................................................................................................56
 LESSON 19: ANALYZING CASH FLOW .......................................................................................................................................56
 LESSON 20: ECONOMICS: UNDERSTANDING MACROECONOMIC INFLUENCES AND ECONOMIC STRUCTURES .......57
 LESSON 21: CORE COMPETENCY AND COMPETITIVE ADVANTAGE .................................................................................59
 LESSON 22: PORTER'S FIVE FORCES THEORY ........................................................................................................................60
 LESSON 23: LEADERSHIP AND TEAMBUILDING .....................................................................................................................60
 LESSON 24: BUSINESS PLAN WRITING .....................................................................................................................................61
COMPUTER CURRICULUM .......................................................................................................................... 63
 LESSON 1: MICROSOFT EXCEL 1: EXCEL BASICS ...................................................................................................................63
 LESSON 2: MICROSOFT POWERPOINT 1: POWERPOINT BASICS .........................................................................................63
 LESSON 3: MICROSOFT EXCEL 2: DATA ENTRY .....................................................................................................................64
 LESSON 4: MICROSOFT WORD 1: WORD BASICS ....................................................................................................................64
 LESSON 5: MICROSOFT WORD 2: ADVANCED FORMATTING ..............................................................................................64
 LESSON 6: MICROSOFT POWERPOINT 2: SLIDE DESIGN ......................................................................................................67
 LESSON 7: MICROSOFT EXCEL 3: DATA ANALYSIS ................................................................................................................67
 LESSON 8: MICROSOFT WORD 3: ENHANCING DOCUMENTS .............................................................................................67
 LESSON 9: MICROSOFT EXCEL 4: REPORT GENERATION ....................................................................................................68
 LESSON 10: MICROSOFT WORD 4: FURTHER FUNCTIONS....................................................................................................68
 LESSON 11: MICROSOFT POWERPOINT 3: ADVANCED SLIDE DESIGN .............................................................................68
 LESSON 12: ARMENIAN BUSINESS RESOURCES ......................................................................................................................69
NOTES AND ACKNOWLEDGMENTS.......................................................................................................... 69


                                                                                                                                                                                       2
NOVUS BUSINESS AND IT TRAINING PROGRAM OVERVIEW
Modern educational theories consistently point to the fact that combining passive education (memorization of
information) with experiential learning (application of this knowledge in real-world settings) creates a more stimulating
and rewarding classroom environment. The students begin to see how theories are developed and how their
application in the decision-making processes impacts results. The students also become engaged in the learning
process, advancing beyond the role of listener to that of implementer. Further, the professor transitions from the role
of lecturer to that of facilitator, where he or she poses problems and pushes the students to think critically about how
to solve them. The professor expands the boundaries of the students’ creativity, allowing them to experiment, make
mistakes, learn from failure, and understand how to properly apply their knowledge in their post-university careers.

In Latin, the word ‘novus’ means fresh or novel. The Novus Business and IT Training Program (Novus) is an open-
source, multilingual teaching aide, designed to address many of the classroom-environment challenges noted above.
Through a dynamic, computer-based program, Novus incorporates the following tools:
    ● Twenty-four 10-20 minute video-based tutorials on various business topics, designed to focus on starting and
        operating a small manufacturing business. Example topics included: Strategy, Marketing, Product
        Development, Customer Service, Finance & Accounting, and Management/HR. The 24 lessons are available
        in both Armenian and English.
    ● Twelve 10-20 minute video-based tutorials on the application of Microsoft Office (PowerPoint, Word, Excel)
        in a business setting, starting from a beginner’s level and progressing to cover intermediate-advanced level
        topics. The 12 lessons are available in both Armenian and English.
    ● A decision-based business simulation game, through which students will make strategic decisions for a fictional
        business to assess the impact of decisions and understand how to apply the various skills taught in the video-
        based tutorials.
    ● This facilitator’s guide, which includes a corresponding set of suggested classroom activities to reinforce the
        topics taught in the program and suggested schedules for optimal usage of the entire program.

The application of the Novus tool addresses many of the challenges facing the modern university:
   ● The video-based lessons augment many topics in the economics and business curriculum that are fundamental
       for Armenian students, specifically computer literacy and small business skills that are transferable in today’s
       global economy.
   ● The modularity of the program allows professors to pick and choose from the video lessons, focusing on
       topics that they feel are most relevant to their curriculum design.
   ● The business simulation game allows the students to make decisions regarding their business and assess the
       results of these decisions. By allowing multiple teams to run the same simulation, the students can benchmark
       their results against others to identify best and worst case outcomes, and also create an environment of
       educational competition.

The Novus program consists of one CD-ROM containing video-based trainings and a business simulation game as
well as the facilitator’s guidebook. Additionally, these resources are available for free download from the following
websites:
    ● Microsoft’s Learning Gateway Server: [INSERT LINK]
    ● SourceForce: http://sourceforge.net/projects/novus/
    ● Vimeo: https://vimeo.com/novusprogram
    ● SlideShare: http://www.slideshare.net/NovusProgram




                                                                                                                       3
SAMPLE CALENDARS FOR COURSE USAGE
One of the main advantages of the Novus program is that it is a culmination of short, manageable training modules.
Almost all of the 36 training videos are less than 20 minutes in length, which allows the facilitator to easily use specific
lessons or combine different lessons about a certain theme, such as marketing. In the Business Curriculum section of
this Handbook, there is also a classroom activity suggested for use after viewing each lesson. The activities are meant to
inspire critical-thinking and teamwork in applying the knowledge acquired in the video lesson. Each is also relatively
short, such that a particular video and its corresponding activity can be completed in the span of 30 minutes.

Each lesson is embedded in the business simulator, but the simulator itself can be used as a tool. The most effective
use of the Novus program will be for the course participants to watch the recommended videos, participate in the
corresponding activities, and use the business simulator in parallel. When used simultaneously, course participants will
learn the valuable skills of entrepreneurship, how to use a computer for professional purposes, and apply these abilities
practically through the business simulator.

The modularity of the Novus program allows it to be administered over various timeframes. To help illustrate this
point, below there are three sample calendars that show how the Novus program could be given over one week, one
month, or one semester. Recall that the business simulator has six years, or rounds, for the course participants to work
through. In these sample calendars, one hour is appropriated for each round, during which the teams will read the
market summaries, make the round decisions, and discuss the results. Additional time may be given for the teams to
share their results with one another. The facilitator may ask the following questions to stimulate discussion:
    • What was your team’s strategy during the last round?
    • How well did the members in your team cooperate?
    • Did someone assume the position of the team’s “leader”?
    • How did your actual results compare to your forecasted results?
    • What specific areas showed very large differences between your forecasted and actual results?
    • Is there any decision point you would have approached differently?
    • Looking at your Balanced Scorecard, what specific areas does your team need to focus on in the next round?

In addition to these discussions, the facilitator can also have the participants work on a final project that pushes them
to apply the lessons taught in the videos. In the final project, the teams can work together to use Microsoft Office
(primarily PowerPoint and Excel) to create a presentation for the class about their team’s results throughout all six
years of the business simulator. The facilitator can adapt the project to the skill level of the participants, but an example
of a project is provided below.

Final Project Example: After watching the 36 video lessons and playing through all six rounds of the business
simulator, each team will create a PowerPoint presentation about their strategy and results with the simulator. Two
members of the team will be elected to use this PowerPoint and give a 10-15 presentation in front of the rest of the
class. The PowerPoint presentation must have at least one slide addressing each of the following points:
     1. Title slide
     2. Strategy of your team
     3. Mission Statement and Values of your team
     4. SWOT
     5. Market Analysis – customer preferences
     6. Market Analysis – market segmentations and growth trends
     7. Financing decisions (debt and equity)
     8. Equipment purchases
     9. Hiring decisions and people management
     10. Actual financial results – income statement, balance sheet, cash flow statement
     11. Variances between projected results and actual results
     12. Results of balanced scorecard
     13. Overall assessment of performance throughout the game

Other Requirements: In addition to the PowerPoint slides, each presentation must include at least three charts, three
pictures, and two tables developed in Microsoft Excel.

                                                                                                                           4
SAMPLE CALENDAR: NOVUS PROGRAM GIVEN OVER FIVE DAYS
                   DAY 1                             DAY 2                           DAY 3                           DAY 4                    DAY 5
                                                                          Basic Finance: Understanding
                                                                                                                                            Porter's Five
 9:00          Novus Overview                  Simple Forecasting          the Balance Sheet and Key          Competitive Analysis
                                                                                                                                           Forces Theory
                                                                                 Financial Ratios
                                            Introduction to Managerial                                                                     Leadership and
 9:30   Vision and Mission Statements                                     Working Capital Management          Analyzing Cash Flow
                                                   Economics                                                                                Teambuilding
                                                                                                            Economics: Understanding
                                                                                                                                            Business Plan
10:00     Market Analysis and SWOT          Placement and Promotion             Strategic Planning          Market Types and Market
                                                                                                                                              Writing
                                                                                                                   Influences
10:30               Break                            Break                            Break                           Break                    Break
                                                                           Business Simulator: Year 3 -    Business Simulator: Year 5 -
11:00           Startup Capital                 Managing People           Teams Read Market Summaries     Teams Read Market Summaries
                                                                                                                                           Teams Work on
                                                                           and Make Round Decisions        and Make Round Decisions
                                                                                                                                            Final Project
                                                                           Business Simulator: Year 3 -    Business Simulator: Year 5 -
           Essential Microeconomic
11:30                                                Brands               Teams Review Year 3 Results,    Teams Review Year 1 Results,
            Principles for Business
                                                                                Class Discussion                Class Discussion
12:00               Break                            Break                            Break                           Break                    Break
                                          Microsoft PowerPoint 2: Slide      Microsoft Excel 3: Data        Microsoft Word 4: Further
 1:00   Microsoft Excel 1: Excel Basics
                                                     Design                          Analysis                       Functions
                                                                                                                                           Teams Work on
                                                                            Microsoft Excel 4: Report        Microsoft PowerPoint 3:
 1:30    Microsoft Excel 2: Data Entry    Microsoft Word 1: Word Basics                                                                     Final Project
                                                                                   Generation                Advanced Slide Design
           Microsoft PowerPoint 1:         Microsoft Word 2: Advanced     Microsoft Word 3: Enhancing
 2:00                                                                                                     Armenian Business Resources
             PowerPoint Basics                     Formatting                      Documents
 2:30              Break                              Break                           Break                           Break                    Break
                                           Business Simulator: Year 2 -
                                                                              Customer Relationship          Core Competency and
 3:00          Market Research            Teams Read Market Summaries
                                                                                  Management                 Competitive Advantage
                                           and Make Round Decisions
        Overview of Business Simulator,    Business Simulator: Year 2 -                                    Business Simulator: Year 6 -        Group
                                                                           Ethics and Corporate Social
 3:30    Watching Explanatory Videos,     Teams Review Year 2 Results,                                    Teams Read Market Summaries       Presentations
                                                                                  Responsibility
            Break Class Into Teams              Class Discussion                                           and Make Round Decisions
          Business Simulator: Year 1 -                                     Business Simulator: Year 4 -    Business Simulator: Year 6 -
                                          Basic Finance: Understanding
 4:00   Teams Read Market Summaries                                       Teams Read Market Summaries     Teams Review Year 1 Results,
                                          the Profit and Loss Statement
          and Make Round Decisions                                         and Make Round Decisions             Class Discussion
          Business Simulator: Year 1 -                                     Business Simulator: Year 4 -
                                                                                                                                              Course
 4:30    Teams Review Year 1 Results,       Supply Chain Management       Teams Review Year 1 Results,     Introduction of Final Project
                                                                                                                                             Conclusion
               Class Discussion                                                 Class Discussion




                                                                                                                                                            5
SAMPLE CALENDAR: NOVUS PROGRAM GIVEN OVER ONE MONTH
                              DAY 1                                                 DAY 2                                                 DAY 3
         •   Novus Overview                                    •   Microsoft Word 1: Word Basics                    •   Overview of Business Simulator, Watching
         •   Vision and Mission Statements                     •   Microsoft Word 2: Advanced Formatting                Explanatory Videos, Break Class Into Teams
         •   Market Analysis and SWOT                          •   Microsoft Word 3: Enhancing Documents            •   Business Simulator: Year 1 - Teams Read
         •   Startup Capital                                   •   Microsoft Word 4: Further Functions                  Market Summaries, Make Round Decisions,
WEEK 1
         •   Essential Microeconomic Principles for Business                                                            Review Year’s Results, and Participate in Class
                                                                                                                        Discussion

                  TOTAL TIME = 120 - 150 minutes                       TOTAL TIME = 100 - 130 minutes                        TOTAL TIME = 70 - 100 minutes
         •   Market Research                                   •   Microsoft Excel 1: Excel Basics                  •   Brands
         •   Simple Forecasting                                •   Microsoft Excel 2: Data Entry                    •   Basic Finance: Understanding the Profit and
         •   Introduction to Managerial Economics              •   Business Simulator: Year 2 - Teams Read Market       Loss Statement
         •   Placement and Promotion                               Summaries, Make Round Decisions, Review          •   Supply Chain Management
WEEK 2   •   Managing People                                       Year’s Results, and Participate in Class         •   Basic Finance: Understanding the Balance Sheet
                                                                   Discussion                                           and Key Financial Ratios
                                                                                                                    •   Working Capital Management

                 TOTAL TIME = 130 - 160 minutes                         TOTAL TIME = 110 - 140 minutes                      TOTAL TIME = 130 - 160 minutes
         •   Microsoft Excel 3: Data Analysis                  •   Strategic Planning                               •   Microsoft PowerPoint 1: PowerPoint Basics
         •   Microsoft Excel 4: Report Generation              •   Customer Relationship Management                 •   Microsoft PowerPoint 2: Slide Design
         •   Business Simulator: Year 3 - Teams Read Market    •   Ethics and Corporate Social Responsibility       •   Business Simulator: Year 4 - Teams Read
             Summaries, Make Round Decisions, Review           •   Competitive Analysis                                 Market Summaries, Make Round Decisions,
WEEK 3
             Year’s Results, and Participate in Class          •   Analyzing Cash Flow                                  Review Year’s Results, and Participate in Class
             Discussion                                                                                                 Discussion

                 TOTAL TIME = 110 - 140 minutes                        TOTAL TIME = 130 - 160 minutes                       TOTAL TIME = 110 - 140 minutes
         •   Economics: Understanding Market Types and         •   Porter's Five Forces Theory                      •   Business Simulator: Year 6 - Teams Read
             Market Influences                                 •   Leadership and Teambuilding                          Market Summaries, Make Round Decisions,
         •   Core Competency and Competitive Advantage         •   Business Plan Writing                                Review Year’s Results, and Participate in Class
         •   Business Simulator: Year 5 - Teams Read Market    •   Microsoft PowerPoint 3: Advanced Slide Design        Discussion
WEEK 4       Summaries, Make Round Decisions, Review                                                                •   Armenian Business Resources
             Year’s Results, and Participate in Class                                                               •   Course Conclusion
             Discussion

                 TOTAL TIME = 110 - 140 minutes                        TOTAL TIME = 100 - 130 minutes                        TOTAL TIME = 70 - 100 minutes




                                                                                                                                                                          6
SAMPLE CALENDAR: NOVUS PROGRAM GIVEN OVER ONE SEMESTER
                  WEEK 1                                WEEK 2                                      WEEK 3                              WEEK 4
             DAY 1       DAY 2                DAY 1                  DAY 2                DAY 1              DAY 2              DAY 1              DAY 2
      • Novus                                                                                          • Microsoft
                         • Microsoft   • Startup Capital
        Overview                                                                                         Word 3:
                           Word 1:     • Overview of                                 • Essential                           • Simple
      • Vision and                                                                                       Enhancing                             • Placement and
                           Word Basics   Business Simulator,                           Microeconomic                         Forecasting
MONTH   Mission                                                Business Simulator:                       Documents                               Promotion
                         • Microsoft     Watching                                      Principles for                      • Introduction to
  1     Statements                                                   Year 1                            • Microsoft                             • Managing
                           Word 2:       Explanatory                                   Business                              Managerial
      • Market                                                                                           Word 4:                                 People
                           Advanced      Videos, Break                               • Market Research                       Economics
        Analysis and                                                                                     Further
                           Formatting    Class Into Teams
        SWOT                                                                                             Functions

                                                               • Supply Chain                            • Microsoft                           • Customer
      • Microsoft
                                        • Brands                 Management                                Excel 3: Data   • Working             Relationship
        Excel 1: Excel
                            Business    • Basic Finance:       • Basic Finance:                            Analysis          Capital             Management
MONTH   Basics                                                                          Business
                           Simulator:     Understanding the      Understanding                           • Microsoft         Management        • Ethics and
  2   • Microsoft                                                                    Simulator: Year 3
                             Year 2       Profit and Loss        the Balance Sheet                         Excel 4:        • Strategic           Corporate
        Excel 2: Data
                                          Statement              and Key Financial                         Report            Planning            Social
        Entry
                                                                 Ratios                                    Generation                            Responsibility

                                                               • Economics:
                                        • Microsoft                                                                      • Business Plan
                                                                 Understanding                           • Porter's Five
      • Competitive                       PowerPoint 1:                                                                    Writing
                            Business                             Market Types and                          Forces Theory                          Business
MONTH   Analysis                          PowerPoint Basics                             Business                         • Microsoft
                           Simulator:                            Market Influences                       • Leadership                          Simulator: Year
  3   • Analyzing                       • Microsoft                                  Simulator: Year 5                     PowerPoint 3:
                             Year 4                            • Core Competency                           and                                        6
        Cash Flow                         PowerPoint 2:                                                                    Advanced Slide
                                                                 and Competitive                           Teambuilding
                                          Slide Design                                                                     Design
                                                                 Advantage
                                                                                     • Armenian
                         • Teams
      • Introduction                                                                   Business
MONTH                      Work on      • Teams Work on        • Group
        of Final                                                                       Resources
  4     Project
                           Final          Final Project          Presentations
                                                                                     • Course
                           Project
                                                                                       Conclusion
*E ACH CLASS IS APPROXIMATELY ONE HOUR IN LENGTH




                                                                                                                                                                  7
OVERVIEW OF BUSINESS SIMULATOR
The purpose of the business simulation game is to give students an opportunity to apply the knowledge acquired in the
classroom to a real-world, yet fictional, setting. In the game, a student or team of students will make decisions that
involve the founding and operation of a beer brewery. The game will have six rounds, with each round representing
one year of business operations. At the beginning of each round, the students will receive a detailed description of the
market environment in which their business is currently operating. For example, the ‘Year 1’ summary would include
items such as a description of the type of manufacturing business the students are about to start, an overview of the
main products and/or services their business can provide, etc.

Based on this description, each decision point in the game will require the team to select from a closed-end (multiple
choice) option or make an open-end decision (financial allocation). The core of the game is the ways in which the
collective decision points impact the cumulative performance of each particular business. Each individual decision will
be compared against the predetermined Best Case Scenario decision or allocation. Working individually or as a team, the
students will input their decisions into the game and will receive a scorecard. The accuracy of a team’s decision relative
to the ideal outcome will result in a series of scores, which will be interrelated and weighted to produce an overall
scorecard. The scorecard will produce both quantitative results and qualitative results. This scorecard measures the
holistic results of their past decisions on the financial success of the business relative a predetermined Best Case Scenario;
the students can further benchmark their unique results with other students or teams on both round-by-round and
cumulative to-date bases. For example, if one team’s business’s revenue is significantly higher than another’s, the two
teams are encouraged to ask “Why?” or “What decision did your team make concerning…”

There are five main components to the simulator software:
 1. The Results Tab: This will show a team’s performance for all of the years completed in the game. This includes
      income statements, balance sheets, and cash flow statements. These financial reports should be familiar to the
      participants based on the Novus Business video lessons. The results tab also has a balanced scorecard, which
      categorically rates a team’s management performance in several key areas, including production, sales, financial
      health, employee morale, working capital management, and brand strength. All of these scores are combined
      together and added to previous year’s scores to create the Managerial Effectiveness Score.
 2. The Information Tab: The Information Tab includes the market information that a team will use to make
      decisions, as well as instructional videos on how the key parts of the game work.
 3. The Decision Tab: The Decision Tab is where a team actually makes business decisions. There are five decision
      panels: Equipment Purchases, Financing, Production, Human Resources, and Other Spending. Each of these
      panels will have the relevant information from the market information reports on the Information Tab, as well
      as the controls used to enter decisions.
 4. The Review Tab: The Review Tab is used to show all of a team’s decisions for the current round. Participants
      can also review a previous year’s decisions for reference. This is also where a team will submit decisions for the
      current round. It is very important to make sure to review your decisions prior to submitting. The submission
      button can only be pressed while the current year’s decision list is selected.
 5. The Finance Tab: The Finance Tab is where a team can see the automatically generated Pro Forma Financial
      Reports for your decisions. These will update as decisions are made, so participants should check them
      frequently during the decision making process. It is important to note that the Pro Forma reports assume that a
      team sells 100% of the beer that is planned to be produced for that round.

There are five panels on the Decision Tab:

                                     EQUIPMENT PURCHASING PANEL
The Equipment Purchasing Panel is where a team will make very important decisions regarding the quantity of ale and
lager manufacturing assemblies, which packaging equipment a team wants to purchase, and how much finished goods
storage space a team wants to have. These decisions can only be made in rounds one and four. The manufacturing and
packaging equipment cannot be resold, so it’s critical that participants make good decisions based on the market
information provided.

For manufacturing equipment, use the drop box to select the type of beer production assembly desired. Ale
manufacturing assemblies cost $150,000 apiece, and lager manufacturing assemblies cost $200,000 apiece. Once the


                                                                                                                            8
desired assemblies have been selected, click the “purchase” check box to buy the selected equipment. Teams can see
the total cost of your purchases at the bottom.

There are three packaging options: kegs, bottles, and cans. Each packaging option requires its own equipment
assembly. The keg packaging equipment costs $30,000, while the bottling and canning packaging equipment cost
$40,000 apiece. If teams do not buy a particular packaging assembly, they will not be able to produce that product.

After brewing and packaging the beer, teams must have a place to store it until shipment to customers. This Finished
Goods Storage Space is measured as a percentage of the maximum total brewing output. If teams select too little space,
they will not be able to properly store all of you finished product, and some of it will go bad or be misplaced. If teams
select too much space, they will be paying more rental costs than are necessary.

                                                FINANCING PANEL
Money is an essential resource of business. A business will need money to cover the starting costs of purchasing
equipment and covering overhead costs while it becomes operational. During the first year of business, teams will have
the option of raising money from equity sources. This money comes from investors who will own a portion of the
business commensurate with their investment and the particular agreement the owner, or proprietor, has made with
them. Equity financing, unlike debt financing, does not require interest to be paid on the amount of money received, or
pay it back. While some mature businesses may issue dividends to shareholders, it is not usually expected of small
businesses.

Long Term Debt will be available in rounds one and four. This financing option will require teams to pay interest on
the amount borrowed, and pay the money back over a period of years. The interest rate and payback period increase
with the amount borrowed. Teams should be sure to check the impact on their pro forma income statement’s interest
expense and pro forma balance sheet’s liabilities section.

Starting in Year 3, teams will have the option of using short-term financing. The amount a team may borrow is based
on their company’s Accounts Receivables, Inventory, and Total Fixed Assets. This financing option is a line of credit,
meaning that they will be able to borrow up to a limit, but will have to pay interest on the amount borrowed. The
interest rate will be 3% - 6.5%. Teams should use this option to ensure that their business will have adequate working
capital for the year.

Should a team’s business run out of cash, they will be forced to borrow from an emergency line of credit at very
expensive rates. It is crucial that teams spend adequate time analyzing their high and low sales estimates to ensure that
their company has adequate liquidity in a worst-case scenario.

                                                   PRODUCTION
The Production panel is where teams will make decisions about how much beer to produce, how much of each beer
type is divided between their selected packaging options, the ingredient quality of their products, and the prices of their
products.

Teams won’t actually start producing beer until Year 2. At the top of the production panel, they will select the number
of production cycles for each production machine. Each cycle will produce 100,000 liters. Ale machines will be able to
produce up to 15 cycles in a year (1.5 million liters), and lager machines will be able to produce up to 9 cycles in a year
(900,000 liters). Teams can see the total output at the bottom of the panel.

Teams can select the percentage of output desired for each packaging option in the Packaging section. Only packaging
options that were purchased by a team can be selected. The fields directly below the packaging control options will
automatically display how many actual units of each product will be produced based on the current Production Cycles
and Packaging decisions.

Starting in Year 5, a team will have to make decisions about product ingredient quality and price. Ingredient quality is
the most important determinant of the cost of goods sold. High-quality ingredients will cost more than low-quality
ingredients, resulting in a lower margin with everything else held constant. However, higher quality products sell for a


                                                                                                                         9
premium price. Teams should be sure to carefully read the market information to determine what level of quality
consumers are looking for.

Pricing is a critical decision point. If the price of a product is too high, customers will purchase competitors’ beers. If
the price of a product is too low, the beer will be sold but teams will lose money from not having priced appropriately.
It is critical that teams spend the time to make good pricing decisions based on the market information provided.

                                                HUMAN RESOURCES
As a business grows, it will have to bring on additional employees and specialists. Each of these workers increases
operating expenses, but understaffing can have a very detrimental effect on a business’s ability to produce and sell beer.
The number of people in each position is driven by different factors, including projected sales and output. A general
guideline for hiring is provided in the market information report. Use the quantity selection boxes to choose the
number of employees for each section. Teams will see the per-person expense and the total expense for each position.
The starting value of each position is carried over from the previous year.

                                              OTHER SPENDING
The Other Spending Panel is where teams will make decisions about key discretionary spending, including marketing,
product development, promotional activities, and community development. These spending amounts are determined
as a percentage of forecasted revenue. The total forecasted revenue and projected amount for each category of
spending are included in the drop down selection box. Use the provided market information to make the best decision
for the current round.

SIMULATOR SCORING METHODOLOGY
As noted above, after each round the teams will receive their actual financial results as well as a balanced scorecard.
This scorecard reflects how close a team’s decisions were compared to the Best Case Scenario decisions. There are
multiple areas over which the teams are scored. The best possible score for each category is 100. The further away
from 100, the worse the team’s decisions were compared to the Best Case Scenario. The purpose of this scorecard is to
highlight areas or decisions that a team should review and focus on more during the next round. A basic description of
how each score is calculated is provided below:

    •   Production Efficiency Score – The Production Efficiency Score is the proportion of what you actually
        produced compared to what you planned to produce. The primary factor that determines your production
        efficiency is having sufficient staff. If you have too few workers, you will not be able to produce the planned
        amount of beer. If you have too many workers, you will be able to meet your production targets, but you will
        have unnecessarily high expenses related to salary and wages.
    •   Sales Performance Score – The Sales Performance Score compares your actual sales to your planned sales, as
        well as your actual sales to the Best Case Scenario sales. It is important to remember that you cannot perform
        better than the Best Case Scenario, so use them as a gauge to see if your market demand forecast is too high or
        too low.
    •   Financial Health Score – Using your actual financial results, the Financial Health Score uses five key ratios
        that measure financial health, and compares your results to actual industry averages. If your business’s financial
        ratios are worse than the industry averages, your scores will drop. If your business’s financial ratios are better
        than the industry averages, you will have high scores. The scores will be low for the first few rounds as your
        business works to enter the market and become profitable. If you are doing a good job of managing your
        business, the overall Financial Health Score should be above 80 by the third or fourth year.
    •   Employee Morale Score – Employee Morale is governed by two things: your company’s actual sales
        performance and staffing decisions. Falling short of planned sales goals is bad for morale and will cause the
        score to decrease. If you don’t have adequate staffing, your workers will have to work overtime, causing the
        score to decrease.
    •   Working Capital Management Score – The Working Capital Management Score is related to having enough
        cash to run your business. The only time that this score will drop is if the business runs out of cash and has to
        draw from the Emergency Line of Credit. The larger the draw, the lower your score will be. To avoid this, it is
        very important that you make sure that your business will have enough cash if you do not meet your sales
        projections. You should plan for the best case, but financially plan for the worst case.

                                                                                                                        10
•   Brand Strength Score – Managing your company’s brand is very important. The Brand Strength Score is a
        measure of your overall brand management and is comprised of your discretionary spending, packaging, price
        to quality, and brand consistency scores.
        - Discretionary (Other) Spending – Spending less than the Best Case Scenario will cause the Discretionary (Other)
            Spending Score to decrease. It also has an adverse effect on sales. Spending more than the Best Case
            Scenario will not hurt your score, but you will have to pay higher, unnecessary expenses.
        - Packaging – This score is calculated by comparing your packaging allocation decisions to the Best Case
            Scenario. Significant deviations from the Best Case Scenario will cause this score to drop, which will negatively
            impact your sales.
        - Price to Quality – Your pricing should correspond to the quality of your product. For example, selling a low-
            quality product at a premium price will cause this score to decrease. Correct pricing is very important.
            Pricing too low will sacrifice potential sales, while high prices will decrease demand for your products.
        - Brand Consistency – Strong brands are derived from consistency. Having a similar product from year to year
            means maintaining roughly consistent prices, ingredient qualities, and packaging decisions between years.
    •   Managerial Effectiveness Score – The Managerial Effectiveness Score is a composite of all the other scores,
        as well as the Managerial Effectiveness Scores from previous years. This means that you must make
        consistently good decisions to maintain a high Managerial Effectiveness Score.

                                           ____________________________

In the pages that follow, you will find a list of what decision points are to be made by the team in each round, the
recommended training courses to be given to the students before starting the round, the market information (the
information included in the business simulator to inform the various decisions), and an explanation of how the
information ties to the Best Case Scenario outcome. The users of the business simulation program should not be
allowed to view the following explanations, as it will outline the correct decisions and remove the opportunity for them
to make strategic decisions as a team. However, these explanations are useful for the facilitator of this course as it gives
you a prescient perspective as to what particular decisions might have impacted a team’s performance.

The information is divided into six sections, as there are six rounds (years) in the business simulator. Text related to the
interpretation of the market information will be marked as a “Facilitator’s Note” in a gray box. This has been done as
frequently as possible to allow the facilitator to work with the students and help coach them through the game.

After each round of the game, facilitator’s are encouraged to give the students an opportunity to present what decisions
their team made and what their overall strategy is for their business. This can be accomplished informally through a
simple classroom discussion or more formally by having each team prepare PowerPoint presentations and practice
their public speaking skills in front of the rest of the class. The easiest way to facilitate these reviews is go through each
decision point in the most recent round (which are listed in the pages that follow) and have each team describe how
they approached the problem. The facilitator may also ask questions about how the team worked together and what
kind of group dynamics the students are observing amongst themselves.




                                                                                                                           11
YEAR ONE: MARKET SUMMARY
Decision Points To Be Completed In This Round:
   • Machinery Acquisition: number and type of “brewing machine sets” to purchase (maximum of 5; ale and/or
       lager choices)
   • Packaging Acquisition: type of packaging machinery to purchase (keg, bottle, and/or can)
   • Finished Goods Storage: investment in inventory storage area based on a percentage of annual output
   • Financing: how much debt and/or equity will be used to finance the company
Suggested Training Courses To Include:
   • Vision and Mission Statements
   • Market Analysis and SWOT
   • Startup Capital
   • Essential Microeconomic Principles
   • Microsoft Excel 1: Excel Basics
   • Microsoft PowerPoint 1: PowerPoint Basics
Market Information Included in Business Simulator and Facilitator Notes:
Welcome to Megapolis, a community of business opportunity and growth! With a population of 400,000, Megapolis is
neither large nor small. However, being located within 20 kilometers of other medium-sized communities makes it a
central location for regional trade and commerce. The city’s main industries are food and personal services firms,
though there are very few goods produced locally. The city also has a handful of growing technology services firms
that attract young professionals from around the region and also a small aluminum ore mining operation on the
outskirts of the community. Of the food and personal services firms, there are 20 local restaurants serving various
types of cuisines, 45 markets of varying sizes (including 4 large chain supermarkets), and 5 hotels. With a per capita
income of $30,000, the residents of Megapolis have a comfortable standard of living, often visiting restaurants 3-5
times a month and frequently hosting parties for friends and family. Thanks to local tourist attractions, the hotels in the
community serve large groups of foreigners every season of the year.

The local city government has become increasingly interested in developing Megapolis's tourism offerings. This
development plan includes large infrastructure projects, investment and subsidy opportunities for additional restaurant
and hotel businesses, and the construction of a large sports/entertainment venue in the coming ten years. Increasing
Megapolis's international reputation and attracting visitors from around the world is the primary goal of the program,
but secondary and tertiary goals are local SME economic development and job creation. The various elements of the
plan will be fully implemented in the next ten years, with various projects being completed in a phased manner over the
course of that time as the local government adjusts its budgetary priorities.

   Facilitator’s Note - The key pieces of information to consider are:
    • The city’s population
    • Major industries and types of business
    • Plans for future development of the city

After reviewing the opportunities in your community, you have decided to open your own business. You’ve been doing
some market research on the demand for locally brewed beer in your community and the broader region. You have
conducted interviews with various restaurant owners and beverage distributors, reading market reports from beverage
industry associations, and doing research on the internet. Based on the information you’ve gathered, you have come up
with a general understanding for the beer market in your community and region. Given the number of restaurants, the
average per capita income, and the diversity of competitors, you have decided to open a beer brewery.

Before make any decisions about the size and scope of your brewery, you need to understand a bit more about beer in
general. Most beer is brewed using the same process and similar ingredients. The four main ingredients are water, a
starch source (such as malted barley), yeast, and a flavoring (such as hops) – the purpose of each is listed below:
     1. Water undergoes a multi-stage filtration process to assure purity, quality, and consistency.
     2. Malted barley provides the fermentable sugars that add the sweetness to beer. Soaking barley kernels in
         water, germinating the seeds, drying them in a kiln, and sometimes even roasting them make the malt. There


                                                                                                                        12
are many different types of malts that produce different tasting beers depending on the roasting process and
       temperature.
    3. These two yeast strains also affect the flavor of the brew by imparting a unique fermentation character. Ale
       yeasts ferment at warmer temperatures and typically ferment faster with a fruity fermentation character. By
       contrast, lager yeasts ferment at cooler temperatures for a longer period of time and impart savory and
       complex flavor.
    4. A hop is a flower that looks like a little soft pinecone and grows on a long vine. These flowers are almost
       exclusively used for beer. Hops are to beer what grapes are to wine.

The brewing process for most beers follows the same sequence of actions. The main steps of the brewing process are
malting, milling, mashing, lautering, boiling, fermenting, conditioning, filtering, and packaging:
    1. Malting - Malting is the process where the barley grain is made ready for brewing. The malting process
         consists of three stages: steeping, germination and brewing. Together this step takes about seven days to
         complete.
    1. Milling - This is when the grains that are going to be used in a batch of beer are cracked. This step typically
         takes one day.
    2. Mashing is the next step in the process. This process converts the starches released during the malting stage,
         into sugars that can be fermented. The milled grain is mixed with hot water in a large vessel known as a “mash
         tun”. In this vessel, the grain and water are mixed together to create a cereal mash. Mashing usually takes half
         of a day to finish.
    3. Lautering - The result of the mashing process is a sugar rich liquid or "wort" (pronounced wert), which is
         then strained through the bottom of the mash tun. Lautering can be finished in a half-day.
    4. Boiling - The wort is moved into a large tank known as a "copper" or kettle where it is boiled with hops and
         sometimes other ingredients such as herbs or sugars. This stage is where many chemical and technical
         reactions take place, and where important decisions about the flavor, color, and aroma of the beer are made.
         The boiling takes about half of a day to complete. At the end of the boil, the hopped wort settles to clarify in a
         vessel called a "whirlpool", where the more solid particles in the wort are separated out. After the whirlpool,
         the wort then begins the process of cooling. This is when the wort is transferred rapidly from the whirlpool or
         brew kettle to a heat exchanger to be cooled. After the wort goes through the heat exchanger, the cooled wort
         goes into a fermentation tank.
    5. Fermenting - When the yeast is added to the wort, the fermenting process begins, where the sugars turn into
         alcohol, carbon dioxide and other components. Fermentation normally takes about 5 days.
    6. Conditioning – This is the process in which the beer ages and the flavor becomes smoother. After
         conditioning for a week to several months, the beer enters the finishing stage. This is the step with the greatest
         variability in completion time. You have found that most ales take about three weeks to condition whereas
         lagers take about 35 days.
    7. Filtering - Filtration also helps to stabilize the flavor of the beer. After the beer is filtered, it undergoes
         carbonation, and is then moved to a holding tank until bottling. These steps usually take one day to complete.
    8. Packaging – Once the beer has completed its filtration, it awaits transfer to bottles or kegs, which can be
         done in half a day.

You’ve found that most people in Megapolis consume 80 liters of beer per capita on an annual basis. The population
of Megapolis is 400,000, which translates into total consumer demand of 32 million liters annually for all types of beer.
There are three general types of beer consumed in Megapolis: ales, lagers, and stouts. Ales account for the majority of
demand. In the past five years, revenues from ales have accounted for 85-92% of the total market for beer. Using the
estimated beer demand figure of 32,000,000 liters, this would result in 27.2 – 29.44 million liters of ale consumed per
year. The remaining two categories – lagers and stouts – have been about equal in their share of the remainder of the
market. However, you also noticed that the actual selling price (ASP) for lagers and stouts tends to be higher than ales,
since both are considered a “premium” product.

While there seem to be many reasons for the popularity of ales, interviews with local restaurant and store owners have
informed you that one of the reasons ales have historically been popular has been the lack of availability for other types
of beer. These business owners seemed to be interested in diversifying their products, but were unsure how consumers
would react. During your research, you held many conversations with friends and family about their attitudes and
preferences towards to beer. Further, many of the market reports you’ve read had interesting statistics from consumer

                                                                                                                        13
surveys and studies. One statistic noted that 90% of beer consumers were very interested in trying new types of beer.
Another showed that 50% of consumers are satisfied with the current beer options in the community.

Your friends and family affirmed many of the assertions of these market reports, though believed that many people
would strongly value beer that was produced locally, regardless of type. Given the size of the ale market, there are
many different producers, though there is no clear market leader and the competition is quite fragmented. Only a few
breweries, on the other hand, produce lagers and stouts, and their products need to be imported to Megapolis. Overall,
your brewery will be a new entrant to the market and it may be difficult to take market share away from market
segments where there are many existing beer producers. Industry resources have suggested that in highly competitive
markets, such as that for ale, a new entrant may never control more than 5-8% of the market. However, for burgeoning
markets where a new or existing product category is growing rapidly and there are few competitors, an aggressive and
savvy producer may build up a much larger share.

  Facilitator’s Note - The key pieces of information to consider are:
   • Ales currently dominate the market, though various sources indicate that this might not be to consumer
     preference but rather due to the lack of supply.
   • Lagers and stouts are viewed as premium products and are typically sold at higher prices.
   • Consumers value products that are made locally.
   • Ales are a highly saturated market, while lager remains undeveloped. There is a greater opportunity for
     growth in this segment as there is less competition.

A number of these market reports also forecast future trends for the beer industry, including growth and market
segmentation. While much of this analysis is speculative, it is the only information you have about where the beer
market is headed in the next five years. While all the reports agree that, overall, there will not be much growth for the
beer industry in Megapolis, the analysts have very different opinions about how the market segmentation will shift in
the coming years. You found the following graphs in each of the reports:




                                                            Each report has a different perspective on the direction of
                                                            the beer market. It appears that lagers and stouts will grow
                                                            as market categories, though each report’s rate and
                                                            timeframe differ. Each report defends its conclusions and
                                                            cites all the assumptions used in creating these forecasts.
                                                            Since you do not currently have the time or resources to do
                                                            a market study of your own, you decide to check the
                                                            credibility of each report source so that you can use the
                                                            most educated and unbiased data to make your decisions.
                                                            You find that Company B is actually funded by the National
                                                            Association of Ale Brewers, which leads you to believe that
                                                            the opinion of the report might be a little skewed. Company
C’s report is the most recent, but it only forecasts the market for the next three years. Company A’s report is one year
older than Company C’s, but was conducted by a regional university’s marketing department to assess consumer
preferences in the beer market.


                                                                                                                      14
The capacity for a microbrewery is typically measured in the annual capacity of liters produced. You have only found
one company that sells beer-brewing equipment, but there is a very limited selection. They have two types of
equipment: one for brewing ales and one for brewing lagers. The maximum amount that can be brewed in a single
batch with this equipment is 100,000 liters. Based on the differences in the brewing process, you have estimated the
total time to process a single batch is different for ales and lagers: ales take 37 days and lagers take 51 days (plus one
extra day for cleaning the machines after each cycle). However, since the different steps in the brewing process use
different equipment, you are able to start a new batch before the second one is fully finished. Using cycle time analysis,
you figure out that an ale machine could produce 15 batches of beer annually (1,500,000 liters) and a lager machine
could produce 9 batches annually (900,000 liters). Using the total demand figure for beer of 32 million liters, one ale
machine’s maximum output would account for 4.7% of total beer demand, whereas one lager machine’s output would
account for 2.8% of the total beer demand. However, note that ales and lagers account for vastly different shares of the
beer market. In your calculations, remember that the maximum potential market share captured by an ale machine in
the ale segment or a lager machine in the lager market will be quite different. The total cost for one ale-brewing
machine (including all the necessary equipment) is $150,000; the total cost for a lager-brewing machine is $200,000.

You have decided to purchase somewhere between one and five brewing machines. Before you make your purchasing
decision, you should think about what information you have gained from your market reports and what trends you
expect in the coming years. You might not have the opportunity to purchase additional machines for 3-4 years, so it is
important you that you make a well-informed decision now.

   Facilitator’s Note - The key pieces of information to consider are:
    • The students should focus on the biases of the three companies that produced the market reports.
    • The maximum potential market share captured by an ale or lager machine is calculated as follows:
                         Total Potential Output / Total Demand for the Corresponding Market Segment
    • In deciding how many machines to purchase, the students should consider 1) how a change in the demand
      for a particular type of beer would affect the calculation above (market trends), 2) what percentage of
      demand (market share) a new brewery could reasonably be expected to capture, and 3) the teams will not
      have an opportunity to purchase additional machinery for a few years so the future of the brewery should be
      discussed.

Now that you have made your brewing machinery purchasing decision, you have to think about what types of
packaging equipment you need to buy. Based on market reports and personal observation, you have noted that about
70% of beer consumption happens in public places, such as restaurants and bars. The remaining 30% occurs privately
in people’s homes. Public places, like restaurants, tend to purchase beer in the form of kegs and bottles. A keg contains
64 liters of beer per unit. A bottle contains ½ liter per unit. Stores, however, do not sell kegs; they only sell bottles and
cans. A can contains 1/3 liter per unit. You have noted that different beer vendors usually sell their product in at least
two of the three packaging options (kegs, bottles, and cans). Regardless of whether consumers are drinking at a
restaurant or purchasing beer at a store, there seems to be a fairly even split between the packaging options available.

The same vendor that sold you the brewing machinery has the necessary equipment for each of the three packaging
options. The keg-packaging equipment costs $30,000, but the equipment for both bottle and can packaging costs
$40,000 for either option. You need to decide what packaging options to invest in.

  Facilitator’s Note - The key pieces of information to consider are:
   • Restaurants purchase kegs and bottles, whereas stores purchase bottles and cans. Typically, consumers prefer
     kegs equally to bottles when dining at restaurants and bottles equally to cans when shopping at stores. All
     three packaging options are important pieces of consumer demand and preference.

Now that you know how much machinery you are purchasing, you can decide what size warehouse you will need to
produce your beer. You found one nice location in an industrial part of town. The total available space is more than
enough to accommodate any beer brewery, but the landlord has agreed to rent you only as much space as you need if
you sign a 10-year lease. You decide this is a great option because it allows you additional space to grow if you purchase
more brewing equipment in the future. The owner of the property has some experience with brewing and has given
you information on how much space you will need. In order to calculate the total number of square footage necessary,
he has broken down your operation into four aspects: general office space, storage of raw materials (the ingredients for
                                                                                                                          15
your beer), floor-space for brewing, and storage of finished goods (packaged kegs, bottles, and cans ready for sale). The
price per square foot is $5.00. This price will be adjusted annually for inflation.

You and the landlord have estimated that you will need 1,000 square feet for office space. For storage of raw materials,
the landlord tells you that your storage space will depend on how many liters of beer you could potentially produce
with the machines you purchased. The more you can produce, the more space you will need to store ingredients. In
terms of floor space for flooring, the equipment vendor said that you would need 1,750 square foot for every brewing
machine purchased. This will be enough for the brewing and packaging of the beer. The landlord and you agree on
this point.

The last decision for your warehouse will be how much space you need for storing finished goods. You and the
landlord cannot agree on a specific amount, so you decide to look at how much space your competitors typically use.
Much like the logic for how much raw materials storage space is needed, this calculation will depend on how much
beer you could potentially produce. However, the space needed will also depend on how quickly you can sell and
distribute your beer after it has been packaged. By reviewing the financial statements of other breweries, you decide
that the best way to come up with a decision is to compare the Finished Goods Inventory on their balance sheets to
their production levels. You find that it can range from 2-10%, but that most breweries have 5-8% storage capacity.
You need to decide what percentage of your maximum potential production you will use to set the rental fee for this
aspect of your brewery. You do not want to have too little space, because you might have to stop production if you
there is not enough space to store your goods. On the other hand, if you have too much you will be paying for floor
space you don’t need.

   Facilitator’s Note - The key pieces of information to consider are:
    • Rent will increase depending on how many brewing machines are purchased and what type they are, since
      rent is partially tied to maximum potential output and an ale machine can produce more than a lager
      machine.
    • For finished goods storage space, the students should focus on the average range of most other breweries.

Now that you have decided how much you are investing in machinery and your estimated annual rental cost, you
should start thinking about how much financial capital you will need to get your brewery started.

In addition to the capital investment and rental expense, there are other costs and factors to consider. First, you should
consider that most new businesses do not make a financial profit for the first few years of operation. In other words,
your business will probably be cash flow negative in the near future. Second, there are additional costs that your
business will incur. During the next year, you will be focused on constructing the brewery and ensuring that all the
machinery is functional. You have determined that you can do all this work yourself, so yours will be the only salary
expense during the first year. You do not expect to produce or sell any beer in the first year. However, you will begin
production next year, which will require you to build up a full-time staff as your production volume grows. There are
also other expenses that will be minimal in the first year, but will grow as time passes and you begin production. These
include utilities (gas, electricity, water, phone, internet), fuel expense (for distributing the finished beer to your
customers), marketing expense, product development expense, promotional activities expenses, and community
development expense. You also plan to invest $50,000 this year in general office equipment such as computers and
furniture.
  Facilitator’s Note - The key pieces of information to consider are:
   • Students should determine the amount of financing needed by taking the sum of 1) total cost of brewing
     machines, 2) total cost of packaging machinery, 3) annual rental expense (for at least two years), 4) an
     estimate of other general operating expenses (for at least two years), and 5) the $50,000 being used for
     general office equipment.
   • As the brewery will not be operational in the first year, the students should consider the impact of no cash
     flow from sales until the second year of the game. It is common for a new business to have a net operating
     loss for the first few years of operation, which should also be considered in the decision-making process.

Now you must decide how much and what mix of debt and equity financing you will pursue to fund your brewery until
you begin making a profit. You have spoken to your local bank about debt financing options. The bank has agreed to
                                                                                                                       16
let you borrow up to $2,000,000 in the form of a long-term loan. However, the amount borrowed will affect the
interest rate and how quickly you must pay back the loan. As the amount increases, there is more risk to the bank that
you and your business might not be able to pay back the loan. The interest rate for your long-term loan may range
anywhere from 8-14%, depending on the amount you decide to borrow. Additionally, since you have significant ties to
the community and personal assets to serve as collateral, the bank has agreed to supply you with a line of credit. This
line of credit has much higher interest rates (up to 22%) so you decide that this will be your emergency source of
funding in the event that you run out of money from other sources.

In addition to these debt options, you have gathered the financial support of your friends and family. Along with your
personal savings, you have been able to gather commitments to invest up to $1,500,000 in your business. While there is
no interest expense for this type of equity financing, you give up some control of your business by having many
investors. Investors expect to have a vote in the direction of your business since it was their money that helped start it.
Since these investors are mostly close friends and family, you don’t expect there to be too much trouble but it is
something you should be aware of.

First, you need to estimate your total financing need. It is always nice to have extra cash around, but there can also be
problems with raising too much capital for a new business. If you take on too much debt, you will be paying more
interest expense that you need to. If you take on too much equity, you might have people trying to manage your
business or take it in a different strategic direction. However, no business can succeed without financial resources, so
you also want to make sure you have enough cash to get you through the next few years until you will hopefully be
making a financial profit.

After you have figured out how much cash you need, the next step is think about what mix of debt and equity you are
going to use. You decide to analyze the financial statements of other breweries to see what their financing strategy has
been. By looking at their balance sheets, you can see how much debt financing each brewery has compared to how
much equity financing they have used. Using the relationship of debt financing to equity financing in the most recent
year, you find that, on average, most brewers have about $0.50 of debt for every $1.00 of equity financing. For each
brewery you analyzed, you also decide to look at their past financial records (last five years) to see if this same ratio was
followed. You have found that for every $1.00 of equity capital, other breweries have had anywhere from $0.30 - $0.80
of debt financing. While there seems to be some variability, looking at the trends of your competitors helps give you an
idea of what financing strategy you should use for your brewery. You decide that you should use a mix of debt and
equity capital to fund your brewery, but need to decide how much of each is the appropriate amount.

   Facilitator’s Note - The key pieces of information to consider are:
    • Based on the amount of financing necessary for each team (see previous Facilitator’s Note), the teams have
      the opportunity to use a combination of a long-term loan (maximum amount of $2,000,000) and equity
      (maximum amount of $1,500,000).
    • Teams should consider the debt-to-equity ratio of the peer group in deciding how much debt and equity to
      use for their businesses.
    • While it might seem like the best option to take the maximum amount of debt and/or equity, excessive
      financing places undue strain on the business. Extra debt will need to be paid back and, if it was never used,
      the teams will still have paid interest for its use. Extra equity will reduce Earnings Per Share, which is a
      measurement of how much each investor receives for contributing capital to the business.
    • There is an emergency line of credit that has very high interest rates and is only used in circumstances where
      a team’s business has a negative cash balance. The students cannot elect to use this line of credit on their
      own and it should be viewed as a penalty for failing to properly forecast the cash needs of the business.




                                                                                                                          17
YEAR TWO: MARKET SUMMARY
Decision Points To Be Completed In This Round:
   • Production Capacity: total cycles run for each brewing machine
   • Packaging Allocation: amount of output packaged as kegs, bottles, and/or cans
   • Amount spent on Marketing, Product Development, Promotional Activities, and Community Development
Suggested Training Courses To Include:
   • Market Research
   • Simple Forecasting
   • Introduction to Managerial Economics
   • Placement and Promotion
   • Microsoft Excel 2: Data Entry
   • Microsoft Word 1: Word Basics
Market Information Included in Business Simulator and Facilitator Notes:
For the past year, you have been very busy purchasing and installing equipment, getting the necessary licenses and
certifications to operate a brewery, and fine-tuning the brewing process. With everything in place, you are now ready to
start producing and selling your beer. Entering the beer market as a new competitor will require a very sound strategic
plan. There are many variables to consider and decisions to make, including pricing levels, staffing, production volume,
and many others. For this year, many of your friends have offered to be your staff and you have agreed to pay them
market rates in return for their service. Since many first-year businesses face considerably volatility, having your friends
serve as your scalable work force seems like a smart option.

You first decide that your strategy should be focused on understanding your competitors. You decide to create two
competitor matrices: one for the ale market and one for the lager market. You take into account the selling price of
competitors’ beer, the relative quality, and their total sales in each particular segments (based on their financial
statements for the previous year). In the graphs below, each circle represents a different competitor. The size of the
circle represents each competitors’ revenues from the previous year relative the rest of the competition; larger circles
represent companies with more sales than the others. The vertical axis represents the relative price of the beer; the
lower the circle, the lower the actual selling price of that company’s product. The horizontal axis represents the relative
quality of the beer; the circles towards the left of the chart are considered low quality, whereas those to the right are
considered high quality. In developing your strategy for entering the market, you should focus on a combination of
price and quality that does not strongly overlap with any particular competitor. Based on these charts, it appears that
there would be an opportunity for a medium-quality, medium-priced ale and either a high-quality, medium-priced lager.

           Competitive Matrix: Ale Market                                Competitive Matrix: Lager Market




   Facilitator’s Note - The key pieces of information to consider are:
    • The charts above are meant to draw attention to the best points market entry for a new brewer. In the ale
      category, the best strategy is to brew a medium-quality, medium-priced ale. In the lager category, the best
      strategy is a high-quality, medium-priced lager. These are the best strategies due to the lack of primary
      competition for similar products, as illustrated in the charts above.

You also did some research on the relative price ranges for ales and lagers across the three packaging types (kegs, cans,
and bottles). Note that these prices reflect the amount paid by restaurants, bars, stores, and supermarkets to beer
                                                                                                                         18
producers. Recall that a keg holds 64
                                                                                    liters of beer, a bottle holds one half
                                                                                    of a liter, and a can holds one third.
                                                                                    Since it would be hard to compare
                                                                                    the price of a keg to that of a can,
                                                                                    you decide to look at the price range
                                                                                    for each category on a per-liter basis.
                                                                                    Kegs seem to have the lowest per-
                                                                                    liter selling price, which seems
                                                                                    reasonable since purchasers of kegs
                                                                                    naturally pay for a higher quantity of
                                                                                    beer. Cans have the most expensive
                                                                                    price per liter. Further, it appears
                                                                                    that most lagers sell at a premium to
                                                                                    ales and have a slightly wider price
range. Last year, 32 million liters of beer were consumed in Megapolis. Given the prices and quantities noted above,
you estimate that the total market for beer was $30.0 - $57.6 million last year, depending on what mix of kegs, bottles,
and cans were sold and at what price point for each.

Of the 32 million liters of beer consumed last year, sources indicate that 90% were ales, 5% were lagers, and 5% were
stouts. If these sources are correct, then 28.8 million liters of ale, 1.6 million liters of lager, and 1.6 million liters of
stout were purchased and consumed last year. You remember that the market reports you purchased last year
suggested that the market would begin to shift towards the consumption of lagers and stouts, but at what rate and over
what length of time you do not know. However, you can be fairly confident that there will be less than 28.8 million
liters of ale consumed this year, with the difference leading to an increase in the lager and stout market segments.

As you get ready to enter the market, perhaps one of the most important things to do is prepare a production forecast.
This implies determining how many liters of beer you are going to produce, which is determined by how many cycles
per machine will be run during the year. In order to develop your production forecast, you decide to create best-case
and worst-case scenarios in terms of market share for a new brewer. The two factors you focus on the most are the
amount of competition and the overall growth prospects for each market category. You have found that there are
many competing producers of ale, which can be expected given the fact that ales have dominated the beer market for
many years. While there are many competitors, there is no clear leader; the largest producer controls only 20% of the
market. You consider this to be positive, since it would be much more difficult to penetrate the market if one
competitor controlled upwards of 50% of the total supply. However, market forecasts suggest there is little room for
growth in the ale market (beyond the inflation rate). In fact, all the reports suggested a decline in ale consumption over
the next ten years. Conversely, the lager market is much less competition and higher prospects for growth.

Each one of your beer machines can brew 100,000 liters per cycle. If demand for beer in the coming year were to
remain at 32 million liters, 100,000 liters would represent 0.3% of the market. After running some different forecast
models, you believe that you could expect to capture 2-6% of the ale market and 5-11% of the lager market. However,
your penetration rate will depend on how skillful you are marketing and promoting your product, how well you
forecast consumer preference for packaging, and the way the overall beer market goes with respect to ales, lagers, and
stouts. You need to decide which machines you are going to run this year and how many cycles would need to be
brewed to represent a reasonable market share for your products.

  Facilitator’s Note - The key pieces of information to consider are:
   • Ales accounted for 90% of consumer demand last year, but are going to shrink overall in the coming year.
     Lagers are going to continue to grow as a market category.
   • When teams decide how many cycles to run for each machine, they should consider how much of the market
     would be captured by producing that much beer. For example, if a team produces 3,000,000 liters of ale, this
     might equate to over 10% of the market. It is highly unlikely that a new brewery could capture that much of
     the market in the first year of operations. The information states that a new brewer could expect to capture
     2-6% of the ale market and 5-11% of the lager market, depending on how accurate other decisions are made.
     Teams should use this market-based approach towards their production planning.

                                                                                                                          19
Once you have determined how much beer will be
                                                                   produced in the coming year, it is time to decide on
                                                                   the split between packaging options. Your local
                                                                   Chamber of Commerce recently reported that
                                                                   citizens of Megapolis continue to enjoy a reasonably
                                                                   high standard of living and tend to eat out at
                                                                   restaurants and bars frequently. As you were doing
                                                                   some research on the internet, you came across the
                                                                   following chart that illustrates the breakdown of
                                                                   consumer purchasing patterns depending on where
                                                                   they consumed beer. Though it is a few years old, the
                                                                   report seems to be from a good source and you have
                                                                   no reason to believe that there have been any
                                                                   dramatic changes in consumer behavior since then.

From your own experience as a consumer, your preferences run similar to the chart above with one exception: you
tend to prefer lagers from a keg or bottle, rather than a can. You read in a beer trade magazine that the aluminum in
can packaging does not keep lager’s freshness as well as kegs and bottles. As a result, lager from cans tends to taste very
different than the same lager from kegs or bottles. There is no discernable difference in the taste of ales between kegs,
cans, and bottles, though. This leads you to believe that the chart above might serve as a good starting point for
deciding on how to package your beer.

One aspect you need to consider is that you are a new competitor in the market and consumers will not be familiar
with your beer. You need to think of every way possible to increase the amount of exposure to your product. While
supermarkets and stores do have customer at all hours of the day, not all of them will pass by the beer section. Their
staffs are also unlikely to promote your product themselves since they do not benefit by doing so. Further, most people
go to supermarkets already knowing what it is they are going to purchase, which reduces the probability of them
purchasing a product they are not familiar with. Aside from supermarkets and stores, the other large purchasing groups
for beer are restaurants and bars. If you were to sell your product to restaurants and kegs at a slightly reduced price, or
discount, the managers and staff might try harder to sell your product to patrons. Based on the data above, you need to
decide how you will divide your beer output between kegs, bottles, and/or cans.

  Facilitator’s Note - The key pieces of information to consider are:
   • Overall, the chart shows that keg packaging accounts for 47% of consumer demand, bottles account for
     41%, and cans account for 12%. Note that this is for the beer market in general and that the preferences for
     ales or lagers will differ. However, since ales have dominated the market over the past few years, the chart is
     an accurate depiction of ale preferences.
   • Consumers typically prefer to drink lagers out of a keg or bottle, rather than a can.

While certain expenses, such as rent and staffing, are dependent on how much beer you are producing, there are other
expense categories that are at your discretion. These include Marketing, Product Development, Promotional Activities,
and Community Development. Marketing expense and Promotion Activities includes actions related to advertising
your product, including website development, print advertisements, television commercials, etc. as well as special
events, contests, and prizes that provide incentives for customers to try your product. For a new beer competitor,
marketing is very important since it aids consumer awareness for your product.

Product Development expense determines how much you spend on experimenting with the brewing process to
develop a better-tasting beer. It may happen that consumers do not like the exact type of beer you brew, due to the
types of levels of ingredients used. An investment in Product Development will help tailor your beer to suit customers’
preferences and ensure the highest-quality beer relative your capabilities. Since you do not have any direct consumer
feedback yet as it is your first year brewing, you think this might be an important expense.

Community Development expense is related to how much you give back to the citizens of Megapolis through
community improvement projects and donations to local charitable organizations. It is important to help your
community and it also serves to create a positive reputation for your business as being socially responsible.
                                                                                                                        20
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)
Facilitator's Handbook (English)

More Related Content

Similar to Facilitator's Handbook (English)

Study of the e-Learning Suppliers Market in Europe
Study of the e-Learning Suppliers Market in EuropeStudy of the e-Learning Suppliers Market in Europe
Study of the e-Learning Suppliers Market in EuropeBaker Khader Abdallah, PMP
 
E learning guide
E learning guideE learning guide
E learning guideChandara Om
 
Managing teaching and learning: ACE School Management and Leadership (PDF)
Managing teaching and learning: ACE School Management and Leadership (PDF)Managing teaching and learning: ACE School Management and Leadership (PDF)
Managing teaching and learning: ACE School Management and Leadership (PDF)Saide OER Africa
 
Digital literacy instructors_manual
Digital literacy instructors_manualDigital literacy instructors_manual
Digital literacy instructors_manualthinkict
 
THE DIGITAL TURN Pathways for higher education in the digital age
THE DIGITAL TURN Pathways for higher education in the digital ageTHE DIGITAL TURN Pathways for higher education in the digital age
THE DIGITAL TURN Pathways for higher education in the digital ageeraser Juan José Calderón
 
Fuzzy front end innovation
Fuzzy front end innovationFuzzy front end innovation
Fuzzy front end innovationLittle Daisy
 
Design, Development and Implementation of Online Programme on Evaluation of T...
Design, Development and Implementation of Online Programme on Evaluation of T...Design, Development and Implementation of Online Programme on Evaluation of T...
Design, Development and Implementation of Online Programme on Evaluation of T...DrSK Pulist
 
SKILLS FOR A DIGITAL WORLD. Working Party on Measurement and Analysis of the ...
SKILLS FOR A DIGITAL WORLD. Working Party on Measurement and Analysis of the ...SKILLS FOR A DIGITAL WORLD. Working Party on Measurement and Analysis of the ...
SKILLS FOR A DIGITAL WORLD. Working Party on Measurement and Analysis of the ...eraser Juan José Calderón
 
Mentor school managers and manage mentoring programmes in schools: ACE School...
Mentor school managers and manage mentoring programmes in schools: ACE School...Mentor school managers and manage mentoring programmes in schools: ACE School...
Mentor school managers and manage mentoring programmes in schools: ACE School...Saide OER Africa
 
Advanced Certificate: Education - Mentor school managers & manage mentoring p...
Advanced Certificate: Education - Mentor school managers & manage mentoring p...Advanced Certificate: Education - Mentor school managers & manage mentoring p...
Advanced Certificate: Education - Mentor school managers & manage mentoring p...Saide OER Africa
 
Curriculum e commerce
Curriculum e commerceCurriculum e commerce
Curriculum e commerceNaima2018
 
Supporting Collaboration and Harnessing of OER Within the Policy Framework of...
Supporting Collaboration and Harnessing of OER Within the Policy Framework of...Supporting Collaboration and Harnessing of OER Within the Policy Framework of...
Supporting Collaboration and Harnessing of OER Within the Policy Framework of...Saide OER Africa
 
Health OER Inter-Institutional Project Formative Evaluation of Health OER Des...
Health OER Inter-Institutional Project Formative Evaluation of Health OER Des...Health OER Inter-Institutional Project Formative Evaluation of Health OER Des...
Health OER Inter-Institutional Project Formative Evaluation of Health OER Des...Saide OER Africa
 
D2N2 Employability Framework Booklet
D2N2 Employability Framework BookletD2N2 Employability Framework Booklet
D2N2 Employability Framework BookletD2N2lep
 
5E2A9522D42FFB2DC1258025003A2857_SEMED_VET governance.pdf
5E2A9522D42FFB2DC1258025003A2857_SEMED_VET governance.pdf5E2A9522D42FFB2DC1258025003A2857_SEMED_VET governance.pdf
5E2A9522D42FFB2DC1258025003A2857_SEMED_VET governance.pdfRupakKc4
 
ISTM5900-01-u09a1-NyeJ
ISTM5900-01-u09a1-NyeJISTM5900-01-u09a1-NyeJ
ISTM5900-01-u09a1-NyeJJames Nye
 

Similar to Facilitator's Handbook (English) (20)

Study of the e-Learning Suppliers Market in Europe
Study of the e-Learning Suppliers Market in EuropeStudy of the e-Learning Suppliers Market in Europe
Study of the e-Learning Suppliers Market in Europe
 
Unilever_PM_Hndbk
Unilever_PM_HndbkUnilever_PM_Hndbk
Unilever_PM_Hndbk
 
Poultry
PoultryPoultry
Poultry
 
Lean Six Sigma Manual
Lean Six Sigma ManualLean Six Sigma Manual
Lean Six Sigma Manual
 
ECE_OBE_BOOKLET_UG20_REGULATION.pdf
ECE_OBE_BOOKLET_UG20_REGULATION.pdfECE_OBE_BOOKLET_UG20_REGULATION.pdf
ECE_OBE_BOOKLET_UG20_REGULATION.pdf
 
E learning guide
E learning guideE learning guide
E learning guide
 
Managing teaching and learning: ACE School Management and Leadership (PDF)
Managing teaching and learning: ACE School Management and Leadership (PDF)Managing teaching and learning: ACE School Management and Leadership (PDF)
Managing teaching and learning: ACE School Management and Leadership (PDF)
 
Digital literacy instructors_manual
Digital literacy instructors_manualDigital literacy instructors_manual
Digital literacy instructors_manual
 
THE DIGITAL TURN Pathways for higher education in the digital age
THE DIGITAL TURN Pathways for higher education in the digital ageTHE DIGITAL TURN Pathways for higher education in the digital age
THE DIGITAL TURN Pathways for higher education in the digital age
 
Fuzzy front end innovation
Fuzzy front end innovationFuzzy front end innovation
Fuzzy front end innovation
 
Design, Development and Implementation of Online Programme on Evaluation of T...
Design, Development and Implementation of Online Programme on Evaluation of T...Design, Development and Implementation of Online Programme on Evaluation of T...
Design, Development and Implementation of Online Programme on Evaluation of T...
 
SKILLS FOR A DIGITAL WORLD. Working Party on Measurement and Analysis of the ...
SKILLS FOR A DIGITAL WORLD. Working Party on Measurement and Analysis of the ...SKILLS FOR A DIGITAL WORLD. Working Party on Measurement and Analysis of the ...
SKILLS FOR A DIGITAL WORLD. Working Party on Measurement and Analysis of the ...
 
Mentor school managers and manage mentoring programmes in schools: ACE School...
Mentor school managers and manage mentoring programmes in schools: ACE School...Mentor school managers and manage mentoring programmes in schools: ACE School...
Mentor school managers and manage mentoring programmes in schools: ACE School...
 
Advanced Certificate: Education - Mentor school managers & manage mentoring p...
Advanced Certificate: Education - Mentor school managers & manage mentoring p...Advanced Certificate: Education - Mentor school managers & manage mentoring p...
Advanced Certificate: Education - Mentor school managers & manage mentoring p...
 
Curriculum e commerce
Curriculum e commerceCurriculum e commerce
Curriculum e commerce
 
Supporting Collaboration and Harnessing of OER Within the Policy Framework of...
Supporting Collaboration and Harnessing of OER Within the Policy Framework of...Supporting Collaboration and Harnessing of OER Within the Policy Framework of...
Supporting Collaboration and Harnessing of OER Within the Policy Framework of...
 
Health OER Inter-Institutional Project Formative Evaluation of Health OER Des...
Health OER Inter-Institutional Project Formative Evaluation of Health OER Des...Health OER Inter-Institutional Project Formative Evaluation of Health OER Des...
Health OER Inter-Institutional Project Formative Evaluation of Health OER Des...
 
D2N2 Employability Framework Booklet
D2N2 Employability Framework BookletD2N2 Employability Framework Booklet
D2N2 Employability Framework Booklet
 
5E2A9522D42FFB2DC1258025003A2857_SEMED_VET governance.pdf
5E2A9522D42FFB2DC1258025003A2857_SEMED_VET governance.pdf5E2A9522D42FFB2DC1258025003A2857_SEMED_VET governance.pdf
5E2A9522D42FFB2DC1258025003A2857_SEMED_VET governance.pdf
 
ISTM5900-01-u09a1-NyeJ
ISTM5900-01-u09a1-NyeJISTM5900-01-u09a1-NyeJ
ISTM5900-01-u09a1-NyeJ
 

More from Novus Business and IT Training Program

More from Novus Business and IT Training Program (18)

Word Lesson 4: Further Functions
Word Lesson 4: Further FunctionsWord Lesson 4: Further Functions
Word Lesson 4: Further Functions
 
Excel Lesson 4: Report Generation
Excel Lesson 4: Report GenerationExcel Lesson 4: Report Generation
Excel Lesson 4: Report Generation
 
Excel 3: Data Analysis
Excel 3: Data Analysis Excel 3: Data Analysis
Excel 3: Data Analysis
 
PowerPoint Lesson 2: Slide Design
PowerPoint Lesson 2: Slide DesignPowerPoint Lesson 2: Slide Design
PowerPoint Lesson 2: Slide Design
 
PowerPoint Lesson 1: PowerPoint Basics
PowerPoint Lesson 1: PowerPoint BasicsPowerPoint Lesson 1: PowerPoint Basics
PowerPoint Lesson 1: PowerPoint Basics
 
Word Lesson 1: Word Basics
Word Lesson 1: Word BasicsWord Lesson 1: Word Basics
Word Lesson 1: Word Basics
 
Excel Lesson 2: Data Entry
Excel Lesson 2: Data EntryExcel Lesson 2: Data Entry
Excel Lesson 2: Data Entry
 
Excel Lesson 1: Excel Basics
Excel Lesson 1: Excel BasicsExcel Lesson 1: Excel Basics
Excel Lesson 1: Excel Basics
 
PowerPoint Lesson 3: Advanced Slide Design
PowerPoint Lesson 3: Advanced Slide DesignPowerPoint Lesson 3: Advanced Slide Design
PowerPoint Lesson 3: Advanced Slide Design
 
Lesson 23: Leadership and Teambuilding
Lesson 23: Leadership and TeambuildingLesson 23: Leadership and Teambuilding
Lesson 23: Leadership and Teambuilding
 
Lesson 22: Porter's Five Forces Theory
Lesson 22: Porter's Five Forces TheoryLesson 22: Porter's Five Forces Theory
Lesson 22: Porter's Five Forces Theory
 
Lesson 19: Analyzing Cash Flow
Lesson 19: Analyzing Cash FlowLesson 19: Analyzing Cash Flow
Lesson 19: Analyzing Cash Flow
 
Lesson 18: Competitive Analysis
Lesson 18: Competitive AnalysisLesson 18: Competitive Analysis
Lesson 18: Competitive Analysis
 
Lesson 15: Strategic Planning
Lesson 15: Strategic PlanningLesson 15: Strategic Planning
Lesson 15: Strategic Planning
 
Lesson 9: Managing People
Lesson 9: Managing PeopleLesson 9: Managing People
Lesson 9: Managing People
 
Lesson 1: Vision and Mission Statements
Lesson 1: Vision and Mission StatementsLesson 1: Vision and Mission Statements
Lesson 1: Vision and Mission Statements
 
Lesson 24: Writing a Business Plan
Lesson 24: Writing a Business PlanLesson 24: Writing a Business Plan
Lesson 24: Writing a Business Plan
 
Lesson 3: Startup Capital
Lesson 3: Startup CapitalLesson 3: Startup Capital
Lesson 3: Startup Capital
 

Recently uploaded

rishikeshgirls.in- Rishikesh call girl.pdf
rishikeshgirls.in- Rishikesh call girl.pdfrishikeshgirls.in- Rishikesh call girl.pdf
rishikeshgirls.in- Rishikesh call girl.pdfmuskan1121w
 
Non Text Magic Studio Magic Design for Presentations L&P.pptx
Non Text Magic Studio Magic Design for Presentations L&P.pptxNon Text Magic Studio Magic Design for Presentations L&P.pptx
Non Text Magic Studio Magic Design for Presentations L&P.pptxAbhayThakur200703
 
A DAY IN THE LIFE OF A SALESMAN / WOMAN
A DAY IN THE LIFE OF A  SALESMAN / WOMANA DAY IN THE LIFE OF A  SALESMAN / WOMAN
A DAY IN THE LIFE OF A SALESMAN / WOMANIlamathiKannappan
 
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service AvailableCall Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service AvailableDipal Arora
 
M.C Lodges -- Guest House in Jhang.
M.C Lodges --  Guest House in Jhang.M.C Lodges --  Guest House in Jhang.
M.C Lodges -- Guest House in Jhang.Aaiza Hassan
 
Grateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdfGrateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdfPaul Menig
 
Pharma Works Profile of Karan Communications
Pharma Works Profile of Karan CommunicationsPharma Works Profile of Karan Communications
Pharma Works Profile of Karan Communicationskarancommunications
 
Cash Payment 9602870969 Escort Service in Udaipur Call Girls
Cash Payment 9602870969 Escort Service in Udaipur Call GirlsCash Payment 9602870969 Escort Service in Udaipur Call Girls
Cash Payment 9602870969 Escort Service in Udaipur Call GirlsApsara Of India
 
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewas
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service DewasVip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewas
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewasmakika9823
 
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,noida100girls
 
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...anilsa9823
 
2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis Usage2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis UsageNeil Kimberley
 
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...lizamodels9
 
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service JamshedpurVIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service JamshedpurSuhani Kapoor
 
0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdfRenandantas16
 
Regression analysis: Simple Linear Regression Multiple Linear Regression
Regression analysis:  Simple Linear Regression Multiple Linear RegressionRegression analysis:  Simple Linear Regression Multiple Linear Regression
Regression analysis: Simple Linear Regression Multiple Linear RegressionRavindra Nath Shukla
 
Insurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usageInsurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usageMatteo Carbone
 
Lowrate Call Girls In Laxmi Nagar Delhi ❤️8860477959 Escorts 100% Genuine Ser...
Lowrate Call Girls In Laxmi Nagar Delhi ❤️8860477959 Escorts 100% Genuine Ser...Lowrate Call Girls In Laxmi Nagar Delhi ❤️8860477959 Escorts 100% Genuine Ser...
Lowrate Call Girls In Laxmi Nagar Delhi ❤️8860477959 Escorts 100% Genuine Ser...lizamodels9
 
Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023Neil Kimberley
 
Sales & Marketing Alignment: How to Synergize for Success
Sales & Marketing Alignment: How to Synergize for SuccessSales & Marketing Alignment: How to Synergize for Success
Sales & Marketing Alignment: How to Synergize for SuccessAggregage
 

Recently uploaded (20)

rishikeshgirls.in- Rishikesh call girl.pdf
rishikeshgirls.in- Rishikesh call girl.pdfrishikeshgirls.in- Rishikesh call girl.pdf
rishikeshgirls.in- Rishikesh call girl.pdf
 
Non Text Magic Studio Magic Design for Presentations L&P.pptx
Non Text Magic Studio Magic Design for Presentations L&P.pptxNon Text Magic Studio Magic Design for Presentations L&P.pptx
Non Text Magic Studio Magic Design for Presentations L&P.pptx
 
A DAY IN THE LIFE OF A SALESMAN / WOMAN
A DAY IN THE LIFE OF A  SALESMAN / WOMANA DAY IN THE LIFE OF A  SALESMAN / WOMAN
A DAY IN THE LIFE OF A SALESMAN / WOMAN
 
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service AvailableCall Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
 
M.C Lodges -- Guest House in Jhang.
M.C Lodges --  Guest House in Jhang.M.C Lodges --  Guest House in Jhang.
M.C Lodges -- Guest House in Jhang.
 
Grateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdfGrateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdf
 
Pharma Works Profile of Karan Communications
Pharma Works Profile of Karan CommunicationsPharma Works Profile of Karan Communications
Pharma Works Profile of Karan Communications
 
Cash Payment 9602870969 Escort Service in Udaipur Call Girls
Cash Payment 9602870969 Escort Service in Udaipur Call GirlsCash Payment 9602870969 Escort Service in Udaipur Call Girls
Cash Payment 9602870969 Escort Service in Udaipur Call Girls
 
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewas
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service DewasVip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewas
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewas
 
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,
BEST Call Girls In Greater Noida ✨ 9773824855 ✨ Escorts Service In Delhi Ncr,
 
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
 
2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis Usage2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis Usage
 
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ❤️88604**77959_Russian 100% Genuine Escor...
 
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service JamshedpurVIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
 
0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf
 
Regression analysis: Simple Linear Regression Multiple Linear Regression
Regression analysis:  Simple Linear Regression Multiple Linear RegressionRegression analysis:  Simple Linear Regression Multiple Linear Regression
Regression analysis: Simple Linear Regression Multiple Linear Regression
 
Insurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usageInsurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usage
 
Lowrate Call Girls In Laxmi Nagar Delhi ❤️8860477959 Escorts 100% Genuine Ser...
Lowrate Call Girls In Laxmi Nagar Delhi ❤️8860477959 Escorts 100% Genuine Ser...Lowrate Call Girls In Laxmi Nagar Delhi ❤️8860477959 Escorts 100% Genuine Ser...
Lowrate Call Girls In Laxmi Nagar Delhi ❤️8860477959 Escorts 100% Genuine Ser...
 
Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023
 
Sales & Marketing Alignment: How to Synergize for Success
Sales & Marketing Alignment: How to Synergize for SuccessSales & Marketing Alignment: How to Synergize for Success
Sales & Marketing Alignment: How to Synergize for Success
 

Facilitator's Handbook (English)

  • 1. Novus Business and Information Technology Training Program Trainer’s Handbook Novus is a comprehensive training course designed for small business owners, college and university students, and other interested individuals to acquire skills related to opening and operating a small business, using common computer software programs in a professional setting, and applying the skills and knowledge through a series of critical-thinking exercises and an interactive business simulation software program. The Novus Business and IT Training Program was designed and developed by Peace Corps Volunteers in Armenia through a collaboration with USAID and the Gyumri Economic Development Foundation. 1
  • 2. TABLE OF CONTENTS TABLE OF CONTENTS .................................................................................................................................... 2 NOVUS BUSINESS AND IT TRAINING PROGRAM OVERVIEW .............................................................. 3 SAMPLE CALENDARS FOR COURSE USAGE .............................................................................................. 4 OVERVIEW OF BUSINESS SIMULATOR....................................................................................................... 8 SIMULATOR SCORING METHODOLOGY ..................................................................................................10 YEAR ONE: MARKET SUMMARY ................................................................................................................................................12 YEAR TWO: MARKET SUMMARY................................................................................................................................................18 YEAR THREE: MARKET SUMMARY ............................................................................................................................................21 YEAR FOUR: MARKET SUMMARY ..............................................................................................................................................25 YEAR FIVE: MARKET SUMMARY ................................................................................................................................................28 YEAR SIX: MARKET SUMMARY...................................................................................................................................................32 BUSINESS CURRICULUM.............................................................................................................................. 36 LESSON 1: VISION AND MISSION STATEMENTS .....................................................................................................................36 LESSON 2: MARKET ANALYSIS AND SWOT ............................................................................................................................37 LESSON 3: STARTUP CAPITAL .....................................................................................................................................................38 LESSON 4: ESSENTIAL MICROECONOMIC PRINCIPLES FOR BUSINESS ...............................................................................39 LESSON 5: MARKET RESEARCH .................................................................................................................................................40 LESSON 6: OPERATIONS MANAGEMENT: SIMPLE FORECASTING ......................................................................................41 LESSON 8: PLACEMENT AND PROMOTION ..............................................................................................................................45 LESSON 9: MANAGING PEOPLE.................................................................................................................................................45 LESSON 10: BRANDS.....................................................................................................................................................................46 LESSON 11: BASIC FINANCE: UNDERSTANDING THE PROFIT AND LOSS STATEMENT ..................................................47 LESSON 12: SUPPLY CHAIN MANAGEMENT ............................................................................................................................47 LESSON 13: BASIC FINANCE: UNDERSTANDING THE BALANCE SHEET AND KEY FINANCIAL RATIOS .....................49 LESSON 14: WORKING CAPITAL MANAGEMENT ...................................................................................................................50 LESSON 15: STRATEGIC PLANNING ..........................................................................................................................................51 LESSON 16: CUSTOMER RELATIONSHIP MANAGEMENT ......................................................................................................52 LESSON 17: ETHICS AND CORPORATE SOCIAL RESPONSIBILITY ........................................................................................55 LESSON 18: COMPETITIVE ANALYSIS .......................................................................................................................................56 LESSON 19: ANALYZING CASH FLOW .......................................................................................................................................56 LESSON 20: ECONOMICS: UNDERSTANDING MACROECONOMIC INFLUENCES AND ECONOMIC STRUCTURES .......57 LESSON 21: CORE COMPETENCY AND COMPETITIVE ADVANTAGE .................................................................................59 LESSON 22: PORTER'S FIVE FORCES THEORY ........................................................................................................................60 LESSON 23: LEADERSHIP AND TEAMBUILDING .....................................................................................................................60 LESSON 24: BUSINESS PLAN WRITING .....................................................................................................................................61 COMPUTER CURRICULUM .......................................................................................................................... 63 LESSON 1: MICROSOFT EXCEL 1: EXCEL BASICS ...................................................................................................................63 LESSON 2: MICROSOFT POWERPOINT 1: POWERPOINT BASICS .........................................................................................63 LESSON 3: MICROSOFT EXCEL 2: DATA ENTRY .....................................................................................................................64 LESSON 4: MICROSOFT WORD 1: WORD BASICS ....................................................................................................................64 LESSON 5: MICROSOFT WORD 2: ADVANCED FORMATTING ..............................................................................................64 LESSON 6: MICROSOFT POWERPOINT 2: SLIDE DESIGN ......................................................................................................67 LESSON 7: MICROSOFT EXCEL 3: DATA ANALYSIS ................................................................................................................67 LESSON 8: MICROSOFT WORD 3: ENHANCING DOCUMENTS .............................................................................................67 LESSON 9: MICROSOFT EXCEL 4: REPORT GENERATION ....................................................................................................68 LESSON 10: MICROSOFT WORD 4: FURTHER FUNCTIONS....................................................................................................68 LESSON 11: MICROSOFT POWERPOINT 3: ADVANCED SLIDE DESIGN .............................................................................68 LESSON 12: ARMENIAN BUSINESS RESOURCES ......................................................................................................................69 NOTES AND ACKNOWLEDGMENTS.......................................................................................................... 69 2
  • 3. NOVUS BUSINESS AND IT TRAINING PROGRAM OVERVIEW Modern educational theories consistently point to the fact that combining passive education (memorization of information) with experiential learning (application of this knowledge in real-world settings) creates a more stimulating and rewarding classroom environment. The students begin to see how theories are developed and how their application in the decision-making processes impacts results. The students also become engaged in the learning process, advancing beyond the role of listener to that of implementer. Further, the professor transitions from the role of lecturer to that of facilitator, where he or she poses problems and pushes the students to think critically about how to solve them. The professor expands the boundaries of the students’ creativity, allowing them to experiment, make mistakes, learn from failure, and understand how to properly apply their knowledge in their post-university careers. In Latin, the word ‘novus’ means fresh or novel. The Novus Business and IT Training Program (Novus) is an open- source, multilingual teaching aide, designed to address many of the classroom-environment challenges noted above. Through a dynamic, computer-based program, Novus incorporates the following tools: ● Twenty-four 10-20 minute video-based tutorials on various business topics, designed to focus on starting and operating a small manufacturing business. Example topics included: Strategy, Marketing, Product Development, Customer Service, Finance & Accounting, and Management/HR. The 24 lessons are available in both Armenian and English. ● Twelve 10-20 minute video-based tutorials on the application of Microsoft Office (PowerPoint, Word, Excel) in a business setting, starting from a beginner’s level and progressing to cover intermediate-advanced level topics. The 12 lessons are available in both Armenian and English. ● A decision-based business simulation game, through which students will make strategic decisions for a fictional business to assess the impact of decisions and understand how to apply the various skills taught in the video- based tutorials. ● This facilitator’s guide, which includes a corresponding set of suggested classroom activities to reinforce the topics taught in the program and suggested schedules for optimal usage of the entire program. The application of the Novus tool addresses many of the challenges facing the modern university: ● The video-based lessons augment many topics in the economics and business curriculum that are fundamental for Armenian students, specifically computer literacy and small business skills that are transferable in today’s global economy. ● The modularity of the program allows professors to pick and choose from the video lessons, focusing on topics that they feel are most relevant to their curriculum design. ● The business simulation game allows the students to make decisions regarding their business and assess the results of these decisions. By allowing multiple teams to run the same simulation, the students can benchmark their results against others to identify best and worst case outcomes, and also create an environment of educational competition. The Novus program consists of one CD-ROM containing video-based trainings and a business simulation game as well as the facilitator’s guidebook. Additionally, these resources are available for free download from the following websites: ● Microsoft’s Learning Gateway Server: [INSERT LINK] ● SourceForce: http://sourceforge.net/projects/novus/ ● Vimeo: https://vimeo.com/novusprogram ● SlideShare: http://www.slideshare.net/NovusProgram 3
  • 4. SAMPLE CALENDARS FOR COURSE USAGE One of the main advantages of the Novus program is that it is a culmination of short, manageable training modules. Almost all of the 36 training videos are less than 20 minutes in length, which allows the facilitator to easily use specific lessons or combine different lessons about a certain theme, such as marketing. In the Business Curriculum section of this Handbook, there is also a classroom activity suggested for use after viewing each lesson. The activities are meant to inspire critical-thinking and teamwork in applying the knowledge acquired in the video lesson. Each is also relatively short, such that a particular video and its corresponding activity can be completed in the span of 30 minutes. Each lesson is embedded in the business simulator, but the simulator itself can be used as a tool. The most effective use of the Novus program will be for the course participants to watch the recommended videos, participate in the corresponding activities, and use the business simulator in parallel. When used simultaneously, course participants will learn the valuable skills of entrepreneurship, how to use a computer for professional purposes, and apply these abilities practically through the business simulator. The modularity of the Novus program allows it to be administered over various timeframes. To help illustrate this point, below there are three sample calendars that show how the Novus program could be given over one week, one month, or one semester. Recall that the business simulator has six years, or rounds, for the course participants to work through. In these sample calendars, one hour is appropriated for each round, during which the teams will read the market summaries, make the round decisions, and discuss the results. Additional time may be given for the teams to share their results with one another. The facilitator may ask the following questions to stimulate discussion: • What was your team’s strategy during the last round? • How well did the members in your team cooperate? • Did someone assume the position of the team’s “leader”? • How did your actual results compare to your forecasted results? • What specific areas showed very large differences between your forecasted and actual results? • Is there any decision point you would have approached differently? • Looking at your Balanced Scorecard, what specific areas does your team need to focus on in the next round? In addition to these discussions, the facilitator can also have the participants work on a final project that pushes them to apply the lessons taught in the videos. In the final project, the teams can work together to use Microsoft Office (primarily PowerPoint and Excel) to create a presentation for the class about their team’s results throughout all six years of the business simulator. The facilitator can adapt the project to the skill level of the participants, but an example of a project is provided below. Final Project Example: After watching the 36 video lessons and playing through all six rounds of the business simulator, each team will create a PowerPoint presentation about their strategy and results with the simulator. Two members of the team will be elected to use this PowerPoint and give a 10-15 presentation in front of the rest of the class. The PowerPoint presentation must have at least one slide addressing each of the following points: 1. Title slide 2. Strategy of your team 3. Mission Statement and Values of your team 4. SWOT 5. Market Analysis – customer preferences 6. Market Analysis – market segmentations and growth trends 7. Financing decisions (debt and equity) 8. Equipment purchases 9. Hiring decisions and people management 10. Actual financial results – income statement, balance sheet, cash flow statement 11. Variances between projected results and actual results 12. Results of balanced scorecard 13. Overall assessment of performance throughout the game Other Requirements: In addition to the PowerPoint slides, each presentation must include at least three charts, three pictures, and two tables developed in Microsoft Excel. 4
  • 5. SAMPLE CALENDAR: NOVUS PROGRAM GIVEN OVER FIVE DAYS DAY 1 DAY 2 DAY 3 DAY 4 DAY 5 Basic Finance: Understanding Porter's Five 9:00 Novus Overview Simple Forecasting the Balance Sheet and Key Competitive Analysis Forces Theory Financial Ratios Introduction to Managerial Leadership and 9:30 Vision and Mission Statements Working Capital Management Analyzing Cash Flow Economics Teambuilding Economics: Understanding Business Plan 10:00 Market Analysis and SWOT Placement and Promotion Strategic Planning Market Types and Market Writing Influences 10:30 Break Break Break Break Break Business Simulator: Year 3 - Business Simulator: Year 5 - 11:00 Startup Capital Managing People Teams Read Market Summaries Teams Read Market Summaries Teams Work on and Make Round Decisions and Make Round Decisions Final Project Business Simulator: Year 3 - Business Simulator: Year 5 - Essential Microeconomic 11:30 Brands Teams Review Year 3 Results, Teams Review Year 1 Results, Principles for Business Class Discussion Class Discussion 12:00 Break Break Break Break Break Microsoft PowerPoint 2: Slide Microsoft Excel 3: Data Microsoft Word 4: Further 1:00 Microsoft Excel 1: Excel Basics Design Analysis Functions Teams Work on Microsoft Excel 4: Report Microsoft PowerPoint 3: 1:30 Microsoft Excel 2: Data Entry Microsoft Word 1: Word Basics Final Project Generation Advanced Slide Design Microsoft PowerPoint 1: Microsoft Word 2: Advanced Microsoft Word 3: Enhancing 2:00 Armenian Business Resources PowerPoint Basics Formatting Documents 2:30 Break Break Break Break Break Business Simulator: Year 2 - Customer Relationship Core Competency and 3:00 Market Research Teams Read Market Summaries Management Competitive Advantage and Make Round Decisions Overview of Business Simulator, Business Simulator: Year 2 - Business Simulator: Year 6 - Group Ethics and Corporate Social 3:30 Watching Explanatory Videos, Teams Review Year 2 Results, Teams Read Market Summaries Presentations Responsibility Break Class Into Teams Class Discussion and Make Round Decisions Business Simulator: Year 1 - Business Simulator: Year 4 - Business Simulator: Year 6 - Basic Finance: Understanding 4:00 Teams Read Market Summaries Teams Read Market Summaries Teams Review Year 1 Results, the Profit and Loss Statement and Make Round Decisions and Make Round Decisions Class Discussion Business Simulator: Year 1 - Business Simulator: Year 4 - Course 4:30 Teams Review Year 1 Results, Supply Chain Management Teams Review Year 1 Results, Introduction of Final Project Conclusion Class Discussion Class Discussion 5
  • 6. SAMPLE CALENDAR: NOVUS PROGRAM GIVEN OVER ONE MONTH DAY 1 DAY 2 DAY 3 • Novus Overview • Microsoft Word 1: Word Basics • Overview of Business Simulator, Watching • Vision and Mission Statements • Microsoft Word 2: Advanced Formatting Explanatory Videos, Break Class Into Teams • Market Analysis and SWOT • Microsoft Word 3: Enhancing Documents • Business Simulator: Year 1 - Teams Read • Startup Capital • Microsoft Word 4: Further Functions Market Summaries, Make Round Decisions, WEEK 1 • Essential Microeconomic Principles for Business Review Year’s Results, and Participate in Class Discussion TOTAL TIME = 120 - 150 minutes TOTAL TIME = 100 - 130 minutes TOTAL TIME = 70 - 100 minutes • Market Research • Microsoft Excel 1: Excel Basics • Brands • Simple Forecasting • Microsoft Excel 2: Data Entry • Basic Finance: Understanding the Profit and • Introduction to Managerial Economics • Business Simulator: Year 2 - Teams Read Market Loss Statement • Placement and Promotion Summaries, Make Round Decisions, Review • Supply Chain Management WEEK 2 • Managing People Year’s Results, and Participate in Class • Basic Finance: Understanding the Balance Sheet Discussion and Key Financial Ratios • Working Capital Management TOTAL TIME = 130 - 160 minutes TOTAL TIME = 110 - 140 minutes TOTAL TIME = 130 - 160 minutes • Microsoft Excel 3: Data Analysis • Strategic Planning • Microsoft PowerPoint 1: PowerPoint Basics • Microsoft Excel 4: Report Generation • Customer Relationship Management • Microsoft PowerPoint 2: Slide Design • Business Simulator: Year 3 - Teams Read Market • Ethics and Corporate Social Responsibility • Business Simulator: Year 4 - Teams Read Summaries, Make Round Decisions, Review • Competitive Analysis Market Summaries, Make Round Decisions, WEEK 3 Year’s Results, and Participate in Class • Analyzing Cash Flow Review Year’s Results, and Participate in Class Discussion Discussion TOTAL TIME = 110 - 140 minutes TOTAL TIME = 130 - 160 minutes TOTAL TIME = 110 - 140 minutes • Economics: Understanding Market Types and • Porter's Five Forces Theory • Business Simulator: Year 6 - Teams Read Market Influences • Leadership and Teambuilding Market Summaries, Make Round Decisions, • Core Competency and Competitive Advantage • Business Plan Writing Review Year’s Results, and Participate in Class • Business Simulator: Year 5 - Teams Read Market • Microsoft PowerPoint 3: Advanced Slide Design Discussion WEEK 4 Summaries, Make Round Decisions, Review • Armenian Business Resources Year’s Results, and Participate in Class • Course Conclusion Discussion TOTAL TIME = 110 - 140 minutes TOTAL TIME = 100 - 130 minutes TOTAL TIME = 70 - 100 minutes 6
  • 7. SAMPLE CALENDAR: NOVUS PROGRAM GIVEN OVER ONE SEMESTER WEEK 1 WEEK 2 WEEK 3 WEEK 4 DAY 1 DAY 2 DAY 1 DAY 2 DAY 1 DAY 2 DAY 1 DAY 2 • Novus • Microsoft • Microsoft • Startup Capital Overview Word 3: Word 1: • Overview of • Essential • Simple • Vision and Enhancing • Placement and Word Basics Business Simulator, Microeconomic Forecasting MONTH Mission Business Simulator: Documents Promotion • Microsoft Watching Principles for • Introduction to 1 Statements Year 1 • Microsoft • Managing Word 2: Explanatory Business Managerial • Market Word 4: People Advanced Videos, Break • Market Research Economics Analysis and Further Formatting Class Into Teams SWOT Functions • Supply Chain • Microsoft • Customer • Microsoft • Brands Management Excel 3: Data • Working Relationship Excel 1: Excel Business • Basic Finance: • Basic Finance: Analysis Capital Management MONTH Basics Business Simulator: Understanding the Understanding • Microsoft Management • Ethics and 2 • Microsoft Simulator: Year 3 Year 2 Profit and Loss the Balance Sheet Excel 4: • Strategic Corporate Excel 2: Data Statement and Key Financial Report Planning Social Entry Ratios Generation Responsibility • Economics: • Microsoft • Business Plan Understanding • Porter's Five • Competitive PowerPoint 1: Writing Business Market Types and Forces Theory Business MONTH Analysis PowerPoint Basics Business • Microsoft Simulator: Market Influences • Leadership Simulator: Year 3 • Analyzing • Microsoft Simulator: Year 5 PowerPoint 3: Year 4 • Core Competency and 6 Cash Flow PowerPoint 2: Advanced Slide and Competitive Teambuilding Slide Design Design Advantage • Armenian • Teams • Introduction Business MONTH Work on • Teams Work on • Group of Final Resources 4 Project Final Final Project Presentations • Course Project Conclusion *E ACH CLASS IS APPROXIMATELY ONE HOUR IN LENGTH 7
  • 8. OVERVIEW OF BUSINESS SIMULATOR The purpose of the business simulation game is to give students an opportunity to apply the knowledge acquired in the classroom to a real-world, yet fictional, setting. In the game, a student or team of students will make decisions that involve the founding and operation of a beer brewery. The game will have six rounds, with each round representing one year of business operations. At the beginning of each round, the students will receive a detailed description of the market environment in which their business is currently operating. For example, the ‘Year 1’ summary would include items such as a description of the type of manufacturing business the students are about to start, an overview of the main products and/or services their business can provide, etc. Based on this description, each decision point in the game will require the team to select from a closed-end (multiple choice) option or make an open-end decision (financial allocation). The core of the game is the ways in which the collective decision points impact the cumulative performance of each particular business. Each individual decision will be compared against the predetermined Best Case Scenario decision or allocation. Working individually or as a team, the students will input their decisions into the game and will receive a scorecard. The accuracy of a team’s decision relative to the ideal outcome will result in a series of scores, which will be interrelated and weighted to produce an overall scorecard. The scorecard will produce both quantitative results and qualitative results. This scorecard measures the holistic results of their past decisions on the financial success of the business relative a predetermined Best Case Scenario; the students can further benchmark their unique results with other students or teams on both round-by-round and cumulative to-date bases. For example, if one team’s business’s revenue is significantly higher than another’s, the two teams are encouraged to ask “Why?” or “What decision did your team make concerning…” There are five main components to the simulator software: 1. The Results Tab: This will show a team’s performance for all of the years completed in the game. This includes income statements, balance sheets, and cash flow statements. These financial reports should be familiar to the participants based on the Novus Business video lessons. The results tab also has a balanced scorecard, which categorically rates a team’s management performance in several key areas, including production, sales, financial health, employee morale, working capital management, and brand strength. All of these scores are combined together and added to previous year’s scores to create the Managerial Effectiveness Score. 2. The Information Tab: The Information Tab includes the market information that a team will use to make decisions, as well as instructional videos on how the key parts of the game work. 3. The Decision Tab: The Decision Tab is where a team actually makes business decisions. There are five decision panels: Equipment Purchases, Financing, Production, Human Resources, and Other Spending. Each of these panels will have the relevant information from the market information reports on the Information Tab, as well as the controls used to enter decisions. 4. The Review Tab: The Review Tab is used to show all of a team’s decisions for the current round. Participants can also review a previous year’s decisions for reference. This is also where a team will submit decisions for the current round. It is very important to make sure to review your decisions prior to submitting. The submission button can only be pressed while the current year’s decision list is selected. 5. The Finance Tab: The Finance Tab is where a team can see the automatically generated Pro Forma Financial Reports for your decisions. These will update as decisions are made, so participants should check them frequently during the decision making process. It is important to note that the Pro Forma reports assume that a team sells 100% of the beer that is planned to be produced for that round. There are five panels on the Decision Tab: EQUIPMENT PURCHASING PANEL The Equipment Purchasing Panel is where a team will make very important decisions regarding the quantity of ale and lager manufacturing assemblies, which packaging equipment a team wants to purchase, and how much finished goods storage space a team wants to have. These decisions can only be made in rounds one and four. The manufacturing and packaging equipment cannot be resold, so it’s critical that participants make good decisions based on the market information provided. For manufacturing equipment, use the drop box to select the type of beer production assembly desired. Ale manufacturing assemblies cost $150,000 apiece, and lager manufacturing assemblies cost $200,000 apiece. Once the 8
  • 9. desired assemblies have been selected, click the “purchase” check box to buy the selected equipment. Teams can see the total cost of your purchases at the bottom. There are three packaging options: kegs, bottles, and cans. Each packaging option requires its own equipment assembly. The keg packaging equipment costs $30,000, while the bottling and canning packaging equipment cost $40,000 apiece. If teams do not buy a particular packaging assembly, they will not be able to produce that product. After brewing and packaging the beer, teams must have a place to store it until shipment to customers. This Finished Goods Storage Space is measured as a percentage of the maximum total brewing output. If teams select too little space, they will not be able to properly store all of you finished product, and some of it will go bad or be misplaced. If teams select too much space, they will be paying more rental costs than are necessary. FINANCING PANEL Money is an essential resource of business. A business will need money to cover the starting costs of purchasing equipment and covering overhead costs while it becomes operational. During the first year of business, teams will have the option of raising money from equity sources. This money comes from investors who will own a portion of the business commensurate with their investment and the particular agreement the owner, or proprietor, has made with them. Equity financing, unlike debt financing, does not require interest to be paid on the amount of money received, or pay it back. While some mature businesses may issue dividends to shareholders, it is not usually expected of small businesses. Long Term Debt will be available in rounds one and four. This financing option will require teams to pay interest on the amount borrowed, and pay the money back over a period of years. The interest rate and payback period increase with the amount borrowed. Teams should be sure to check the impact on their pro forma income statement’s interest expense and pro forma balance sheet’s liabilities section. Starting in Year 3, teams will have the option of using short-term financing. The amount a team may borrow is based on their company’s Accounts Receivables, Inventory, and Total Fixed Assets. This financing option is a line of credit, meaning that they will be able to borrow up to a limit, but will have to pay interest on the amount borrowed. The interest rate will be 3% - 6.5%. Teams should use this option to ensure that their business will have adequate working capital for the year. Should a team’s business run out of cash, they will be forced to borrow from an emergency line of credit at very expensive rates. It is crucial that teams spend adequate time analyzing their high and low sales estimates to ensure that their company has adequate liquidity in a worst-case scenario. PRODUCTION The Production panel is where teams will make decisions about how much beer to produce, how much of each beer type is divided between their selected packaging options, the ingredient quality of their products, and the prices of their products. Teams won’t actually start producing beer until Year 2. At the top of the production panel, they will select the number of production cycles for each production machine. Each cycle will produce 100,000 liters. Ale machines will be able to produce up to 15 cycles in a year (1.5 million liters), and lager machines will be able to produce up to 9 cycles in a year (900,000 liters). Teams can see the total output at the bottom of the panel. Teams can select the percentage of output desired for each packaging option in the Packaging section. Only packaging options that were purchased by a team can be selected. The fields directly below the packaging control options will automatically display how many actual units of each product will be produced based on the current Production Cycles and Packaging decisions. Starting in Year 5, a team will have to make decisions about product ingredient quality and price. Ingredient quality is the most important determinant of the cost of goods sold. High-quality ingredients will cost more than low-quality ingredients, resulting in a lower margin with everything else held constant. However, higher quality products sell for a 9
  • 10. premium price. Teams should be sure to carefully read the market information to determine what level of quality consumers are looking for. Pricing is a critical decision point. If the price of a product is too high, customers will purchase competitors’ beers. If the price of a product is too low, the beer will be sold but teams will lose money from not having priced appropriately. It is critical that teams spend the time to make good pricing decisions based on the market information provided. HUMAN RESOURCES As a business grows, it will have to bring on additional employees and specialists. Each of these workers increases operating expenses, but understaffing can have a very detrimental effect on a business’s ability to produce and sell beer. The number of people in each position is driven by different factors, including projected sales and output. A general guideline for hiring is provided in the market information report. Use the quantity selection boxes to choose the number of employees for each section. Teams will see the per-person expense and the total expense for each position. The starting value of each position is carried over from the previous year. OTHER SPENDING The Other Spending Panel is where teams will make decisions about key discretionary spending, including marketing, product development, promotional activities, and community development. These spending amounts are determined as a percentage of forecasted revenue. The total forecasted revenue and projected amount for each category of spending are included in the drop down selection box. Use the provided market information to make the best decision for the current round. SIMULATOR SCORING METHODOLOGY As noted above, after each round the teams will receive their actual financial results as well as a balanced scorecard. This scorecard reflects how close a team’s decisions were compared to the Best Case Scenario decisions. There are multiple areas over which the teams are scored. The best possible score for each category is 100. The further away from 100, the worse the team’s decisions were compared to the Best Case Scenario. The purpose of this scorecard is to highlight areas or decisions that a team should review and focus on more during the next round. A basic description of how each score is calculated is provided below: • Production Efficiency Score – The Production Efficiency Score is the proportion of what you actually produced compared to what you planned to produce. The primary factor that determines your production efficiency is having sufficient staff. If you have too few workers, you will not be able to produce the planned amount of beer. If you have too many workers, you will be able to meet your production targets, but you will have unnecessarily high expenses related to salary and wages. • Sales Performance Score – The Sales Performance Score compares your actual sales to your planned sales, as well as your actual sales to the Best Case Scenario sales. It is important to remember that you cannot perform better than the Best Case Scenario, so use them as a gauge to see if your market demand forecast is too high or too low. • Financial Health Score – Using your actual financial results, the Financial Health Score uses five key ratios that measure financial health, and compares your results to actual industry averages. If your business’s financial ratios are worse than the industry averages, your scores will drop. If your business’s financial ratios are better than the industry averages, you will have high scores. The scores will be low for the first few rounds as your business works to enter the market and become profitable. If you are doing a good job of managing your business, the overall Financial Health Score should be above 80 by the third or fourth year. • Employee Morale Score – Employee Morale is governed by two things: your company’s actual sales performance and staffing decisions. Falling short of planned sales goals is bad for morale and will cause the score to decrease. If you don’t have adequate staffing, your workers will have to work overtime, causing the score to decrease. • Working Capital Management Score – The Working Capital Management Score is related to having enough cash to run your business. The only time that this score will drop is if the business runs out of cash and has to draw from the Emergency Line of Credit. The larger the draw, the lower your score will be. To avoid this, it is very important that you make sure that your business will have enough cash if you do not meet your sales projections. You should plan for the best case, but financially plan for the worst case. 10
  • 11. Brand Strength Score – Managing your company’s brand is very important. The Brand Strength Score is a measure of your overall brand management and is comprised of your discretionary spending, packaging, price to quality, and brand consistency scores. - Discretionary (Other) Spending – Spending less than the Best Case Scenario will cause the Discretionary (Other) Spending Score to decrease. It also has an adverse effect on sales. Spending more than the Best Case Scenario will not hurt your score, but you will have to pay higher, unnecessary expenses. - Packaging – This score is calculated by comparing your packaging allocation decisions to the Best Case Scenario. Significant deviations from the Best Case Scenario will cause this score to drop, which will negatively impact your sales. - Price to Quality – Your pricing should correspond to the quality of your product. For example, selling a low- quality product at a premium price will cause this score to decrease. Correct pricing is very important. Pricing too low will sacrifice potential sales, while high prices will decrease demand for your products. - Brand Consistency – Strong brands are derived from consistency. Having a similar product from year to year means maintaining roughly consistent prices, ingredient qualities, and packaging decisions between years. • Managerial Effectiveness Score – The Managerial Effectiveness Score is a composite of all the other scores, as well as the Managerial Effectiveness Scores from previous years. This means that you must make consistently good decisions to maintain a high Managerial Effectiveness Score. ____________________________ In the pages that follow, you will find a list of what decision points are to be made by the team in each round, the recommended training courses to be given to the students before starting the round, the market information (the information included in the business simulator to inform the various decisions), and an explanation of how the information ties to the Best Case Scenario outcome. The users of the business simulation program should not be allowed to view the following explanations, as it will outline the correct decisions and remove the opportunity for them to make strategic decisions as a team. However, these explanations are useful for the facilitator of this course as it gives you a prescient perspective as to what particular decisions might have impacted a team’s performance. The information is divided into six sections, as there are six rounds (years) in the business simulator. Text related to the interpretation of the market information will be marked as a “Facilitator’s Note” in a gray box. This has been done as frequently as possible to allow the facilitator to work with the students and help coach them through the game. After each round of the game, facilitator’s are encouraged to give the students an opportunity to present what decisions their team made and what their overall strategy is for their business. This can be accomplished informally through a simple classroom discussion or more formally by having each team prepare PowerPoint presentations and practice their public speaking skills in front of the rest of the class. The easiest way to facilitate these reviews is go through each decision point in the most recent round (which are listed in the pages that follow) and have each team describe how they approached the problem. The facilitator may also ask questions about how the team worked together and what kind of group dynamics the students are observing amongst themselves. 11
  • 12. YEAR ONE: MARKET SUMMARY Decision Points To Be Completed In This Round: • Machinery Acquisition: number and type of “brewing machine sets” to purchase (maximum of 5; ale and/or lager choices) • Packaging Acquisition: type of packaging machinery to purchase (keg, bottle, and/or can) • Finished Goods Storage: investment in inventory storage area based on a percentage of annual output • Financing: how much debt and/or equity will be used to finance the company Suggested Training Courses To Include: • Vision and Mission Statements • Market Analysis and SWOT • Startup Capital • Essential Microeconomic Principles • Microsoft Excel 1: Excel Basics • Microsoft PowerPoint 1: PowerPoint Basics Market Information Included in Business Simulator and Facilitator Notes: Welcome to Megapolis, a community of business opportunity and growth! With a population of 400,000, Megapolis is neither large nor small. However, being located within 20 kilometers of other medium-sized communities makes it a central location for regional trade and commerce. The city’s main industries are food and personal services firms, though there are very few goods produced locally. The city also has a handful of growing technology services firms that attract young professionals from around the region and also a small aluminum ore mining operation on the outskirts of the community. Of the food and personal services firms, there are 20 local restaurants serving various types of cuisines, 45 markets of varying sizes (including 4 large chain supermarkets), and 5 hotels. With a per capita income of $30,000, the residents of Megapolis have a comfortable standard of living, often visiting restaurants 3-5 times a month and frequently hosting parties for friends and family. Thanks to local tourist attractions, the hotels in the community serve large groups of foreigners every season of the year. The local city government has become increasingly interested in developing Megapolis's tourism offerings. This development plan includes large infrastructure projects, investment and subsidy opportunities for additional restaurant and hotel businesses, and the construction of a large sports/entertainment venue in the coming ten years. Increasing Megapolis's international reputation and attracting visitors from around the world is the primary goal of the program, but secondary and tertiary goals are local SME economic development and job creation. The various elements of the plan will be fully implemented in the next ten years, with various projects being completed in a phased manner over the course of that time as the local government adjusts its budgetary priorities. Facilitator’s Note - The key pieces of information to consider are: • The city’s population • Major industries and types of business • Plans for future development of the city After reviewing the opportunities in your community, you have decided to open your own business. You’ve been doing some market research on the demand for locally brewed beer in your community and the broader region. You have conducted interviews with various restaurant owners and beverage distributors, reading market reports from beverage industry associations, and doing research on the internet. Based on the information you’ve gathered, you have come up with a general understanding for the beer market in your community and region. Given the number of restaurants, the average per capita income, and the diversity of competitors, you have decided to open a beer brewery. Before make any decisions about the size and scope of your brewery, you need to understand a bit more about beer in general. Most beer is brewed using the same process and similar ingredients. The four main ingredients are water, a starch source (such as malted barley), yeast, and a flavoring (such as hops) – the purpose of each is listed below: 1. Water undergoes a multi-stage filtration process to assure purity, quality, and consistency. 2. Malted barley provides the fermentable sugars that add the sweetness to beer. Soaking barley kernels in water, germinating the seeds, drying them in a kiln, and sometimes even roasting them make the malt. There 12
  • 13. are many different types of malts that produce different tasting beers depending on the roasting process and temperature. 3. These two yeast strains also affect the flavor of the brew by imparting a unique fermentation character. Ale yeasts ferment at warmer temperatures and typically ferment faster with a fruity fermentation character. By contrast, lager yeasts ferment at cooler temperatures for a longer period of time and impart savory and complex flavor. 4. A hop is a flower that looks like a little soft pinecone and grows on a long vine. These flowers are almost exclusively used for beer. Hops are to beer what grapes are to wine. The brewing process for most beers follows the same sequence of actions. The main steps of the brewing process are malting, milling, mashing, lautering, boiling, fermenting, conditioning, filtering, and packaging: 1. Malting - Malting is the process where the barley grain is made ready for brewing. The malting process consists of three stages: steeping, germination and brewing. Together this step takes about seven days to complete. 1. Milling - This is when the grains that are going to be used in a batch of beer are cracked. This step typically takes one day. 2. Mashing is the next step in the process. This process converts the starches released during the malting stage, into sugars that can be fermented. The milled grain is mixed with hot water in a large vessel known as a “mash tun”. In this vessel, the grain and water are mixed together to create a cereal mash. Mashing usually takes half of a day to finish. 3. Lautering - The result of the mashing process is a sugar rich liquid or "wort" (pronounced wert), which is then strained through the bottom of the mash tun. Lautering can be finished in a half-day. 4. Boiling - The wort is moved into a large tank known as a "copper" or kettle where it is boiled with hops and sometimes other ingredients such as herbs or sugars. This stage is where many chemical and technical reactions take place, and where important decisions about the flavor, color, and aroma of the beer are made. The boiling takes about half of a day to complete. At the end of the boil, the hopped wort settles to clarify in a vessel called a "whirlpool", where the more solid particles in the wort are separated out. After the whirlpool, the wort then begins the process of cooling. This is when the wort is transferred rapidly from the whirlpool or brew kettle to a heat exchanger to be cooled. After the wort goes through the heat exchanger, the cooled wort goes into a fermentation tank. 5. Fermenting - When the yeast is added to the wort, the fermenting process begins, where the sugars turn into alcohol, carbon dioxide and other components. Fermentation normally takes about 5 days. 6. Conditioning – This is the process in which the beer ages and the flavor becomes smoother. After conditioning for a week to several months, the beer enters the finishing stage. This is the step with the greatest variability in completion time. You have found that most ales take about three weeks to condition whereas lagers take about 35 days. 7. Filtering - Filtration also helps to stabilize the flavor of the beer. After the beer is filtered, it undergoes carbonation, and is then moved to a holding tank until bottling. These steps usually take one day to complete. 8. Packaging – Once the beer has completed its filtration, it awaits transfer to bottles or kegs, which can be done in half a day. You’ve found that most people in Megapolis consume 80 liters of beer per capita on an annual basis. The population of Megapolis is 400,000, which translates into total consumer demand of 32 million liters annually for all types of beer. There are three general types of beer consumed in Megapolis: ales, lagers, and stouts. Ales account for the majority of demand. In the past five years, revenues from ales have accounted for 85-92% of the total market for beer. Using the estimated beer demand figure of 32,000,000 liters, this would result in 27.2 – 29.44 million liters of ale consumed per year. The remaining two categories – lagers and stouts – have been about equal in their share of the remainder of the market. However, you also noticed that the actual selling price (ASP) for lagers and stouts tends to be higher than ales, since both are considered a “premium” product. While there seem to be many reasons for the popularity of ales, interviews with local restaurant and store owners have informed you that one of the reasons ales have historically been popular has been the lack of availability for other types of beer. These business owners seemed to be interested in diversifying their products, but were unsure how consumers would react. During your research, you held many conversations with friends and family about their attitudes and preferences towards to beer. Further, many of the market reports you’ve read had interesting statistics from consumer 13
  • 14. surveys and studies. One statistic noted that 90% of beer consumers were very interested in trying new types of beer. Another showed that 50% of consumers are satisfied with the current beer options in the community. Your friends and family affirmed many of the assertions of these market reports, though believed that many people would strongly value beer that was produced locally, regardless of type. Given the size of the ale market, there are many different producers, though there is no clear market leader and the competition is quite fragmented. Only a few breweries, on the other hand, produce lagers and stouts, and their products need to be imported to Megapolis. Overall, your brewery will be a new entrant to the market and it may be difficult to take market share away from market segments where there are many existing beer producers. Industry resources have suggested that in highly competitive markets, such as that for ale, a new entrant may never control more than 5-8% of the market. However, for burgeoning markets where a new or existing product category is growing rapidly and there are few competitors, an aggressive and savvy producer may build up a much larger share. Facilitator’s Note - The key pieces of information to consider are: • Ales currently dominate the market, though various sources indicate that this might not be to consumer preference but rather due to the lack of supply. • Lagers and stouts are viewed as premium products and are typically sold at higher prices. • Consumers value products that are made locally. • Ales are a highly saturated market, while lager remains undeveloped. There is a greater opportunity for growth in this segment as there is less competition. A number of these market reports also forecast future trends for the beer industry, including growth and market segmentation. While much of this analysis is speculative, it is the only information you have about where the beer market is headed in the next five years. While all the reports agree that, overall, there will not be much growth for the beer industry in Megapolis, the analysts have very different opinions about how the market segmentation will shift in the coming years. You found the following graphs in each of the reports: Each report has a different perspective on the direction of the beer market. It appears that lagers and stouts will grow as market categories, though each report’s rate and timeframe differ. Each report defends its conclusions and cites all the assumptions used in creating these forecasts. Since you do not currently have the time or resources to do a market study of your own, you decide to check the credibility of each report source so that you can use the most educated and unbiased data to make your decisions. You find that Company B is actually funded by the National Association of Ale Brewers, which leads you to believe that the opinion of the report might be a little skewed. Company C’s report is the most recent, but it only forecasts the market for the next three years. Company A’s report is one year older than Company C’s, but was conducted by a regional university’s marketing department to assess consumer preferences in the beer market. 14
  • 15. The capacity for a microbrewery is typically measured in the annual capacity of liters produced. You have only found one company that sells beer-brewing equipment, but there is a very limited selection. They have two types of equipment: one for brewing ales and one for brewing lagers. The maximum amount that can be brewed in a single batch with this equipment is 100,000 liters. Based on the differences in the brewing process, you have estimated the total time to process a single batch is different for ales and lagers: ales take 37 days and lagers take 51 days (plus one extra day for cleaning the machines after each cycle). However, since the different steps in the brewing process use different equipment, you are able to start a new batch before the second one is fully finished. Using cycle time analysis, you figure out that an ale machine could produce 15 batches of beer annually (1,500,000 liters) and a lager machine could produce 9 batches annually (900,000 liters). Using the total demand figure for beer of 32 million liters, one ale machine’s maximum output would account for 4.7% of total beer demand, whereas one lager machine’s output would account for 2.8% of the total beer demand. However, note that ales and lagers account for vastly different shares of the beer market. In your calculations, remember that the maximum potential market share captured by an ale machine in the ale segment or a lager machine in the lager market will be quite different. The total cost for one ale-brewing machine (including all the necessary equipment) is $150,000; the total cost for a lager-brewing machine is $200,000. You have decided to purchase somewhere between one and five brewing machines. Before you make your purchasing decision, you should think about what information you have gained from your market reports and what trends you expect in the coming years. You might not have the opportunity to purchase additional machines for 3-4 years, so it is important you that you make a well-informed decision now. Facilitator’s Note - The key pieces of information to consider are: • The students should focus on the biases of the three companies that produced the market reports. • The maximum potential market share captured by an ale or lager machine is calculated as follows: Total Potential Output / Total Demand for the Corresponding Market Segment • In deciding how many machines to purchase, the students should consider 1) how a change in the demand for a particular type of beer would affect the calculation above (market trends), 2) what percentage of demand (market share) a new brewery could reasonably be expected to capture, and 3) the teams will not have an opportunity to purchase additional machinery for a few years so the future of the brewery should be discussed. Now that you have made your brewing machinery purchasing decision, you have to think about what types of packaging equipment you need to buy. Based on market reports and personal observation, you have noted that about 70% of beer consumption happens in public places, such as restaurants and bars. The remaining 30% occurs privately in people’s homes. Public places, like restaurants, tend to purchase beer in the form of kegs and bottles. A keg contains 64 liters of beer per unit. A bottle contains ½ liter per unit. Stores, however, do not sell kegs; they only sell bottles and cans. A can contains 1/3 liter per unit. You have noted that different beer vendors usually sell their product in at least two of the three packaging options (kegs, bottles, and cans). Regardless of whether consumers are drinking at a restaurant or purchasing beer at a store, there seems to be a fairly even split between the packaging options available. The same vendor that sold you the brewing machinery has the necessary equipment for each of the three packaging options. The keg-packaging equipment costs $30,000, but the equipment for both bottle and can packaging costs $40,000 for either option. You need to decide what packaging options to invest in. Facilitator’s Note - The key pieces of information to consider are: • Restaurants purchase kegs and bottles, whereas stores purchase bottles and cans. Typically, consumers prefer kegs equally to bottles when dining at restaurants and bottles equally to cans when shopping at stores. All three packaging options are important pieces of consumer demand and preference. Now that you know how much machinery you are purchasing, you can decide what size warehouse you will need to produce your beer. You found one nice location in an industrial part of town. The total available space is more than enough to accommodate any beer brewery, but the landlord has agreed to rent you only as much space as you need if you sign a 10-year lease. You decide this is a great option because it allows you additional space to grow if you purchase more brewing equipment in the future. The owner of the property has some experience with brewing and has given you information on how much space you will need. In order to calculate the total number of square footage necessary, he has broken down your operation into four aspects: general office space, storage of raw materials (the ingredients for 15
  • 16. your beer), floor-space for brewing, and storage of finished goods (packaged kegs, bottles, and cans ready for sale). The price per square foot is $5.00. This price will be adjusted annually for inflation. You and the landlord have estimated that you will need 1,000 square feet for office space. For storage of raw materials, the landlord tells you that your storage space will depend on how many liters of beer you could potentially produce with the machines you purchased. The more you can produce, the more space you will need to store ingredients. In terms of floor space for flooring, the equipment vendor said that you would need 1,750 square foot for every brewing machine purchased. This will be enough for the brewing and packaging of the beer. The landlord and you agree on this point. The last decision for your warehouse will be how much space you need for storing finished goods. You and the landlord cannot agree on a specific amount, so you decide to look at how much space your competitors typically use. Much like the logic for how much raw materials storage space is needed, this calculation will depend on how much beer you could potentially produce. However, the space needed will also depend on how quickly you can sell and distribute your beer after it has been packaged. By reviewing the financial statements of other breweries, you decide that the best way to come up with a decision is to compare the Finished Goods Inventory on their balance sheets to their production levels. You find that it can range from 2-10%, but that most breweries have 5-8% storage capacity. You need to decide what percentage of your maximum potential production you will use to set the rental fee for this aspect of your brewery. You do not want to have too little space, because you might have to stop production if you there is not enough space to store your goods. On the other hand, if you have too much you will be paying for floor space you don’t need. Facilitator’s Note - The key pieces of information to consider are: • Rent will increase depending on how many brewing machines are purchased and what type they are, since rent is partially tied to maximum potential output and an ale machine can produce more than a lager machine. • For finished goods storage space, the students should focus on the average range of most other breweries. Now that you have decided how much you are investing in machinery and your estimated annual rental cost, you should start thinking about how much financial capital you will need to get your brewery started. In addition to the capital investment and rental expense, there are other costs and factors to consider. First, you should consider that most new businesses do not make a financial profit for the first few years of operation. In other words, your business will probably be cash flow negative in the near future. Second, there are additional costs that your business will incur. During the next year, you will be focused on constructing the brewery and ensuring that all the machinery is functional. You have determined that you can do all this work yourself, so yours will be the only salary expense during the first year. You do not expect to produce or sell any beer in the first year. However, you will begin production next year, which will require you to build up a full-time staff as your production volume grows. There are also other expenses that will be minimal in the first year, but will grow as time passes and you begin production. These include utilities (gas, electricity, water, phone, internet), fuel expense (for distributing the finished beer to your customers), marketing expense, product development expense, promotional activities expenses, and community development expense. You also plan to invest $50,000 this year in general office equipment such as computers and furniture. Facilitator’s Note - The key pieces of information to consider are: • Students should determine the amount of financing needed by taking the sum of 1) total cost of brewing machines, 2) total cost of packaging machinery, 3) annual rental expense (for at least two years), 4) an estimate of other general operating expenses (for at least two years), and 5) the $50,000 being used for general office equipment. • As the brewery will not be operational in the first year, the students should consider the impact of no cash flow from sales until the second year of the game. It is common for a new business to have a net operating loss for the first few years of operation, which should also be considered in the decision-making process. Now you must decide how much and what mix of debt and equity financing you will pursue to fund your brewery until you begin making a profit. You have spoken to your local bank about debt financing options. The bank has agreed to 16
  • 17. let you borrow up to $2,000,000 in the form of a long-term loan. However, the amount borrowed will affect the interest rate and how quickly you must pay back the loan. As the amount increases, there is more risk to the bank that you and your business might not be able to pay back the loan. The interest rate for your long-term loan may range anywhere from 8-14%, depending on the amount you decide to borrow. Additionally, since you have significant ties to the community and personal assets to serve as collateral, the bank has agreed to supply you with a line of credit. This line of credit has much higher interest rates (up to 22%) so you decide that this will be your emergency source of funding in the event that you run out of money from other sources. In addition to these debt options, you have gathered the financial support of your friends and family. Along with your personal savings, you have been able to gather commitments to invest up to $1,500,000 in your business. While there is no interest expense for this type of equity financing, you give up some control of your business by having many investors. Investors expect to have a vote in the direction of your business since it was their money that helped start it. Since these investors are mostly close friends and family, you don’t expect there to be too much trouble but it is something you should be aware of. First, you need to estimate your total financing need. It is always nice to have extra cash around, but there can also be problems with raising too much capital for a new business. If you take on too much debt, you will be paying more interest expense that you need to. If you take on too much equity, you might have people trying to manage your business or take it in a different strategic direction. However, no business can succeed without financial resources, so you also want to make sure you have enough cash to get you through the next few years until you will hopefully be making a financial profit. After you have figured out how much cash you need, the next step is think about what mix of debt and equity you are going to use. You decide to analyze the financial statements of other breweries to see what their financing strategy has been. By looking at their balance sheets, you can see how much debt financing each brewery has compared to how much equity financing they have used. Using the relationship of debt financing to equity financing in the most recent year, you find that, on average, most brewers have about $0.50 of debt for every $1.00 of equity financing. For each brewery you analyzed, you also decide to look at their past financial records (last five years) to see if this same ratio was followed. You have found that for every $1.00 of equity capital, other breweries have had anywhere from $0.30 - $0.80 of debt financing. While there seems to be some variability, looking at the trends of your competitors helps give you an idea of what financing strategy you should use for your brewery. You decide that you should use a mix of debt and equity capital to fund your brewery, but need to decide how much of each is the appropriate amount. Facilitator’s Note - The key pieces of information to consider are: • Based on the amount of financing necessary for each team (see previous Facilitator’s Note), the teams have the opportunity to use a combination of a long-term loan (maximum amount of $2,000,000) and equity (maximum amount of $1,500,000). • Teams should consider the debt-to-equity ratio of the peer group in deciding how much debt and equity to use for their businesses. • While it might seem like the best option to take the maximum amount of debt and/or equity, excessive financing places undue strain on the business. Extra debt will need to be paid back and, if it was never used, the teams will still have paid interest for its use. Extra equity will reduce Earnings Per Share, which is a measurement of how much each investor receives for contributing capital to the business. • There is an emergency line of credit that has very high interest rates and is only used in circumstances where a team’s business has a negative cash balance. The students cannot elect to use this line of credit on their own and it should be viewed as a penalty for failing to properly forecast the cash needs of the business. 17
  • 18. YEAR TWO: MARKET SUMMARY Decision Points To Be Completed In This Round: • Production Capacity: total cycles run for each brewing machine • Packaging Allocation: amount of output packaged as kegs, bottles, and/or cans • Amount spent on Marketing, Product Development, Promotional Activities, and Community Development Suggested Training Courses To Include: • Market Research • Simple Forecasting • Introduction to Managerial Economics • Placement and Promotion • Microsoft Excel 2: Data Entry • Microsoft Word 1: Word Basics Market Information Included in Business Simulator and Facilitator Notes: For the past year, you have been very busy purchasing and installing equipment, getting the necessary licenses and certifications to operate a brewery, and fine-tuning the brewing process. With everything in place, you are now ready to start producing and selling your beer. Entering the beer market as a new competitor will require a very sound strategic plan. There are many variables to consider and decisions to make, including pricing levels, staffing, production volume, and many others. For this year, many of your friends have offered to be your staff and you have agreed to pay them market rates in return for their service. Since many first-year businesses face considerably volatility, having your friends serve as your scalable work force seems like a smart option. You first decide that your strategy should be focused on understanding your competitors. You decide to create two competitor matrices: one for the ale market and one for the lager market. You take into account the selling price of competitors’ beer, the relative quality, and their total sales in each particular segments (based on their financial statements for the previous year). In the graphs below, each circle represents a different competitor. The size of the circle represents each competitors’ revenues from the previous year relative the rest of the competition; larger circles represent companies with more sales than the others. The vertical axis represents the relative price of the beer; the lower the circle, the lower the actual selling price of that company’s product. The horizontal axis represents the relative quality of the beer; the circles towards the left of the chart are considered low quality, whereas those to the right are considered high quality. In developing your strategy for entering the market, you should focus on a combination of price and quality that does not strongly overlap with any particular competitor. Based on these charts, it appears that there would be an opportunity for a medium-quality, medium-priced ale and either a high-quality, medium-priced lager. Competitive Matrix: Ale Market Competitive Matrix: Lager Market Facilitator’s Note - The key pieces of information to consider are: • The charts above are meant to draw attention to the best points market entry for a new brewer. In the ale category, the best strategy is to brew a medium-quality, medium-priced ale. In the lager category, the best strategy is a high-quality, medium-priced lager. These are the best strategies due to the lack of primary competition for similar products, as illustrated in the charts above. You also did some research on the relative price ranges for ales and lagers across the three packaging types (kegs, cans, and bottles). Note that these prices reflect the amount paid by restaurants, bars, stores, and supermarkets to beer 18
  • 19. producers. Recall that a keg holds 64 liters of beer, a bottle holds one half of a liter, and a can holds one third. Since it would be hard to compare the price of a keg to that of a can, you decide to look at the price range for each category on a per-liter basis. Kegs seem to have the lowest per- liter selling price, which seems reasonable since purchasers of kegs naturally pay for a higher quantity of beer. Cans have the most expensive price per liter. Further, it appears that most lagers sell at a premium to ales and have a slightly wider price range. Last year, 32 million liters of beer were consumed in Megapolis. Given the prices and quantities noted above, you estimate that the total market for beer was $30.0 - $57.6 million last year, depending on what mix of kegs, bottles, and cans were sold and at what price point for each. Of the 32 million liters of beer consumed last year, sources indicate that 90% were ales, 5% were lagers, and 5% were stouts. If these sources are correct, then 28.8 million liters of ale, 1.6 million liters of lager, and 1.6 million liters of stout were purchased and consumed last year. You remember that the market reports you purchased last year suggested that the market would begin to shift towards the consumption of lagers and stouts, but at what rate and over what length of time you do not know. However, you can be fairly confident that there will be less than 28.8 million liters of ale consumed this year, with the difference leading to an increase in the lager and stout market segments. As you get ready to enter the market, perhaps one of the most important things to do is prepare a production forecast. This implies determining how many liters of beer you are going to produce, which is determined by how many cycles per machine will be run during the year. In order to develop your production forecast, you decide to create best-case and worst-case scenarios in terms of market share for a new brewer. The two factors you focus on the most are the amount of competition and the overall growth prospects for each market category. You have found that there are many competing producers of ale, which can be expected given the fact that ales have dominated the beer market for many years. While there are many competitors, there is no clear leader; the largest producer controls only 20% of the market. You consider this to be positive, since it would be much more difficult to penetrate the market if one competitor controlled upwards of 50% of the total supply. However, market forecasts suggest there is little room for growth in the ale market (beyond the inflation rate). In fact, all the reports suggested a decline in ale consumption over the next ten years. Conversely, the lager market is much less competition and higher prospects for growth. Each one of your beer machines can brew 100,000 liters per cycle. If demand for beer in the coming year were to remain at 32 million liters, 100,000 liters would represent 0.3% of the market. After running some different forecast models, you believe that you could expect to capture 2-6% of the ale market and 5-11% of the lager market. However, your penetration rate will depend on how skillful you are marketing and promoting your product, how well you forecast consumer preference for packaging, and the way the overall beer market goes with respect to ales, lagers, and stouts. You need to decide which machines you are going to run this year and how many cycles would need to be brewed to represent a reasonable market share for your products. Facilitator’s Note - The key pieces of information to consider are: • Ales accounted for 90% of consumer demand last year, but are going to shrink overall in the coming year. Lagers are going to continue to grow as a market category. • When teams decide how many cycles to run for each machine, they should consider how much of the market would be captured by producing that much beer. For example, if a team produces 3,000,000 liters of ale, this might equate to over 10% of the market. It is highly unlikely that a new brewery could capture that much of the market in the first year of operations. The information states that a new brewer could expect to capture 2-6% of the ale market and 5-11% of the lager market, depending on how accurate other decisions are made. Teams should use this market-based approach towards their production planning. 19
  • 20. Once you have determined how much beer will be produced in the coming year, it is time to decide on the split between packaging options. Your local Chamber of Commerce recently reported that citizens of Megapolis continue to enjoy a reasonably high standard of living and tend to eat out at restaurants and bars frequently. As you were doing some research on the internet, you came across the following chart that illustrates the breakdown of consumer purchasing patterns depending on where they consumed beer. Though it is a few years old, the report seems to be from a good source and you have no reason to believe that there have been any dramatic changes in consumer behavior since then. From your own experience as a consumer, your preferences run similar to the chart above with one exception: you tend to prefer lagers from a keg or bottle, rather than a can. You read in a beer trade magazine that the aluminum in can packaging does not keep lager’s freshness as well as kegs and bottles. As a result, lager from cans tends to taste very different than the same lager from kegs or bottles. There is no discernable difference in the taste of ales between kegs, cans, and bottles, though. This leads you to believe that the chart above might serve as a good starting point for deciding on how to package your beer. One aspect you need to consider is that you are a new competitor in the market and consumers will not be familiar with your beer. You need to think of every way possible to increase the amount of exposure to your product. While supermarkets and stores do have customer at all hours of the day, not all of them will pass by the beer section. Their staffs are also unlikely to promote your product themselves since they do not benefit by doing so. Further, most people go to supermarkets already knowing what it is they are going to purchase, which reduces the probability of them purchasing a product they are not familiar with. Aside from supermarkets and stores, the other large purchasing groups for beer are restaurants and bars. If you were to sell your product to restaurants and kegs at a slightly reduced price, or discount, the managers and staff might try harder to sell your product to patrons. Based on the data above, you need to decide how you will divide your beer output between kegs, bottles, and/or cans. Facilitator’s Note - The key pieces of information to consider are: • Overall, the chart shows that keg packaging accounts for 47% of consumer demand, bottles account for 41%, and cans account for 12%. Note that this is for the beer market in general and that the preferences for ales or lagers will differ. However, since ales have dominated the market over the past few years, the chart is an accurate depiction of ale preferences. • Consumers typically prefer to drink lagers out of a keg or bottle, rather than a can. While certain expenses, such as rent and staffing, are dependent on how much beer you are producing, there are other expense categories that are at your discretion. These include Marketing, Product Development, Promotional Activities, and Community Development. Marketing expense and Promotion Activities includes actions related to advertising your product, including website development, print advertisements, television commercials, etc. as well as special events, contests, and prizes that provide incentives for customers to try your product. For a new beer competitor, marketing is very important since it aids consumer awareness for your product. Product Development expense determines how much you spend on experimenting with the brewing process to develop a better-tasting beer. It may happen that consumers do not like the exact type of beer you brew, due to the types of levels of ingredients used. An investment in Product Development will help tailor your beer to suit customers’ preferences and ensure the highest-quality beer relative your capabilities. Since you do not have any direct consumer feedback yet as it is your first year brewing, you think this might be an important expense. Community Development expense is related to how much you give back to the citizens of Megapolis through community improvement projects and donations to local charitable organizations. It is important to help your community and it also serves to create a positive reputation for your business as being socially responsible. 20