Face-Offs and Wing PlayWhy 10 seconds can mean so much……
IntroductionsInstant OffenseStop The BreakPersonnel & StrategyIn-Game Adjustments (Rock / Paper / Scissors)Conclusion / QuestionsAgenda
Fast Break OpportunitiesStandard “L” BreakAdvantagesFamiliar to everyoneEasy to teach and executeDisadvantagesFOGO must pop the ball to the correct sideDefenses are familiar with defending itLimited space to work the breakInstant Offense
Flat BreakAdvantagesCan be executed in a single passDefenses are less familiar with defending itMultiple optionsGives FOGO room to execute – can be run from wherever he pops the ballDisadvantagesLess room for attack to work – superior stickwork requiredNot every situation the same – more communication neededInstant Offense
Flat Break off the draw
Even Strength – Still OK to push if…FOGO is a strong dodger/shooterSolid off-ball movementDefense is packed inInstant Offense
Take Advantage of Illegal Procedure RuleDon’t sub when awarded the ball after a false startResulting 6 on 5 a great chance to scoreInstant Offense
Goal off of Procedure Call
Advantages from Subbing at the XRoom to work (“I”)Trapping FOGO and O-Mids on defenseInstant Offense
Take Advantage of Subbing at the X
Points of Emphasis	- Identify situation with a call “Scramble”.	- “Scramble” situations are any point in a game when the offense is attacking with more players than we have defending.	- Fast break, EMO vs. MDD, 2 on 1, etc.	- Not what you are willing to defend, it’s what you are willing to give up.	-Defense must get into the crease area “hole” and play out from here.Stop the Break
Set up in a triangle position with poles. Identify point defender.Keep sticks up and inside. Point man keep stick up field in pass back lane “Buckeye”.Objective for point defender is to force an inopportune shot or deflect “Buckeye” pass.Force ball carrier down the alley.Point man slides towards back shoulder off ball carrier to play angle properlyStop the L Break
Poles rotate to fill position, much like regular 6 v 6 team defense.Point defender must recover with stick in closest passing lane.Stop the L Break cont.
Stop the Break
Stop the Break
Points of EmphasisDefensive pole set up inside their man.Defenseman closest to the ball will slide to the ball carrier when necessary.Nearest man will fill the voided space and collapse on the pass.Stop the Flat Break
Challenge shooters with a high arc.COMMUNICATION !!!!!	-Determine L Break or Flat Break	-Determines point man’s position. “Push out, drop in, move left” etc.	-Determine when defense is to rotate.Goalie Responsibilities
“Keep it Dirty” – Failure to Advance RuleUltimate pride in picking up ground balls after a face-off loss“Dog” the FOGOWhere, when, and whyWingsBefore a TouchHe’s not the best ball-handlerStop the Break
Defense must rotate to fill, very similar to sliding just like in a regular 6 v 6 team defense.Objective is to make offense due everything correct in order to score.Keep sticks up and in potential passing lanes. Force offense into doing things before they are ready to do them.OVERVIEW
PersonnelWho’s the best for the situation?Which FOGO?How many poles/shorts?O-Middies or D-MiddiesEach position’s responsibilitiesPlayer development opportunitiesPersonnel & Strategy
StrategyPossession – Owning the TempoPersonnel & Strategy
Owning the Tempo - Possession
Breaks – Jump Starting the OffenseWhen do we want to do this?What tells us we can?What are the risks? rewards?Personnel & Strategy
Jump Starting the Offense
Make It 50/50 – Minimize Effective Opposing FOGOPut the ball out in space and involve your wing playersCreating 50/50 chances allows your athletes to compete for the ball.Personnel & Strategy
50/50 Ground Balls
Lock the WingsPress out on everyone when he carries the ball into the defensive zonePut the onus on the face-off specialist to beat youMore often than not, you wind up in a 6 on 6 situation – more comfortable than being down.Personnel & Strategy
Collapse on the FOGO – He doesn’t handle the ball wellPersonnel & Strategy
Jam His Best Moveour guy has to counter their guy and generally make a mess of thingsPersonnel & Strategy
Double Pole the WingsElephant Package – when to use itHaving two poles on the wings causes problems with starting a break or gaining possession.Personnel & Strategy
The Opening Draw – Setting the ToneScoring in the first ten seconds is an emotional lift for any teamHaving a FOGO that can create a break off of the draw immediately causes additional concern on the opposing benchIn-Game Adjustments
End of Period – Don’t Leave Money on the TableUse your advantage at the face-off X to press the issue at the end of the periodCarrying momentum into the half or into the next period can be a huge liftIn-Game Adjustments
Turning the Screws – Putting the game out of reach at the XWinning draw after draw frustrates the opponent, thus:More EMO chancesMore rushed shots – shorter time playing defenseMore hurried passes – breakdown in fundamentalsIn-Game Adjustments
Face-Off and Wing Strategy is as important a part of game day planning and preparation as any other facet of the gameOffensive AdvantagesDefensive PreparationHaving Well-Prepared PersonnelBeing Able to Make Adjustments On the FlyConclusion
Questions

Face Offs And Wing Play

  • 1.
    Face-Offs and WingPlayWhy 10 seconds can mean so much……
  • 2.
    IntroductionsInstant OffenseStop TheBreakPersonnel & StrategyIn-Game Adjustments (Rock / Paper / Scissors)Conclusion / QuestionsAgenda
  • 3.
    Fast Break OpportunitiesStandard“L” BreakAdvantagesFamiliar to everyoneEasy to teach and executeDisadvantagesFOGO must pop the ball to the correct sideDefenses are familiar with defending itLimited space to work the breakInstant Offense
  • 4.
    Flat BreakAdvantagesCan beexecuted in a single passDefenses are less familiar with defending itMultiple optionsGives FOGO room to execute – can be run from wherever he pops the ballDisadvantagesLess room for attack to work – superior stickwork requiredNot every situation the same – more communication neededInstant Offense
  • 5.
  • 6.
    Even Strength –Still OK to push if…FOGO is a strong dodger/shooterSolid off-ball movementDefense is packed inInstant Offense
  • 7.
    Take Advantage ofIllegal Procedure RuleDon’t sub when awarded the ball after a false startResulting 6 on 5 a great chance to scoreInstant Offense
  • 8.
    Goal off ofProcedure Call
  • 9.
    Advantages from Subbingat the XRoom to work (“I”)Trapping FOGO and O-Mids on defenseInstant Offense
  • 10.
    Take Advantage ofSubbing at the X
  • 11.
    Points of Emphasis -Identify situation with a call “Scramble”. - “Scramble” situations are any point in a game when the offense is attacking with more players than we have defending. - Fast break, EMO vs. MDD, 2 on 1, etc. - Not what you are willing to defend, it’s what you are willing to give up. -Defense must get into the crease area “hole” and play out from here.Stop the Break
  • 12.
    Set up ina triangle position with poles. Identify point defender.Keep sticks up and inside. Point man keep stick up field in pass back lane “Buckeye”.Objective for point defender is to force an inopportune shot or deflect “Buckeye” pass.Force ball carrier down the alley.Point man slides towards back shoulder off ball carrier to play angle properlyStop the L Break
  • 13.
    Poles rotate tofill position, much like regular 6 v 6 team defense.Point defender must recover with stick in closest passing lane.Stop the L Break cont.
  • 14.
  • 15.
  • 16.
    Points of EmphasisDefensivepole set up inside their man.Defenseman closest to the ball will slide to the ball carrier when necessary.Nearest man will fill the voided space and collapse on the pass.Stop the Flat Break
  • 17.
    Challenge shooters witha high arc.COMMUNICATION !!!!! -Determine L Break or Flat Break -Determines point man’s position. “Push out, drop in, move left” etc. -Determine when defense is to rotate.Goalie Responsibilities
  • 18.
    “Keep it Dirty”– Failure to Advance RuleUltimate pride in picking up ground balls after a face-off loss“Dog” the FOGOWhere, when, and whyWingsBefore a TouchHe’s not the best ball-handlerStop the Break
  • 19.
    Defense must rotateto fill, very similar to sliding just like in a regular 6 v 6 team defense.Objective is to make offense due everything correct in order to score.Keep sticks up and in potential passing lanes. Force offense into doing things before they are ready to do them.OVERVIEW
  • 20.
    PersonnelWho’s the bestfor the situation?Which FOGO?How many poles/shorts?O-Middies or D-MiddiesEach position’s responsibilitiesPlayer development opportunitiesPersonnel & Strategy
  • 21.
    StrategyPossession – Owningthe TempoPersonnel & Strategy
  • 22.
    Owning the Tempo- Possession
  • 23.
    Breaks – JumpStarting the OffenseWhen do we want to do this?What tells us we can?What are the risks? rewards?Personnel & Strategy
  • 24.
  • 25.
    Make It 50/50– Minimize Effective Opposing FOGOPut the ball out in space and involve your wing playersCreating 50/50 chances allows your athletes to compete for the ball.Personnel & Strategy
  • 26.
  • 27.
    Lock the WingsPressout on everyone when he carries the ball into the defensive zonePut the onus on the face-off specialist to beat youMore often than not, you wind up in a 6 on 6 situation – more comfortable than being down.Personnel & Strategy
  • 28.
    Collapse on theFOGO – He doesn’t handle the ball wellPersonnel & Strategy
  • 29.
    Jam His BestMoveour guy has to counter their guy and generally make a mess of thingsPersonnel & Strategy
  • 30.
    Double Pole theWingsElephant Package – when to use itHaving two poles on the wings causes problems with starting a break or gaining possession.Personnel & Strategy
  • 31.
    The Opening Draw– Setting the ToneScoring in the first ten seconds is an emotional lift for any teamHaving a FOGO that can create a break off of the draw immediately causes additional concern on the opposing benchIn-Game Adjustments
  • 32.
    End of Period– Don’t Leave Money on the TableUse your advantage at the face-off X to press the issue at the end of the periodCarrying momentum into the half or into the next period can be a huge liftIn-Game Adjustments
  • 33.
    Turning the Screws– Putting the game out of reach at the XWinning draw after draw frustrates the opponent, thus:More EMO chancesMore rushed shots – shorter time playing defenseMore hurried passes – breakdown in fundamentalsIn-Game Adjustments
  • 34.
    Face-Off and WingStrategy is as important a part of game day planning and preparation as any other facet of the gameOffensive AdvantagesDefensive PreparationHaving Well-Prepared PersonnelBeing Able to Make Adjustments On the FlyConclusion
  • 35.