Cupcake Digital apps aim to encourage learning and development for children entering kindergarten through fun, educational apps and activities. The apps include storybooks, games, and downloadable materials to foster skills in reading, writing, math, and social-emotional development. The document provides guidance on using the apps and suggests additional at-home activities to support skills important for kindergarten.
The document discusses different types of language games that can be used in the classroom, including crossword puzzles, spelling contests, and vocabulary games. It provides examples of each type of game, describing how crossword puzzles involve filling in a grid with words, spelling contests test spelling abilities, and vocabulary games help build English language skills through various categories and connections between words. It also mentions that puzzles in general help develop brain and problem solving skills.
The “summer slide” may sound like fun, but it’s definitely something you’ll want to keep your kids far away from this summer! It’s a phenomenon teachers know all too well – the loss of knowledge and ability that typically occurs when formal education stops during the summer months.
During the summer, kids (yes, even GT and TAG kids) can lose an average of 2.6 months of grade level equivalency in math computation skills and 25% of their reading skills. Mental training can improve the brain, just as physical exercise can improve the body. So, here are some tips to keep your kids from “losing it” over summer break.
In this webinar, you'll learn:
What parents can do to prevent the "Summer Slide"
What skills children need to exercise over the summer to prevent the "Summer Slide"
How and why to incorporate physical activity into mental exercises
Prepare for the start of a great school year over summer break
How to determine gaps and areas to focus on over the summer
The document provides instructions for an icebreaker activity where participants will:
1. Interview their partner to learn their name, where they work, and how long they have worked there.
2. Ask their partner one random question from a list provided and report back the answer to the group.
3. The questions provided range from lighthearted to more personal and cover topics such as dreams, regrets, and hypothetical scenarios.
Significance of Language Skills in the Games Industry and how to motive stude...Thomas Hulvershorn
Thomas Hulvershorn, Operations Manager of Outplay Entertainment, gave a presentation on the significance of language knowledge in business, specifically in the video game industry. He discussed how games are a big, global business and how localizing games into other languages improves financial results. He emphasized that language skills are important for getting jobs in the games industry and broadening career opportunities. The presentation was aimed at language students to inspire them and convey how linguistic skills correlate with career prospects.
The document describes Kids Consult!, a business run by three kids ages 9-10 that provides reviews and recommendations for products aimed at kids. It introduces Marie, Annie, and Eva, outlines their review process, and provides examples of reviews they have done for math games and educational materials. Their goal is to help creators understand what kids find fun and engaging.
Cupcake Digital apps aim to encourage learning and development for children entering kindergarten through fun, educational apps and activities. The apps include storybooks, games, and downloadable materials to foster skills in reading, writing, math, and social-emotional development. The document provides guidance on using the apps and suggests additional at-home activities to support skills important for kindergarten.
The document discusses different types of language games that can be used in the classroom, including crossword puzzles, spelling contests, and vocabulary games. It provides examples of each type of game, describing how crossword puzzles involve filling in a grid with words, spelling contests test spelling abilities, and vocabulary games help build English language skills through various categories and connections between words. It also mentions that puzzles in general help develop brain and problem solving skills.
The “summer slide” may sound like fun, but it’s definitely something you’ll want to keep your kids far away from this summer! It’s a phenomenon teachers know all too well – the loss of knowledge and ability that typically occurs when formal education stops during the summer months.
During the summer, kids (yes, even GT and TAG kids) can lose an average of 2.6 months of grade level equivalency in math computation skills and 25% of their reading skills. Mental training can improve the brain, just as physical exercise can improve the body. So, here are some tips to keep your kids from “losing it” over summer break.
In this webinar, you'll learn:
What parents can do to prevent the "Summer Slide"
What skills children need to exercise over the summer to prevent the "Summer Slide"
How and why to incorporate physical activity into mental exercises
Prepare for the start of a great school year over summer break
How to determine gaps and areas to focus on over the summer
The document provides instructions for an icebreaker activity where participants will:
1. Interview their partner to learn their name, where they work, and how long they have worked there.
2. Ask their partner one random question from a list provided and report back the answer to the group.
3. The questions provided range from lighthearted to more personal and cover topics such as dreams, regrets, and hypothetical scenarios.
Significance of Language Skills in the Games Industry and how to motive stude...Thomas Hulvershorn
Thomas Hulvershorn, Operations Manager of Outplay Entertainment, gave a presentation on the significance of language knowledge in business, specifically in the video game industry. He discussed how games are a big, global business and how localizing games into other languages improves financial results. He emphasized that language skills are important for getting jobs in the games industry and broadening career opportunities. The presentation was aimed at language students to inspire them and convey how linguistic skills correlate with career prospects.
The document describes Kids Consult!, a business run by three kids ages 9-10 that provides reviews and recommendations for products aimed at kids. It introduces Marie, Annie, and Eva, outlines their review process, and provides examples of reviews they have done for math games and educational materials. Their goal is to help creators understand what kids find fun and engaging.
This document contains a series of writing prompts for students on various topics. The prompts cover different genres like fiction, non-fiction, and argumentative writing. They address topics such as features of volcanoes, consequences of vegetarianism or a world without plastic, advantages and disadvantages of mobile phones, and alternative uses for common objects. A few prompts provide pictures as a basis for writing. Others involve combining concepts or predicting outcomes of hypothetical scenarios. The final prompts discuss exploring moral conflicts in the play "A View from the Bridge" and responding to an 'A Level' essay question.
The document discusses several topics that could be used as prompts for answering questions about personal experiences, opinions, and recommendations. These topics include mountains and outdoor activities, extracurricular activities, birthday presents, holidays, summer jobs, and use of free space in cities. The document provides a sample question to help generate a response for each topic area.
This document outlines homework tasks for a student over the course of one week. It includes instructions to read for 15-20 minutes each night, either from a book from school or the library or being read to. It also provides examples of mathematics, physical activity, word work, spelling, teaching parents, playing games with adults, using a computer for school work, and hints for completing the tasks. The document is meant to help structure the student's week of homework and provides boxes to check off completed tasks which require both parent and student signatures.
A9-Top 10 Common Traditional Games of Europe-NorwayVasilica Gazdac
The document summarizes the results of a questionnaire given to grandparents about the games they played as children. It includes their responses to questions about where they played, who they played with, popular outdoor and indoor games, and how they obtained toys. The most common outdoor games were reported as Hide and Seek and Skipping. Indoor games like Cards and Ludo received the most responses.
This document contains 6 passages from the principal of a charter school addressing the school's students on Monday mornings. In the passages, the principal discusses several of the school's goals, including:
1) Becoming conversationally proficient in Spanish by 8th grade and bilingual by college through practicing vocabulary and using Spanish outside of class.
2) Establishing a beautiful and safe learning environment by cleaning, displaying student artwork, and holding beautification days.
3) Setting ambitious "Big Hairy Audacious Goals" and dreaming big for their future careers.
4) Reaching their full academic potential by being engaged in class, working hard, asking questions, and practicing outside of class.
5
This document provides instructions for a manners game where students are divided into groups and take turns responding to phrases by moving to signs that correspond to polite responses like "please", "thank you", and "sorry". It includes example phrases and encourages discussion about ways to be polite and how politeness makes people feel. The goal is to help students learn and practice using polite words.
This document provides suggestions for using a dog to help achieve therapeutic goals for clients. Some examples of goals that can be worked on include cognitive skills, physical skills, transitions, social interactions, and daily living skills. The document outlines specific activities a dog could assist with, such as getting up in the morning, eating meals, and toileting. It also suggests positioning of the client, dog, and facilitator for different activities. A wide range of activities are described that integrate a dog into a client's play, hygiene, academic work, and daily routines.
This document discusses the intersection of technology, creativity, and learning through 14 brief articles. It advocates for using technology tools to foster creative self-expression and engagement in storytelling, poetry, comics, music, and more. A range of free online platforms are presented that can help bring students' ideas to life and facilitate collaboration in learning communities. The overall message is that technology has the potential to create friendly, brain-compatible environments when used to develop students' feelings, imagination, senses and spark their inspiration.
Hpc4 prefect hall presentation_tan_kunshengRuthNg82
Tan Kun Sheng is part of the AVA crew at his school and lives with his family of five. His hobbies include playing soccer with friends, basketball with his brother, and reading fiction books. He participated in the 2013 Okto Cup with friends and won the Edusave Awards. He aims to do his best, share ideas with juniors, stay focused, be a good role model, and find solutions to improve the school. He wants to promote cleanliness and responsibility by setting up booths and creating posters to discourage littering.
This document outlines a week-long lesson plan for a preschool classroom focusing on reducing, reusing, and recycling. The plan includes daily activities exploring trash and junk collection, art projects using collage materials, songs, games, read-alouds, small group activities, and outdoor play. The goal is for students to learn about reducing waste and find new uses for discarded objects through hands-on exploration and discussion.
Using games in class semarang 05 09 2008aminwibowo2
This document discusses the use of language games in language lessons. It notes that language games have clear linguistic rules and are useful for providing controlled practice in a fun and motivating way. Some benefits of language games include being an energy booster and time filler. The document provides guidance on when to use games, how to select, prepare and provide feedback on games. It suggests that effective games keep students focused on language use rather than the language itself and encourage participation. Examples of different types of language games and specific game recommendations are also included.
The document discusses how games can be used for learning. It argues that games teach skills like mastering mechanics, developing agency, and learning through failure. However, creating effective learning games is difficult and requires an understanding of both learning and game design. Key aspects include setting explicit learning goals, engaging players through challenges, and facilitating mastery and the development of "learning literacy". Overall, the document advocates for creating games that provide difficult but "pleasantly frustrating" challenges to drive engagement and transformational learning.
This document describes 8 easy games that can be used to teach English with few resources. The games include Lines Quiz, Bingo, Conversation Circles, Whisper Game, Conversation Ball Toss, Charades, Drawing Dictation, and Clap/Don't Clap. Most of the games are used to review vocabulary, grammar, or other target language through physical movement, competition, and active participation of all students. The teacher should monitor students' attention and switch activities if attention starts to wane.
This document discusses the use of games in English as a second language (ESL) classrooms. It defines games as a form of play governed by rules that should be enjoyable and fun. Games can help ESL students learn while having fun by lowering stress and providing opportunities for real communication. The document provides tips for teachers on deciding which games to use, such as considering students' language level, interests, and classroom context. It also outlines some advantages of games, such as capturing students' attention and motivating them to use the target language.
This document discusses strategies for engaging reluctant readers in urban classrooms. It begins by reviewing data that shows achievement gaps in reading proficiency between white, black, and Hispanic students. It then discusses the differences between struggling and reluctant readers, with reluctant readers needing motivation to actually read. The document proposes several strategies to engage reluctant readers, including getting interesting books into students' hands, allowing for differentiated instruction and multimodal learning, providing support for struggling readers, and promoting recreational reading. It suggests that books for reluctant readers have catchy covers, exciting artwork, engaging characters and plots, and themes appealing to teenagers. The goal is to help motivate urban students to read.
Design your own word memory experimentDave Appleby
The document provides instructions to memorize 20 words in 2 minutes and then write down as many words as possible. It then lists potential experiments one could design to test factors that may influence word memorization, such as gender, word length, concreteness, order, emotional content, and use of images or memory strategies.
Using games in language teaching can help sustain learners' interest and effort over an extended period of time. Games create meaningful contexts for language use, allowing learners to understand language and express themselves in order to participate. This makes the language more vividly experienced and better remembered. Games are thus central to a teacher's repertoire rather than just occasional activities. They provide intensive, engaging practice of language skills while being fun. Effective games are chosen based on factors like class size, level, and topic to achieve learning goals while maintaining motivation.
1. The document describes 9 different activities and games that can be used in classroom settings: the Birthday Paradox, Dicebreakers, Tongue Twisters, Sports Gallery, Buzz Groups, Brainstorming, "Teacher Says" (Simon Says), Family Health Tree, and Jamaica Trip (Name Game).
2. Each activity is explained over 1-3 paragraphs with directions, examples, and tips for implementation.
3. The activities are designed to be engaging, interactive ways to break the ice, encourage participation, and learn while having fun.
The document discusses the WH questions in English and how they are used to ask different types of questions. It covers the WH questions words - who, what, where, when, why, how - and explains that who is used to ask about people, what about things or actions, where about locations, when about time, why about reasons, and how about quantities or qualities. It also provides examples of questions using each WH word and notes that WH questions are used to elicit specific information.
The document provides information about the English education system and GCSE and A-level exams in the UK. It discusses key stages of education from KS3 to KS5, the different exam boards, and what is assessed in GCSE exams, including listening, speaking, reading and writing. It also outlines the expectations for oral exams at AS and A2 levels and provides teachers' expectations for student performance at different levels leading up to GCSEs and A-levels.
This document discusses ways to promote spontaneity in language learning. It begins by noting that speaking is often the least developed skill for students. It then discusses creating a spontaneous environment through table layouts, performance opportunities, and props. It introduces the "Group Talk" model used at Wildern School, where students interact in small groups prompted by a stimulus. Examples of "Group Talk" cards and activities are provided to support opinion, debate, and spontaneous responses. Overall, the document focuses on practical strategies for teachers to develop students' confidence and ability to speak spontaneously in a foreign language.
This document provides instructions for a Spanish language board game called "¡FIESTA Fever!". The game aims to teach Spanish vocabulary and culture as players move their game pieces along the board answering questions to reach a friend's birthday party. Players roll dice to move spaces corresponding to question cards of different colors. Correct answers earn present cards while incorrect answers require moving back spaces. The first player to correctly answer questions and reach the party wins. The document provides preparation steps, game pieces, directions, question cards and stop cards to play the educational and fun game.
This document contains a series of writing prompts for students on various topics. The prompts cover different genres like fiction, non-fiction, and argumentative writing. They address topics such as features of volcanoes, consequences of vegetarianism or a world without plastic, advantages and disadvantages of mobile phones, and alternative uses for common objects. A few prompts provide pictures as a basis for writing. Others involve combining concepts or predicting outcomes of hypothetical scenarios. The final prompts discuss exploring moral conflicts in the play "A View from the Bridge" and responding to an 'A Level' essay question.
The document discusses several topics that could be used as prompts for answering questions about personal experiences, opinions, and recommendations. These topics include mountains and outdoor activities, extracurricular activities, birthday presents, holidays, summer jobs, and use of free space in cities. The document provides a sample question to help generate a response for each topic area.
This document outlines homework tasks for a student over the course of one week. It includes instructions to read for 15-20 minutes each night, either from a book from school or the library or being read to. It also provides examples of mathematics, physical activity, word work, spelling, teaching parents, playing games with adults, using a computer for school work, and hints for completing the tasks. The document is meant to help structure the student's week of homework and provides boxes to check off completed tasks which require both parent and student signatures.
A9-Top 10 Common Traditional Games of Europe-NorwayVasilica Gazdac
The document summarizes the results of a questionnaire given to grandparents about the games they played as children. It includes their responses to questions about where they played, who they played with, popular outdoor and indoor games, and how they obtained toys. The most common outdoor games were reported as Hide and Seek and Skipping. Indoor games like Cards and Ludo received the most responses.
This document contains 6 passages from the principal of a charter school addressing the school's students on Monday mornings. In the passages, the principal discusses several of the school's goals, including:
1) Becoming conversationally proficient in Spanish by 8th grade and bilingual by college through practicing vocabulary and using Spanish outside of class.
2) Establishing a beautiful and safe learning environment by cleaning, displaying student artwork, and holding beautification days.
3) Setting ambitious "Big Hairy Audacious Goals" and dreaming big for their future careers.
4) Reaching their full academic potential by being engaged in class, working hard, asking questions, and practicing outside of class.
5
This document provides instructions for a manners game where students are divided into groups and take turns responding to phrases by moving to signs that correspond to polite responses like "please", "thank you", and "sorry". It includes example phrases and encourages discussion about ways to be polite and how politeness makes people feel. The goal is to help students learn and practice using polite words.
This document provides suggestions for using a dog to help achieve therapeutic goals for clients. Some examples of goals that can be worked on include cognitive skills, physical skills, transitions, social interactions, and daily living skills. The document outlines specific activities a dog could assist with, such as getting up in the morning, eating meals, and toileting. It also suggests positioning of the client, dog, and facilitator for different activities. A wide range of activities are described that integrate a dog into a client's play, hygiene, academic work, and daily routines.
This document discusses the intersection of technology, creativity, and learning through 14 brief articles. It advocates for using technology tools to foster creative self-expression and engagement in storytelling, poetry, comics, music, and more. A range of free online platforms are presented that can help bring students' ideas to life and facilitate collaboration in learning communities. The overall message is that technology has the potential to create friendly, brain-compatible environments when used to develop students' feelings, imagination, senses and spark their inspiration.
Hpc4 prefect hall presentation_tan_kunshengRuthNg82
Tan Kun Sheng is part of the AVA crew at his school and lives with his family of five. His hobbies include playing soccer with friends, basketball with his brother, and reading fiction books. He participated in the 2013 Okto Cup with friends and won the Edusave Awards. He aims to do his best, share ideas with juniors, stay focused, be a good role model, and find solutions to improve the school. He wants to promote cleanliness and responsibility by setting up booths and creating posters to discourage littering.
This document outlines a week-long lesson plan for a preschool classroom focusing on reducing, reusing, and recycling. The plan includes daily activities exploring trash and junk collection, art projects using collage materials, songs, games, read-alouds, small group activities, and outdoor play. The goal is for students to learn about reducing waste and find new uses for discarded objects through hands-on exploration and discussion.
Using games in class semarang 05 09 2008aminwibowo2
This document discusses the use of language games in language lessons. It notes that language games have clear linguistic rules and are useful for providing controlled practice in a fun and motivating way. Some benefits of language games include being an energy booster and time filler. The document provides guidance on when to use games, how to select, prepare and provide feedback on games. It suggests that effective games keep students focused on language use rather than the language itself and encourage participation. Examples of different types of language games and specific game recommendations are also included.
The document discusses how games can be used for learning. It argues that games teach skills like mastering mechanics, developing agency, and learning through failure. However, creating effective learning games is difficult and requires an understanding of both learning and game design. Key aspects include setting explicit learning goals, engaging players through challenges, and facilitating mastery and the development of "learning literacy". Overall, the document advocates for creating games that provide difficult but "pleasantly frustrating" challenges to drive engagement and transformational learning.
This document describes 8 easy games that can be used to teach English with few resources. The games include Lines Quiz, Bingo, Conversation Circles, Whisper Game, Conversation Ball Toss, Charades, Drawing Dictation, and Clap/Don't Clap. Most of the games are used to review vocabulary, grammar, or other target language through physical movement, competition, and active participation of all students. The teacher should monitor students' attention and switch activities if attention starts to wane.
This document discusses the use of games in English as a second language (ESL) classrooms. It defines games as a form of play governed by rules that should be enjoyable and fun. Games can help ESL students learn while having fun by lowering stress and providing opportunities for real communication. The document provides tips for teachers on deciding which games to use, such as considering students' language level, interests, and classroom context. It also outlines some advantages of games, such as capturing students' attention and motivating them to use the target language.
This document discusses strategies for engaging reluctant readers in urban classrooms. It begins by reviewing data that shows achievement gaps in reading proficiency between white, black, and Hispanic students. It then discusses the differences between struggling and reluctant readers, with reluctant readers needing motivation to actually read. The document proposes several strategies to engage reluctant readers, including getting interesting books into students' hands, allowing for differentiated instruction and multimodal learning, providing support for struggling readers, and promoting recreational reading. It suggests that books for reluctant readers have catchy covers, exciting artwork, engaging characters and plots, and themes appealing to teenagers. The goal is to help motivate urban students to read.
Design your own word memory experimentDave Appleby
The document provides instructions to memorize 20 words in 2 minutes and then write down as many words as possible. It then lists potential experiments one could design to test factors that may influence word memorization, such as gender, word length, concreteness, order, emotional content, and use of images or memory strategies.
Using games in language teaching can help sustain learners' interest and effort over an extended period of time. Games create meaningful contexts for language use, allowing learners to understand language and express themselves in order to participate. This makes the language more vividly experienced and better remembered. Games are thus central to a teacher's repertoire rather than just occasional activities. They provide intensive, engaging practice of language skills while being fun. Effective games are chosen based on factors like class size, level, and topic to achieve learning goals while maintaining motivation.
1. The document describes 9 different activities and games that can be used in classroom settings: the Birthday Paradox, Dicebreakers, Tongue Twisters, Sports Gallery, Buzz Groups, Brainstorming, "Teacher Says" (Simon Says), Family Health Tree, and Jamaica Trip (Name Game).
2. Each activity is explained over 1-3 paragraphs with directions, examples, and tips for implementation.
3. The activities are designed to be engaging, interactive ways to break the ice, encourage participation, and learn while having fun.
The document discusses the WH questions in English and how they are used to ask different types of questions. It covers the WH questions words - who, what, where, when, why, how - and explains that who is used to ask about people, what about things or actions, where about locations, when about time, why about reasons, and how about quantities or qualities. It also provides examples of questions using each WH word and notes that WH questions are used to elicit specific information.
The document provides information about the English education system and GCSE and A-level exams in the UK. It discusses key stages of education from KS3 to KS5, the different exam boards, and what is assessed in GCSE exams, including listening, speaking, reading and writing. It also outlines the expectations for oral exams at AS and A2 levels and provides teachers' expectations for student performance at different levels leading up to GCSEs and A-levels.
This document discusses ways to promote spontaneity in language learning. It begins by noting that speaking is often the least developed skill for students. It then discusses creating a spontaneous environment through table layouts, performance opportunities, and props. It introduces the "Group Talk" model used at Wildern School, where students interact in small groups prompted by a stimulus. Examples of "Group Talk" cards and activities are provided to support opinion, debate, and spontaneous responses. Overall, the document focuses on practical strategies for teachers to develop students' confidence and ability to speak spontaneously in a foreign language.
This document provides instructions for a Spanish language board game called "¡FIESTA Fever!". The game aims to teach Spanish vocabulary and culture as players move their game pieces along the board answering questions to reach a friend's birthday party. Players roll dice to move spaces corresponding to question cards of different colors. Correct answers earn present cards while incorrect answers require moving back spaces. The first player to correctly answer questions and reach the party wins. The document provides preparation steps, game pieces, directions, question cards and stop cards to play the educational and fun game.
Geared towards enlightening and widening the knowledge of parents as to what literacy is and how they can help to develop the skills of their children.
Monkeybars for Young Minds: New Basics for New World KidsSusan Marcus
Before young children learn to think in words, they think naturally in pictures, sound and movement. Play (in many media) is their natural way of learning. The sensory alphabet we’ll introduce gives “voice” to each child’s best ways of thinking and knowing, offering a personalized path into the abstract world of school. And because this approach interweaves higher order thinking skills and critical thinking skills, it mirrors the child’s natural way of thinking. These elements, in a simple pedagogy, provide a new kind of interior framework for the creative thinking skills the future will demand. It’s as powerful as the ABC’s are for reading.
The document provides information for an open house event for parents of kindergarten students. It outlines the agenda for the evening which includes introductions of specialist teachers, an overview of the curriculum and philosophy, schedule, communication methods, and time for questions. It then provides details on the kindergarten program, curriculum, units of study, development areas, communication with teachers, volunteering opportunities, and housekeeping items.
This document provides an overview of Ms. Rollings' first grade classroom. It outlines the teacher's hopes and dreams for developing lifelong learners and providing personalized learning. It details the daily schedule including subjects like reading, writing, math, science and social studies. It provides information on homework, discipline, independence, and grades. It encourages parent involvement and outlines ways to contact the teachers.
The document provides tips and guidance for the IELTS speaking exam. It discusses the structure and timing of the three parts of the exam. For part 1, it lists common topics that may be discussed, such as family, work, education, and hobbies. For part 2, it instructs examinees to describe a past experience in detail. For part 3, it notes the questions will require opinions, comparisons, and analyses. Throughout, it offers advice such as being confident, expanding answers, practicing vocabulary, and staying on topic.
Full textbook for teachers to teach beginner to intermediate students. Get on EFL Classroom 2.0. http://community.eflclassroom.com/forum2/topics/teach-learn Blended approach and online learning activities provided to support the lessons. Print and teach!
Full textbook for teachers to print and use in class. Each lesson for beginner to intermediate students has links to EnglishCentral video lessons that students can study and practice what they learned in class.
This document provides information for parents of kindergarten students. It discusses labeling student belongings, sending a healthy snack and drink with students each day, ideas for birthday treats that are not food-related, the daily schedule, core language arts curriculum areas including reading, writing, speaking and listening, and strategies for practicing high-frequency words at home. It also includes a list of high-frequency words and information about the Wilson Fundations program used in the kindergarten classroom.
This document provides information for parents about their child's first year at school. It includes introductions from the principal and teachers. Topics covered are life skills to prepare for school, social and emotional development, pre-reading skills to practice at home, and how play-based learning is used in the classroom through the Aistear curriculum framework. Videos and online resources are also shared to further support parents.
The document is a workshop for parents to improve their children's literacy skills. It discusses using the PBS Learning Triangle approach of exposing children to topics through seeing, hearing, and doing activities. The workshop will provide techniques and resources for parents to help children from ages 4 to 8 improve their reading abilities. It will also discuss selecting educational TV programs from PBS that teach skills like reading, writing, math and problem solving.
Every Monday morning I would share schoolwide goals with faculty, staff and creative learners. On Fridays I would do shout-outs for academic, cultural and artistic achievement. Both were done to help promote and support a positive learning culture.
This document outlines the 6 C's of informative speaking: be clear, concise, complete, correct, concrete, and connect. It provides guidance on each C, such as being clear by using definitions and comparisons, being concise by choosing words carefully and not wasting words, and being complete by using advance organizers to outline the key points of the speech. The document also discusses requirements for the informative speech such as limiting the subject, connecting with the audience, and presenting for 4 minutes without notes while uploading the speech to turnitin.com.
This document provides tips for parents on how to develop different attributes of the IB Learner Profile in their children at home. For caring, it suggests role modeling caring behavior, getting involved in community organizations, and establishing recycling habits. For knowledgeable, it recommends encouraging reading related to school topics, engaging in conversations about learning, and exploring various interests. For communicator, the tips include staying in touch with others in different languages, explaining math answers, and improving listening skills.
Full day session, focusing on reading/writing/thinking sequences, intermediate and secondary. Included: word work for emergent readers and writers, critical literacy, building background knowledge, responding to text through identity , setting, and character.
This document is an English lesson guide for students on quantifiers. It includes examples of quantifiers in sentences and exercises for students to practice identifying the correct quantifier based on the context. Students are asked to create a mind map of all quantifiers in their notebook or folder. The document provides methodology, learning objectives, examples, exercises, and a test for students to demonstrate their understanding of quantifiers.
Multiple Intelligences In The Chinese ClassroomShaz Lawrence
Every student can learn Chinese effectively. However, every student has their own learning style and teachers must adjust content, assessment and process to suit the students.
Similar to Exercising the brain of needy students (20)
O documento discute o desenvolvimento e a aprendizagem da linguagem em diferentes idades e estágios, cobrindo tópicos como experiência prévia, estimulação, memória, potencial e limitações, e como a linguagem, leitura e escrita se desenvolvem.
This document outlines objectives for a presentation on applying principles from neuroscience and learning to educational practices. It discusses key definitions and principles of mind, brain, and education (MBE) as a transdisciplinary field. Six evidence-based classroom practices are described that align with six MBE principles related to brain plasticity, memory, attention, and individual differences. Another six practices are presented for refuting common neuromyths. The document reviews the information and asks educators to evaluate what they learned. The overall summary provides an overview of the presentation's focus on applying neuroscience research to establish effective, student-centered educational practices.
This document provides an overview of Mind, Brain, and Education (MBE) science. It begins with the origins and unique developments of human language abilities. It then discusses objectives of MBE science in understanding language learning and how it benefits individuals and society. Common myths about learning and the brain are presented alongside scientific truths. Six key principles of MBE are outlined, including that each brain is unique, context and experience influence learning, and attention plus memory equals learning. The document concludes by discussing future directions in applying MBE concepts.
Este documento discute as relações entre emoção e cognição. Ele aborda como as emoções afetam a aprendizagem, tomada de decisão e processamento cognitivo. O documento também explora os mecanismos neurais por trás das emoções e como elas são processadas no cérebro.
Este documento apresenta três pontos principais sobre aprendizagem visível: 1) tornar os objetivos e o progresso dos alunos claros para os professores e alunos; 2) existem práticas comprovadamente eficazes que os professores devem adotar; 3) os professores devem avaliar continuamente a aprendizagem dos alunos para garantir seu impacto.
This document discusses the science of Mind, Brain, and Education (MBE). It lays out several well-established principles of MBE, including that each brain is unique, the brain is plastic and changes with experience, and learning depends on memory and attention. It also addresses common neuromyths. The document encourages teachers to take a transdisciplinary approach and differentiate instruction based on learner variability rather than one-size-fits-all methods.
The document provides an overview of topics related to Mind, Brain, and Education (MBE) science including principles of MBE, learning and the brain, environment, networks, emotion, motivation, sensory and multisensory learning, experience, experts vs novices, determinants of learning, plasticity, novelty, attention, expectations, culture and learning, tutoring, and executive functions. It discusses concepts such as the uniqueness of individual brains, the influence of context and ability on learning, learning as the product of neural networks, emotions enhancing survival skills, motivation influencing how students learn, the importance of environment and context, and executive functions being critical for school success.
This document outlines an agenda for a workshop on English as a foreign language (EFALL). The workshop leader is Mirela C. C. Ramacciotti and will take place on May 10th, 2012. The agenda includes icebreakers like hangman and odd man out games. It also involves exercises to practice vocabulary, sentences, and dialogues related to the seasons. Participants will label pictures, organize sentences into conversations, and do activities like sliding cards and ostrich dances. They will discover, experiment, apply, share, compare and report on their learning. Assessment includes tracking attendance, interest, participation and self/peer evaluations. The document aims to actively engage participants and help them improve their English skills.
This document provides a summary of key concepts in sentence correction for the GMAT verbal section. It defines what constitutes a sentence and discusses different types of clauses. It also covers common error types tested such as faulty parallelism, tense shifts, sentence fragments, run-on sentences, noun-pronoun agreement issues, subject-verb agreement, illogical comparisons, and idiomatic usage. Examples are provided for each error type to illustrate them. Key rules are highlighted such as verbs agreeing with subjects and only comparable things being compared. The purpose of the sentence correction questions is also stated as testing correctness and effectiveness of expression.
Responsive teaching (braz tesol convention - july 2010)Mirela Ramacciotti
Here are 4 key references mentioned in the workshop that may be useful for further reading on responsive teaching:
1. Ladson-Billings (1994) discusses the importance of culturally responsive teaching.
2. Expectations for Students details how teacher expectations impact student learning.
3. Critical Behaviors and Strategies for Teaching outlines effective teaching behaviors.
4. The workshop discusses Vygotsky's sociocultural theory and the teacher's role as a facilitator of social learning interactions.
Responsive teaching (braz tesol convention - july 2010)
Exercising the brain of needy students
1. Exercising the brain of needy
students
with
recycled and
well-known ideas
By Mirela C. C. Ramacciotti
Braz Tesol SIGs Get Together
October, 20, 2007
2. Who are the needy students?
Living in the
Outskirts of
São Paulo
Have 1-hour
Class every
week
Attending
Regular
NGOs
Children
and
Adolescents
13. Example of Relay Race
Can I ....... You?
What’s your .....number?
What’s.......address?
Where are you........?
14. The brain is a pattern-seeker
COMBINE YOUR QUESTION
What give me your passport number?
Is your last name?
Are fill in this registration card?
You my room number?
Could your date of birth?
American?
Your Address?
18. Make it emotional, energetic
and make GOOD use of peer
pressure
• TIC TAC TOE
19. Provide examples of things you
find at
Snack
Area
Drugstore Movie
Theater
Super-
Market
Restaurant Post Office
Info desk Gift shop Department
Store
21. Make sentences using these most
frequent words (from the Cambridge
International Corpus)
I you a
And Uh That
The To it
22. Answer questions appropriately
What’s your
name?
Where do
you live?
Do you like
ice cream?
What’s your
Date of
birth?
Where are
you from?
Are you a
student?
What do you
want to be?
Where’s the
toilet?
Is there a
drugstore
near here?
23. SUPER TIC TAC TOE
Receipt Potatoes Three
Thanks Their Bought
Cat Teacher Red
Dog Color Beach
Country Service Burger