The creator of Dinovember shares the story behind the idea, and lessons for building a meaningful community, at the Delight 2014 conference.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Spin refers to attempts to control or influence public perception through use of language and messaging. Public relations people, also known as "spin doctors", work to frame issues and events in a way that promotes their preferred perspective. Their goal is to persuade audiences rather than provide objective facts. While early public relations aimed to increase transparency, the field evolved to focus more on subtle persuasion techniques. This has complicated the relationship between PR and journalism, as journalists now approach all information with skepticism due to concerns about bias and manipulation.
The document proposes a game show called "YouPlay" targeted at teenage geography students. It would feature teams of three competing on geography-themed challenges for prize money and a European trip. The host would have a great sense of humor to keep the tone light. The show would air at 4:30pm on Wednesdays to catch students after school. Interaction would be encouraged through social media where the audience could ask questions, and an app where they could play disaster rescue games to test their challenge skills. A website would provide interviews and behind-the-scenes content to better connect viewers with the people involved in the show.
Movie marketing - A case analysis of Bad momsAnkita Sen Negi
Amy feels overworked trying to juggle her career, marriage, and kids. Fed up, she joins two other overstressed moms on a wild night out of freedom and fun, putting them on a collision course with the perfect PTA mom. The comedy movie Bad Moms, starring Mila Kunis, Kristen Bell, and Kathryn Hahn, had various promotional activities including posters, trailers, social media campaigns, advertising, and appearances by the stars on shows like Ellen. While the marketing focused on the "bad mom" theme, it could have also emphasized the message that it's okay for mothers to not be perfect.
Delight 2014 | Data and Design: BFFs or Frenemies?Delight Summit
Steve Mulder describes the NPR Digital Services approach to incorporating analytics with design in his Delight 2014 session.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Delight 2014 | Design As If Your Life Depended Upon It! Delight Summit
Christopher Stapleton of Simiosys shares ideas on pioneering the future of experiential media in his Delight 2014 talk.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Delight 2013 | Delightful Content Marketing, Robert RoseDelight Summit
Robert Rose of CMI shares insights for building a delightful content marketing strategy at Delight 2013.
Originally presented at Delight 2013, Oct. 7-8, 2013. http://delight.us/conference
Delight 2014 | Building a Design Discipline in a Hyper-Growth StartupDelight Summit
Uber's Head of Design Shalin Amin shares his story from building a design group to scale in his Delight 2014 Conference presentation.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Delight 2014 | Change Can Be Delightful: Digital Strategy at HarvardDelight Summit
Perry Hewitt shares advice and examples from implementing a digital strategy at Harvard University in her Delight 2014 presentation.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Spin refers to attempts to control or influence public perception through use of language and messaging. Public relations people, also known as "spin doctors", work to frame issues and events in a way that promotes their preferred perspective. Their goal is to persuade audiences rather than provide objective facts. While early public relations aimed to increase transparency, the field evolved to focus more on subtle persuasion techniques. This has complicated the relationship between PR and journalism, as journalists now approach all information with skepticism due to concerns about bias and manipulation.
The document proposes a game show called "YouPlay" targeted at teenage geography students. It would feature teams of three competing on geography-themed challenges for prize money and a European trip. The host would have a great sense of humor to keep the tone light. The show would air at 4:30pm on Wednesdays to catch students after school. Interaction would be encouraged through social media where the audience could ask questions, and an app where they could play disaster rescue games to test their challenge skills. A website would provide interviews and behind-the-scenes content to better connect viewers with the people involved in the show.
Movie marketing - A case analysis of Bad momsAnkita Sen Negi
Amy feels overworked trying to juggle her career, marriage, and kids. Fed up, she joins two other overstressed moms on a wild night out of freedom and fun, putting them on a collision course with the perfect PTA mom. The comedy movie Bad Moms, starring Mila Kunis, Kristen Bell, and Kathryn Hahn, had various promotional activities including posters, trailers, social media campaigns, advertising, and appearances by the stars on shows like Ellen. While the marketing focused on the "bad mom" theme, it could have also emphasized the message that it's okay for mothers to not be perfect.
Delight 2014 | Data and Design: BFFs or Frenemies?Delight Summit
Steve Mulder describes the NPR Digital Services approach to incorporating analytics with design in his Delight 2014 session.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Delight 2014 | Design As If Your Life Depended Upon It! Delight Summit
Christopher Stapleton of Simiosys shares ideas on pioneering the future of experiential media in his Delight 2014 talk.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Delight 2013 | Delightful Content Marketing, Robert RoseDelight Summit
Robert Rose of CMI shares insights for building a delightful content marketing strategy at Delight 2013.
Originally presented at Delight 2013, Oct. 7-8, 2013. http://delight.us/conference
Delight 2014 | Building a Design Discipline in a Hyper-Growth StartupDelight Summit
Uber's Head of Design Shalin Amin shares his story from building a design group to scale in his Delight 2014 Conference presentation.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Delight 2014 | Change Can Be Delightful: Digital Strategy at HarvardDelight Summit
Perry Hewitt shares advice and examples from implementing a digital strategy at Harvard University in her Delight 2014 presentation.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Delight 2014 | Digital Disruption: Unleashing the Next Wave of InnovationDelight Summit
The document discusses the acceleration of digital disruption and how companies can prepare. It argues that digital disruptors are able to build better product experiences and stronger customer relationships faster and at a lower cost. Companies need to generate more product ideas quickly by innovating adjacent possibilities, deliver total product experiences across multiple platforms, and develop the skills, policies, and disruptive mindset to adapt to digital changes. While many executives see opportunities, most companies currently lack the skills, policies, and mindset to effectively disrupt themselves digitally.
Jonathon Colman shares advice for creating content that resonates and creates better user experiences in his Delight 2014 presentation.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Delight 2012 | Jill Nelson of Ruby ReceptionistsDelight Summit
Jill Nelson of Ruby Receptionists talks about building a culture of "WOW" and delivering surprise and delight at our annual UX event.
Originally presented at Delight 2012, Oct. 10, 2012. http://delight.us/conference
The speaker describes asking people simple questions to understand their perspectives on their current lives, hopes, dreams, and frustrations. The questions focus on whether their life is what they wanted, what they think is preventing them from achieving more, and what they would like to do in the future. The goal is to get a breakdown of everyone's perspectives.
Delight 2016 | The New Vanguard for Business: Connectivity, Design & the Inte...Delight Summit
We are truly at the frontier of a new, hyper-connected future, and MIT Media Lab’s David Rose is our guide. In this mind-opening talk he brings the inevitable takeover of the Internet of Things to the forefront of public consciousness. The author of the first major book on IoT, Enchanted Objects, David describes how products are poised to become services and how we will be creating new user experiences, not new technology. Instead of staring at our iPhone screens, we will be surrounded by simple and user-friendly objects that respond to our needs, come to know us, and learn to think on our behalf. How can you embed connectivity and productivity into your product? It’s time to revolutionize the way your company thinks about technology, design and making money.
Presented at Delight 2016 by David Rose, MIT Media Lab
http://delight.us/conference
We all believe in creating fantastic experiences grounded in customer needs. But let’s face it—not all companies or leaders start from the same place. Our job is not only to create great experiences, but also to transform the mindset of our partners and our skeptics. How can we apply design principles of collaboration and experimentation to organizational change? Learn to infuse design thinking into every level of an organization.
Presented at Delight 2016 by Evelyn Huang, Capital One
http://delight.us/conference
Delight 2016 | Hacking Marketing: The Amazing Convergence of Marketing & Soft...Delight Summit
Software gives marketers a greatly expanded creative palette to design memorable customer experience masterpieces — and the leverage to reach a much broader and more engaged audience with them. The secret to success, however, is not in the technology itself — but rather adapting marketing management to this new software-powered environment. In this presentation, marketing technologist Scott Brinker, author of the new book Hacking Marketing, will show you how to: recognize the parallels between software development and modern marketing; adapt agile software development management methods to "agile marketing"; and design marketing programs, systems, and organizations to embrace change.
Presented at Delight 2016 by Scott Brinker, Chief MarTec
http://delight.us/conference
Delight 2013 | Digital Experience WorksheetsDelight Summit
These worksheets were used during the Digital Experience workshop at the Delight Conference in 2013.
Originally presented at Delight 2013, Oct. 7-8, 2013. http://delight.us/conference
Delight 2016 | Delight is not a Campaign — Maggie LangDelight Summit
Marketers, executives and agencies across the world are busy crafting strategies that revolve around delighting their customers. Yet, brands still struggle to deliver on the promise. Delight is part of something much larger than a campaign, or even a strategy. It's a life-sized cut-out of Channing Tatum in your hotel room. It's a "good luck" card signed by every hotel employee when you check in for a big interview the next day. And sometimes, it's getting a great bottle of Oregon Pinot Noir sent to your house when you post a great snap from wine hour on Instagram. Kimpton Hotels & Restaurants have become a beloved brand by delighting their guests for over 35 years, and Maggie will share how a culture is paramount to delivering on a brand promise of delight.
Presented at Delight 2016 by Maggie Lang, Kimpton Hotels & Restaurants
http://delight.us/conference
Delight 2014 | Designing for Delight Workshop, Samuel HulickDelight Summit
Samuel Hulick of User OnBoard presented this Designing for Delight workshop at Delight 2014.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Despite the prevalent mythology of the lone creative genius, many of the most innovative contributions spring from the creative chemistry of a group and the blending of everyone’s ideas and concepts. How can we best leverage this collective wisdom to generate creative synergy and co-create? Let’s look at the process of recognizing and removing our personal creative blocks, connecting and communicating with others, combining ideas using play, and constructing a collaborative environment to discover effective methods for tapping into a group’s creative brilliance. Through these steps, you’ll learn to capitalize on the super-linearity of creativity to embrace and leverage diversity to create better together.
Presented at Delight 2016 by:
Denise Jacobs, The Creative Dose
Jessie Shternshus, The Improv Effect
http://delight.us/conference
Delight 2016 | Bringing Play Beyond Toys & Games — Michelle Lee Delight Summit
When we think about play, we often imagine a child’s world of toys and games, but who says that play has to be confined to our childhoods? With 20 years of experience researching play and bringing over 200 physical and digital toys to market, IDEO’s Toy Lab has come to realize that the opposite of play isn’t work, but boredom. Michelle explains how IDEO’s Design for Play team sees play and its potential to bring delight and engagement not only to the youngest customers, but also to people of all ages, through products and experiences that live beyond the toy aisle.
Michelle Lee, IDEO Toy Lab
http://delight.us/conference
25 Words Of Social Media Wisdom ProjectLiz Strauss
1) The document is a collection of 25-word quotes from various authors on the topic of social media wisdom.
2) Many of the quotes discuss engaging authentically with others on social media, listening as much as sharing, and using the platforms to build connections and understanding between people.
3) Several authors note that social media gives more people a voice, including those marginalized by traditional media.
I'll Take My Community with Chocolate Chips
Community building is a lot like baking cookies. You can punch out perfectly cut cookies (platform thinking), or you can roll imperfectly beautiful balls (people thinking.)
Community building isn't a recipe, but it does require a plan. Finding your ingredients – people, platform and a touch of sugar - will be messy but also fun.
Insights: Interviews on the Future of Social Media - Edited by Anil Dash & Gi...Brian Solis
This book was created as an exclusive reward for backers
of ThinkUp in the fall of 2013. The interviews
documented here took place over the span of several
months, but have been edited as lightly as possible to
best capture the energy and inspiration of the
interviewees.
The book’s first goal is to help members get more value out of using ThinkUp. More deeply, we hope these interviews reveal the thought involved in creating technology that is meaningful, built on ideas thatemerge over years or even decades of work.
Here are 10 of the best AC/DC songs that exemplify why they are considered the best Australian hard rock band:
1. "Back in Black" - One of their most iconic songs, with a killer riff and vocals from Brian Johnson after Bon Scott's death.
2. "Highway to Hell" - An uptempo classic with lyrics about living life in the fast lane. It epitomizes their hard-rocking style.
3. "Thunderstruck" - A mainstay of their live shows, with a signature opening riff and energy that few bands can match.
4. "You Shook Me All Night Long" - An infectious rocker with suggestive lyrics that was one
10 Most Common Essay Mistakes. Online assignment writing service.Susan Green
Here are 10 of the best AC/DC songs that exemplify why they are considered the best Australian hard rock band:
1. "Back in Black" - One of their most iconic songs, with a killer riff and vocals from Brian Johnson after Bon Scott's death.
2. "Highway to Hell" - An uptempo classic with lyrics about living life in the fast lane. Set the tone for their high energy sound.
3. "Thunderstruck" - The main riff instantly grabs you and the song builds from there. Showcases Angus Young's incredible guitar skills.
4. "You Shook Me All Night Long" - A bluesy hard rock track with a catchy
What Science Fiction Can Teach Us About Building CommunitiesDawn Foster
Presented at LinuxCon NA in New Orleans.
Communities are one of the defining attributes that shape every open source project, not unlike how Asimov's 3 laws of robotics shape the behavior of robots and provide the checks and balances that help make sure that robots and community members continue to play nicely with others. When looking at open source communities from the outside, they may seem small and well-defined until you realize that they seem much larger and complex on the inside, and they may even have a mind of their own, not unlike the TARDIS from Doctor Who. We can even learn how we should not behave in our communities by learning more about the Rules of Acquisition and doing the opposite of what a good Ferengi would do. My favorite rules to avoid include, "Greed is eternal", â"You can always buy back a lost reputation" and "When in doubt, lie". This session focuses on tips told through science fiction.
Structure Body Paragraphs, Essay. Online assignment writing service.Michelle Anderson
The document provides instructions for a 5-step process to request and receive writing assistance from the HelpWriting.net website.
1. Create an account with a password and email.
2. Complete a form with assignment details, sources, and deadline. Attach a sample if wanting the writer to mimic your style.
3. Review bids from writers and choose one based on qualifications, history, and feedback. Place a deposit to start the work.
4. Review the completed paper and authorize final payment if satisfied, or request revisions using the free revision policy.
5. Choose HelpWriting.net confidently knowing your needs will be fully met, and you can request multiple revisions until satisfied.
Essay Writing Format Sample. Essay Format. 20Maggie Turner
The document provides steps for requesting essay writing help from a website. It outlines the process of creating an account, submitting a request form with instructions and sources, reviewing writer bids, selecting a writer, making a deposit, and revising the paper if needed. The document emphasizes the website's commitment to original, high-quality work and full refunds for plagiarized content.
What Science Fiction Can Teach Us About Building Communities: EdinburghDawn Foster
Presented at LinuxCon Europe in Edinburgh.
Communities are one of the defining attributes that shape every open source project, not unlike how Asimov's 3 laws of robotics shape the behavior of robots and provide the checks and balances that help make sure that robots and community members continue to play nicely with others. When looking at open source communities from the outside, they may seem small and well-defined until you realize that they seem much larger and complex on the inside, and they may even have a mind of their own, not unlike the TARDIS from Doctor Who. We can even learn how we should not behave in our communities by learning more about the Rules of Acquisition and doing the opposite of what a good Ferengi would do. My favorite rules to avoid include, "Greed is eternal", â"You can always buy back a lost reputation" and "When in doubt, lie". This session focuses on tips told through science fiction.
This document discusses how engaging with communities' most forgotten and disregarded members through listening to their stories can help bring communities alive by helping those individuals belong and fulfill their potential. It suggests that violence often stems from feelings of being disregarded. Simple, concrete practices of showing love and regard for others, such as donating time or resources, can help address this by gradually changing perspectives. Sharing what works in our local communities can help others facing similar challenges. A website provides resources and opportunities to collaborate.
Delight 2014 | Digital Disruption: Unleashing the Next Wave of InnovationDelight Summit
The document discusses the acceleration of digital disruption and how companies can prepare. It argues that digital disruptors are able to build better product experiences and stronger customer relationships faster and at a lower cost. Companies need to generate more product ideas quickly by innovating adjacent possibilities, deliver total product experiences across multiple platforms, and develop the skills, policies, and disruptive mindset to adapt to digital changes. While many executives see opportunities, most companies currently lack the skills, policies, and mindset to effectively disrupt themselves digitally.
Jonathon Colman shares advice for creating content that resonates and creates better user experiences in his Delight 2014 presentation.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Delight 2012 | Jill Nelson of Ruby ReceptionistsDelight Summit
Jill Nelson of Ruby Receptionists talks about building a culture of "WOW" and delivering surprise and delight at our annual UX event.
Originally presented at Delight 2012, Oct. 10, 2012. http://delight.us/conference
The speaker describes asking people simple questions to understand their perspectives on their current lives, hopes, dreams, and frustrations. The questions focus on whether their life is what they wanted, what they think is preventing them from achieving more, and what they would like to do in the future. The goal is to get a breakdown of everyone's perspectives.
Delight 2016 | The New Vanguard for Business: Connectivity, Design & the Inte...Delight Summit
We are truly at the frontier of a new, hyper-connected future, and MIT Media Lab’s David Rose is our guide. In this mind-opening talk he brings the inevitable takeover of the Internet of Things to the forefront of public consciousness. The author of the first major book on IoT, Enchanted Objects, David describes how products are poised to become services and how we will be creating new user experiences, not new technology. Instead of staring at our iPhone screens, we will be surrounded by simple and user-friendly objects that respond to our needs, come to know us, and learn to think on our behalf. How can you embed connectivity and productivity into your product? It’s time to revolutionize the way your company thinks about technology, design and making money.
Presented at Delight 2016 by David Rose, MIT Media Lab
http://delight.us/conference
We all believe in creating fantastic experiences grounded in customer needs. But let’s face it—not all companies or leaders start from the same place. Our job is not only to create great experiences, but also to transform the mindset of our partners and our skeptics. How can we apply design principles of collaboration and experimentation to organizational change? Learn to infuse design thinking into every level of an organization.
Presented at Delight 2016 by Evelyn Huang, Capital One
http://delight.us/conference
Delight 2016 | Hacking Marketing: The Amazing Convergence of Marketing & Soft...Delight Summit
Software gives marketers a greatly expanded creative palette to design memorable customer experience masterpieces — and the leverage to reach a much broader and more engaged audience with them. The secret to success, however, is not in the technology itself — but rather adapting marketing management to this new software-powered environment. In this presentation, marketing technologist Scott Brinker, author of the new book Hacking Marketing, will show you how to: recognize the parallels between software development and modern marketing; adapt agile software development management methods to "agile marketing"; and design marketing programs, systems, and organizations to embrace change.
Presented at Delight 2016 by Scott Brinker, Chief MarTec
http://delight.us/conference
Delight 2013 | Digital Experience WorksheetsDelight Summit
These worksheets were used during the Digital Experience workshop at the Delight Conference in 2013.
Originally presented at Delight 2013, Oct. 7-8, 2013. http://delight.us/conference
Delight 2016 | Delight is not a Campaign — Maggie LangDelight Summit
Marketers, executives and agencies across the world are busy crafting strategies that revolve around delighting their customers. Yet, brands still struggle to deliver on the promise. Delight is part of something much larger than a campaign, or even a strategy. It's a life-sized cut-out of Channing Tatum in your hotel room. It's a "good luck" card signed by every hotel employee when you check in for a big interview the next day. And sometimes, it's getting a great bottle of Oregon Pinot Noir sent to your house when you post a great snap from wine hour on Instagram. Kimpton Hotels & Restaurants have become a beloved brand by delighting their guests for over 35 years, and Maggie will share how a culture is paramount to delivering on a brand promise of delight.
Presented at Delight 2016 by Maggie Lang, Kimpton Hotels & Restaurants
http://delight.us/conference
Delight 2014 | Designing for Delight Workshop, Samuel HulickDelight Summit
Samuel Hulick of User OnBoard presented this Designing for Delight workshop at Delight 2014.
Originally presented at Delight 2014, Oct. 6-7, 2014. http://delight.us/conference
Despite the prevalent mythology of the lone creative genius, many of the most innovative contributions spring from the creative chemistry of a group and the blending of everyone’s ideas and concepts. How can we best leverage this collective wisdom to generate creative synergy and co-create? Let’s look at the process of recognizing and removing our personal creative blocks, connecting and communicating with others, combining ideas using play, and constructing a collaborative environment to discover effective methods for tapping into a group’s creative brilliance. Through these steps, you’ll learn to capitalize on the super-linearity of creativity to embrace and leverage diversity to create better together.
Presented at Delight 2016 by:
Denise Jacobs, The Creative Dose
Jessie Shternshus, The Improv Effect
http://delight.us/conference
Delight 2016 | Bringing Play Beyond Toys & Games — Michelle Lee Delight Summit
When we think about play, we often imagine a child’s world of toys and games, but who says that play has to be confined to our childhoods? With 20 years of experience researching play and bringing over 200 physical and digital toys to market, IDEO’s Toy Lab has come to realize that the opposite of play isn’t work, but boredom. Michelle explains how IDEO’s Design for Play team sees play and its potential to bring delight and engagement not only to the youngest customers, but also to people of all ages, through products and experiences that live beyond the toy aisle.
Michelle Lee, IDEO Toy Lab
http://delight.us/conference
25 Words Of Social Media Wisdom ProjectLiz Strauss
1) The document is a collection of 25-word quotes from various authors on the topic of social media wisdom.
2) Many of the quotes discuss engaging authentically with others on social media, listening as much as sharing, and using the platforms to build connections and understanding between people.
3) Several authors note that social media gives more people a voice, including those marginalized by traditional media.
I'll Take My Community with Chocolate Chips
Community building is a lot like baking cookies. You can punch out perfectly cut cookies (platform thinking), or you can roll imperfectly beautiful balls (people thinking.)
Community building isn't a recipe, but it does require a plan. Finding your ingredients – people, platform and a touch of sugar - will be messy but also fun.
Insights: Interviews on the Future of Social Media - Edited by Anil Dash & Gi...Brian Solis
This book was created as an exclusive reward for backers
of ThinkUp in the fall of 2013. The interviews
documented here took place over the span of several
months, but have been edited as lightly as possible to
best capture the energy and inspiration of the
interviewees.
The book’s first goal is to help members get more value out of using ThinkUp. More deeply, we hope these interviews reveal the thought involved in creating technology that is meaningful, built on ideas thatemerge over years or even decades of work.
Here are 10 of the best AC/DC songs that exemplify why they are considered the best Australian hard rock band:
1. "Back in Black" - One of their most iconic songs, with a killer riff and vocals from Brian Johnson after Bon Scott's death.
2. "Highway to Hell" - An uptempo classic with lyrics about living life in the fast lane. It epitomizes their hard-rocking style.
3. "Thunderstruck" - A mainstay of their live shows, with a signature opening riff and energy that few bands can match.
4. "You Shook Me All Night Long" - An infectious rocker with suggestive lyrics that was one
10 Most Common Essay Mistakes. Online assignment writing service.Susan Green
Here are 10 of the best AC/DC songs that exemplify why they are considered the best Australian hard rock band:
1. "Back in Black" - One of their most iconic songs, with a killer riff and vocals from Brian Johnson after Bon Scott's death.
2. "Highway to Hell" - An uptempo classic with lyrics about living life in the fast lane. Set the tone for their high energy sound.
3. "Thunderstruck" - The main riff instantly grabs you and the song builds from there. Showcases Angus Young's incredible guitar skills.
4. "You Shook Me All Night Long" - A bluesy hard rock track with a catchy
What Science Fiction Can Teach Us About Building CommunitiesDawn Foster
Presented at LinuxCon NA in New Orleans.
Communities are one of the defining attributes that shape every open source project, not unlike how Asimov's 3 laws of robotics shape the behavior of robots and provide the checks and balances that help make sure that robots and community members continue to play nicely with others. When looking at open source communities from the outside, they may seem small and well-defined until you realize that they seem much larger and complex on the inside, and they may even have a mind of their own, not unlike the TARDIS from Doctor Who. We can even learn how we should not behave in our communities by learning more about the Rules of Acquisition and doing the opposite of what a good Ferengi would do. My favorite rules to avoid include, "Greed is eternal", â"You can always buy back a lost reputation" and "When in doubt, lie". This session focuses on tips told through science fiction.
Structure Body Paragraphs, Essay. Online assignment writing service.Michelle Anderson
The document provides instructions for a 5-step process to request and receive writing assistance from the HelpWriting.net website.
1. Create an account with a password and email.
2. Complete a form with assignment details, sources, and deadline. Attach a sample if wanting the writer to mimic your style.
3. Review bids from writers and choose one based on qualifications, history, and feedback. Place a deposit to start the work.
4. Review the completed paper and authorize final payment if satisfied, or request revisions using the free revision policy.
5. Choose HelpWriting.net confidently knowing your needs will be fully met, and you can request multiple revisions until satisfied.
Essay Writing Format Sample. Essay Format. 20Maggie Turner
The document provides steps for requesting essay writing help from a website. It outlines the process of creating an account, submitting a request form with instructions and sources, reviewing writer bids, selecting a writer, making a deposit, and revising the paper if needed. The document emphasizes the website's commitment to original, high-quality work and full refunds for plagiarized content.
What Science Fiction Can Teach Us About Building Communities: EdinburghDawn Foster
Presented at LinuxCon Europe in Edinburgh.
Communities are one of the defining attributes that shape every open source project, not unlike how Asimov's 3 laws of robotics shape the behavior of robots and provide the checks and balances that help make sure that robots and community members continue to play nicely with others. When looking at open source communities from the outside, they may seem small and well-defined until you realize that they seem much larger and complex on the inside, and they may even have a mind of their own, not unlike the TARDIS from Doctor Who. We can even learn how we should not behave in our communities by learning more about the Rules of Acquisition and doing the opposite of what a good Ferengi would do. My favorite rules to avoid include, "Greed is eternal", â"You can always buy back a lost reputation" and "When in doubt, lie". This session focuses on tips told through science fiction.
This document discusses how engaging with communities' most forgotten and disregarded members through listening to their stories can help bring communities alive by helping those individuals belong and fulfill their potential. It suggests that violence often stems from feelings of being disregarded. Simple, concrete practices of showing love and regard for others, such as donating time or resources, can help address this by gradually changing perspectives. Sharing what works in our local communities can help others facing similar challenges. A website provides resources and opportunities to collaborate.
Top Narrative Essay Examples Mla Most PopulJustin Knight
The document discusses eating disorders such as anorexia nervosa and bulimia, defining them as emotional disorders characterized by abnormal eating habits like refusing to eat or binge eating followed by purging. It notes that anorexia involves an obsessive desire to lose weight through not eating, while bulimia involves consuming large amounts of food and then feeling guilt or shame that leads to purging. The purpose is to provide an overview of these eating disorders for a capstone research paper.
Presentation and about Social Media and it's application for the Kentucky Humane Society and Non-profits.
Some slides re-purposed from presentations by Nathan Schock and Lance Shields
Thank you for viewing this companion resource to our facilitation skills live training session! We hope you find this a great resource for your next presentation.
In this edition of Leadership Secrets of Mr. Potato Head created by our amazing Director of Awesomeness Amy Gallimore, TeamTRI takes you through over 100 slides containing tips and techniques for facilitating and moving your participants to a greater learning experience.
Inspired by Kelly Barnes's MOVE Formula, the Facilitation Secret's of Mr. Potato Head walks you through a brief history of the evolution of Mr. Potato Head and how that relates to the development phase each speaker and trainer goes through as they develop ninja level facilitation skills. Mr. Potato Head then walks you through a variety of methods to MOVE participants to an even greater learning experience.
Whether you're an educator, volunteer leader at church, a corporate trainer, or industry executive, if you have to get up and present you might as well get up and be awesome! There's bound to be at least one new tip or technique in here you can use to rock your next presentation and delight your audience.
Email us at info@teamtri.com if you're interested in even more ways we can coach or help your organization improve its facilitation and presentation skills.
How To Write Essay On Words That CanT Be TranNicole Adams
This document discusses how to write an essay on words that cannot be transcribed. It provides a 5-step process: 1) Create an account, 2) Complete an order form providing instructions, sources, and deadline, 3) Review bids from writers and choose one, 4) Review the paper and authorize payment, 5) Request revisions to ensure satisfaction. It also briefly summarizes another document on the Great Papal Schism in the Catholic Church from 1378-1417.
Reflective Essay Rubric High School - IRubric Reflective Essay RubricLisa Graves
The document discusses genetic editing and human cloning, arguing that while advances in biomedical science have benefited medicine, genetic editing and human cloning threaten humanity and should be banned or tightly regulated. Specifically, it notes that genetic and reproductive technologies as well as neuroscience now allow modifying human traits and cloning, which go beyond traditional medical goals of healing disease. The author believes genes shape individual and species identity, so these techniques threaten human nature and require prohibition or strict oversight.
This document summarizes research on communities engaged in low-carbon transitions. It discusses a project that studied 4 case sites in the UK over 1 year, including Lammas eco-village. At Lammas, residents have worked to change outsider perceptions from seeing them as hippies to a well-organized community. Forming community within Lammas requires ongoing effort to balance individualism with communal obligations while under pressure to meet sustainability targets. The visibility of the project is both necessary to change perceptions but also presents challenges for community building.
The document provides instructions for how to get writing help from HelpWriting.net in 5 steps:
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Pin On Education Ideas. Online assignment writing service.Erika Nelson
The document discusses key differences between Haitian culture and American culture, specifically in Miami. Some differences highlighted include food, music, work, school, transportation, and living environment. Haitian culture emphasizes community and family, with food focusing on ingredients indigenous to Haiti. American culture, especially in Miami, sees more diversity and individualism with a mix of global cuisines. Transportation and infrastructure also differ between Haiti and the United States.
Tempo July 2014
Cover Story: Ramadan Kareem
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33. Refe Tuma
Other people’s thoughts
and feelings have to be
communicated somehow
because your own are so
immediate, urgent, real.
33
David Foster Wallace
#BetterInCommunity
53. Stay in touch:
twitter.com/RefeUp
facebook.com/Dinovember
Preorder WHAT THE
DINOSAURS DID LAST
NIGHT:
bit.ly/DinosDidBN
53 Refe Tuma #BetterInCommunity
Editor's Notes
This morning I’m going to tell you the story of Dinovember, and the lessons I’m learning facilitating the community that has sprung up around it.
Community can be something of a white whale. Many people seek it out — whether to find a place where they can belong, or to support a product or idea that their trying to market — but few find it. When they do, it’s often where they least expect it to be. The same goes for organizations; businesses, products teams, charities. Individuals want the benefits of community: camaraderie, a sense of belonging, support, fun. Organizations want to offer these things in a way that associates them with their products and causes.
Last year, my wife and I unexpectedly found ourselves at the center of a budding community, which I’ll tell you about in a moment. It was through this experience, and my parallel life in product design, that I realized: designers are, in many ways, the unsung architects of community. Design thinking and the UX disciplines are perfectly suited for community building, and if community managers and those in similar roles started thinking more like designers and designers thought more like community managers, we’d all be a lot more successful at building and maintaining healthy, productive communities.
Community rarely develops where community alone is the goal. Think about networking groups you’ve attended. Put strangers into a room and tell them to “do community,” and you’re likely to find a lot of awkward silence, or conversations about the weather.
Intimacy and camaraderie have to be earned before they can be expected. People are wary of inauthentic communities. And rightfully so — we’ve all been burned by promises of community that turned out to be false. So, I’m going to talk a little about some community building lessons that Susan and I stumbled into through Dinovember, and how those lessons can be used by some of you to begin designing for communities yourselves.
When Susan and I started Dinovember, community really wasn’t on our roadmap. We had no roadmap.
We were tired; up all night, every night with our one-year-old son. He had a few complications early on that weren’t life-threatening, but meant he was up every couple of hours in a lot of discomfort. If you’ve ever lived on only a few hours of sleep, especially sleep that’s interrupted so often, you know what it can do to you. It has a way of making you more than a little useless during the day. Your brain doesn’t work like it should, you forget your keys, you get lost in normal conversations.
It was hard on us, but it affected the kids, too. Our daughters were bored, cooped up for days at a time. They new their little brother was having a hard time, but they were too young themselves to really understand why our family life had all but ground to a halt. We wanted to find a way to put what little energy we did have toward reconnecting with our kids.
One night, Susan and I were cleaning up after putting the kids to bed, and Susan found some plastic dinosaurs. Most of them were from when she and her brother were kids. On a whim, she set them up in the sink with toothbrushes and toothpaste as if the dinosaurs were trying to figure out how to use them. There was no grand plan — it was just something to make the kids smile. We went to bed without giving it another thought.
The next morning, our daughters burst into our room and dragged us out of bed, shouting, “Mom and Dad — the dinosaurs came alive last night and we caught them brushing their teeth!”
After the girls pulled us into the bathroom and we woke up enough to figure out what was going on, we remembered the toys.
At first glance, the dinosaurs looked to be exactly where Susan and I left them — standing in the same places, frozen in the same positions. But when we looked closer and saw our kids’ wide-eyed faces, we realized that — sure enough — the dinosaurs HAD come to life.
And we knew they would have to do it again.
It all began innocently enough.
After that first night in the sink, the dinosaurs got into the kitchen and tore open a box of cereal.
They scavenged for eggs, just like in the good old days in the prehistoric jungle.
Then, they tried to use those eggs to bake cookies — unlike the good old days in the prehistoric jungle.
Once the dinosaurs’ hunger was satisfied (for the moment, at least) they got into a little role-playing.
Things would only escalate from there.
This continued for the rest of the month. Then, on December 1st, the kids woke up to a clean, quiet house. No broken dishes, no splattered food.
The dinosaurs were back on the shelf and Dinovember was over.
By the time November rolled around again the following year, our kids were daily asking whether or not the dinosaurs would be up to their old tricks. We told them we didn’t know. We hadn’t really thought about whether or not Dinovember would be a recurring thing.
In the end, Susan and I were powerless against the coming invasion. So, on November 1st 2013, the dinosaurs returned.
This time around, the dinosaurs made bigger messes than ever. It’s almost as if they knew that our eldest daughter, who was six at the time, was starting to grow skeptical, and they pulled out all the stops.
(If you think this one is a little extreme, don’t worry…)
(We were able to hide it with a chair.)
Our kids weren’t the only ones who were excited about the return of Dinovember. Our family and friends were interested in what the dinosaurs were up to as well. They heard our kids talking about Dinovember and wanted to join in. This is really where the first seeds of community were planted.
This shouldn’t be surprising. If community is a collection of actual relationships — not just a hallow marketing term — family and friends are a natural place to start.
So, we created a Facebook page where we could post our dinosaur photos and invited our friends to join. I also wrote up a quick Dinovember primer called Welcome to Dinovember and published it on medium.com (which is a great platform, by the way). That way, I’d have somewhere to point people who were wondering what in the world was going on at our house.
Fast forward 3 days. Susan and I were busy dealing with living-room graffiti, play dough fights, and frozen dinosaurs….
But, all the while, something strange was happening. Stranger, maybe, even than plastic dinosaurs coming to life and messing up my house every night.
Almost overnight, Welcome to Dinovember was read and shared over 2 Million times. It was syndicated by major news sites like the Metro UK, Huffington Post, and the Wall Street Journal. More than 250k people liked the Dinovember Facebook page. Community had found us.
We were amazed at the response. Of course, we had our skeptics. Here’s an article someone wrote about Dinovember, suspecting it was all a clever marketing play by a toy company. The blogger writes, “What really makes me critical about Dinovember is the amount of effort put into this by the so-called parents.”
It wasn’t a marketing ploy, of course, but a lot of people were telling us to cash in. Sell t-shirts and prints, agree to those corporate social media tie-ins that were beginning to trickle in. This was when the Dinovember community was only a few days old! Steve Jobs used to say that everything an organization does is either a credit or a debit to its brand. Every action either adds something or takes away. Asking the community for their money at this point would have been a serious debit—they didn’t sign up to be pitched and sold to. The community was too young, too fragile. Many for-profit endeavors get this wrong. They go for the conversion before the community has the kind of self-sustaining strength to support it. Even now, as Susan and I promote our book WHAT THE DINOSAURS DID LAST NIGHT, we always get a little nervous every time we hit “Post.” It’s not that we don’t believe in what we’ve created — we do. I haven’t been prouder of anything I’ve made since my kids. But, we have to remember that the community isn’t all about us and what we do. Before I get into any of that, though, I want to share some stats.
Today, the Dinovember community has grown to reach nearly 50 countries. Our primary hub is still Facebook, where the page has about 267k likes. We’ve received over 6,000 messages and comments, including photos from dinosaur invasions in Oslo, Helsinki, Berlin, Sydney, and London.
The interactions we’ve had with these people — and the interactions we’ve watched them have with each other — have been so inspiring to us. One thing we’ve heard over and over is that many of these people, especially parents, had never considered themselves creative people. But, they felt like Dinovember gave them permission to be creative with their kids. A lot of us in this room probably take creativity for granted. Of course we’re creative — that’s our business. But, there are people who have been taught from a young age that there are more important things in life to focus on, more practical things, and now here they were realizing that they had the tools to create all along.
It’s been incredible to see the unexpected ways the Dinovember community has developed.
Community makes our experiences more meaningful by providing context. Varied perspectives come together to influence and inform one another so that we each have the opportunity to understand our shared situation better.
Dan Harmon is the creator the TV show Community (which obviously makes him an expert on this topic). He says it this way: “As humans, reality for us is largely based on other people’s perceptions. If there are 20 bodies in your crawl space but you haven’t been caught yet, you tell yourself you’re still a birthday clown, and that’s how you keep doing it.”
Ok, maybe that’s a terrible example.
The positive way of looking at this is that the presence of other people with their perspectives, their wit, and the joys and hurts they’ve lived through which now inform their reactions — all of these things frame our experiences differently. Without them, all we’re left with is our own subjective, unreliable, slow-changing self.
David Foster Wallace said, “There is no experience you’ve had that you are not the absolute center of. The world as you experience it is there in front of YOU or behind YOU, on YOUR TV or YOUR monitor. Other people’s thoughts and feelings have to be communicated somehow because your own are so immediate, urgent, real.”
When we include others in our experiences, the movie of our lives becomes less a star-vehicle and more an ensemble production. Everybody brings something together and the whole is elevated.
Experiences are better in community. That’s why communities rarely thrive as simply a means for community — or, more cynically, as a means to market products. Instead, authentic communities spring up, often unexpectedly, from meaningful shared experiences.
That doesn’t mean communities don’t require cultivation. If you want to build a community, and community is built on meaningful shared experiences, what do you think it’s your job to do?
Community is a living testament to meaningful experiences. So what makes a meaningful experience?
For us, it began with a box of plastic dinosaurs and a desire to ignite our kids’ imaginations. Others embraced Dinovember because it turned out that we weren’t the only people who felt this way. We weren’t the only ones who wanted this for our kids and for ourselves. Imagination and play became the rallying cries of Dinovember. It was the idea that drew in like-minded people from around the world.
Ideas are powerful and, when it comes to community, vital. The idea that we should value our children’s imaginations enough to spend an entire month actively encouraging them to play and to believe in something fantastical — that’s what gave Dinovember meaning, beyond the funny scenes and likable dinosaurs. That’s what inspired people to participate. I can tell you from experience that Dinovember can be a lot of work. Why spend the time and energy to grab your own dinosaurs and join in if you don’t see value in the reason behind it?
What is the reason behind what you’re doing? Why are you building the products you’re building, or the services you’re providing? Why should anybody on the outside care? If you’ve got a story that inspires people to care, they’ll want to join you. If you don’t, you’ll always be pushing your boulders uphill.
Designing meaningful experiences also requires a little letting-go. For an experience to mean something to someone, that person needs to have some skin in the game. There need to be stakes. That person needs to have some ownership.
One of the first things we did after Welcome to Dinovember started getting so much exposure was to invite the world to participate. Don’t just wait for us to post our photos, grab your dinosaurs and join in. Make your kids believe.
Let me give you another example. Lorraine Loots is an artist in Cape Town. She challenged herself to paint one original piece every day for an entire year. The pieces are tiny — about the size of a quarter — and recreate their subjects in incredible detail. Here’s what she has to say about letting go of part of her creative process for the sake of community:
(Lorraine Loots video clip).
This letting-go is hard. We think, this is my experience. This is something that I created, that reflects on me. We don’t want other people to taint the purity of the experience as we conceived of it. But, is there really any alternative?
You might initiate an experience, but once others begin to participate, it can take on a life of its own. Sarah Judd Welch of Loyal said, “The funny thing is that these Fortune 100’s think they’re building community for themselves, for their own bottom lines. But at the end of the day, communities own themselves.”
It might be helpful to define what we’re talking about when we talk about ownership. We’re not talking about leadership. I’m not advising you to hand over the reigns to your community, though in certain circumstances that may be exactly what you should do. When I say that members of a community should have some ownership over the shared experiences that provide the foundation for that community, I mean this:
Each member of a community should be able to take some part of the community experience and leave some part of themselves behind. That’s a bit esoteric, so let me give an example.
Danny is a young boy who lives with his family in London. (For privacy's sake, I'm not using Danny's real name.) He attends a therapy group for children who have been diagnosed on the autism spectrum. One of the biggest challenges Danny faces has to do with what's called social imagination. He can perfectly re-enact situations, but has trouble imagining new ones of his own.
Danny's mom had been looking for tools to help her son develop this skills when she saw Dinovember. She showed the photos to Danny, and helped him to imagine how the dinosaurs might be interacting based on their expressions and actions. She ended up doing Dinovember in her own house using Danny's toys. When Danny responded to this, she told his therapy group about it, and they decided to make it part of their program. They blew up the photos Danny’s mom had taken of her dinosaur scenes and put them up around the therapy room. She took what we had done for our kids and she made it hers. She used the toys Danny already liked, and taught him something wouldn’t have occurred to Susan and I. It’s Dinovember, but it’s Danny’s.
We’ve been talking about designing meaningful experiences and the importance of a central idea or story. We’ve also talked about the importance of sharing ownership with the community. There are so many other factors to consider, but I want to take the rest of this time to talk about just one of them:
Fun.
When someone shares a Dinovember photo, they do it because it made them laugh. People want to have fun, and the thing about fun is that it so much easier when you’ve got other people around you having fun too. Fun is contagious but, more than that, it practically demands to be spread. What’s the first thing you do when you find something that makes you laugh? You show it to someone else. Fun experiences take possession of us and compel us to share. Who laughs at something and then hides it away?
With Dinovember, fun played a dual role — it was both the idea (part of it, anyway), and the experience. We wanted people to have fun and spark their imaginations so that they’d understand the value of doing that for their kids and communities.
But, even when the idea behind your experiences are more serious, fun can still be appropriate and valuable.
ALS is a serious disease. Approximately 5,600 people in the US are diagnosed with ALS each year, which amounts to about one in every 100k people. Yet, until recently, very few people knew much about it. That began to change this past summer, when videos of people pouring buckets of ice water on their heads started showing up in every news feed in the country. Celebrities participated in the ALS Ice Bucket Challenge. Kids got in on the action. Entire fire departments. By the end of August the ALS Association had raised over $111 million through ice bucket challenge donations. That’s remarkable.
One of the primary reasons the ice bucket challenge was as successful as it was, was because it was fun. People liked watching videos of their friends and family dousing themselves with ice water. People liked having the chance to participate in something bigger than themselves and share their own videos. It was fun. And, because it was fun, it was an enormous success.
But, fun is fleeting. Something that makes you laugh today may not make you laugh a month from now. Something that is a big hit with your community may fall flat tomorrow. Communities are made of people, and people’s needs, desires, and tastes are never static. As soon as your community is delighted, it’s time to move the experience forward.
The bottom line is this: community building is experience design. Because, whether your experiences are built around a social cause, mobile applications, designer jeans, or plastic dinosaurs, they’ll mean much more in community.