SlideShare a Scribd company logo
by Jen Williams
Head of User Experience at POKE
EuroIA 2017
Exploring a transition from
graphical to linguistic interfaces
2
What is a conversational
interface?
3
A language-based user
interface that involves
mimicking real speech
4
They offer a way of controlling a
computer by telling it what to do
5
A paradigm shift
6
TouchscreensWIMP-based
(Windows, Icons, Menus, Pointers)
Conversational
7
There are bots that help you to save money
Statement
8
Organise business trips
9
Split bills with friends
10
Voice assistants are in our homes
11
In our cars
12
And in our hands
13
By 2018, 30% of our interactions with
technology will happen through
conversations with
voice-based systems

- Gartner market trends report, Sept 2016
14
Over half of American teens use voice
search on a daily basis


- Google survey, June 2014
15
They have the ability to change people’s
lives in meaningful ways
16
Why now?
17
• Developments in AI and natural language
processing
• Improved computer powers
• Cloud-based computing
• Semantic web
18
The opportunity
19
Conversational interfaces
have the potential to be a
completely natural interface
20
They could allow people to
control computers without
having to adapt or learn
new behaviours
21
Enhance and offer new services
Access information in new ways
Build and deepen engagement
with customers
22
But there’s a gap between the
dream and the reality
23
24
25
26
27
69% of Alexa skills have 0 or 1
customer reviews
28
After enabling a voice app,
there’s only a 3% chance, on
average, that the person will be
an active user after 2 weeks.
- Voicelab
29
What’s going on?
30
High frequency,
functional tasks
Games
31Setting a timer
32Shopping list
33Calendar
34Music
35
Repeated use reduces self-consciousness
Quick, reliable and predictable
High expectations are met
High frequency,
functional tasks
36
Games
37The Higher Lower Game
38
Make use of turn-taking - suited to conversation
Give people permission to try something new
They’re for fun
Games
39
High frequency,
functional tasks
Games
The ‘Wild West’ of
voice interfaces
No social norms
No conventions
Fear of looking stupid
Not sure if the pay-off is
worth it
Unreliable
Unpredictable
40
How do we take advantage of this
opportunity?
41
We need to think differently
42
We need to think differently about…
Our experts and skills
Our information spaces
Design conventions
What is possible
Systems and spaces
43
Linguistics
44
Sociology
Thomas Szynkiewicz - Flickr
45
Cybernetics and Conversation Theory
Rob Shenk - Flickr
46
Dialectics
lentina_x - Flickr
47
Art
Ryan McGuire
48
Oral tradition
49
Soundscape designers
Voice designers
Interactive dialogue writers
Voice experience testers
Lucius Kwok
50
Draw inspiration from
new places
51
We need to think differently about…
Our experts and skills
Our information spaces
Design conventions
What is possible
Systems and spaces
Graphical interfaces are visible and constrained
52
Conversations start with nothing
53
Information spaces for GUIs are neatly structured
54
55
Conversations are more like rhizomes
Briony Morrow-Cribbs
56
Conversations exist in time but
not space
57
Our job is to bring order to
this sprawl
58
Choose your own adventure books
animusicsf - Flickr
59Boing Boing
60
Everyone follows their own
path and gets a different story
61
62
63
64
There’s an opportunity to
personalise each person’s
experience in ways that aren’t
possible with traditional GUIs
65
We need to think differently about…
Our experts and skills
Our information spaces
Design conventions
What is possible
Systems and spaces
Design conventions
66
Graphical User Interfaces
Homepage
Navigation
Menus
Form fields
Error messages
Buttons
Conversational interfaces
Trigger word (voice)
Conversation opener / closer
Universals
Design patterns
67
Graphical User Interfaces
Carousel
Drag and drop
Calendar picker
Pagination / continuous scroll
Breadcrumb
Conversational interfaces
Recurring terminology
Metaphors
Directed dialog
Progressive prompting
Rapid re-prompts
68
Consider patterns in
real world conversations
69
Ordering a coffee
70
Buying jewellery
71
Visiting the doctor
72
ELIZA
73
We still need to identify and
reuse patterns. But they’re
patterns in language.
74
Listen and borrow the
conventions and patterns from
real conversations
75
We need to think differently about…
Our experts and skills
Our information spaces
Design conventions
What is possible
Systems and spaces
76
Don’t just turn your website
into a chatbot
Strengths of each type
77
GUIs are good for:
Comparing
Complex information
Long form content
Visual entertainment
Conversational interfaces are
good for:
Short-cutting processes
Hands-free operation (voice)
Frequent requests
78
‘Make it easier, faster or
more fun’


- Amazon voice design guidelines
79
Can we achieve something new
with a voice interface that isn’t
possible with a screen?
80
Social bonding
Convey an idea
Persuade someone
Illicit an action from someone
Chris Blakeley - Flickr
81Joachim Phoenix in ‘Her’
82
Personality is important.
Even synthetic voices activate
parts of the brain associated
with emotion
83
84
Voice can affect behaviour
85
Voice can affect the meaning of content
86
Voice can affect mood
87
Use the strengths of
conversational interfaces to do
something new
88
We need to think differently about…
Our experts and skills
Our information spaces
Design conventions
What is possible
Systems and spaces
89
Conversational interfaces
work best when part of a
system - connected to other
devices and data
90
Camera + image search + Google assistant
91
Smart appliances + voice interfaces
92
Echo Look
93
Staples easy button
94
Echo Show
95
Ubiquitous computing
96
We can create environments
where technology blends
into the background
97
What needs to change?
98
Cultural norms
99
Improvements to
machine learning
100
Beyond scripted
conversations
iCub
101
Challenge yourself to
think differently
102
Thank you
jen.williams@pokelondon.com
@anavrin_uk

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EuroIA 2017 - Exploring a transition from graphical to linguistic user interfaces